You see, generally, when I see developers spending more time on their games, I don't conclude that they're on a trend of spending less times on their games. You apparently don't agree.
Modifié par David7204, 24 août 2013 - 06:38 .
Modifié par David7204, 24 août 2013 - 06:38 .
Guest_Cthulhu42_*
I think he was responding to CynicalShep, not you.Heretic_Hanar wrote...
David7204 wrote...
Really? And here I thought a year was 12 months. Interesting that the next game is being 'pumped out' and yet we've yet to hear a thing about it 18 months after ME 3's release.
Hence I said "on it's way to become" and not "already is".
Learn to read.
Guest_StreetMagic_*
Modifié par StreetMagic, 24 août 2013 - 06:39 .
Guest_EntropicAngel_*
Heretic_Hanar wrote...
Hence I said "on it's way to become" and not "already is".
Learn to read.
EntropicAngel wrote...
CynicalShep wrote...
Except CDProjectRed released a game every 3-4 years as opposed to EAs yearly releases. Half the number of employees and 4 times the amount of time they have to work on a game. That would be the equivalent of DICE having to release a game every other year.
And juggling a multitude of projects is harder than working on one single project at a time.
That being said, the Witcher was far from perfect and buggy as hell, especially right after the release (and I rather liked the game)
EA doesn't do yearly releases except on the sports games, which as you mentioned are the same basic game. Not a valid comparison. In actuality it's around a two-year cycle, with twice the amount of people--which sounds like it adds up.
David7204 wrote...
Logic. If ME 4 gets released the day after DA:I, that's still over two and a half years of development. The chances of ME 4 being released within six months of DA:I are incredibly low, so we can safely conclude it will have at least three years of development and likely more.
David7204 wrote...
Logic. If ME 4 gets released the day after DA:I, that's still over two and a half years of development. The chances of ME 4 being released within six months of DA:I are incredibly low, so we can safely conclude it will have at least three years of development and likely more.
Modifié par David7204, 24 août 2013 - 06:47 .
David7204 wrote...
Really? That's an interesting conclusion. Mass Effect 4 is going to take, at the very least, three years to complete and likely more. So from that evidence, you conclude that the series is 'on it's way to becoming' a pumped-out-a-year franchise. Could you walk me through that thought process?
You see, generally, when I see developers spending more time on their games, I don't conclude that they're on a trend of spending less times on their games. You apparently don't agree.
Modifié par Heretic_Hanar, 24 août 2013 - 06:47 .
Guest_StreetMagic_*
David7204 wrote...
I fail to see how raking in cash for years on and end and having it eventually dry up is getting "bitten in the @ss.:D" It seems to me like a much better alternative then getting no cash at all.
StreetMagic wrote...
They managed to pull off ME2 with kinks in their funding, a global financial crisis, and half of the team getting a serious flu (or something). I still have faith they've still "got it".
Whether they pull that off quickly is another issue. Good thing is, a lot of the back end is done (engine).
ME2 sucked, so this does not reassure me.StreetMagic wrote...
They managed to pull off ME2 with kinks in their funding, a global financial crisis, and half of the team getting a serious flu (or something). I still have faith they've still "got it".
Whether they pull that off quickly is another issue. Good thing is, a lot of the back end is done (engine).
Guest_StreetMagic_*
CynicalShep wrote...
StreetMagic wrote...
They managed to pull off ME2 with kinks in their funding, a global financial crisis, and half of the team getting a serious flu (or something). I still have faith they've still "got it".
Whether they pull that off quickly is another issue. Good thing is, a lot of the back end is done (engine).
I always get sick when I work more than 60-70 hrs per week. Fatigue is a mean b*tch.
StreetMagic wrote...
CynicalShep wrote...
StreetMagic wrote...
They managed to pull off ME2 with kinks in their funding, a global financial crisis, and half of the team getting a serious flu (or something). I still have faith they've still "got it".
Whether they pull that off quickly is another issue. Good thing is, a lot of the back end is done (engine).
I always get sick when I work more than 60-70 hrs per week. Fatigue is a mean b*tch.
No, I think they had A1 H1 (swine flu). Can't remember where I heard that though.
Heretic_Hanar wrote...
David7204 wrote...
Really? And here I thought a year was 12 months. Interesting that the next game is being 'pumped out' and yet we've yet to hear a thing about it 18 months after ME 3's release.
Hence I said "on it's way to become" and not "already is".
Learn to read.
I support the outcome. The implementation does indeed have too much pseudomystical crap.David7204 wrote...
You know, given that you support Synthesis, I'm curious to hear how you think such a thing could ever have worked at all without "pseudomystical crap."
Lenimph wrote...
I'm playing it right now. It's called Saints Row IV
Me? I love the post-Thorian encounter with Shiala, as gives the Asari philosophy mindmeld speach to the backdrop of flames and flickering shadows.EntropicAngel wrote...
AlanC9 wrote...
I seem to remember a fair amount of pseudomystical crap in ME1 as well.
Let's not forget the first one--this magical beacon that gives Shepard a vision. And of course Sovereign's conversation is always a favorite--pretty much the definition of pseudomystical.