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GI still better with shotguns than AIU.


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#51
capn233

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I dunno... more accuracy means you can land a couple more pellets in triple hit zones, and maybe get more on the head of a Banshee, Brute, Scion, Prime...

AIU does do more damage per shot though, at least on paper.

#52
Pint

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How this thread makes me feel.

#53
RedJohn

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lightswitch wrote...

this isn't even close to true and I can't believe BSN is going along with it.

Accuracy bonuses can go to hell, the AIU will one-shot everything with a Claymore just the same, and accuracy bonuses hardly matter against bosses. More damage is better than less damage - and the AIU has quite a bit more damage.


lightswitch pls!

Man don't feel offended but you only look at the stuff on paper, on every thread you make it's always based on numbers, not in real in-game experience.

In-game things behave differently because there are so many variations and so many things to take care about that numbers go to another plane.

In game enemies do not spawn in front of you....... well most of the times, but what I want to say is, if you have a boss right in front of you then yes, AIU is better in close quarters as I said above.

But if the enemy is far enough to make the spread of the shotgun miss some pellets then GI has a huge advantage over her, because it doesn't matter if AIU has 10% more damage ( an example, don't quote me in that amount ) if she fails near half of the pellets at mid range and GI maybe a 10%. That means GI at mid-long range with any shotgun ( except for Reegar because it's close quarters and Graal ) will outperformance the AIU.

Accuracy matters, and it does a lot, because the enemy is not right in front of you always.

And if we talk about mooks, then both of them can OHK all of them with headshots at close range, AIU can't do that at long range due to the lack of accuracy bonus and the spread of the shotguns, GI fixes that issue.


Remember, not everything is about bosses, mooks counts as well.

#54
bondiboy

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Ledgend1221 wrote...

lightswitch wrote...

this isn't even close to true and I can't believe BSN is going along with it.

Accuracy bonuses can go to hell, the AIU will one-shot everything with a Claymore just the same, and accuracy bonuses hardly matter against bosses. More damage is better than less damage - and the AIU has quite a bit more damage.

I trust Red john more then you when it comes to who's the better kit.


Its not a question of trust. Both agree that Edi does more damage and in terms of overall firepower they probably both right depending on the clip size of the shotgun and spread

Eg., Accurracy and ROF are not so relevant  with the Claymore but relevant with the Piranha.

Modifié par stricko, 23 août 2013 - 05:09 .


#55
Beerfish

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GI has snap freeze spam and great surviveability?

#56
RedJohn

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stricko wrote...

Ledgend1221 wrote...

lightswitch wrote...

this isn't even close to true and I can't believe BSN is going along with it.

Accuracy bonuses can go to hell, the AIU will one-shot everything with a Claymore just the same, and accuracy bonuses hardly matter against bosses. More damage is better than less damage - and the AIU has quite a bit more damage.

I trust Red john more then you when it comes to who's the better kit.


Its not a question of trust. Both agree that Edi does more damage and in terms of overall firepower they probably both right depending on the clip size of the shotgun and spread

Eg., Accurracy and ROF are not so relevant  with the Claymore but relevant with the Piranha.



And Raider.

#57
me0120

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For the accuracy; triple hits, long range OHK's, and on-host Phantom headshots all point the GI's advantage. Anyone who says accuracy doesn't matter on the Claymore I have to completely disagree with.

#58
RedJohn

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Beerfish wrote...

GI has snap freeze spam and great surviveability?



Does that anything to do with shotguns?, because this is about shotguns, not general stuff :P

#59
Tokenusername

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RedJohn wrote...

Tokenusername wrote...

RedJohn wrote...

AIU is ahead ( not by much ) [in damage output] but GI on the other hand has bonuses like RoF and accuracy bonus, and that makes GI more versatile in the battlefield, making it able to really snipe with shotguns, thing that AIU can't.

You disgust me. You have no right to wear that Krogan avatar.



True Krogans use shotguns and big weapons, sniper rifles are for sissies and salarians.

:wizard:

True Krogans aren't afraid to shove the barrel of their shotgun up the enemy's nose.

If you want a sniper, look no further than the Graal.

Modifié par Tokenusername, 23 août 2013 - 05:16 .


#60
lightswitch

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RedJohn wrote...

lightswitch wrote...

this isn't even close to true and I can't believe BSN is going along with it.

Accuracy bonuses can go to hell, the AIU will one-shot everything with a Claymore just the same, and accuracy bonuses hardly matter against bosses. More damage is better than less damage - and the AIU has quite a bit more damage.


lightswitch pls!

Man don't feel offended but you only look at the stuff on paper, on every thread you make it's always based on numbers, not in real in-game experience.

In-game things behave differently because there are so many variations and so many things to take care about that numbers go to another plane.

In game enemies do not spawn in front of you....... well most of the times, but what I want to say is, if you have a boss right in front of you then yes, AIU is better in close quarters as I said above.

But if the enemy is far enough to make the spread of the shotgun miss some pellets then GI has a huge advantage over her, because it doesn't matter if AIU has 10% more damage ( an example, don't quote me in that amount ) if she fails near half of the pellets at mid range and GI maybe a 10%. That means GI at mid-long range with any shotgun ( except for Reegar because it's close quarters and Graal ) will outperformance the AIU.

Accuracy matters, and it does a lot, because the enemy is not right in front of you always.

And if we talk about mooks, then both of them can OHK all of them with headshots at close range, AIU can't do that at long range due to the lack of accuracy bonus and the spread of the shotguns, GI fixes that issue.


Remember, not everything is about bosses, mooks counts as well.


seriously. come on. AIU can close with the enemy stupid fast. The GIs accuracy bonuses are counterbalanced by her speed and survivability.

Already you admitted the AIU is better at close range. And frankly if you're playing an AIU at anywhere farther than point blank range you don't know wtf you're doing.

There's a only a couple shotguns I would say are better on the GI than the AIU, and even then it's close.

#61
lightswitch

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me0120 wrote...

Ledgend1221 wrote...

lightswitch wrote...

this isn't even close to true and I can't believe BSN is going along with it.

Accuracy bonuses can go to hell, the AIU will one-shot everything with a Claymore just the same, and accuracy bonuses hardly matter against bosses. More damage is better than less damage - and the AIU has quite a bit more damage.

I trust Red john more then you when it comes to who's the better kit.


Anyone who says accuracy bonuses can go to hell is not someone whose opinion I value.


AIU doesn't need them. Learn to play.

#62
Leland Gaunt

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What a lively discussion.

#63
me0120

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lightswitch wrote...

me0120 wrote...

Ledgend1221 wrote...

lightswitch wrote...

this isn't even close to true and I can't believe BSN is going along with it.

Accuracy bonuses can go to hell, the AIU will one-shot everything with a Claymore just the same, and accuracy bonuses hardly matter against bosses. More damage is better than less damage - and the AIU has quite a bit more damage.

I trust Red john more then you when it comes to who's the better kit.


Anyone who says accuracy bonuses can go to hell is not someone whose opinion I value.


AIU doesn't need them. Learn to play.


Lol lightswitch, you're always funny when you have an opinion. :lol:

It's too bad your opinions are so often wrong.:innocent:

#64
capn233

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Only one way to settle this...

#65
me0120

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capn233 wrote...

Only one way to settle this...


Lightswitch and RJ duel it out over a game, whoever loses leaves BSN forever...whoever wins leaves BSN forever.

...?

#66
capn233

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me0120 wrote...

capn233 wrote...

Only one way to settle this...


Lightswitch and RJ duel it out over a game, whoever loses leaves BSN forever...whoever wins leaves BSN forever.

...?

Didn't think of the latter parts, but...

#67
Guest_Lusty Argonian Maid_*

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me0120 wrote...

capn233 wrote...

Only one way to settle this...


Lightswitch and RJ duel it out over a game, whoever loses leaves BSN forever...whoever wins leaves BSN forever.

...?


Seems like a good way to settle this.

#68
Supreme Leech

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me0120, what are triple hits?

#69
lightswitch

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me0120 wrote...

lightswitch wrote...

me0120 wrote...

Ledgend1221 wrote...

lightswitch wrote...

this isn't even close to true and I can't believe BSN is going along with it.

Accuracy bonuses can go to hell, the AIU will one-shot everything with a Claymore just the same, and accuracy bonuses hardly matter against bosses. More damage is better than less damage - and the AIU has quite a bit more damage.

I trust Red john more then you when it comes to who's the better kit.


Anyone who says accuracy bonuses can go to hell is not someone whose opinion I value.


AIU doesn't need them. Learn to play.


Lol lightswitch, you're always funny when you have an opinion. :lol:

It's too bad your opinions are so often wrong.:innocent:


I don't care if BSN thinks my opinions are wrong are not. My posts always carry the intended effect. Frankly very few people on BSN actually know how I play and that's how I like it.

Back on topic. AIU thrives in the middle of a spawn. Explain to me how accuracy bonuses are so critical that they make up for significantly less damage output.

Give me a shotgun, three bosses, tell me to kill them as fast as possible and give me the choice between an AIU and a GI, and I'll take the AIU almost every time. Only possible exceptions being the Piranha and the GPS. Maybe the Raider as well, but I doubt it.

#70
RedJohn

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lightswitch wrote...

RedJohn wrote...

lightswitch wrote...

this isn't even close to true and I can't believe BSN is going along with it.

Accuracy bonuses can go to hell, the AIU will one-shot everything with a Claymore just the same, and accuracy bonuses hardly matter against bosses. More damage is better than less damage - and the AIU has quite a bit more damage.


lightswitch pls!

Man don't feel offended but you only look at the stuff on paper, on every thread you make it's always based on numbers, not in real in-game experience.

In-game things behave differently because there are so many variations and so many things to take care about that numbers go to another plane.

In game enemies do not spawn in front of you....... well most of the times, but what I want to say is, if you have a boss right in front of you then yes, AIU is better in close quarters as I said above.

But if the enemy is far enough to make the spread of the shotgun miss some pellets then GI has a huge advantage over her, because it doesn't matter if AIU has 10% more damage ( an example, don't quote me in that amount ) if she fails near half of the pellets at mid range and GI maybe a 10%. That means GI at mid-long range with any shotgun ( except for Reegar because it's close quarters and Graal ) will outperformance the AIU.

Accuracy matters, and it does a lot, because the enemy is not right in front of you always.

And if we talk about mooks, then both of them can OHK all of them with headshots at close range, AIU can't do that at long range due to the lack of accuracy bonus and the spread of the shotguns, GI fixes that issue.


Remember, not everything is about bosses, mooks counts as well.


seriously. come on. AIU can close with the enemy stupid fast. The GIs accuracy bonuses are counterbalanced by her speed and survivability.

Already you admitted the AIU is better at close range. And frankly if you're playing an AIU at anywhere farther than point blank range you don't know wtf you're doing.

There's a only a couple shotguns I would say are better on the GI than the AIU, and even then it's close.



AIU doesn't conterbalance anything, GI has crazy speed as well and if the player is good, the player itself counterbalance the lack of survability of the GI, because dead enemies don't deal damage. So the key regarding survivability leads on the player rather than the character up to a point. But I'm not talking about player's skill level, i'm talking about the limit the GI and AIU can reach, because if we settle this regarding player's skill then AIU wins by default, more than half of the players do not even know how to play.

Man it doesn't matter if both of them can get close to the enemy fast, it will never be as fast as pressing my shot buttom aiming to their heads. Doesn't matter how fast both of them can run, it will never be as fast as a hitscan weapon. What I want to say is, if you don't have to run to the enemy to kill them, then it means you kill faster than the one who has to do it.

#71
RedJohn

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XFG-65 wrote...

me0120, what are triple hits?



Some enemies like Atlas, Ravager and Scion can be hit by a bullet more than 1 time.

The atlas is specially known for being able to be hit 3 times by a single bullet.

#72
lightswitch

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GI can't afford to take the same risks in order to close the distance that the AIU can

#73
lightswitch

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me0120 wrote...

capn233 wrote...

Only one way to settle this...


Lightswitch and RJ duel it out over a game, whoever loses leaves BSN forever...whoever wins leaves BSN forever.

...?


I wouldn't miss you either pal

#74
me0120

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XFG-65 wrote...

me0120, what are triple hits?


With 2m+ penetration if you hit an Atlas in the right spot of the canopy it will literally hit up to three times, all of which are affected by defense modifiers. That paired with double hits on Phantoms and Banshees, one hit being free of defense based modifiers and the second being affected by defense based modifiers and headshots. You can do a ton of damage to Phantoms like this. Even on host.

#75
me0120

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lightswitch wrote...

me0120 wrote...

capn233 wrote...

Only one way to settle this...


Lightswitch and RJ duel it out over a game, whoever loses leaves BSN forever...whoever wins leaves BSN forever.

...?


I wouldn't miss you either pal


That's the way I like it.

When someone resorts to "learn to play" with someone who they haven't seen play and tries filling up their own ego by boasting that they know how to play better than almost everyone else, I tend to lose respect for them not as a player but as a person. It's too bad too, 'cause I was just messing around.