Aller au contenu

Photo

EA considers DA: Inquisition "a new IP with a new approach"


215 réponses à ce sujet

#201
kinderschlager

kinderschlager
  • Members
  • 686 messages
i know better than to click links in this place. i surmise the way this guy worded things, it sounds like he is implying bioware completely ditched everything that made DA DA?

#202
Guest_Snoop Lion_*

Guest_Snoop Lion_*
  • Guests
I really just hate EA altogether.

#203
MerinTB

MerinTB
  • Members
  • 4 688 messages

Fast Jimmy wrote...

MerinTB wrote...

Sylvius the Mad wrote...

Fast Jimmy wrote...
This is why we should all just speak Esperanto.

Lojban would be better. 

I thought Tolkien told us that Elven was the perfect language of the perfect people?

Tolkien was far from a linguist. :D


He's doing somersaults in his grave right now.  I love it! <3

Modifié par MerinTB, 25 août 2013 - 01:47 .


#204
kinderschlager

kinderschlager
  • Members
  • 686 messages

Allan Schumacher wrote...

There were some people that criticized Aaryn because, the way they interpreted his options, was that the choice was "actively choose to save the village" or "actively choose to instead burn the village" (i.e. the choice was between "Be a nice guy" and "Be a sociopathic arsonist.")

The person sarcastically used the phrase "DEEP ****" in response.


i want the ability to be this in DA: I now:D

#205
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Foshizzlin wrote...

I really just hate EA altogether.


Points for at least being honest about it.

#206
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages

MerinTB wrote...

Fast Jimmy wrote...

MerinTB wrote...

Sylvius the Mad wrote...

Fast Jimmy wrote...
This is why we should all just speak Esperanto.

Lojban would be better. 

I thought Tolkien told us that Elven was the perfect language of the perfect people?

Tolkien was far from a linguist. :D


He's doing somersaults in his grave right now.  I love it! <3


Undead Tolkien? 

We should suggest that idea as a novel to the guy who wrote Pride, Prejudice and Zombies!

Allan Schumacher wrote...

Foshizzlin wrote...

I really just hate EA altogether.


Points for at least being honest about it.


Smarty had a party and there was no one there but Smarty, Allan. :lol:

#207
Angrywolves

Angrywolves
  • Members
  • 4 644 messages
Bioware points I guess.
I don't hate any gaming company .
Some of them have disappointed me but in the end it's only about games.
Not about life and death.
Gibeau makes silly statements.
Make me an EAVP and I'll be happy to make silly statements also.

#208
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

In Exile wrote...

MerinTB wrote...
Bah, this is such a nonsense concern.  Jump in during the middle, realize there's a whole history behind all of what happening in the story (kind of like real-life) and then, if you are interested enough, go back and read the older stories at your leisure.


It's not a concern. There can be a history, but a conflict can be nonsensical and difficult to perceive when leaping into the middle, and when there's a continuity ****** on an absurd scale, I frankly don't want to deal with it. I want to enjoy my media, not obtain a treatise in its history. 

It's one thing to have a rich world with a rich history - that's worldbuilding, and a detailed continuity is no different than the make believe history you get in the first game ever in a series. But it's one thing for all of that to be background, and another very different thing to literally pick up a book and start reading at Chapter 50. 


I had a lot of trouble jumping into something like Skyrim, since I'd never played any of the other games and the storylines, characters, factions, lore and conflicts made pretty much no sense.

I imagine the same thing would be true of a DA or ME game - they *are* fantastical by definition (in the sense of inventing a whole new universe) and there's no alternative for understanding the storylines than to just playing them. As much as the human drama elements of the games are universally appreciable, and gameplay speaks a fairly common language, people coming into a fantasy/sci-fi game series in its second or third outing are going to have trouble.

That clearly didn't stop millions more people enjoying Skyrim than had played Oblivion, but I suspect that had much more to do with its gameplay and exploration aspects, and the word of mouth that it was a very strong and expansive game. So clearly, if the game is good enough people *will* jump in for the first time, even if they don't understand the lore or the setting in the slightest. In that case, an excellent 'game' experience is more than enough to counteract the downside of not being familiar with that universe or any of its history.

Which is why executives continually hope that more new people will discover their game - it does happen, and being a sequel isn't an impediment to growing your audience. 

#209
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 118 messages

MerinTB wrote...

That kind of response is why court room oaths are not "will you tell the truth?" but instead "do you promise to tell the truth, the whole truth, and nothing but the truth, so help you God?"

I don't thnk that helps.  Does the "whole truth" include every fact about the universe?  If not, how do we know where to draw the line?

And if there's some dispute over the meaning of a simple word like "is", then two people who both have perfect knowledge of the facts could still have an honest disagreement about whether those facts had been described correctly, not because they disagreed about the facts, but because they disagreed about the language being used to describe those facts.

As Carl Sagan said, "If you wish to make an apple pie from scratch, you must first invent the universe."  Because the universe has done most of the work for you, providing apples, and sugar, and concept of pie.  Similarly, if two people are to be confident about whether something is "the whole truth, and nothing but the truth", they need to share a great deal of understanding of how language works, and what relationship is has to reality.  Bertrand Russell described this problem quite succinctly.

#210
MerinTB

MerinTB
  • Members
  • 4 688 messages

Sylvius the Mad wrote...

MerinTB wrote...

That kind of response is why court room oaths are not "will you tell the truth?" but instead "do you promise to tell the truth, the whole truth, and nothing but the truth, so help you God?"

I don't thnk that helps.  Does the "whole truth" include every fact about the universe?  If not, how do we know where to draw the line?

And if there's some dispute over the meaning of a simple word like "is", then two people who both have perfect knowledge of the facts could still have an honest disagreement about whether those facts had been described correctly, not because they disagreed about the facts, but because they disagreed about the language being used to describe those facts.

As Carl Sagan said, "If you wish to make an apple pie from scratch, you must first invent the universe."  Because the universe has done most of the work for you, providing apples, and sugar, and concept of pie.  Similarly, if two people are to be confident about whether something is "the whole truth, and nothing but the truth", they need to share a great deal of understanding of how language works, and what relationship is has to reality.  Bertrand Russell described this problem quite succinctly.


I'll refrain from dragging the thread even further off topic by just saying that this is another case of your inability (refusal?) to take "accepted, general consensus - understood meaning" as useful.

#211
Vilegrim

Vilegrim
  • Members
  • 2 403 messages
well I am hoping that this 'new IP' approach means we can do truly world shaking stuff, and refuse companions..so no maker cultists with me, no Pentaghast, no Leliana, no one who worships the maker, death to them all. Show the maker cult the mercy of a sacred march, lay the lands to the sword and kill the entire sick cult, place the survivors in alienages, make any surviving priests or templars tranquil and treat them as slaves and fodder, while forcing them at sword point to worship the old gods, and tearing the throat from any who mention the maker. The same mercy they showed shall be shown to them, Denerim Alienage will be used as the model.  Vae Victus, they lived by it, we are the death by it, one day it shall happen to us, and thus the world turns on and the thirst of the gods is slaked.

Modifié par Vilegrim, 25 août 2013 - 03:13 .


#212
Fast Jimmy

Fast Jimmy
  • Members
  • 17 939 messages
^

Well... that's certainly one way to take Gibeau's comments. I'd find it endlessly hilairous if he had this in mind when he said it.

#213
Ash Wind

Ash Wind
  • Members
  • 674 messages
Seriously think people are over-thinking this. The point of the statement is to note change. Whether you liked DA2 or not, it wasn’t the public relations success that DAO was (awards, reviews, perception). Re-Invent means DAI won’t be DA2 part 2.

Modifié par Ash Wind, 25 août 2013 - 04:26 .


#214
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

Fast Jimmy wrote...

^

Well... that's certainly one way to take Gibeau's comments. I'd find it endlessly hilairous if he had this in mind when he said it.


Bioware will never offer a real darkside story I don't think, maybe grey ways of doing the 'right thing' but not being a competing villian,  it would be effort that could be spent else where for a start, no matter how good the stories that can be told with villian protagonists, they would most likely be pretty hard to lever round to being about heroic protagonists.

Modifié par Vilegrim, 25 août 2013 - 04:59 .


#215
cindercatz

cindercatz
  • Members
  • 1 354 messages
Dragon Age is a perfect series to explore that, though. You might be a villain. You might just be opposed to the existing status quo. Depends on your point of view. Either way, change is coming. Dragon Age: Harbinger ...oh wait. Still. Posted Image

Abraham_uk wrote...

List of possible reasons for the use of "IP".

Sub Series: A sub series like Call of Duty Modern Warfare, Call of Duty Black Ops. Or Warhammer Fantasy and Warhammer 40K as someone pointed out

Mysterious New Feature: By "IP" EA means that there will be a unique yet to be disclosed gaming feature that will set it apart from other games. A new game play feature that no other game will be allowed to even come close to imitate.

If Bioware has something so special and unique that other developers will want to imitate it, then I can imagine this becoming an intellectual property.

Incorrect Use of The Term IP: That the term "IP" is just being used incorrectly to signify a change of direction in the Dragon Age series. This is another possibility, given the supposed return open world (as opposed to a collection of closed environments to explore).

Because it's "cool": Perhaps whoever used the word IP was just saying that because they believe the word is hip and modern.

Don't know what IP means?: I included this one on the list because I want to cover every base (even the unlikely ones). I highly doubt this is the case. EA specialises in the publishing and marketing of games. Whoever made that comment works for EA and would know what the word Intellectual Property means.


Are there any bases I haven't covered? There must be plenty... Surely...


Posted Image

Analogy: He is saying that Dragon Age: Inquisition is being treated as if it were a new IP according to their standard business practice, opposed to their standard practice regarding an existing IP, which it actually is.

Modifié par cindercatz, 25 août 2013 - 05:08 .


#216
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages
In any case, lest people read more into the comments further I'm going to snip this article as I feel it's been discussed thoroughly enough and is more a question of EA business philosophy than really DAI.