Heh can't wait.Blackrising wrote...
Going on the BSN after Inquisition got released.
No matter what Bioware does, you know there will be people raging about it here.
[Random fun] What is your (personal) greatest fear when it comes to DA:I?
#201
Posté 25 août 2013 - 07:38
#202
Posté 25 août 2013 - 07:51
RydeCrash wrote...
satunnainen wrote...
RydeCrash wrote...
Argahawk wrote...
That DA:I will not be released until fall of 2015/16
This would not be an issue for me; in fact I would be relieved to hear this. A longer development time translates to a bug free deep content game. Many of the fears in this forum would disappear with this decision.
(IMO)
Ryde…
How about: They finish developing the game by the end of...(uhh when was it supposed to release?) say 2014, then its waiting 2 years in some shelf while they are developing some new and fancy drm technique they want to test with this release, and its released by the end of 2016.
Thankfully Game Tittle Development does not operate that way, an example of longer development time working favorably is DA: O its development time was nearly 6 years. DA II development was approximately One Year. (Based on data obtained from a Google search)
A short development time causes the need to cut content, in DA II the most prevalent example of this content loss was the carbon copy reuse of map zones and caves. The loss of race selection etc.
Longer development time is a positive thing for gamers; yes it takes longer for the game to release however the content and game polish of this development makes for an Epic game event.
(IMO)
Ryde…
Bolded mine.
Yes, DA2 was definitely rushed. However, a long development time requires greater sales numbers. Iirc, DAO was Bioware's best selling game (at the time), but wasn't that profitable.
There's a sweet spot between dev time (and therefore more iterations/better quality) and sales; I hope DAI nails that.
#203
Posté 25 août 2013 - 08:00
1. ME3 amount of autodialogue. If I'm just 5 mins into the game and it's like that, I'll quit. I play Bioware games almost solely for their (previously) excellent interactive dialogue.
2. Dumbed-down RPG elements.
3. Witcher-wannabe combat style. I want that strategic pausing to be crucial to combat.
I hope the combat will be a blend of DA2's responsiveness and DA:O's tactical excellence. New Ideas are also welcome but if they try to make it an action-game they'll fail. Bioware has consistently shown me they cannot make fresh or intuitive gameplay designs for their games. The closest they had gotten was ME1's system, but that was so flawed they felt like they had to make the other games play like Gears of War instead.
#204
Posté 25 août 2013 - 08:34
kinderschlager wrote...
also. if the game takes less then 50 hours to complete going in a straight run through? that WILL suck
You mean like 95% of the games out there, including DAO and DA2?
#205
Posté 25 août 2013 - 08:34
#206
Posté 25 août 2013 - 08:36
- The return of the nightmare-inducing, one-shotting, rogue enemy types from DAII (the only reason DAII on nightmare felt hard)
- Online-component with microtransactions and gated content (don't get any ideas, EA-suits) - god please no.
- Overly stereotypical companions (both in terms of personalities and looks)
- Poor itemization and lack of variety
- Lack of variety in combat and
- Lack of depth in the classes and specializations
- Lack of weaponized nugs
#207
Posté 25 août 2013 - 08:38
Modifié par Secretlyapotato, 25 août 2013 - 08:38 .
#208
Posté 25 août 2013 - 08:42
- No female Kossiths
- A handwaved foundation of the Inquisition
- Too many known characters as companions
Modifié par Vapaä, 25 août 2013 - 08:42 .
#209
Posté 25 août 2013 - 09:10
- No rapiers.
- No scabbards and weapons magically sticking to characters backs.
- No fancy Orlesian ball/party.
#210
Posté 25 août 2013 - 09:15
I don't know about you but DA:O took me more than 50 hours to complete,even DA2 falls into the over 50 hour limit for me.XX-Pyro wrote...
kinderschlager wrote...
also. if the game takes less then 50 hours to complete going in a straight run through? that WILL suck
You mean like 95% of the games out there, including DAO and DA2?
#211
Posté 25 août 2013 - 09:29
Shortest completionist play-through of any BioWare game, that I can recall doing, was KotOR, just short of 30 hours. I may have done JE in that time, too, but I'm not sure.
#212
Posté 25 août 2013 - 09:50
Instead, make the story quests longer, with more complex plots.
Oh, and bring back the ability to talk to companions anywhere you want to like you could in Origins! That was brilliant. It really gave you the sense that you were moving the story along at your own pace and in a way that was unique to you. No idea why you got rid of that, BioWare. It's been one of your best features since Knights of the Old Republic.
Modifié par Regan Cousland, 25 août 2013 - 09:57 .
#213
Posté 25 août 2013 - 10:21
I guess what I'm saying is I hope they find someone really dynamic to voice the PC, female and male. I can't imagine it's easy to get a voice that transcends age but also really delivers.
#214
Posté 25 août 2013 - 10:28
#215
Posté 25 août 2013 - 10:29
-Having a bunch of returning cast being shoved in for the sake of a cameo and/or pixel sex (Cullen)
-Inserting "edgy" plot twists in for the sake of art
-Having to hack and slash everything instead of exploring and getting through puzzles
-Getting stuck with companions I just want to tell to "shut the hell up" after 10 minutes (DA2 cast, I'm looking at you!)
-Tallis returning (egads, please no!)
-My choices not mattering because all the protagonist does is react to things
And that's all I can think of at the moment.
#216
Posté 25 août 2013 - 10:39
-That Hat not being wearable by rogues. (you know the one)
#217
Posté 25 août 2013 - 10:40
- Disappearing heroes again.
- A messed end again.
- No closure for the warden, and especially no answers.
- Details neglected again.
#218
Posté 25 août 2013 - 11:05
#219
Posté 26 août 2013 - 12:54
-No strictly het romance/no strictly gay romance. I don't see why we can't have both in the game, and it would be nice to have characters that have their own beliefs and aren't playersexual.
-That stupid basic magic bolt, basic magic bolt, dance in a circle hand out of the ground **** mages did in DA2 when using basic attacks.
#220
Posté 26 août 2013 - 01:29
l7986 wrote...
-No strictly het romance/no strictly gay romance. I don't see why we can't have both in the game, and it would be nice to have characters that have their own beliefs and aren't playersexual.
.
The problem with this is that it means someone will have to make a decision of which companions are totally straight and gay. And then the LGBT and/or straight people will be up in arms because they will declare (no matter who gets picked to be gay or straight) that all the gay/straight characters are stereotyped or somehow flawed compared to the other characters and the whole thing will be a mess.
What might be better is that if a companion is gay or straight her/his dialogue and reactions are significantly different than there other. In other words, romancing them as gay or straight will be completely different experiences and not just the same dialogue and changing the pronouns when they interact.
#221
Posté 26 août 2013 - 01:52
I don't want to work for the bad guy just so I can be shown why the bad guy is sympathetic.
I especially don't want to work for the bad guy just so that it can blow up in my face.
I don't even want to work for the useless **** I spent the last couple hours dreaming up ways to kill.
And I really really don't want to have to follow an inane plot device just to pave the way for the writer's idea of "bittersweet."
Modifié par Taleroth, 26 août 2013 - 01:53 .
#222
Posté 26 août 2013 - 01:56
That the Orlesian accents will be awful.
#223
Posté 26 août 2013 - 03:06
#224
Posté 26 août 2013 - 03:10
#225
Posté 26 août 2013 - 03:10





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