[Random fun] What is your (personal) greatest fear when it comes to DA:I?
#151
Posté 25 août 2013 - 05:52
There is something about the way that the DAO, DAA and DA2 control and play that makes them feel really unique compared to other games of similar genre.
#152
Posté 25 août 2013 - 05:59
#153
Posté 25 août 2013 - 06:26
That they make me feel strongly attached to my horse and then kill it. (Or if we ride a dragon, the dragon).
Honestly tho, I know im going to get my heart broken one way or another, so doesn't matter that much. What I truly fear is that it ends up like ME3, I mean, it has been over a year and I'm still no over it, I can't think too much of the game without getting both angry and sad, Im like "yeah, EDI was cool, NOW STOP THINKING".
#154
Posté 25 août 2013 - 06:47
For goodness sake, please Bioware... Keep an eye out for nonsensical moments in the game.
#155
Posté 25 août 2013 - 06:51
#156
Posté 25 août 2013 - 06:52
But if the above is my number one fear this is my 1.1 fear. The romances will be either eliminated or designed as an afterthought as well.
If either one of the above are the case I won't be purchasing this time which kind of stinks because that means I have to wait a few months after it comes out to actually play the game! Yikes!
#157
Posté 25 août 2013 - 06:53
Nonetheless, in the case that things go awry, at least I'll still have my money.
#158
Posté 25 août 2013 - 06:55
Zanallen wrote...
That no matter what, there is going to be a giant wave of people on the BSN pissing and moaning and demanding heads to roll and starting ridiculous movements.
Thats true, you can't please all the people all the time. Shame though because I think DA has the potential to please a HUGE amount of people if they just take a little bit more care in what they do.
#159
Posté 25 août 2013 - 06:57
#160
Posté 25 août 2013 - 07:42
#161
Posté 25 août 2013 - 08:14
- Going back to the roots in DnD rulebook mechanics, for example forced camping in some peaceful corner of dungeon to recharge spells, health etc. Specially bad example of this was baldurs gate with "neverending" dungeons with new group of angry mobs behind every corner and then you needed to go back to some corner of the dungeon far enough from the enemies to be able to rest.
- Inventory management. If I want to play a game of inventory management... well, I dont. Always has felt like a stupid addition since first games which had it. Maybe it works better in pen and paper games, but in computer game its just silly, I really hated the me1 version where tons and tons of nearly identical guns/other gear dropped and then you had to spend 5-10 mins at the ship merchant to make room for the next main mission.
- mute hero. After me1-3 and da2 playing da1 seems to miss a big part of "good feeling" with mute hero.
- Lightsabers... while I enjoy star wars as much as the next guy, just NO.
Modifié par satunnainen, 25 août 2013 - 08:16 .
#162
Posté 25 août 2013 - 08:26
Eterna5 wrote...
That there is nothing in the game that causes people to over react and make the forums hell for a year and a half.
Yes. That sounds simply awful....
#163
Posté 25 août 2013 - 08:27
phil
#164
Posté 25 août 2013 - 08:37
I guess my big question is going to be "What are they bringing new to the table for Inquisition?"
Modifié par DominusVita, 25 août 2013 - 08:38 .
#165
Posté 25 août 2013 - 08:38
#166
Posté 25 août 2013 - 08:40
So yeah, that's probably my biggest worry at this point. I want the universe to accurately reflect my decisions in previous games.
Secondarily, there are a few plot threads I'd like them to clear up and will find myself vaguely annoyed if they aren't. Particularly having to do with the oh-so-mysterious ~disappearance~ of the Warden. (I don't care how it's done, nor am I asking for a cameo for my Warden and/or Hawke. Just that the loose ends get tied up somehow.)
Otherwise, I don't really worry too much. I know it'll be fun. I'm not picky.
Modifié par MaraGriffyn, 25 août 2013 - 08:44 .
#167
Posté 25 août 2013 - 09:01
- That my capacity to roleplay my character is undermined. I want to play the Inquisitor that I create and imagine not select from 3 differing tones.
- That content for a female protagonist is more limited or shallower than that of her male counterpart.
- That combat is dull and feels twitchy.
Modifié par Sister Goldring, 25 août 2013 - 09:08 .
#168
Posté 25 août 2013 - 09:04
Also, dull combat for the first 10 hours until you get enough skills to make things interesting.
#169
Posté 25 août 2013 - 09:41
- No re-playable game due to a lack of scenario.
- Less than 60 hours of game time with the main scenario.
- No new Bestiaries.
- No new surprises.
- No true epic fight at the end.
- No answers of some questions let in DAO and DA2. ( Dumat altar, Coripheus, Architect, Flemeth, the red lyrium)
- No add-on in the future or DLC
#170
Posté 25 août 2013 - 09:52
I would also be sad if the corporate side of things somehow negatively impacted the game, yet at the same time I acknowledge you can't have a bottomless pit of money.
Ultimately I want to see a game where the team is enjoying what they do
#171
Posté 25 août 2013 - 09:58
I chose to defend the farmland, didn't really see the outcome, I chose to send guards to the mine, I should have seen less in the keep or had ways of hiring more sense I had a ton of gold at the time
Modifié par xnode, 25 août 2013 - 10:01 .
#172
Posté 25 août 2013 - 10:37
(1) ...that combat will be too much like DA2's.
(2) ...that there will be too much autodialogue and not enough conversation options to make the Inquisitor my character.
(3) ...that Morrigan's plans will turn out to be unambigously evil.
That's about it. I have other concerns, but these are the most important.
#173
Posté 25 août 2013 - 10:38
- Implementation of mounts. How will the companions be handled and if they can implement good animations.
#174
Posté 25 août 2013 - 11:02
Luckywallace wrote...
Also, dull combat for the first 10 hours until you get enough skills to make things interesting.
Prepare to be disappointed...
My greatest fear would be that the main antagonist(s) are killed in a conversation, and not a battle where they fly around shooting lasers out of every orifice.
#175
Posté 25 août 2013 - 11:04





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