Modifié par Elhanan, 25 août 2013 - 11:08 .
[Random fun] What is your (personal) greatest fear when it comes to DA:I?
#176
Posté 25 août 2013 - 11:07
#177
Posté 25 août 2013 - 12:10
Allan Schumacher wrote...
Eterna5 wrote...
That there is nothing in the game that causes people to over react and make the forums hell for a year and a half.
Yes. That sounds simply awful....
Then learn from the Ending of ME3 and the lack of meaningful choice in DAII.
ME3 has been beaten to death, resurrected, then beaten to death again. several times over. im sure you get that point. i hope.
DA2, i didnt want to save the mother, or even help the mages.Having it make sense why they turned to blood magic, or maybe have the crazy templar **** not go berserk on me when i supported her fully would have been nice (as awesome as that boss fight was the first time, more of that in DAI please)
Anyway, My fear: DAI will not have many unique character interactions based on race/gender.
DAI will not let me customize how my companions look, or how i look.
DAI wont take full advantage of the demonic rift/tear in the veil, and i wont be able to summon demons to aid in battle or wont have them summoned against me.
Modifié par the_devils_aid, 25 août 2013 - 12:14 .
#178
Posté 25 août 2013 - 12:18
#179
Posté 25 août 2013 - 12:24
I also fear that my personal favorite specialization, Arcane Warrior (or something equivalent, with different lore), won't be in the game, confirming my first fear, that i won't have a way out of the classic "stay away in robes, nuke, and eat popcorn".
I fear that Bioware is gonna make it a trend to restrict a player's gameplay style, since from Origins that had alternatives, we went to DA2 where we didn't, and the specializations were not to my liking.
Modifié par Kuroi Kishin, 25 août 2013 - 12:26 .
#180
Posté 25 août 2013 - 12:31
I would also be very sad if there were no mabari to fight at my side too.
#181
Posté 25 août 2013 - 12:33
#182
Posté 25 août 2013 - 01:33
That we get saddled with endings that we can't influence so we can have more games (Looking at you Anders)
Auto-dialogue, 'nuff said.
Modifié par MisterJB, 25 août 2013 - 01:35 .
#183
Posté 25 août 2013 - 01:38
#184
Posté 25 août 2013 - 01:48
too much Autodialogue
even more one-sided companions like Anders and Fenris
the truth behind Flemeth and Morrigan being revealed is as underwhelming as the origin of the reapers that was explained in ME3
Iron Bull is not a companion
no Varric romance
no dwarfen romance at all
Varric’s character significantly changed since DA2
a Varric romance that is as bad as Garrus’ romance in ME2 (I like both characters but the romance in ME 2 was handled very poorly imo)
portraying any faction (Mages / Templars / Chantry / Qunari / Dalish / …) as completely righteous or evil and/or allowing any of them to be wiped out
#185
Guest_Guest12345_*
Posté 25 août 2013 - 02:13
Guest_Guest12345_*
Heavy reuse of the same areas like DA2.
Microtransactions in the Single-player game mode.
Modifié par scyphozoa, 25 août 2013 - 02:15 .
#186
Posté 25 août 2013 - 03:09
My biggest fear probably relates to the romances. At the moment, I'm worried I won't find one or both of the male LIs appealing. None of the male characters that have been confirmed (Varric) or leaked as potential companions (Cullen excepted, but it's looking less and less like he has a major role in the game) are looking good in my eyes.
Second biggest fear is that my DA2 import won't work, or my Hawke will look funny or that my relationship from DA2 will be retconned. That would break my heart.
#187
Posté 25 août 2013 - 03:10
I'm running into this with Origins. I reinstalled it on my PC after the free DLC was released (those free items that were released for DAO and DA2 to promote Inquisition) however the autoupdater is showing errors and won't download the DLC. The problem seems to be that the updater is looking at the wrong URL which would seem to be an easy fix if anyone at BioWare would be bothered to fix it. So no problem right? Just download everything manually and install it using daupdater. Which worked fine except no matter what I try Warden's Keep and Stone Prisoner will not work (the questgiver for Warden's Keep doesn't even appear in the camp anymore). I've been to several forums looking for answers and all I find is people just as frustrated as me. So I can't access the DLC I paid for and play the full game that I love so much and it doesn't look like they'll be a fix anytime in the near future.
I've been buying Bioware products long enough to know that quality control has always been an issue when it comes to bugs and many of those bugs get unresolved (hell, I'm still waiting for the rest of the Blackblade gear to drop in Awakenings). I just want to know that in two or three years from now the games and all the DLC I paid for will still work.
#188
Posté 25 août 2013 - 03:29
Sainna wrote...
[Random fun] What is your (personal) greatest fear when it comes to DA:I?
1. Lame PC who autoplay/autotalk by herself/himself.
2. Useless choice that has zero effect on development of the plot.
3. Companions who are nothing more than just combat mercenaries or quest giver. They only talk about themselves only when they want to. All the time they just loop talk the same dialogue for eternity.
4. Execellent ideas, Poor execution. We've seen this a lot in DA 2.
5. A, B and C endings.
#189
Posté 25 août 2013 - 03:46
#190
Posté 25 août 2013 - 03:47
I did kind of go into slight detail here and there, but I want to express some things that really do bother me that I typically don't get into on the forums all that much. I guess those would be the things closest to 'fears' about development on the series, though I think that's too strong a word.
In no particular order:
->Optimistic it won't happen, but action centered combat mechanics, gimmick ridden button mashing, typical ARPG style. I don't think we'll end up with it, but it would be a big negative.
->That we won't see and hear the Warden and Hawke. With things as they are, these two should be making appearances. And not just to die in the distance. Related, with Morrigan involved, the Warden and the OGB should both be involved with her. If we go to Orzammar, I want to see the dwarf Warden's family.
->Bad, bland, ambiguous romances with bad love scenes with full clothes or underwear sex, or that they only feel like chick flick fantasies, or that romanceable characters feel pigeonholed into market focussed stereotypes. No offense, but I don't enjoy 95% rom-com romances :-( They need persistent substance, strong feeling, and character. It's actually a very important part of a BioWare game for me, adds so much of a personal dimension to the story. It really has to be done well. DA2's were really bad.
->Related, "herosexual" romanceable characters. These characters are not as strong as they could otherwise be, were they not saddled with storytelling restrictions around this idea. And if it's a non-starter to allow for variant versions of them, then I'm afraid they'll become player ciphers like DA2. If this simply must be the way the game's going to be, and some people are offended to set the option themselves, then find a trigger early in the story and open up the characters from that so that they can be more fully realized versions of themselves as early as possible. I hope they do something different, whatever it is, because they just didn't work well in DA2. They were extremely sparse and mostly single faceted, partly by force of this design choice. I would say just spread the romances out over more characters, except I know that's not practical within the budget, most likely. Just no more ciphers.
->Related again, that the game will have too light a tone, be too socially catered. I'm afraid it might be too focussed on pleasing certain demographics (other than "RPG gamer" and "people who want a really great AAA experience"), to the point it will detract from the quality of the story, the characters, the gameplay, the artistic design, etc. I strongly feel this was the case with DA2. That was my honest experience, the more I played it. It should remain fully inclusive, absolutely, but not exclusive of everybody else, or watered down and too homogenous. It's not necessary to draw lines in the sand and say 'none of this because it might offend demographic Y' or 'this has to be this way because demographic Z (stereotypically) would prefer this and be put off by that'. People, surprisingly enough, don't fit nicely into demographic boxes, so I honestly believe decisions that come from that place are more harmful than helpful. I'm not accusing anybody of consciously doing that on DA2, but the end result feels very much to me like that thinking filtered its way into a number of decisions that were made, and I'm thoroughly convinced we'd've had a different, better game had it not.
->That the game will not allow for enough physicality still. I'm hoping to see more physical kinds of interactions between characters finally.
->That the game will not let us play Orlesian. I want the french accent and everything, done well. Fereldens shouldn't monopolize the protagonist market.
->That there won't be enough variance. They're promising a lot and I expect it to be the most since at least DA:O. I hope, and I'm optimistic for even more substantial variance this time.
Edit: One last thing that a lot of people won't agree with..
->That the game will be too comedy heavy. I love the banter and all that, but when you start getting into sight gags and punchlines, it starts to detract from the dramatic weight of the overall story. Sometimes in DA2, I felt like I'd stepped into a sitcom or a raunchy B-rate comedy movie. Comedic elements are great as ice breakers or a little tension relief or sardonic wit, but don't overdo it.
Edit 2:
->That BioWare won't be able to import across platforms. I hope to play on a PS4 by the time DA:I comes out, moving from a 360. I know they're working on it, but until it's nailed down and announced, this is one of those things I'm not sure about. The import system is a key part of Dragon Age for me, so it has to work.
Modifié par cindercatz, 25 août 2013 - 04:28 .
#191
Posté 25 août 2013 - 03:48
Argahawk wrote...
That DA:I will not be released until fall of 2015/16
This would not be an issue for me; in fact I would be relieved to hear this. A longer development time translates to a bug free deep content game. Many of the fears in this forum would disappear with this decision.
(IMO)
Ryde…
#192
Posté 25 août 2013 - 03:50
Modifié par mrpoultry, 25 août 2013 - 03:53 .
#193
Posté 25 août 2013 - 04:14
RydeCrash wrote...
Argahawk wrote...
That DA:I will not be released until fall of 2015/16
This would not be an issue for me; in fact I would be relieved to hear this. A longer development time translates to a bug free deep content game. Many of the fears in this forum would disappear with this decision.
(IMO)
Ryde…
How about: They finish developing the game by the end of...(uhh when was it supposed to release?
Modifié par satunnainen, 25 août 2013 - 04:15 .
#194
Posté 25 août 2013 - 04:42
I fear that no matter what my Inquisitor does, how well prepared he is for whatever final confrontation takes place, it will not be enough. That he will be railroaded into making some horrific "choice" in order to conclude the game. I fear not having the option to end the game happily or tragically, but being forced into one individual's definition of "bittersweet"
When you advertise "This is your character" or "This is your story" it gets taken seriously. With all respect to Mr Gaider and all the other writers, I want to play my Inquisitor, not yours.
#195
Posté 25 août 2013 - 06:43
iakus wrote...
Basically, look at ME3. That's my biggest fear.
I fear that no matter what my Inquisitor does, how well prepared he is for whatever final confrontation takes place, it will not be enough. That he will be railroaded into making some horrific "choice" in order to conclude the game. I fear not having the option to end the game happily or tragically, but being forced into one individual's definition of "bittersweet"
When you advertise "This is your character" or "This is your story" it gets taken seriously. With all respect to Mr Gaider and all the other writers, I want to play my Inquisitor, not yours.
And as I have now experienced ME3, I could be content with that content. Folks like Evil Chris helped steer me from personal grievances with the content, and I have now played it several times.
For me, if the mechanics are made too difficult to play, that is my fear. DA2 was somewhat hard for me at the time, as I was only partially into my first playthrough when I had my stroke. This made gameplay even more difficult.
But my O-C nature to complete wanted things helped me to complete the game, and then replay it many times over on Hard Difficulty. From there I was able to finally play the ME series, and then SWTOR solo for 3+ characters; a task in itself; then other more like challenging games.
Still, the twitch mechanics of most Action, FPS, etc games has always been beyond me; now is even more of a struggle. And I simply do not wish to pay to try and play a game that is more like hard work; not enjoying a story.
Not being able to play games and enjoy them is my fear; be it mechanics or content.
#196
Posté 25 août 2013 - 06:44
satunnainen wrote...
RydeCrash wrote...
Argahawk wrote...
That DA:I will not be released until fall of 2015/16
This would not be an issue for me; in fact I would be relieved to hear this. A longer development time translates to a bug free deep content game. Many of the fears in this forum would disappear with this decision.
(IMO)
Ryde…
How about: They finish developing the game by the end of...(uhh when was it supposed to release?) say 2014, then its waiting 2 years in some shelf while they are developing some new and fancy drm technique they want to test with this release, and its released by the end of 2016.
Thankfully Game Tittle Development does not operate that way, an example of longer development time working favorably is DA: O its development time was nearly 6 years. DA II development was approximately One Year. (Based on data obtained from a Google search)
A short development time causes the need to cut content, in DA II the most prevalent example of this content loss was the carbon copy reuse of map zones and caves. The loss of race selection etc.
Longer development time is a positive thing for gamers; yes it takes longer for the game to release however the content and game polish of this development makes for an Epic game event.
(IMO)
Ryde…
#197
Posté 25 août 2013 - 07:21
2. Lousy plot.
3. The neverending passage through the Deep Roads. Seriously, it's the one thing that deters me from replaying DA:O. Well, and the Fade, to a lesser extent.
4. Infinite DLCs.
#198
Posté 25 août 2013 - 07:33
Also generally the longer a game takes to launch the more likely a chance it has of getting shelved seldom ever are games delayed to "add more content" or "make it better" usually it's due to development and publisher issues.
So no it isn't really "positive" for gamers at all.
#199
Posté 25 août 2013 - 07:34
2.boring companions like in DA2. only one that was interesting is Varric and hes a dwarf with no beard
3.no playable Qunari
Modifié par Thresh the Qunari, 25 août 2013 - 07:34 .
#200
Posté 25 août 2013 - 07:35
No matter what Bioware does, you know there will be people raging about it here.





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