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Jacob Taylor


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#126
Sir DeLoria

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David7204 wrote...
Secondly, criticizing characters for being 'emotional' when one of their parents is killed or when their entire race is on the brink of extinction is absurd. I've seen this countless times with Liara, and it's irritating. When is Tali's judgement compromised because of her emotions?

Thirdly, sometimes things just go wrong on missions, and that's the end of it. Tali is no savant, but that doesn't make her a particularly 'incompetent' leader. Not everyone is Shepard. That's not a flaw any more for her than it is for the other 9 squadmates on the suicide mission that get killed as leaders.

Tali can't keep people under control, she's not charismatic. I don't blame her for Haestrom, but if she was a good leader she should've been able to force Prazza and his squad to stand down. She especially has trouble with her newly found responsibility as a temporary Admiral in ME3 and openly admits that she can't handle the stress of being a leader.

I'm not criticizing her at all, I'm merely pointing out the obvious. Her reaction to Rael's death was absolutely understandable, but the dialogue just before her father's body is found shows that she has very conflicting emotions. During the 'Crime in Progress' assignment she talks about how her emotions sometimes take over her reason. Like I said, being emotional isn't a direct flaw(for most people), but you can't deny that she is far more emotional than the other main characters of the series.

#127
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David7204 wrote...

I think I would have made the player do the main missions in a mandatory order as well. Therum-Feros-Virmire-Noveria.


Yeah, I forgot. You don't even want an RPG. Somehow you want a linear action adventure game devoid of any emergent roleplaying or exploration, and replaced with "levels/stages" and prewritten themes.

In any case, if I was a Colonist myself and just finished Eden Prime, Feros would be my first choice.

Modifié par StreetMagic, 23 août 2013 - 08:23 .


#128
AlexMBrennan

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Secondly, criticizing characters for being 'emotional' when one of their parents is killed or when their entire race is on the brink of extinction is absurd.

Actually, I can - do you really want the people in charge of your nations nuclear arsenal panic in critical situations. Not everyone is fit for the job just like not everyone can be an olympic athlete - Tali sucks at being an admiral, Liara sucks at being the shadowbroker... it's called "not being a mary sue"

#129
David7204

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Yeah, I forgot. You like to make utterly moronic strawmen in response to completely reasonable points.

Mass Effect is not an RPG because the player gets very slightly different dialogue for doing missions in a different order. That is completely stupid.

#130
David7204

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AlexMBrennan wrote...

Secondly, criticizing characters for being 'emotional' when one of their parents is killed or when their entire race is on the brink of extinction is absurd.

Actually, I can - do you really want the people in charge of your nations nuclear arsenal panic in critical situations. Not everyone is fit for the job just like not everyone can be an olympic athlete - Tali sucks at being an admiral, Liara sucks at being the shadowbroker... it's called "not being a mary sue"

Except that's not true at all, since neither Tali nor Liara panic? Both of them are completely able to handle themselves for the rest of the mission.

Modifié par David7204, 23 août 2013 - 08:27 .


#131
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David7204 wrote...

Yeah, I forgot. You like to make utterly moronic strawmen in response to completely reasonable points.

Mass Effect is not an RPG because the player gets very slightly different dialogue for doing missions in a different order. That is completely stupid.


I'm the guy with "strawman" arguments now? Everyone knows that's you. You can take off your well earned label and try to place it on someone else. Wear it proud. Don't give it to me.

You made no reasonable points. You merely made a statement on how you wanted the quest order to be pre set. There's no reasonable OR unreasonable point about it. It just bespeaks the fact that you prefer a linear writing style, and not the emergent experience of RPGs, as I pointed out. You see a specific story. I see a world to be explored.

Modifié par StreetMagic, 23 août 2013 - 08:31 .


#132
David7204

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Very slightly different dialogue for doing the exact same missions in a difference order is an 'emergent experience' now? Ridiculous. A completely delusionary definition of 'exploration.'

All meaningful exploration would be completely intact with a tighter and more satisfying narrative.

Modifié par David7204, 23 août 2013 - 08:35 .


#133
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David7204 wrote...

Very slightly different dialogue for doing the exact same missions in a difference order is an 'emergent experience' now? Ridiculous. A completely delusionary definition of 'exploration.'


You need a thesaurus, man. You need to work on more creative adjectives. "Completely delusional", "completely stupid", and "utterly moronic" is old. And I don't mean old in an insulting way. Just old. At least try to ****** me off a little. Or make me laugh. Either/or.

There are a lot more factors to what entails "exploration" (gallavanting around a galaxy fits the bill as it is), but your hub points become a focal point to it.

Modifié par StreetMagic, 23 août 2013 - 08:37 .


#134
KaiserShep

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StreetMagic wrote...

David7204 wrote...

I think I would have made the player do the main missions in a mandatory order as well. Therum-Feros-Virmire-Noveria.


Yeah, I forgot. You don't even want an RPG. Somehow you want a linear action adventure game devoid of any emergent roleplaying or exploration, and replaced with "levels/stages" and prewritten themes.

In any case, if I was a Colonist myself and just finished Eden Prime, Feros would be my first choice.


I'm not sure how forcing this order would even work in the game. Obviously the dialogue with Udina and Anderson at the dock would exclude telling Shepard all 3 locations at once, and instead have each location fed piecemeal to Shepard, with each new location sent over the comm after another mission is completed. Problem is, there's not much point forcing the order to this degree when there's so many that aren't tied to the main plot. But the biggest problem is Virmire. Forcing Virmire to come before any one of those other missions would be kind of annoying in that you are forced to lose at least one squad member, and can potentially lose two.

Modifié par KaiserShep, 23 août 2013 - 08:42 .


#135
David7204

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My words aren't meant to be creative. They're meant to be the truth. And they are. Seriously thinking that having the missions in a certain order and removing a trivial amount of dialogue that covers nothing important means exploration is being drained from the game or that I 'hate RPGs' is delusionary. It's something I picked up writing for science classes. You use the word that's right, not the word that sounds pretty. Even if that means using the same word un-elegantly throughout a paper or paragraph.

Modifié par David7204, 23 août 2013 - 08:44 .


#136
David7204

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KaiserShep wrote...

I'm not sure how forcing this order would even work in the game. Obviously the dialogue with Udina and Anderson at the dock would exclude telling Shepard all 3 locations at once, and instead have each location fed piecemeal to Shepard, with each no location sent over the comm after another mission is completed. Problem is, there's not much point forcing the order to this degree when there's so many that aren't tied to the main plot. But the biggest problem is Virmire. Forcing Virmire to come before any one of those other missions would be kind of annoying in that you are forced to lose at least one squad member, and can potentially lose two.

There is a point. There's actually several points. The narraive flows much better in a certain order and some unwelcome discrepencies are eliminated. Contrary to eliminating meaningful dialouge, it would actually allow it to be expanded. The player would enjoy more 'RPG' experience, not less.

Virmire is not a problem. It would come after Feros and before Noveria. And even if it was a problem, it would be a problem in the current game as well, since the player has no way of knowing they're going to lose a squadmate or two there in the first place.

Modifié par David7204, 23 août 2013 - 08:47 .


#137
Sir DeLoria

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David7204 wrote...

My words aren't meant to be creative. They're meant to be the truth. And they are.


That is by far the most vain thing I've read all day:mellow:

#138
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David7204 wrote...

My words aren't meant to be creative. They're meant to be the truth. And they are. Seriously thinking that having the mission in a certain order and removing a trivial amount of dialogue that covers nothing important means exploration is being drained from the game or that I 'hate RPGs' is delusionary. It's something I picked up writing for science classes. You use the word that's right, not the word that sounds pretty. Even if that means using the same word un-elegantly throughout a paper or paragraph.


I didn't say anything about pretty. I just said to be creative. Mix it up a bit. Hurt me, David. Surprise me. Make me laugh. Do the unexpected.

You're not going for "truth". You're just getting antsy and writing in haste, and relying on habitual words. You don't take time to compose your thoughts, and just end up in the same kind of slapfights with so many people here.

#139
David7204

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Enough of this. I've put my points down. If you want to talk about them without resorting to nonsense like "You obviously must hate RPGs," we can talk. If not, we're done here.

I'll just copy and paste.

There is a point. There's actually several points. The narraive flows much better in a certain order and some unwelcome discrepencies are eliminated. Contrary to eliminating meaningful dialogue, it would actually allow it to be expanded. The player would enjoy more 'RPG' experience, not less.

Virmire is not a problem. It would come after Feros and before Noveria. And even if it was a problem, it would be a problem in the current game as well, since the player has no way of knowing they're going to lose a squadmate or two there in the first place.

Modifié par David7204, 23 août 2013 - 08:53 .


#140
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David7204 wrote...

Enough of this. I've put my points down. If you want to talk about them without resorting to nonsense like "You obviously must hate RPGs," we can talk. If not, we're done here.


You're the one that devolved the conversation. You're disproportionally defensive, like people insulted the Truth and his messiah David, and a reckoning must be delivered in haste. It all goes south in no time. People have been saying "enough of this" long before you did.

I made my points as well. The difference is you resort to the typical "utterly moronic" comebacks while I just say you don't like RPGs.

Modifié par StreetMagic, 23 août 2013 - 09:15 .


#141
David7204

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Saying "you must hate RPGs" is not a point. It's a very stupid and completely untrue attempt to discredit what I say. It's really no different at all from saying "So you must love Hitler then?" or somesuch nonsense to any argument about politics or economics.

Really, that's what annoys me. I don't care about the confrontation. I do care about the use of such tactics.

Modifié par David7204, 23 août 2013 - 09:19 .


#142
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David7204 wrote...

Saying "you must not like RPGs" is not a point. It's a very stupid and completely untrue attempt to discredit what I say. It's really no different at all from saying "So you must love Hitler then?" or somesuch nonsense.


Wait... Do you love Hitler? :?

#143
David7204

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I don't think this is going anywhere. Do you any points against what I have to say aside from me supposedly hating RPGs?

#144
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David7204 wrote...

I don't think this is going anywhere. Do you any points against what I have to say aside from me supposedly hating RPGs?


Oh, you want this to go somewhere now?

I'm not sure it will. We have a different idea of what RPGs are. I'm mostly in it for the settings and world building. I want plot points, but I want to them emerge dynamically, as I said. You sound like you want a more cinematic approach (or novel, if you will). I don't agree one bit it offers more roleplaying opportunities. We're at a philosophical impasse in this case.

Good thing is, that's clear at least. If people know there's a major difference, then they don't have to argue every small design point. All of that can be assumed (for the most part).

#145
David7204

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How exactly are the settings, world building, and 'dynamic' plot points compromised by having the player complete the exact same missions in a specific order? And what exactly do you mean by 'dynamic' anyway?

#146
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David7204 wrote...

How exactly are the settings, world building, and 'dynamic' plot points compromised by having the player complete the exact same missions in a specific order? And what exactly do you mean by 'dynamic' anyway?


In a true open world (not ME btw), just about anything can contribute to dynamic storytelling. It could be Grand Theft Auto and I could be on a side quest hunting down some guy on the streets, when I finally spot him and start shooting outside the car window, and start gunning down innocents as well.. and all the while, I might have some slow Willie Nelson song on the radio -- what emerges from that is a kind of absurd experience that no writer can predict. There could be other things in the environment or on the streets that contribute to the overall effect. It has nothing to do with scriptwriting, but it still contributes to the story in an indirect way. Similar things happen in Elder Scrolls games.

Bioware is somewhere in the middle ground between linear action adventure and these sandbox games, but there's still opportunity for things to pop up here and there that are unique to the player, dependent on their timing/character build/characters they group with/what have you. I like the middle ground, but the less order, the better. And on a sidenote, this is why people tell you to play Dragon Age. It strikes a good balance.

Modifié par StreetMagic, 23 août 2013 - 09:44 .


#147
David7204

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Doing missions in a different order isn't going to offer any of that.

#148
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David7204 wrote...

Doing missions in a different order isn't going to offer any of that.


It could be better, but I'll take what freedom I can get. ME1 already has enough order as it is. Visiting what worlds in ME1 I go to first is still at least an opportunity to signify what's important to you or the character. Like I said earlier, if I was a Colonist origin, I'd more than likely want to go to Feros first. That's already a step in evolving my own type of story if I do so.

Modifié par StreetMagic, 23 août 2013 - 09:55 .


#149
David7204

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Just take away that opportunity and Shepard never has to make the decision in the first place.

#150
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David7204 wrote...

Just take away that opportunity and Shepard never has to make the decision in the first place.


No decisions. Great.

For someone so adamant about heroism, I'm surprised you wouldn't want Feros first yourself. It's the one option that Udina and Anderson tell you about that signifies a clear and present danger and where Shepard says he might rescue survivors. Anderson and Udina say there were reports of Geth attacks there, but no one took them seriously. Now that Eden Prime happened, there's all the more reason to take it seriously. Even if you do the quest first, you're still late and people have already been enthralled/suffering.

And you want it to be later... why? And Therum should be first.. just because? I understand choosing Therum first because you value the information Matriarch Beneziah's daughter could give you more than a colony. But I don't understand why it has to be first, by default, with no decision making involved.

Modifié par StreetMagic, 23 août 2013 - 10:13 .