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Did You Ever Use Poisons, Salves or Grenades?


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132 réponses à ce sujet

#126
xnode

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never use them in any game to be honest, only the witcher because it enhanced your abilities and at points you had to, when I didn't have to I didn't, I find no fun in those items to be honest it's more tedious work then fun.

#127
Obrusnine

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I never used them. Never really saw the point, too much work for too little gain.

Yes, I'm lazy, don't criticize me, :/

Modifié par Obrusnine, 26 août 2013 - 04:46 .


#128
Anomaly-

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AppealToReason wrote...
I was always baffled by the people that cried about traps being removed or whatever from DA2. Talk about utterly useless wastes of time. Put a skill point into any AoE ability and you have something about 20 times more useful than any traps.


So don't you think improving traps would be a better solution than removing them?

But I guess "its the tactics gawl!"


Tactics, yes. Playstyle and role-playing purposes, also.

Phoenix_Fyre wrote...

On the note of traps....has anyone used that skill? Ever?


Yes, plenty.

Modifié par Anomaly-, 26 août 2013 - 05:22 .


#129
Devil-Man13

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I very rarely used poisons & bombs in DA:O and DA2. I tried them certainly, but I never really used them after that. I've also rarely gone higher than Normal (Mostly to get the achievements.) so I imagine they weren't as necessary to fight with.

#130
Monochrome Wench

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Typically use nothing, except in annoying encounters that I can't beat and I'll use everything.

#131
Remmirath

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I used poisons all the time for one of my characters in Origins, but none of my other characters used them much (although I still had the rogues in the party using them). I didn't use them at all in Dragon Age II, but the only character I played was a warrior and I mostly didn't even take any rogues along.

Salves and grenades I haven't used at all in either game.

#132
Mello

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Monochrome Wench wrote...

Typically use nothing, except in annoying encounters that I can't beat and I'll use everything.



#133
Mykel54

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At most i mess around with one or two, and never craft another again.

I think these consumable abilities should be incorporated into the rogue class as normal abilities, so you have more reasons to bring a rogue along plus it makes less sense for other classes to use these things.