
You can never have too many awesome-looking armors.

Guest_Marten Stroud_*
Guest_BarbarianBarbie_*
Modifié par discosuperfly, 24 août 2013 - 04:57 .
Dragon Age has had a notorious lack of hoods thus far.DatOneFanboy wrote...
something like this



Modifié par Volus Warlord, 24 août 2013 - 05:25 .
Guest_Marten Stroud_*






Wulfram wrote...
Best Bioware Armour Ever. So let me wear it for more than the prologue this time.
Generally I like my armour to be simple and look like steel rather than be some other colour. Shiny is good though.
Modifié par The Woldan , 24 août 2013 - 07:17 .
Wulfram wrote...
Best Bioware Armour Ever. So let me wear it for more than the prologue this time.
Generally I like my armour to be simple and look like steel rather than be some other colour. Shiny is good though.



Modifié par Das Tentakel, 24 août 2013 - 07:46 .


GwenWasTheFirstGaGa wrote...
For mages, less matronly garments. Can we bring mages into the modern century? They look like devout sisters of the Chantry. Male mages should wear like a long flowy coat and lots of neck jewelry. Maybe two or three different sashes/belts. Tights. Long boots.The women should be able to flash some leg for goodness sake. I'd like to see a female mage in a tight buttoned-up jacket with a corset, a cage-wire skirt with stockings and pointed heeled ankle-length boots.

Personality Disorder wrote...
But my main concern is not with the armour, it's with the weaponry. And the sword/daggers I have seen in Gameinformer footage does not look promising at all.

Das Tentakel wrote...
It's 'understated' by BioWare and general CRPG standards, and that's why it looks businesslike. It's not a very good example of armour, though. Then again, it is no worse than much of Hollywood's stuff.
Modifié par The Woldan , 24 août 2013 - 08:22 .
Han Shot First wrote...
Armor that looks practical and is inspired by real historical designs.
There should be no weird spikes coming out of the armor for no apparent reason, and no pauldrons of ridiculousness. The designs should look pragmatic rather than silly. Unfortunately most RPGs completely fail in that regard.