[Random fun] What is your (personal) greatest fear when it comes to DA:I?
#251
Posté 26 août 2013 - 03:29
#252
Posté 26 août 2013 - 03:33
Jane Shepard wrote...
For me it's autodialogue (like in ME3). Also some sort of canon male character (what they did to FemRevan :'( and some others) and the main character is nothing more than one of the many (like the Warden from DA Origins). Oh, and that situation with Dark Ritual in DA Origins (I mean my PC's LI (Alistair) and NPC (Morrigan)).
If it makes you feel better, the default world state (for new players) has a US Dalish Female Warden.
#253
Posté 26 août 2013 - 03:48
2) Buying either next gen system when my game saves for DA:O and DA2 are on my XBox 360. I would then have to use a Genesis type tool that will not capture all the little nuggets of goodness I would have enjoyed if I had stayed loyal to Microsoft.
#254
Posté 26 août 2013 - 04:08
#255
Posté 26 août 2013 - 04:09
#256
Posté 26 août 2013 - 04:26
#257
Posté 26 août 2013 - 04:57
Games like Dragon's Dogma did gender right. You could romance anyone regardless of gender, and no one commented or made it a big deal. NPCs addressed male and female Arisen in exactly the same manner. It was great. And my biggest fear is that BioWare is still going to treat f!Inquisitor different from her male counterpart.
#258
Posté 26 août 2013 - 05:14
#259
Posté 26 août 2013 - 05:19
#260
Posté 26 août 2013 - 05:50
#261
Posté 26 août 2013 - 05:56
Fiery Phoenix wrote...
Mine would be multiplayer.
That is a very close second for me. Hopefully this "Heroes of Thedas" thing is all there'll be.
Modifié par iakus, 26 août 2013 - 05:58 .
#262
Posté 26 août 2013 - 06:04
iakus wrote...
Fiery Phoenix wrote...
Mine would be multiplayer.
That is a very close second for me. Hopefully this "Heroes of Thedas" thing is all there'll be.
All EA games have multiplayer and DA3 will not be an exception. It's a sad reality.
Modifié par Star fury, 26 août 2013 - 06:23 .
#263
Posté 26 août 2013 - 06:05
#264
Posté 26 août 2013 - 06:25
13Dannyboy13 wrote...
I had many fears after ME3 and DA2, but after spending a few hours on youtube watching videos and interviews I find myself cautiously optomistic for DA:I. I still have fears about the game being dumbed down just to appeal to a wider audience, the whole auto-dialogue for ME3 felt a bit insulting for a series that insisted your choices matter.
Actually when they said in the DA:I Gameinformer videos "Your choices will matter" I feared it would mean we're getting auto-dialogue. Auto-dialogue ensures that the game doesn't promise you too many consequences because you're making less choices. That said, I'd much rather have control over my character's >>character<< than i'd like every response to matter as a choice.
Also, I'm not any more optimistic after seeing their videos. The devs are just throwing so many empty platitudes at us. "This game will be an evolution of role-playing blahblah" and "Your choices will matter", "genre-defining" yadayada. I don't believe you Bioware. You're overpromising, because I don't expect every single choice to matter. That's not how it used to be and I doubt you can change that. DA:O's level of choice and consequence was perfect imo, even if not every choice mattered. You either need to reach that level or go beyond it, but don't sacrifice the amount of choices we can make for the sake of making every choice matter. We want interactive dialogue. It's what makes your games unique Bioware!
#265
Posté 26 août 2013 - 06:36
2. MP that has any discernible impact at all on the SP experience
Aside from those, though, I'm considerably heartened by what I've seen and heard so far.
#266
Posté 26 août 2013 - 06:58
Star fury wrote...
iakus wrote...
Fiery Phoenix wrote...
Mine would be multiplayer.
That is a very close second for me. Hopefully this "Heroes of Thedas" thing is all there'll be.
All EA games have multiplayer and DA3 will not be an exception. It's a sad reality.
I completely forgot about MP, I never really got into the ME3 MP, mainly because I threw the game on the shelf after the ending, but I really don't see the big deal about a game like this having mp besides EA being able to nickle and dime people for mp stuff. Adding mp also takes away resources that could be used to better polish and add more to the single player campaign, the new splinter cell is a good example, fun game, but laughably short single player story, 7-8 hours to beat it.
#267
Posté 26 août 2013 - 07:36
Sainna wrote...
1. The quote from Frank Gibeau:
"But, if you look at a game like Dragon Age Inquisition, it's a sequel yeah but we're treating it as a new IP with a new approach. We're reinventing it."
- You know if the EA executive says this we might be in trouble. Will they ''reinvent it'' how they did mass effect 3..?
I think what this means is they're going to look at both games and start over using the feedback from both games. Since they're using a new engine instead of building on top of DAO and DA2, it seems natural.
But yes, from waht we've seen this month, there are significant differences, but hopefully they are evolutionary ones.
As for ME3, I'm not sure what the issue here. It was clearly an evolution from ME2, with significantly more RP elements added, and more involved missions. Ending aside, the gameplay itself was clearly more refined than ME2.
2. Conversations starting not to be so awesome and AUTODIALOGUE!
Please do not remind me that ME =/= DA. I am still afraid that they will dumb down the lovely conversation wheel just like they did in Mass effect series. A lot less options, lot less decision making. Though perhaps it will not be so bad as I am sure ME had to do many of these sacrifices because of limited development time not to mention having to take into account decisions from so many players.
A mini section for this. Please for the love of that is all good and holy. Do not, DO NOT have there be so much autodialogue as there was in ( i know i am bringing this game up a lot ) mass effect 3.
I agree it doesn't fit in DA much. To be fair ME3 seemed to be moslty to be about streamlining conversations to have a more cinematic experience... the actual quantity of actual decisions was mostly unchanged (you know, the kinds that advance the dialogue), but most "investigate" choices were wrapped up in a single selection.
But I think we won't seen anything like that in DAI. Unlike ME, Dragon Age is not about Paragon/Renegade. There's a lot more room for meaningful choices as well, where even the tone of the selection has meaning, even if the end result is unchanged.
3. Game length being lousy!
I have always felt that a RPG should be 35-40 hours at least and whenever a dev swoops in to state it's about quality and not quantity I twitchI think both of these should go hand in hand! I loved +100 hours in DA:O but I know this will not happen again but I like to think 35-40 is not too much to hope for.
I don't think we need to worry about that. Even DA2 was pretty durn long, and it had a fraction of the dev time DAI has.
4. EA's love for DLC.
DLC is much, much more popular these days and mostly I do not mind this at all. I loved Lair of the Shadowbroker and a few other content DLC's that have been offered up to some games. However I think most have noticed that just sometimes it really feels like some of these DLC's should have been with the game from the beginning and without it the game is -seriously- lacking something ( Ashes DLC - ME3).
I'm afraid that's not going to go away. DLC is one of the main ways they can handle used game sales, as well as encourage pre-orders.
Personally I don't see it as sleazy: they add content to the game specifically with the intention of getting money in return. If they didn't expect to derive revenue from it, odds are that extra content wouldn't be done at all (since obviously the game still works fine without Javic, or Shale, or Sebastian, for example).
5. Too many gray characters/companions.
At times gray characters can be -really- great! To talk to them and see their world view that is not just black and white.
However I do personally actually want a companion that does see the world inblack and white!
Someone who is extremely pro-mage-freedom or templar-kill/lockthemup.
Heck and I especially hope that we will get a lovely 'evil' companion who hangs about for some reason!
PS: I know such characters might be there already! Remember this is just random/wild speculation on your personal fears/thoughts.
I'm sure we will. In fact, I think the already announced companions include 2 pretty strictly aligned characters already.
Heck, we had that in DA2. Anders and Sebastian, for example. Fenris, too. Those were characters with pretty extreme stances. Granted, the axis was less "good vs evil" than "mages vs templars".
As for my personnal fears?
My biggest is whether or not the Ultimate Sacrifice ending is respected as fully as the others in DAI. The whole debacle with Awakening sort of troubled me.... and while I know now it's possible to take your US warden into Awakening, and then import him into DA2 so that the game still recognizes your warden being dead AND your Awakening choices, it's still a bit iffy.
If Morrigan happens to still get a demon baby despite my refusal and sacrifice, I'll be a tad miffed. I'll get over it, but I won't be happy.
Another concern of mine is the depiction of Orlaisians. Mark of the Assasin left a bad taste in my mouth, as it took things to a ridiculous level. We get it, they're french, but can we at least TRY to avoid the mocking stereotypes and caricatures?
Thank you.
Itkovian
#268
Guest_Marten Stroud_*
Posté 26 août 2013 - 07:48
Guest_Marten Stroud_*
*mediocre story
*auto-dialogue
*lack of companion/LI variety (please give us a female Qunari or female dwarf LI, BioWare
#269
Posté 26 août 2013 - 07:50
Also anything that feels like the overly compartmentalised TES games of late, where the hero could be a headless chicken for all the game world knows or cares.
#270
Guest_simfamUP_*
Posté 26 août 2013 - 07:58
Guest_simfamUP_*
That there is nothing in the game that causes people to over react and make the forums hell for a year and a half.
Who knows. Third time's the charm.
#271
Posté 26 août 2013 - 08:10
Fixed amount of XP and Gold. No means of grinding to level up or get money to buy the cool over priced gear. This is like the one thing that has bugged me about every Bioware RPG I've played. Without glitches/cheats there is no way to get the money to buy the gear. I wish there was a way to actually get XP (at not a fixed rate) and as many sovereigns as I want to farm by doing random repeating missions/killing darkspawn and demons across the wilderness. Like in FF12 were you can power level before doing any of the story missions. But maybe less power leveling and more money getting.
Crafting being dumbed down more.
Autodialog.
Combat either being too slow or crazy flashy fast (I just played a rogue in DA2 and wow combat was over too quick even with the random waves of enemies showing up.) Killing the Arishok took only 20 seconds.
Boss fights not being considered as they are too videogamey.
And boss fights being too easy.
Multiplayer being shoehorned in.
No Qunari racial option. (It would be cool if it was something that was unlocked after finishing the game).
Morrigan's role not being awesome enough.
Warden/Hawke appear but are downplayed.
Cutscene powers being more awesome than real game powers (how Mage hawke can call demonic hands to rip apart people yet that power isn't in game....).
Modifié par protognosis, 26 août 2013 - 08:12 .
#272
Posté 26 août 2013 - 08:48
#273
Posté 26 août 2013 - 08:57
I'm that cynical to say that, I guess. I have been witnessing a strange paradigm shift in pretty much every single fan I know, from love to hatred, from optimism to pessimism. For all the faults a game can have, since no game is ever perfect, we always lose sight of that when were in the trenches of casual disdain and justifications through anonymous pats on the back. It is so prevalent its almost comical, how people are idolized to the point of blind devotion just because of what they say.
I just want to simply enjoy the game. Is that so hard to ask?
#274
Posté 26 août 2013 - 09:02
#275
Posté 26 août 2013 - 10:58
1. When everyone went full retard, etc Anders - Mages - Templars "3rd act of DA2"
2. illusion of power over the character or the story progression
3. cheesy, boring, one-liner characters as were in DA2
4. "ME2, DA2, ME3" companion equipment
5. dumb ending "DA2, ME3"
6. day 1 DLC
7. core of the story crippled for additional moneygrab instead of "enchanting story"
8. lore or story breaking elements
9. plotholes and bad writing
10. badly managed romances [hetero/****** sexuality or forced bisexuality]
11. i am pretty much affraid of this new "agent system" which seems to be rather pointless addition copied out of Assasins Creed .
12. No open world, despite that first hype suggested it, the second video pretty much cancelled it, as much I am not affraid of not being it an open world, but I am more affraid that this will be simmilliar system to DA2 where you´ll be limited by story progression and not by the exploration as with the DAO.
13. recycled zones... will they learn ?
14. ending in DLC or cancelled DLC with some important part of story due to low sales(as it happened with DA2 and ME3).
15. multiplayer, decreasing a quality of SP element.
16. ability builds from DA2
17. proffesions crippled as in DA2
18. attempt to please casual players
19. autodialog
20. DA2 anime combat and not the DAO...
21. retcons... as for example... When I killed Anders in DA:O-A, he should stay dead in DA2
I hope it´s all
Modifié par Applepie_Svk, 26 août 2013 - 11:04 .





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