I agree DAO's endings handled things extremely well, indeed.
IMO the most important diffference to ME3's ending is this: you had some reason to trust the people who explained things to you. OK, you may distrust Morrigan, but in that case there's still Riordan, who's a Warden like you and who would have done the sacrifice had he been able to, as the cinematic sequence shows you. Even for Morrigan, it's your choice to trust her or not, and there is a way out if you don't that still achieves your objective.
Compare that with ME3: the entity who explains things to you is the one that started the whole mess in the first place and is responsible for the most repulsive actions you could ever imagine. It's not the Reaperization itself, no, it's the needlessly cruel and painful Reaperization, the body horror and the disfigurations which make the Catalyst into a bad guy you just don't want to go along with, regardless of what it tells you. For three games, the story screams "This is really bad, bad, bad" at you at high volume, and suddenly you're supposed to along with the plans of this "evil god"? Well, there is no reason why a story couldn't end this way, but a writer who makes it so shouldn't be surprised if for many players, the ending is devoid of any emotional satisfaction.
Yet another example: the original Deus Ex: you had your choices explained to you by those on whose agenda they were. All had helped you in the past, and you might not agree with any of them, but they all had a point somewhere in their explanations, and their solutions made sense in the context of the story from a point of view that was understandable. Then you had your brother explain to you some more that none of the choices are really bad but built on different priorities. The result: you could go and make your choice with confidence that you're doing the best you can.
What is there to learn for DAI: give us expositors we can reasonably be expected to trust. Even a neutral source works, like a book. Just don't make it the main antagonist, and don't expect players to trust a god-like entity on its credentials as a god-like entity. For many players, including me, that's rather a reason for *distrust*.
Modifié par Ieldra2, 24 août 2013 - 10:25 .