I thought you were against preparation being made for the Reapers?David7204 wrote...
Making changes to the Battle of the Citadel. Reworking the collectors a bit in ME 2. Change Arrival to better justify the Reaper invasion and the beginning of ME 2.
If possible, add a few levels in ME 2 showing off shipyards, planetary shields, electronic warfare equipment, that sort of thing. Give the player a sense of the progress being made. Alter a lot of dialogue with Council.
How did you want ME to end?
#226
Posté 27 août 2013 - 03:09
#227
Posté 27 août 2013 - 03:13
spirosz wrote...
CynicalShep wrote...
David7204 wrote...
To make things ideal, some changes to ME 1 and 2 would be necessary.
Then you'd have to go into it knowing that you're making a trilogy. Writers didn't have that privilege.
Wait, they did know. Losing and getting new writers is the problem, IMO.
Sort of, because they never wrote the plot for all 3 games. They had some (really) raw outlines and ideas but that was about it. That and the DE leak and the changes in the team.
#228
Posté 27 août 2013 - 03:13
Modifié par David7204, 27 août 2013 - 03:14 .
#229
Posté 27 août 2013 - 03:14
CynicalShep wrote...
iakus wrote...
Robosexual wrote...
Eterna5 wrote...
M25105 wrote...
I wanted it to end by blowing up the reapers, toasting beer over their corpses, some funeral scene for Anderson and a speech about honouring the dead. Then a big party following Shepard walking of with Liara back to his place.
You know, a normal sane ending.
By normal and sane you mean terribly boring and cliche.
And borderline illogical, given the scale of the enemies.
Guess I should quit my playthrough of the Baldur's Gate games now then, since by the end I'll be slaying ancient dragons, demon princes, and demigods.
Such a totally illogical ending, what was I thinking!
Most videogames wouldn't exist if realism was to be implemented. Still, there is "unlikely" and there is the realm of "lolwut". Beating the Reapers conventionally would be more of the second if ME1 is anything to go by.
WHo said anything about conventional means?
You don't need that to beat the Repaers in a way that lets Shepard mourn the dead, celebrste with the living, and not be forced to dance to the Reapers tune before committing suicide.
#230
Posté 27 août 2013 - 03:15
So, the galaxy gets steamrolled, but conventional victory is still possible?David7204 wrote...
No, I'm just against magic preparations. I don't want super-technology or super-fleets, or the conflict solved because of politicians pulling trillions from nowhere. And none of this would make a difference from a meta-standpoint anyway. The Reapers are still going to bulldoze through the galaxy. It's only to better justify conventional victory to the player.
#231
Posté 27 août 2013 - 03:17
#232
Posté 27 août 2013 - 03:17
Truth is, I just don't see how they could have written this after establishing that Sovereign alone can tear apart an entire fleet.
#233
Posté 27 août 2013 - 03:18
David7204 wrote...
Part of the galaxy gets steamrolled at first. Asari, salarian, and quarian space are pretty much untouched for the majority of the game, as is the Citadel and space surrounding it.
Lol, that makes the Reapers even more a joke than they already are in ME3.
Bravo!
#234
Posté 27 août 2013 - 03:19
David7204 wrote...
Part of the galaxy gets steamrolled at first. Asari, salarian, and quarian space are pretty much untouched for the majority of the game, as is the Citadel and space surrounding it.
And why would they have any real chance against the Reapers?
#235
Posté 27 août 2013 - 03:19
"quarian" space?David7204 wrote...
Part of the galaxy gets steamrolled at first. Asari, salarian, and quarian space are pretty much untouched for the majority of the game, as is the Citadel and space surrounding it.
And why would the Reapers ignore Citadel Space, the region of the galaxy they have the most interest in taking?
#236
Posté 27 août 2013 - 03:23
MassivelyEffective0730 wrote...
David7204 wrote...
Part of the galaxy gets steamrolled at first. Asari, salarian, and quarian space are pretty much untouched for the majority of the game, as is the Citadel and space surrounding it.
And why would they have any real chance against the Reapers?
I reckon that they would need very many dreadnoughts for that. Thousands, at least
#237
Posté 27 août 2013 - 03:34
CynicalShep wrote...
@ iakus
Truth is, I just don't see how they could have written this after establishing that Sovereign alone can tear apart an entire fleet.
Given we wasted so much mowing down various mercs in ME2, we did need a Crucible-like device.
But that still doesn't mean Shepard should be doomed to some horrific act and probable death just to fit some arbitrary definition of "bittersweet"
#238
Posté 27 août 2013 - 03:39
#239
Posté 27 août 2013 - 03:49
iakus wrote...
CynicalShep wrote...
@ iakus
Truth is, I just don't see how they could have written this after establishing that Sovereign alone can tear apart an entire fleet.
Given we wasted so much mowing down various mercs in ME2, we did need a Crucible-like device.
But that still doesn't mean Shepard should be doomed to some horrific act and probable death just to fit some arbitrary definition of "bittersweet"
The last part should be optional, I agree.
#240
Posté 27 août 2013 - 04:36
So, David, regarding this preparation not being magical, I'm assuming here that we're going by the council taking the reaper threat somewhat seriously as evidenced in the Citadel Archives.
Spending doesn't come out of thin air, although it seems as though it has for the past 33 years around here, and it did during WWII. But I'm guessing we're talking about tax hikes across Council Space and a military buildup.
I know we've had the discussion about the "dreadnought" thing before, and the thanix thing before. People do need to be made aware that retrofitting ships with thanix like the Normandy was in ME2 is not a bad thing. This would also mean upgrading the drive cores. They ignore kinetic barriers which is why the reapers use them. The reapers also use kinetic barriers which is why it takes four dreadnoughts firing their STANDARD main guns to take down the shields. Upgrading weapons to thanix + upgrading drive cores so that the ships can handle a larger weapon would not be a bad thing, and they could do serious damage to the reapers.
Preparing also doesn't mean simply building more ships. Maybe one might want to build more shipyards elsewhere during the three years so that when the reapers arrive and hit the home worlds one can still build ships to replace the ones you lose. Dreadnoughts take a lot of time to build, but you can crank out smaller ships, and with enough of them focusing on a reaper they can take it out if they have the proper weaponry.
Earth also has a strong magnetic field. A while back we discussed the use of nuclear weapons. Thermonuclear weapons detonated in a magnetic field will create an EMP, so some ships might want to carry at least tactical nukes. While they might not do anything to a reaper ship, even a 1 kt weapon will create a pulse that would get rid of a bunch of those pesky occuli.
Still the Systems Alliance and the Batarians are going to get crushed. The Turians are going to have a major siege going on.
Making peace between the Geth and the Quarians is the smart thing to do. Killing off either one of them if you can get a conventional victory is not very intelligent. Killing the heretics will make peace easier to achieve.
There was a plan by the Salarians to uplift the Yahg and use them for shock troops against the reapers.
Things like this.
#241
Posté 27 août 2013 - 04:59
Eterna5 wrote...
M25105 wrote...
I wanted it to end by blowing up the reapers, toasting beer over their corpses, some funeral scene for Anderson and a speech about honouring the dead. Then a big party following Shepard walking of with Liara back to his place.
You know, a normal sane ending.
By normal and sane you mean terribly boring and cliche.
Because Casper the retarded ghost boy makes so much more sense right? It's not like the other games ended on a bad ass note, right? Oh wait they did. We don't want some lame ass art crap (and I don't classify games as art either, it's a toy, that way too many people here are afraid to admit they enjoy cause of the stigma attached to it, so games gets labelled as art) and it has shown.
#242
Posté 27 août 2013 - 05:06
I won't write a replacement ending, but this I will say:
Replace Priority: Earth with a true grand-scale final mission, that is bigger than any mission in the past three games. This mission will have lots of possible outcomes.
1. Worst-case outcome: NO choices like the D/C/S/R one [you don't even make it to the catalyst and the crucible got destroyed in the battle], but a "Reapers win and Harvest/cycles continue"
2. Bad-case outcome that is slightly better than the worst-case: NO choices like the D/C/S/R one. You make it to the catalyst, but the crucible has been damaged to the point where the docking damaged the catalyst, causing it to be glitchy. The crucible fires after a broken conversation with the catalyst without being able to choose between D/C/S/R. The crucible's shot messes up and takes out a lot of what's left of your forces and doesn't hurt the reapers enough to mortally wound them. Your forces after getting hit by the crucible are no match for the reapers, and they complete the harvest, BUT what damage [which like I said was not enough to stop the reapers in our cycle] the reapers did take from the crucible causes them to be weaker in the next cycle, allowing for the next cycle to put an end to them.
3. Middle-case outcome: This is basically exactly what we have in the game already. The crucible took some damage, but not enough to affect the catalyst, so we get the full conversation with it. We also made it to the catalyst alone [with Anderson dying just before like he does in the actual game) and get the D/C/S/R choice.
4. Good-case outcome (better than middle, but not the best)
5. Best-case outcome: No D/C/S/R choice. The Crucible takes little to no damage at all, and Shepard along with both squadmates and a couple of other people make it to the Catalyst. The Catalyst has its conversation with you like normal (but your squadmates are reacting to what it has to say like they normally do), but during it, the other people from London attempt to hack the Catalyst like in the Good-Case Outcome. Once you finish your conversation, the Catalyst notices the hacking attempt and attacks. You get the same boss fight as in the Good-Case Outcome, but instead of fighting it alone, you fight it with both of your squadmates. This allows us to defeat the boss without the boss killing the hacking team. With the Catalyst defeated without losing the hackers, the Crucible is able to fire without misfiring, allowing everyone on the Citadel (Shepard, your Squadmates, the London hacking team) to live, as well as the large number who die in the Good-Case Outcome to live.
Other people (like your ME2 squaddies, the Krogan, Turians, Quarian fleet, Geth, etc) could die in the Priority: Earth, but that is a different subject, so I won't go into it. And another note, I would change the model of the Catalyst used in conversations from the child to a virtual model of a Leviathan [not full-sized of course] or something.
Modifié par SilJeff, 27 août 2013 - 05:11 .
#243
Posté 27 août 2013 - 05:09
M25105 wrote...
Because Casper the retarded ghost boy makes so much more sense right? It's not like the other games ended on a bad ass note, right? Oh wait they did. We don't want some lame ass art crap (and I don't classify games as art either, it's a toy, that way too many people here are afraid to admit they enjoy cause of the stigma attached to it, so games gets labelled as art) and it has shown.
Speak for yourself.
I consider videogames to be an artform, despite being completely comfortable with the fact that I enjoy them as interactive entertainment. And I would, in fact, prefer "art crap" over most of the alternatives I've read.
Better, more polished art crap, of course.
#244
Posté 27 août 2013 - 05:14
dreamgazer wrote...
Speak for yourself.
I consider videogames to be an artform, despite being completely comfortable with the fact that I enjoy them as interactive entertainment. And I would, in fact, prefer "art crap" over most of the alternatives I've read.
Better, more polished art crap, of course.
One hundred percent this, especially that last bit.
#245
Posté 27 août 2013 - 05:25
dreamgazer wrote...
M25105 wrote...
Because Casper the retarded ghost boy makes so much more sense right? It's not like the other games ended on a bad ass note, right? Oh wait they did. We don't want some lame ass art crap (and I don't classify games as art either, it's a toy, that way too many people here are afraid to admit they enjoy cause of the stigma attached to it, so games gets labelled as art) and it has shown.
Speak for yourself.
I consider videogames to be an artform, despite being completely comfortable with the fact that I enjoy them as interactive entertainment. And I would, in fact, prefer "art crap" over most of the alternatives I've read.
Better, more polished art crap, of course.
When over 90% of people voting on polls showed that they hated the ending, then I don't speak for myself.
Putting a 100 page lore manual next to a GI-Joe action figure doesn't make it art either, it's still a toy.
#246
Posté 27 août 2013 - 05:28
Mass effect failed in that in every shape and form.
#247
Posté 27 août 2013 - 05:31
M25105 wrote...
When over 90% of people voting on polls showed that they hated the ending, then I don't speak for myself.
Putting a 100 page lore manual next to a GI-Joe action figure doesn't make it art either, it's still a toy.
I disliked the ending's execution too, but you sure as shit don't speak for me.
And I'll just ignore the second bit of your statement.
#248
Posté 27 août 2013 - 05:36
#249
Posté 27 août 2013 - 05:39
General Slotts wrote...
dreamgazer wrote...
Speak for yourself.
I consider videogames to be an artform, despite being completely comfortable with the fact that I enjoy them as interactive entertainment. And I would, in fact, prefer "art crap" over most of the alternatives I've read.
Better, more polished art crap, of course.
One hundred percent this, especially that last bit.
Personally, I@m ok with the games as art thing, provided the developer's don't fall into the trap of considering their games as art as they make them.
I prefer developers to consider themselves as craftsman. People who are focused on their art. Not people who think that they're target audience are going to love the work because it speaks on so many fronts.
ME1 and 2 were works of art as games because the Dev's put alot of time thinking about how the gamer would intereact with the content. ME3 just disappoint's as the final entry. An dev focused on artistic licence may have come up with the Catalyst. A dev focused on delivering a player derived gameplay experience would have spent time developing something that would have more more thematically appropriate.
#250
Posté 27 août 2013 - 05:44
General Slotts wrote...
Dreamy's getting fired up! I like it.
It just annoys me to see folks reducing labored, creative output to mere products. Once you start doing that, you're sure to get even shallower pieces of work. Art vs. Product is far from a black and white dichotomy.
Modifié par dreamgazer, 27 août 2013 - 05:45 .





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