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"The End."


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#176
myahele

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That's also what I liked about dao. The epilogues gave closure and I was really surprised that they even mentioned the unimportant npcs that I did quests for.

And having the companion at the gate fight was also nice...surprised me because I never used them so they were all unleved and under equip.

I think they learned from me3 and da2 to have an option for a happy or sad ending based on players choices.

#177
Br3admax

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TheRedVipress wrote...

Br3ad wrote...

ADeadDiehard wrote...

If there's ONE thing from DA2's ending that I think they should reuse, it's how all of your companions (and a few important NPCs) end up joining in the final battle. It's not like they're off to the sidelines at such a pivotal moment.
Other than that, Origins is the way to do it.

Origins did it too. The Battle at the Gates is one of the good parts of the battle as well. I had Sten hold the line in Juggernaut Armor with a Dragonborn Maul.  


You gave him that maul, but he threw it away and used instead his crappy old sword "asala"...
(if  they wanted to give him a special sword, shouldn't it be a sword that levels with him?...)

No. Steel or nothing. Steen is that badass. 

#178
ziloe

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myahele wrote...

I think they learned from me3 and da2 to have an option for a happy or sad ending based on players choices.


It's not even about having a happy or sad ending. I would have been okay with the starchild, had they elaborated on him further, or maybe have just been clear that it was Harbinger messing with Shepard. And then to add to that, confuse him completely, so much so that he breaks down and destroys the cycle itself. Similar to say, the ending of the original Fallout. 

Because that's what bothered me. You proved him wrong, but he couldn't accept that. His programming was above you, in spite of you being the anomaly that wasn't expected in said coding. And then after all that, we don't even see our choices play out. Instead, most of our choices are dumbed down, and barely seen in the ending at all. One of the worst being that singing space cockroach, or whatever she was called, not even being seen in the final battle with her brood.

And of course, to make it much worse, before the extended cut, the universe was left in the shambles of a new dark age, regardless of your choices. That would be okay for one ending, but most of them were pretty much just a different colour swap which just felt altogether lazy. 

Modifié par ziloe, 29 septembre 2013 - 09:37 .


#179
ziloe

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ADeadDiehard wrote...

If there's ONE thing from DA2's ending that I think they should reuse, it's how all of your companions (and a few important NPCs) end up joining in the final battle. It's not like they're off to the sidelines at such a pivotal moment.
Other than that, Origins is the way to do it.


Yeah, I definitely appreciated that too. Though, for 2, I actually didn't mind that potential confrontation scene. Unfortunately, when it happened, Fenris died with so much lackluster it was just sad. Not to mention there barely even being any commentary after his death, either. I mean c'mon, you knew the guy for 7 years...

#180
myahele

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The nice thing about da2 was that your final decicion may affect which companion will betray you depending on you decision.

I saw a youtube clip of killing Merrill, what she had to say was kinda sad. Also I am surprised that you can convice Anders to side with you in annuling the circle

#181
macrocarl

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I love closure so long as it's not so buttoned up that you get 25 endings and it feels flabby (like Batman or LOTR)

#182
Jaulen

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I find myself agreeing 100% with Fast Jimmy.

Endings for ME3 were a mess.

People say that DAO had so many choices on how you ended the game....no, the game itself always ended the same. It's what happened to the characters that changed based on decisions. I loved with DAO the good-bye scene at the gate, the ability to play your second set of companions defending the gate, the ending scene that changed, and the epi-slides. It was a very satisfying ending.

Ending for DA2 just felt like there was supposed to be something more to it......maybe it was the defunct Exhaulted March DLC that would have given it the 'closure' I felt it needed, since DA2 felt more like a segue in the story than a complete story, but it needed a little more to it to fully close it's own chapters while hinting at the next installment.

#183
myahele

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Jaulen wrote...

I find myself agreeing 100% with Fast Jimmy.

Endings for ME3 were a mess.

People say that DAO had so many choices on how you ended the game....no, the game itself always ended the same. It's what happened to the characters that changed based on decisions. I loved with DAO the good-bye scene at the gate, the ability to play your second set of companions defending the gate, the ending scene that changed, and the epi-slides. It was a very satisfying ending.

Ending for DA2 just felt like there was supposed to be something more to it......maybe it was the defunct Exhaulted March DLC that would have given it the 'closure' I felt it needed, since DA2 felt more like a segue in the story than a complete story, but it needed a little more to it to fully close it's own chapters while hinting at the next installment.


Yeah, I liked how each character said something meaningful at the gate. And then you see them again at the landsmeet (if you didn't do the US) with new wardrobes and talk to them one final time. I also have to LOL that Lelianna brought her nug with her while speaking with nobles, talk about inapproriate! Would've been better had it faded to black as soon as you saw the crowds cheering you on.

The DA2 ending just made me think: that's it? There were no epilogue slides. The only thing we know is that:

A. Mage Hawke and co. left Kirkwall ASAP and went thier seperate ways
B. Templar supporter Hawke became Viscount and co still went their seperate ways

It shouldn't be that difficult to make epilogue slides since they are working with fewer NPCs in general

#184
Tinxa

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I'm also hoping they will look more to the DAO ending. I don't think I've ever loved the ending to a game this much.

I liked the playable epilogue and the ability to talk to everyone one last time. I really hope they bring that back.
I also love the epilogue slides. Text on some pretty artwork is quite enough for me as long as it explains what happened to the various places and people depending on your choices. Fancy cinematics should only be for the final battle and the award ceremony/funeral. If the rest is explained with text that's fine by me. I also liked that it included the small decisions like Dagna and giving Bevin his sword back... it was a nice surprise that the small sidequests also had an impact on peoples lives.

What I also liked, is that the big decisions were made near the end at Landsmeet and dark ritual. Many people may not have the time to replay the whole game several times to see the different endings. So it's handy to be able to reload the dark ritual, choose something else and then replay only the last hour to see your character die. But if you want Teagan to marry or choose another leader in Orzammar you have to replay. That is the perfect blend imo.

DA2 ending was just awful and no better than ME3. The whole game I was expecting for the timeline to catch up with the interrogation and for us to finally learn what Cassandra is after. When the actual ending rolled by I was just enraged and disappointed. What was the point of watching the interrogation this whole time??? For it to only serve as a setup for DAI is a little excessive. If each game has a different protagonist it should be able to stand on its own and not serve as a cliffhanger for the next game.

Another thing I hate is the disappearing PCs after the end. It just makes no sense. It's not "open ended" or whatever, it just makes me think of my Warden and Hawke dead in a ditch somewhere. What's wrong with keeping them Greywarden commander of Ferelden and vicount of Kirkwall? I REALLY hope the PC won't disappear again.

#185
myahele

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yeah, I was not a fan of the cliffhanger ending in DA2

If they are gonna do that they best make sure to release a new game within a year or 2.

Well its a good thing there are outside materials like movies, books, comics. But the ones that were released don't mention the PCs

#186
ziloe

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myahele wrote...

yeah, I was not a fan of the cliffhanger ending in DA2

If they are gonna do that they best make sure to release a new game within a year or 2.

Well its a good thing there are outside materials like movies, books, comics. But the ones that were released don't mention the PCs


I don't mind a cliffhanger, just as long as the rest is left with closure. Sort of like when you celebrate your victory with your friends, see the world a better place... and then it pans off into the distance, with something horrifying coming just over the horizon, or the bad guy wakes up, etc.

#187
ziloe

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