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You know what would be crazy?


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#26
Taleroth

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krul2k wrote...

Must be my simple mind then, i took the hero to be the protagonist an villian to be the antagonist, so if i was playing say the guy hell bent on destroying the world id be the antagonist where as the person trying to stop me is the protagonist.

Never really thought of it much though so prob wrong per usual :)

http://tvtropes.org/pmwiki/pmwiki.php/Main/VillainProtagonist

Enjoy.

#27
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ach i'll keep my simple version m8, even though its wrong i understand it haha

#28
Guest_Marten Stroud_*

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krul2k wrote...

Must be my simple mind then, i took the hero to be the protagonist an villian to be the antagonist, so if i was playing say the guy hell bent on destroying the world id be the antagonist where as the person trying to stop me is the protagonist.

Never really thought of it much though so prob wrong per usual :)


There are Hero Protagonists (The Warden) and Villain Protagonists (Hurlock Vanguard in Darkspawn Chronicles).

And there are Hero Antagonists (Loghain) and Villain Antagonists (The Archdemon).

#29
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I just prefer the word Antagonist tbh lol

#30
Anthadlas

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krul2k wrote...

I just prefer the word Antagonist tbh lol


I believe you are experiencing discombobulation, also one of my favourite words Image IPB

#31
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rofl, now theres a word i could get used to

#32
Jedi Master of Orion

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Nerevar-as wrote...

The Mad Hanar wrote...

If the Inquistor's employers were actually the bad guys, but you didn't know it so throughout the game you are slowing contributing to a plan to destroy Thedas. Then at the end when you find out, you can choose to continue to ride with them, or die.

Now that would be some innovative story telling.


Good Ending: Rocks fall, everybody dies.

Bad Ending: Join me and together we´ll rule Thedas.

I think NWN2 already did that. Until MotB came out, people weren´t exactly impressed.


Not quite because in NWN 2, the Knight-Captain of Crosscorads Keep still killed the King of Shadows and saved the day before the rocks fell. This would be like the King of Shadows always killed the PC and their party in the end and spread darkness across Faerun or the Knight-Captain helped the King of Shadows spread darkness across Faerun.

People hated that Hawke couldn't suceed as much as most other PCs, they'd probably hate this more.

#33
Cheese Time

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We're going to have the choice to save the world or lead it to its bitter end.

I'm going to lead the world to its bitter end.

Modifié par Cheese Time, 24 août 2013 - 01:43 .


#34
David7204

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I'm not really sure I would call that 'innovative.' I can think of plenty of stories where the organization the hero works for turns out to be bad and he turns against them.

#35
Maria Caliban

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The protagonist is the main character of a dramatic work. The antagonist is a person or groups that the protagonist is in conflict with.

A story can have multiple points of view and can have more than one protagonist. If one protagonist works against another, they can also be an antagonist.

#36
vertigomez

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Nerevar-as wrote...
Good Ending: Rocks fall, everybody dies.

Bad Ending: Join me and together we´ll rule Thedas.

I think NWN2 already did that. Until MotB came out, people weren´t exactly impressed.


Alas, poor Casavir. :innocent:

#37
Nerdage

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If I work with / for the baddies I want to know about it, because frankly that in itself is far more novel than being betrayed and it's a shame to waste that by pretending they're goodies. And then there are the times where you figure out you're being played before your character does and you just have to put up with it until they catch on... Plus it reminds me too much of Haze for ps3, where it happens twice and the game pretty much cancels itself out at the last moment; up to that moment I was one of the few people who liked that game too.

Also, no more putting the big choice(s) at the end of the game, please. I'd prefer to make my big choices in the early / mid game, then spend the rest of the game working towards my own goal, but I'm pretty hopeful that that's what's going to happen with building the inquisition anyway.

#38
Battlebloodmage

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Mass Effect did it.

#39
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Then the Inquisitor would seem incompetent when he doesn't realise his own forces are doing the damage.

It CAN be done right if BioWare uses subtlety... lately, it's been as subtle as the Empire of Man. But that's because they haven't tried it yet.

But see, now you've ruined it, silly! BioWare can't use this idea now >< :P

#40
Rawgrim

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In the "making of" video, they say the inquisitor is tasked with hunting down the villain.

#41
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mutant_anemone wrote...

Nerevar-as wrote...
Good Ending: Rocks fall, everybody dies.

Bad Ending: Join me and together we´ll rule Thedas.

I think NWN2 already did that. Until MotB came out, people weren´t exactly impressed.


Alas, poor Casavir. :innocent:


I enjoyed killing Quara. She embodied everything I hate about human beings.

Now, when Sand backed me up, dude, I was like **** YEAH! Sand is freaking awesome.

#42
sH0tgUn jUliA

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Ending 1: Kill all the mages.

Ending 2: Make everyone mages.

Ending 3: Control the mages.

#43
Maria Caliban

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That's an original joke and witty criticism wrapped all into one. Are you just adorably clever?

#44
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sH0tgUn jUliA wrote...

Ending 1: Kill all the mages.

Ending 2: Make everyone mages.

Ending 3: Control the mages.


You know, that fits better with Dragon Age than Mass Effect. Though you have to add an obligatory death to ending 1.

#45
Renmiri1

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The Mad Hanar wrote...

sH0tgUn jUliA wrote...

Ending 1: Kill all the mages.

Ending 2: Make everyone mages.

Ending 3: Control the mages.


You know, that fits better with Dragon Age than Mass Effect. Though you have to add an obligatory death to ending 1.


Come to think of it DAO had death of protagonist - Ultimate Sacrtifice - and yet it fit very well with the story and my playthrough with my Dalish Warden who did it was very poignant. It was well done and I didn't mind it at all that my character had to die. But I had a choice and used it on only one PT.  Which made it very dramatic because I had played through different outcomes so my PC's death was a big deal and Alistair's speech brought me to tears.

Mass Effect 3 before EC didn't even have a speech lamenting / praising Shepard for his sacrifice. And even with EC, it gives you Shepard's death - or something like it - in 3 out of 4 outcomes with his survival a mere hint. Having the PC death mandatory takes the drama away from an Ultimate Sacrifice. Shepard never chose anything, Casper the **** ghost made all his choices moot. It wasn't dramatic or bittersweet, it was pointless and made the entire effort of 3 games pointless. 

/ RANT 

Agh, can you tell I'm still bitter about ME3's ending ? :P

Bottom Line or TL;DR: The DA writing team knows how to write drama and knows how to write endings. I'm confident they will not do the horrible job done on ME3's last 10 minutes. 

Modifié par Renmiri1, 24 août 2013 - 09:24 .


#46
Chanda

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The Mad Hanar wrote...

If the Inquistor's employers were actually the bad guys, but you didn't know it so throughout the game you are slowing contributing to a plan to destroy Thedas. Then at the end when you find out, you can choose to continue to ride with them, or die.

Now that would be some innovative story telling.


You mean like Shepard joining up with Cerberus?

#47
DarthLaxian

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The Mad Hanar wrote...

If the Inquistor's employers were actually the bad guys, but you didn't know it so throughout the game you are slowing contributing to a plan to destroy Thedas. Then at the end when you find out, you can choose to continue to ride with them, or die.

Now that would be some innovative story telling.


well, i don't know about you, but didn't they tell us, that essentially we didn't have an employer? (i wouldn't want one anyway, i want to be my own man for a change, not someones errand-boy (meaning that people ASK if i do something for them, not demand or force me into it - otherwise i show then the pointy-end of my staff/wand/sword or murder-knive :)

greetings LAX
ps: working with/for bad-guys should be a possibility, though (but only for the right reasons, sort of renegade-like (ends justify means type of relationship))