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Elf Design in DAI a Step Backward?


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#326
InfinitePaths

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Aww hell naw.DA:I elf faces looked fantastic!

#327
WardenWade

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maliluka wrote...

when you are in the deep roads when you run into Hespith where if you are an elf she mentions you being exotic and something else, where as if you are a human you are bland and unlikely. I believe the elves were "implied" to be a beautiful race. Leliana does comment about them being nimble and dextrious and a pleasure to look upon.


Hespith refers to elves as "exotic and impossible," I believe.

Modifié par WardenWade, 27 août 2013 - 02:54 .


#328
Elhanan

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WardenWade wrote...

maliluka wrote...

when you are in the deep roads when you run into Hespith where if you are an elf she mentions you being exotic and something else, where as if you are a human you are bland and unlikely. I believe the elves were "implied" to be a beautiful race. Leliana does comment about them being nimble and dextrious and a pleasure to look upon.


Hespith refers to elves as "exotic and impossible," I believe.


Unfortunately, I always thought Hespith was ref how we would taste; not outward appearances....

Posted Image

#329
maliluka

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Elhanan wrote...

WardenWade wrote...

maliluka wrote...

when you are in the deep roads when you run into Hespith where if you are an elf she mentions you being exotic and something else, where as if you are a human you are bland and unlikely. I believe the elves were "implied" to be a beautiful race. Leliana does comment about them being nimble and dextrious and a pleasure to look upon.


Hespith refers to elves as "exotic and impossible," I believe.


Unfortunately, I always thought Hespith was ref how we would taste; not outward appearances....

Posted Image


Well us elves are supposed to look good and we taste great too...Posted Image

#330
Nerevar-as

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maliluka wrote...

Well us elves are supposed to look good and we taste great too...Posted Image


That cannibal from Witcher 1 agrees.

#331
Elhanan

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maliluka wrote...

Well us elves are supposed to look good and we taste great too...Posted Image


Also less filling....

Posted Image

#332
Realmzmaster

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So are there no ugly elves? How do elves view themselves? Are some elves less beautiful than other elves and therefore are considered the ugly or homey ones in elven culture?

I glad that some of the other crpgs choose to expand or ditch the standard fantasy tropes and cliches. I really like that Wizardry includes faeries, lizardmen, dracons, felpurrs, rawulf and mooks. The standard classes are also expand to include valkyrie,samurai, ninja, monk alchemist and gadgetter. Planescape Torment is another crpgs that chose to eschew the standard tropes and cliches.

#333
LinksOcarina

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Rawgrim wrote...

LinksOcarina wrote...

cjones91 wrote...

LinksOcarina wrote...

 All concepts can be discarded because you don't need ANYTHING to build a fantasy world. It's really not that hard. 

True,but anyone trying to write a story set in a D&D fantasy world has to obey the concepts and rules of those types of settings.


No. And if you are you are doing it wrong. Hell, the writers of Forgotten Realms, Dragonlance, and Dark Sun rarely follow the concepts and rules of their own settings, let alone the tropes established by the stereotypes perpetuated from the mid-20th century. 


What have you been smoking? The FR and Dragonlance writers have to follow the gamerules and the setting rules ALOT. I know one of them that writes D&D books, and she gets given all the info on the area in the setting where she is writing a story, and she is given very clear messages on whats not allowed to do and so forth. The same goes for the magic system and the rules of magic within the setting. They don`t get to make up spells of their own, and things like that.


If you think creating a fantasy world isn`t hard, you don`t have a clue. Check out one of Brandon Sanderson`s lectures on the subject. Can find those on youtube. Its a huge, highly involved process.


Oh please, ive done it before for my own campaign settings. It's not that hard at all.

Forgotten Realms and Dragonlance never followed game rules either. That is kind of the trade-off when you do fictional work with dramatic elements. For example, why can't you have all the same powers that Drizzt has in the tabletop? Or why is it that clerics in the Dragonlance novels never revive people with magic? 

If we were following the rules of couse...that should be allowed. Asfor the "rules of magic", well, when most wizards have BS world ending powers I say that those rules are thrown right out the window, giant magic-nulling stones be damned. 

#334
a7rivera

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I'd have to go back and find the picture for the DAI design. On another note, I actually like their design in DA2. I didn't think it was that bad and was I thought it was better than just playing them off as humans with pointy ears

#335
Rawgrim

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LinksOcarina wrote...

Rawgrim wrote...

LinksOcarina wrote...

cjones91 wrote...

LinksOcarina wrote...

 All concepts can be discarded because you don't need ANYTHING to build a fantasy world. It's really not that hard. 

True,but anyone trying to write a story set in a D&D fantasy world has to obey the concepts and rules of those types of settings.


No. And if you are you are doing it wrong. Hell, the writers of Forgotten Realms, Dragonlance, and Dark Sun rarely follow the concepts and rules of their own settings, let alone the tropes established by the stereotypes perpetuated from the mid-20th century. 


What have you been smoking? The FR and Dragonlance writers have to follow the gamerules and the setting rules ALOT. I know one of them that writes D&D books, and she gets given all the info on the area in the setting where she is writing a story, and she is given very clear messages on whats not allowed to do and so forth. The same goes for the magic system and the rules of magic within the setting. They don`t get to make up spells of their own, and things like that.


If you think creating a fantasy world isn`t hard, you don`t have a clue. Check out one of Brandon Sanderson`s lectures on the subject. Can find those on youtube. Its a huge, highly involved process.


Oh please, ive done it before for my own campaign settings. It's not that hard at all.

Forgotten Realms and Dragonlance never followed game rules either. That is kind of the trade-off when you do fictional work with dramatic elements. For example, why can't you have all the same powers that Drizzt has in the tabletop? Or why is it that clerics in the Dragonlance novels never revive people with magic? 

If we were following the rules of couse...that should be allowed. Asfor the "rules of magic", well, when most wizards have BS world ending powers I say that those rules are thrown right out the window, giant magic-nulling stones be damned. 


When you design a campaign world, you arn`t starting from scratch. You design it around the rulebooks. A magic system, for instance, is allways in place.

You can have the same powers as Drizzt in the tabletop. Most of his "powers", however, comes from some magical equipment.

The clerics in Dragonlance arn`t at a high enough level to ressurect people. Clerical magic returning is one of the plotlines in the first dragonlance books as well, so they are mostly fumbling around blindly with that kind of magic.

Doesn`t matter if they have world ending powers. Those powers are still supported by the rules of magic within that setting.

#336
Mecha Elf

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I like the new elves. I've always loved playing as an elf. DA2's elves were just ugh. Anyways I like what I'm seeing. Now if only I can be an Asari in ME. But that's entirely different.

#337
Killer3000ad

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The new elf designs in DA:I are a step forward from the big step backwards that was DAII. With the previews it's should be obvious that Bioware have made a decision on this and are stepping away from the monstrosities that they were in DA2.

#338
Doveberry

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The DA2 elves looked much more interesting to me. To my eyes, the DA:I elves look only like pointy-eared humans, and they have features (especially large noses) that make them look less delicate than the human faces. I'm not saying they aren't pretty, but the humans are (in my opinion) quite clearly prettier. And since the generally most popular argument seems to be that the DA2 elves weren't "pretty" enough, I don't particularly see how this is better. At least the DA2 elves had a defined look that made them stand out as a different. And discounting examples of bad character design, I absolutely thought that the DA2 race design was "pretty" enough.

Modifié par Doveberry, 28 août 2013 - 01:19 .


#339
maliluka

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Truly the beauty is in the eye of the beholder.. When they changed the elves in DA2 they only seemed to focus on Fenris and Merril the others were more of an after thought, if they had put a little more time and attention to them maybe there would not have been such a dramatic out cry who knows. We keep going back to the pointy eared human analogy, but the elves did loose their longevity by "breeding" with humans so would not they also after a time take on some of their features? There are aspects of the DA2 elves that I did like, the larger eyes for example. I for one am happy with what I am seeing with the drawings so far.

#340
Annihilator27

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I like them a lot better than the DA2 designs.

#341
deserk

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Elves looked like pale-skinned goblins in DA2. They look much better in DAI.

#342
PantheraOnca

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To all the people who just said " I liked the DA:O elves and didn't like the DA2 elves." Thank you for not cluttering up the thread with terrible arguments revering tradition or "the way things should be!"

I would like the DA:I elves to be made more non-human. This does not prevent them from being "beautiful" - which is one hell of a moving target even when dealing with humans.

I think there's a lot of uncanny-valley effect going on with DA2 elves that people aren't necessarily recognizing as such. If they had more time to work on DA2, I think the elves would have been better received. They have more time to work on DA:I so I hope they still go for a strong non-human appearance.

#343
MKDAWUSS

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Isn't an elf basically a human with pointy ears?

#344
maliluka

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 Maybe people are looking at this wrong... Can't humans just be elves with small insignificant ears? :P

#345
cjones91

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MKDAWUSS wrote...

Isn't an elf basically a human with pointy ears?

Yep,but some people want to change them because of that.

#346
Nerevar-as

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cjones91 wrote...

MKDAWUSS wrote...

Isn't an elf basically a human with pointy ears?

Yep,but some people want to change them because of that.


It´s funny, because the usual thing is changing some minor detail and use that to call them something different than elves.

#347
Elhanan

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MKDAWUSS wrote...

Isn't an elf basically a human with pointy ears?


No; that would be Vulcan....

Posted Image

#348
Orberon

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Was never a fan of the DA: Origin elves, they looked too human, if you covered the ears they looked like a human, especially the females!

Dragon Age 2 was a step int he right direction but they reminde dme of pixies rather than elves.

I can see why Bioware want to keep working on them, they just got to find that niche that suits them to Biowares taste of what else should look like. :)

#349
LinksOcarina

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Rawgrim wrote...

LinksOcarina wrote...

Rawgrim wrote...

LinksOcarina wrote...

cjones91 wrote...

LinksOcarina wrote...

 All concepts can be discarded because you don't need ANYTHING to build a fantasy world. It's really not that hard. 

True,but anyone trying to write a story set in a D&D fantasy world has to obey the concepts and rules of those types of settings.


No. And if you are you are doing it wrong. Hell, the writers of Forgotten Realms, Dragonlance, and Dark Sun rarely follow the concepts and rules of their own settings, let alone the tropes established by the stereotypes perpetuated from the mid-20th century. 


What have you been smoking? The FR and Dragonlance writers have to follow the gamerules and the setting rules ALOT. I know one of them that writes D&D books, and she gets given all the info on the area in the setting where she is writing a story, and she is given very clear messages on whats not allowed to do and so forth. The same goes for the magic system and the rules of magic within the setting. They don`t get to make up spells of their own, and things like that.


If you think creating a fantasy world isn`t hard, you don`t have a clue. Check out one of Brandon Sanderson`s lectures on the subject. Can find those on youtube. Its a huge, highly involved process.


Oh please, ive done it before for my own campaign settings. It's not that hard at all.

Forgotten Realms and Dragonlance never followed game rules either. That is kind of the trade-off when you do fictional work with dramatic elements. For example, why can't you have all the same powers that Drizzt has in the tabletop? Or why is it that clerics in the Dragonlance novels never revive people with magic? 

If we were following the rules of couse...that should be allowed. Asfor the "rules of magic", well, when most wizards have BS world ending powers I say that those rules are thrown right out the window, giant magic-nulling stones be damned. 


When you design a campaign world, you arn`t starting from scratch. You design it around the rulebooks. A magic system, for instance, is allways in place.

You can have the same powers as Drizzt in the tabletop. Most of his "powers", however, comes from some magical equipment.

The clerics in Dragonlance arn`t at a high enough level to ressurect people. Clerical magic returning is one of the plotlines in the first dragonlance books as well, so they are mostly fumbling around blindly with that kind of magic.

Doesn`t matter if they have world ending powers. Those powers are still supported by the rules of magic within that setting.


I call bull**** on all of that.

Plus ive designed worlds where not everything exists, including some magical powers. The rulebooks are guidelines, not bibles, for creation. 

#350
Realmzmaster

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The rulebooks in any p n p system are guides. The rules in the rulebooks have given away many times to house rules that vary a great deal from the "established" rules. The established rules themselves change otherwise D & D would not be heading to the 5th edition.

In fact a great many players never advanced beyond the second edition. In fact WotC/Hasbro has reprinted the second edition due to demand. Also a point a great many of the house rules were later incorporated into the newer editions of the p n p systems.

The only place that the establish rules ore not bent or outright ignored is in tournament level. competition.