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GI still better with shotguns than AIU.


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#151
Magniflyer

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Thread's name says...
GI still has been better with shotguns than any other class since his release. Well, besides BatSol.


Modifié par Magniflyer, 23 août 2013 - 02:36 .


#152
Heldarion

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capn233 wrote...

Heldarion wrote...

capn233 wrote...

This thread.

All of the difficulties above bronze have increasing time compression. It is irrelevant in a race between two characters on the same level.

I am interested in this footrace between Drell and AIU (and GI?). When will there be a video?


Later on today/tonight when I get home and record separate laps.

You've got to get someone to join and have an actual race!


Nah, they'd just get each other's way at the start. We're doing this for science.

Modifié par Heldarion, 23 août 2013 - 02:40 .


#153
Cohen le Barbare

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Well, a complete lap on Rio would give a good idea. Start at the extraction area, take the longest route possible around the map and log the time.

Modifié par Cohen le Barbare, 23 août 2013 - 02:43 .


#154
The-Fantasm

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I can't wait to see what other topics RedDong has in store. I hope the rest of them won't hurt my head as much as this one. They probably will though.

#155
Cirvante

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Beerfish wrote...

RedJohn wrote...

Beerfish wrote...

GI has snap freeze spam and great surviveability?



Does that anything to do with shotguns?, because this is about shotguns, not general stuff :P


Yes it has a lot to do with shotguns.  you can take all the numbers and %'s you wish and add them up any way you wish. 

Now lets look at something tougher to measure.  How often in the game are you on your ass?  How often is a team mate having to risk his neack because you have gone down?  The AIU, even without repair matix is a better up close class than the GI.  Snap freeze spam alone makes your shotgun a lot more effective.

Without RM the AIU is much worse up close than the GI since PM staggers more reliably. It's also a better debuff.

Going down a lot doesn't mean that the AIU is the better kit, it means that one is a bad player. :whistle:

#156
Ledgend1221

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Beerfish wrote...

RedJohn wrote...

Beerfish wrote...

GI has snap freeze spam and great surviveability?



Does that anything to do with shotguns?, because this is about shotguns, not general stuff :P


Yes it has a lot to do with shotguns.  you can take all the numbers and %'s you wish and add them up any way you wish. 

Now lets look at something tougher to measure.  How often in the game are you on your ass?  How often is a team mate having to risk his neack because you have gone down?  The AIU, even without repair matix is a better up close class than the GI.  Snap freeze spam alone makes your shotgun a lot more effective.

Even though the GI Melee better then the sexbot melee build?

#157
Beerfish

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Cirvante wrote...


Without RM the AIU is much worse up close than the GI since PM staggers more reliably. It's also a better debuff.

Going down a lot doesn't mean that the AIU is the better kit, it means that one is a bad player. :whistle:


It's far tougher to on the run and under pressure get a good pm location off than it is to spame snap freeze through walls etc.

As for bad player, the best players on this forum class means zero they will destroy with pretty well any class equally.

#158
Beerfish

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Ledgend1221 wrote...

Beerfish wrote...

RedJohn wrote...

Beerfish wrote...

GI has snap freeze spam and great surviveability?



Does that anything to do with shotguns?, because this is about shotguns, not general stuff :P


Yes it has a lot to do with shotguns.  you can take all the numbers and %'s you wish and add them up any way you wish. 

Now lets look at something tougher to measure.  How often in the game are you on your ass?  How often is a team mate having to risk his neack because you have gone down?  The AIU, even without repair matix is a better up close class than the GI.  Snap freeze spam alone makes your shotgun a lot more effective.

Even though the GI Melee better then the sexbot melee build?


Funny thing about this is that for all the constant talk I hear bout how great the GI melee is I hardly every see it used.  (Which of course has nothing to do with the point you made.)

#159
NuclearTech76

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Beerfish wrote...

Funny thing about this is that for all the constant talk I hear bout how great the GI melee is I hardly every see it used.  (Which of course has nothing to do with the point you made.)

Not many can play that style particularily against Collectors. It drains your shields and puts you within melee distance with the enemy. Deadly and effective as hell but hard to play for most.

#160
lightswitch

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b00g13man wrote...

me0120 wrote...

capn233 wrote...

Only one way to settle this...


Lightswitch and RJ duel it out over a game, whoever loses leaves BSN forever...whoever wins leaves BSN forever.

...?

Great idea me.


Yeah I don't like you either. I'm not rude enough to publically wish you gone though.

Modifié par lightswitch, 23 août 2013 - 03:41 .


#161
capn233

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Heldarion wrote...

Nah, they'd just get each other's way at the start. We're doing this for science.

Bah.  They won't get in each other's way at the start.  It isn't as if foot races are complicated, or haven't existed for the entire history of mankind. :)

I mean it isn't Rally where if they were going head to head 4 people could be killed.

#162
Guest_Ghostknife72_*

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capn233 wrote...

Heldarion wrote...

Nah, they'd just get each other's way at the start. We're doing this for science.

Bah.  They won't get in each other's way at the start.  It isn't as if foot races are complicated, or haven't existed for the entire history of mankind. :)

I mean it isn't Rally where if they were going head to head 4 people could be killed.


What if the two players took the opposite route?  Start back to back, one player makes a clockwise loop the other counter clockwise.

#163
Heldarion

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Ghostknife72 wrote...

capn233 wrote...

Heldarion wrote...

Nah, they'd just get each other's way at the start. We're doing this for science.

Bah.  They won't get in each other's way at the start.  It isn't as if foot races are complicated, or haven't existed for the entire history of mankind. :)

I mean it isn't Rally where if they were going head to head 4 people could be killed.


What if the two players took the opposite route?  Start back to back, one player makes a clockwise loop the other counter clockwise.


Nah, it's fine. I'll have all the time in the world to record everything on my own.

#164
RedJohn

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Beerfish wrote...

RedJohn wrote...

Beerfish wrote...

GI has snap freeze spam and great surviveability?



Does that anything to do with shotguns?, because this is about shotguns, not general stuff :P


Yes it has a lot to do with shotguns.  you can take all the numbers and %'s you wish and add them up any way you wish. 

Now lets look at something tougher to measure.  How often in the game are you on your ass?  How often is a team mate having to risk his neack because you have gone down?  The AIU, even without repair matix is a better up close class than the GI.  Snap freeze spam alone makes your shotgun a lot more effective.


You chose the wrong person to ask that, your question is aplicable to a PuG, but not to me.

What I said what exactly because I don't base all my comments in number % and theory in paper, I talk from my own experience in game and I actually don't know how someone could die a lot with a GI having wallhack, unless there is lag of course, then it doesn't matter what kit you are using.

While is true that Snap Freeze makes your shotgun better it has a limited range and the execution time is not so fast, is not instant like Proximity mine.

Again, people are only taking in consideration close combat, I've said it before, AIU wins in close combat but not by much, both GI and AIU can OHK mooks and a mid-long range GI will be more effective for accuracy bonus and RoF if you have a multishotgun with you.

That's why I say GI is better with shotguns, because while they have more or less a SIMILAR performance in close quarters with AIU having the advantage, in long range GI can do MUCH better than her.

#165
RedJohn

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Beerfish wrote...

Cirvante wrote...


Without RM the AIU is much worse up close than the GI since PM staggers more reliably. It's also a better debuff.

Going down a lot doesn't mean that the AIU is the better kit, it means that one is a bad player. :whistle:


It's far tougher to on the run and under pressure get a good pm location off than it is to spame snap freeze through walls etc.


Man you just throw it to the enemy, you don't have to set a trap with it.


The-Fantasm wrote...

I can't wait to see what other topics RedDong has in store. I hope the rest of them won't hurt my head as much as this one. They probably will though.


Cry about it™

Modifié par RedJohn, 23 août 2013 - 04:21 .


#166
Dunmer of Redoran

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Interestingly a lot of Pugs seem to prefer the AIU. I've had rooms where I'm the only one not playing a Reegar AIU.


If you are a skilled player, the GI is better, no question. If you are not, or the lag is really awful, then the AIU despite being weaker is preferable (same reason the nigh-unkillable TGI is so beloved).

#167
RedJohn

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DaftArbiter wrote...

Interestingly a lot of Pugs seem to prefer the AIU. I've had rooms where I'm the only one not playing a Reegar AIU.


If you are a skilled player, the GI is better, no question. If you are not, or the lag is really awful, then the AIU despite being weaker is preferable (same reason the nigh-unkillable TGI is so beloved).


Of course PUGs prefer AIU, it has self revive and it is tankier and after all, they are PuGs :P

#168
Cirvante

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RedJohn wrote...

Beerfish wrote...

Cirvante wrote...


Without RM the AIU is much worse up close than the GI since PM staggers more reliably. It's also a better debuff.

Going down a lot doesn't mean that the AIU is the better kit, it means that one is a bad player. :whistle:


It's far tougher to on the run and under pressure get a good pm location off than it is to spame snap freeze through walls etc.


Man you just throw it to the enemy, you don't have to set a trap with it.

redjohn pls

Proximity mine placement is cereal business and requires excellent strategic thinking and spacial awareness. It's not like it's some stagger tool that you just throw at the enemies feet or into a whole group of them. It's more like a yu-gi-oh trap card which you have to cunningly place in a location where you know enemies will walk through.

#169
Dunmer of Redoran

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RedJohn wrote...

DaftArbiter wrote...

Interestingly a lot of Pugs seem to prefer the AIU. I've had rooms where I'm the only one not playing a Reegar AIU.


If you are a skilled player, the GI is better, no question. If you are not, or the lag is really awful, then the AIU despite being weaker is preferable (same reason the nigh-unkillable TGI is so beloved).


Of course PUGs prefer AIU, it has self revive and it is tankier and after all, they are PuGs :P


Yet somehow I find the AIU significantly less irritating. If I host/join a game and a GI is laming in a particularly offensive manner I just leave.

Save it for the solos and speedruns, children.

#170
Dunmer of Redoran

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Cirvante wrote...

RedJohn wrote...

Beerfish wrote...

Cirvante wrote...


Without RM the AIU is much worse up close than the GI since PM staggers more reliably. It's also a better debuff.

Going down a lot doesn't mean that the AIU is the better kit, it means that one is a bad player. :whistle:


It's far tougher to on the run and under pressure get a good pm location off than it is to spame snap freeze through walls etc.


Man you just throw it to the enemy, you don't have to set a trap with it.

redjohn pls

Proximity mine placement is cereal business and requires excellent strategic thinking and spacial awareness. It's not like it's some stagger tool that you just throw at the enemies feet or into a whole group of them. It's more like a yu-gi-oh trap card which you have to cunningly place in a location where you know enemies will walk through.


Spellbinding Circle Snap Freeze >>>> Mine of Proximity

#171
capn233

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DaftArbiter wrote...

 If I host/join a game and a GI is laming in a particularly offensive manner I just leave.

Which ways are those, out of curiosity?

#172
Cirvante

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capn233 wrote...

DaftArbiter wrote...

 If I host/join a game and a GI is laming in a particularly offensive manner I just leave.

Which ways are those, out of curiosity?

Stealing his kills would be my guess. 

I rarely ever see bad GIs, they're usually at least decent players. AIUs on the other hand ... :sick:

#173
DHKany

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DaftArbiter wrote...

Spellbinding Circle Snap Freeze >>>> Mine of Proximity

.................. said no one ever. 

#174
capn233

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Cirvante wrote...

Stealing his kills would be my guess. 

I rarely ever see bad GIs, they're usually at least decent players. AIUs on the other hand ... :sick:

"Stealing," eh?

Javelin with Piercing and HVB for those uppity Vanguards, Shadows and "big boned" Krogan.

#175
Dunmer of Redoran

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Cirvante wrote...

capn233 wrote...

DaftArbiter wrote...

 If I host/join a game and a GI is laming in a particularly offensive manner I just leave.

Which ways are those, out of curiosity?

Stealing his kills would be my guess. 


Nope, not kill stealing. I don't mind if I get outscored by someone who's playing not-the-TGI/AIU/GI.

But like the last one I was in with one, was just pathetic. Javelin user on Dagger doing nothing but shooting mooks through the floor. Wouldn't even bother to shoot at bosses unless they had less than 10 percent health. Which is kill stealing I guess, but just the balls they had to not actually shoot anything they couldn't finish in one hit.