EA considers DA: Inquisition "a new IP with a new approach"
#201
Posté 25 août 2013 - 01:44
#202
Guest_Snoop Lion_*
Posté 25 août 2013 - 01:45
Guest_Snoop Lion_*
#203
Posté 25 août 2013 - 01:46
Fast Jimmy wrote...
Tolkien was far from a linguist.MerinTB wrote...
I thought Tolkien told us that Elven was the perfect language of the perfect people?Sylvius the Mad wrote...
Lojban would be better.Fast Jimmy wrote...
This is why we should all just speak Esperanto.
He's doing somersaults in his grave right now. I love it! <3
Modifié par MerinTB, 25 août 2013 - 01:47 .
#204
Posté 25 août 2013 - 01:53
Allan Schumacher wrote...
There were some people that criticized Aaryn because, the way they interpreted his options, was that the choice was "actively choose to save the village" or "actively choose to instead burn the village" (i.e. the choice was between "Be a nice guy" and "Be a sociopathic arsonist.")
The person sarcastically used the phrase "DEEP ****" in response.
i want the ability to be this in DA: I now:D
#205
Posté 25 août 2013 - 02:01
Foshizzlin wrote...
I really just hate EA altogether.
Points for at least being honest about it.
#206
Posté 25 août 2013 - 02:17
MerinTB wrote...
Fast Jimmy wrote...
Tolkien was far from a linguist.MerinTB wrote...
I thought Tolkien told us that Elven was the perfect language of the perfect people?Sylvius the Mad wrote...
Lojban would be better.Fast Jimmy wrote...
This is why we should all just speak Esperanto.
He's doing somersaults in his grave right now. I love it! <3
Undead Tolkien?
We should suggest that idea as a novel to the guy who wrote Pride, Prejudice and Zombies!
Allan Schumacher wrote...
Foshizzlin wrote...
I really just hate EA altogether.
Points for at least being honest about it.
Smarty had a party and there was no one there but Smarty, Allan.
#207
Posté 25 août 2013 - 02:18
I don't hate any gaming company .
Some of them have disappointed me but in the end it's only about games.
Not about life and death.
Gibeau makes silly statements.
Make me an EAVP and I'll be happy to make silly statements also.
#208
Posté 25 août 2013 - 04:39
In Exile wrote...
MerinTB wrote...
Bah, this is such a nonsense concern. Jump in during the middle, realize there's a whole history behind all of what happening in the story (kind of like real-life) and then, if you are interested enough, go back and read the older stories at your leisure.
It's not a concern. There can be a history, but a conflict can be nonsensical and difficult to perceive when leaping into the middle, and when there's a continuity ****** on an absurd scale, I frankly don't want to deal with it. I want to enjoy my media, not obtain a treatise in its history.
It's one thing to have a rich world with a rich history - that's worldbuilding, and a detailed continuity is no different than the make believe history you get in the first game ever in a series. But it's one thing for all of that to be background, and another very different thing to literally pick up a book and start reading at Chapter 50.
I had a lot of trouble jumping into something like Skyrim, since I'd never played any of the other games and the storylines, characters, factions, lore and conflicts made pretty much no sense.
I imagine the same thing would be true of a DA or ME game - they *are* fantastical by definition (in the sense of inventing a whole new universe) and there's no alternative for understanding the storylines than to just playing them. As much as the human drama elements of the games are universally appreciable, and gameplay speaks a fairly common language, people coming into a fantasy/sci-fi game series in its second or third outing are going to have trouble.
That clearly didn't stop millions more people enjoying Skyrim than had played Oblivion, but I suspect that had much more to do with its gameplay and exploration aspects, and the word of mouth that it was a very strong and expansive game. So clearly, if the game is good enough people *will* jump in for the first time, even if they don't understand the lore or the setting in the slightest. In that case, an excellent 'game' experience is more than enough to counteract the downside of not being familiar with that universe or any of its history.
Which is why executives continually hope that more new people will discover their game - it does happen, and being a sequel isn't an impediment to growing your audience.
#209
Posté 25 août 2013 - 05:01
I don't thnk that helps. Does the "whole truth" include every fact about the universe? If not, how do we know where to draw the line?MerinTB wrote...
That kind of response is why court room oaths are not "will you tell the truth?" but instead "do you promise to tell the truth, the whole truth, and nothing but the truth, so help you God?"
And if there's some dispute over the meaning of a simple word like "is", then two people who both have perfect knowledge of the facts could still have an honest disagreement about whether those facts had been described correctly, not because they disagreed about the facts, but because they disagreed about the language being used to describe those facts.
As Carl Sagan said, "If you wish to make an apple pie from scratch, you must first invent the universe." Because the universe has done most of the work for you, providing apples, and sugar, and concept of pie. Similarly, if two people are to be confident about whether something is "the whole truth, and nothing but the truth", they need to share a great deal of understanding of how language works, and what relationship is has to reality. Bertrand Russell described this problem quite succinctly.
#210
Posté 25 août 2013 - 05:27
Sylvius the Mad wrote...
I don't thnk that helps. Does the "whole truth" include every fact about the universe? If not, how do we know where to draw the line?MerinTB wrote...
That kind of response is why court room oaths are not "will you tell the truth?" but instead "do you promise to tell the truth, the whole truth, and nothing but the truth, so help you God?"
And if there's some dispute over the meaning of a simple word like "is", then two people who both have perfect knowledge of the facts could still have an honest disagreement about whether those facts had been described correctly, not because they disagreed about the facts, but because they disagreed about the language being used to describe those facts.
As Carl Sagan said, "If you wish to make an apple pie from scratch, you must first invent the universe." Because the universe has done most of the work for you, providing apples, and sugar, and concept of pie. Similarly, if two people are to be confident about whether something is "the whole truth, and nothing but the truth", they need to share a great deal of understanding of how language works, and what relationship is has to reality. Bertrand Russell described this problem quite succinctly.
I'll refrain from dragging the thread even further off topic by just saying that this is another case of your inability (refusal?) to take "accepted, general consensus - understood meaning" as useful.
#211
Posté 25 août 2013 - 02:50
Modifié par Vilegrim, 25 août 2013 - 03:13 .
#212
Posté 25 août 2013 - 04:18
Well... that's certainly one way to take Gibeau's comments. I'd find it endlessly hilairous if he had this in mind when he said it.
#213
Posté 25 août 2013 - 04:25
Modifié par Ash Wind, 25 août 2013 - 04:26 .
#214
Posté 25 août 2013 - 04:44
Fast Jimmy wrote...
^
Well... that's certainly one way to take Gibeau's comments. I'd find it endlessly hilairous if he had this in mind when he said it.
Bioware will never offer a real darkside story I don't think, maybe grey ways of doing the 'right thing' but not being a competing villian, it would be effort that could be spent else where for a start, no matter how good the stories that can be told with villian protagonists, they would most likely be pretty hard to lever round to being about heroic protagonists.
Modifié par Vilegrim, 25 août 2013 - 04:59 .
#215
Posté 25 août 2013 - 05:05
Abraham_uk wrote...
List of possible reasons for the use of "IP".
Sub Series: A sub series like Call of Duty Modern Warfare, Call of Duty Black Ops. Or Warhammer Fantasy and Warhammer 40K as someone pointed out
Mysterious New Feature: By "IP" EA means that there will be a unique yet to be disclosed gaming feature that will set it apart from other games. A new game play feature that no other game will be allowed to even come close to imitate.
If Bioware has something so special and unique that other developers will want to imitate it, then I can imagine this becoming an intellectual property.
Incorrect Use of The Term IP: That the term "IP" is just being used incorrectly to signify a change of direction in the Dragon Age series. This is another possibility, given the supposed return open world (as opposed to a collection of closed environments to explore).
Because it's "cool": Perhaps whoever used the word IP was just saying that because they believe the word is hip and modern.
Don't know what IP means?: I included this one on the list because I want to cover every base (even the unlikely ones). I highly doubt this is the case. EA specialises in the publishing and marketing of games. Whoever made that comment works for EA and would know what the word Intellectual Property means.
Are there any bases I haven't covered? There must be plenty... Surely...
Analogy: He is saying that Dragon Age: Inquisition is being treated as if it were a new IP according to their standard business practice, opposed to their standard practice regarding an existing IP, which it actually is.
Modifié par cindercatz, 25 août 2013 - 05:08 .
#216
Posté 25 août 2013 - 05:16




Ce sujet est fermé
Retour en haut







