How did you want ME to end?
#26
Posté 25 août 2013 - 03:35
#27
Posté 25 août 2013 - 03:36
jimr9999us wrote...
Here's mine: Shepard's reincarnation was based on Reaper tech: he is a Reaper. Given the opportunity to command or destroy the Reapers, Shepard's choice is based on his paragon rating. High paragon: Shepard is able to resist the Reaper influence and destroys them. High renegade and Shepard unites with the Illusive Man to destroy the universe, with an alternate ending of him and Miranda having a child that undos Shepard's wrongs.
In the ever knowledgable words of David7204.
No, that's stupid.
#28
Posté 25 août 2013 - 03:37
Whoah, man. Never call me brad. I hate that. More than anything. You can call me Br3admax, Breadmax, Br3ad, or Bread, but never Brad. Ever.jimr9999us wrote...
@shotgun and brad: what's your point? this is a thread asking for alternative endings, not judgements of the op. 0/2.
#29
Guest_Cthulhu42_*
Posté 25 août 2013 - 03:39
Guest_Cthulhu42_*
#30
Posté 25 août 2013 - 03:41
If not going the lore-strict and thus tragic route, though, here are some alternative ideas of mine -- some original ideas, some re-write of what we got: http://social.biowar...1621/1#16791692
HYR 2.0 wrote...
The re-write process should really begin with ME2, but in the interest of time, we'll stick with ME3. [smilie]http://social.bioware.com/images/forum/emoticons/wink.png[/smilie]
-- ME3 is to be a 3 CD game. Disc three is devoted entirely to the final mission (Priority: Earth).
***major snippage***
-- Cerberus HQ is moved to DLC content. In it, an epic showdown with Kai Leng, and a confrontation with TIM offering multiple possible resolutions: you can kill him, or persuade him to help you out.
Completion of this mission carries varying degrees of success, however. This is contingent on completion of N7 missions that involve Cerberus -- the more of them you do, the better your success will be.
-- Priority: Earth employs tactical deployment of war-assets all around London in the final battle. There are lots of cutscenes involved, showing your assets in action. The battle itself is mainly a daring push for the Citadel as it is now.
-- The synthetic enemy Dr. Eva Core shows up as a boss-fight enemy on the Citadel, created by Cerberus to sabotage the Crucible, save for the control mechanism, which was to be acquired by the 'bot for TIM. This 'bot goes rogue, however. It decides it would rather take control of the Reapers for itself, detailing a vicious agenda against organics that would make the prospect of Cerberus control seem downright peachy in comparison.
This boss-fight effectively replaces the TIM confrontation (which, again, is moved to a high-profile DLC mission).
-- The Intelligence is encountered after the boss-fight, but Shepard does not go there alone (squad is there too).
-- The Crucible options to end the war stay, but the optimal (High-EMS) outcome goes like this.
Modifié par HYR 2.0, 25 août 2013 - 03:41 .
#31
Posté 25 août 2013 - 03:42
The Crucible doesn't do any of the nonsense things it does in the current endings. What it does is "level the playing field" The Reapers' kinetic barriers go down. They move more sluggishly, they become vulnerable to our weapons. FO rthe time being, they can be "defeated conventionally"
Victory and defeat become dependant on EMS. How long this effect lasts depends on how well built the Crucible is. How much damage the fleets can inflict depends on the War Assets you can bring to bear. A well made Crucible and a huge fleet can devastate teh Reapers. A poorly made one with a small fleet can't take advantage of the opening provided. And so on.
There would be a myriad of possible outcomes, ranging from a comparatively easy victory to a tragic last stand for the galaxy. Not just Low Medium, and High EMS wins, but certain combinations which would determine if certain individuals or groups would live or die. Dozens of possible outcomes based on which Assets you have at your disposal, choices made in the trilogy, Including decisions made during the attack on Earth. There would be endings (plural where Shepard lived (clearly lived), endings where Shepard died, Endings where Shep is reunited with the Normandy, and those where Shep is the only survivor. Liara could die. James could die. EDI could die. Joker could die. Ashley could die. Garrus could die. Or they could all live.
#32
Posté 25 août 2013 - 03:42
Br3ad wrote...
There are all kinds of things wrong with that post. I could really go through them if you want me to, but really that is wrong in almost every way.
Br3ad: I am simply asking for your own personal, unique ending to ME3. If that is outside of your abilities, this is a thread that you no longer need to participate in. Thx!
#33
Posté 25 août 2013 - 03:45
iakus wrote...
Okay, assuming this is genuine, here's a more detailed explanation:
The Crucible doesn't do any of the nonsense things it does in the current endings. What it does is "level the playing field" The Reapers' kinetic barriers go down. They move more sluggishly, they become vulnerable to our weapons. FO rthe time being, they can be "defeated conventionally"
Victory and defeat become dependant on EMS. How long this effect lasts depends on how well built the Crucible is. How much damage the fleets can inflict depends on the War Assets you can bring to bear. A well made Crucible and a huge fleet can devastate teh Reapers. A poorly made one with a small fleet can't take advantage of the opening provided. And so on.
There would be a myriad of possible outcomes, ranging from a comparatively easy victory to a tragic last stand for the galaxy. Not just Low Medium, and High EMS wins, but certain combinations which would determine if certain individuals or groups would live or die. Dozens of possible outcomes based on which Assets you have at your disposal, choices made in the trilogy, Including decisions made during the attack on Earth. There would be endings (plural where Shepard lived (clearly lived), endings where Shepard died, Endings where Shep is reunited with the Normandy, and those where Shep is the only survivor. Liara could die. James could die. EDI could die. Joker could die. Ashley could die. Garrus could die. Or they could all live.
Good stuff man, thx...and yeah, this is sincere believe it or not
#34
Posté 25 août 2013 - 03:46
Steelcan wrote...
jimr9999us wrote...
Here's mine: Shepard's reincarnation was based on Reaper tech: he is a Reaper. Given the opportunity to command or destroy the Reapers, Shepard's choice is based on his paragon rating. High paragon: Shepard is able to resist the Reaper influence and destroys them. High renegade and Shepard unites with the Illusive Man to destroy the universe, with an alternate ending of him and Miranda having a child that undos Shepard's wrongs.
In the ever knowledgable words of David7204.
No, that's stupid.
Like at said at the start, i liked the ending but i felt i needed to throw my hat in the ring. I agree steel that my idea sucks
#35
Posté 25 août 2013 - 04:05
): First order of business, the way your crew just leaves you to tackle the beam yourself. No that's just counterproductive and wrong on so many levels and how harbinger just sits there and lets the evac happen is just as retarded. Your crew is with you all the way, for better or worse thats what Mass Effect is about being a team to the very end it's how the game was designed .
):The illusive man could at least safeguard himself against his plan to implant himself with reaper tech. Like a cell of cerberus to take him out or remove it just in case he went rogue (Which he did) it didn't have to have him just blindly accepting that he was strong willed enough not to become a slave of the machines. There should have been a backup plan in place, c'mon he is the illusive man after all.
):The fact that there is no way telling how the illusive man even got to the citadel, this isn't as important but it's always good to keep the gamer in the loop as plotholes will arise and confuse the audience. A little nit-picky but i feel it had to be addressed, maybe the illusive man hitched a ride with harbinger to take the citadel or snuck in through a shuttle.
): Add a paragon/renegade option to stop yourself from firing the fatal shot on anderson but the requirement is that you are either a full paragon or renegade no in between. This keeps the option rare in the game which in my opinion is a pretty good balance become the ultimate paragon save anderson, become the ultimate renegade save anderson, it adds some incentive to being one or the other.
): I would actually keep the starchild but in a different form. Instead of a child being the catalyst i would make it the rogue spectre saren arterius, additionally i would add more content in the banter area as well since your crew would be there as you make the decision like EDI being against destroy, or Javik being against control and possibly gives you a better idea on how others would view your choices on the galaxy thus making it more entertaining.
):If destroy with High EMS is chosen someone will find shepard and get him to safety with no damage done to synthetics just the reapers, and a more in depth epilouge will take place then what we got from EC (Which was bioware saying that everyone is happy the reapers are gone with pictures no actual impact) I will explain what happened to shepard, did the Krogan change their ways? Are the geth and quarians at peace? Actual explainations, not pictures and cutscenes only. It lets the choices we made during the trilogy carry weight and value.
):Synthesis would be cut-out and never spoken of again because it makes no kind of sense, that simple.........
):Control would stay but again with a better epilouge to tell how the galaxy is handling their new galatic chief of police.
well thats my take on it my head hurts now..........
Modifié par LiL Reapur, 25 août 2013 - 04:12 .
#36
Posté 25 août 2013 - 04:17
-Yes 100% agree
-I really wanted the Illusive Man, Miranda and Jack to be more of the story, yes
-Goes back to previous point...
-Shooting Anderson sucked and was a perfect time for a paragon option, ty
-I actually liked the fact the starchild was the person I wasn't able to save at the beginning....although it would be interesting to have choices from 1 and 2 allow you to save the child and create a different starchild...maybe ash or kai>? i dunno.
-I appreciated the game allowing my imagination to come to different conclusions
-yeah...this is the main point for me: that gamers were upset having to sacrifice something. I had to kill Shepard to save EDI and that was very powerful. I don't think any path that allows you to save everyone is good for the game.
-Synthesis was a profound choice but needed to be made 3d from the beginning. It's a great choice but exists in a vacuum.
-Control certainly needed to be fleshed out from the beginning as well...and made more insidious.
Thanks for letting your head hurt!
#37
Posté 25 août 2013 - 04:27
iakus wrote...
The Crucible doesn't do any of the nonsense things it does in the current endings. What it does is "level the playing field" The Reapers' kinetic barriers go down. They move more sluggishly, they become vulnerable to our weapons. FO rthe time being, they can be "defeated conventionally"
So ... Independence Day.
Now we just need Admiral Hackett to get in a fighter pilot.
#38
Posté 25 août 2013 - 04:45
dreamgazer wrote...
iakus wrote...
The Crucible doesn't do any of the nonsense things it does in the current endings. What it does is "level the playing field" The Reapers' kinetic barriers go down. They move more sluggishly, they become vulnerable to our weapons. FO rthe time being, they can be "defeated conventionally"
So ... Independence Day.
Now we just need Admiral Hackett to get in a fighter pilot.
Except in Independance Day, the mother ships could still shug off missles even without their shields unless they were targetted in a specific area.
I'm thinking with the Reapers, a one-sided war suddenly becomes a game of Rocket Tag. The contest becomes about skill more than strength
#39
Posté 25 août 2013 - 04:49
#40
Posté 25 août 2013 - 04:56
For all intents and purposes, the Reapers are machines. Therefore their logic is entirely computational. Legion confirms that the Geth, and synthetics in general, make conclusions based on purely mathematical calculations. Geth say 1+1 = 2. Heretics say 1+2 = 3. Neither are wrong. The Geth accepted this and intended on leaving the Heretics alone. To Legion's surprise, the Heretics didn't feel the same way since they were planning on uploading a virus that would eventually convert all Geth into Heretics. Basically what I'm getting at is that one of the Reapers' strengths is their ability to fracture their opponent's order of battle through fear and indoctrination. The Reapers themselves are not immune to this tactic. The Crucible could have instead been a device that turns other Reapers into "heretics" by changing their conclusion about the cycles. This would create a civil war within the Reaper armada that would affect their efficiency in their efforts to harvest the galaxy.
See where I'm going with this? "Conventional victory" would be possible because the cycle is broken and the harvest is no more. The fleets now have a fighting chance depending on EMS.
This idea has some holes and obviously some of this stuff would have depended on the execution of minor details.
#41
Posté 25 août 2013 - 05:12
Wrex or Wreav objects "So you're willing to sacrifice my people without taking the risk yourself?"
Shepard: "What's the matter W***? I thought you Krogan were the toughest warriors in the galaxy, or don't you have the plates for this? And you'll have the Turians providing support. There's missile batteries they'll be moving into position.
Wrex grumbles and goes along with it.
The second main assault will come from north of the Krogan position with Human marines. This two pronged attack should be sufficient to get someone up into that Beam. Anderson, you and Coates will lead that group. Good luck.
The Turians finally blow up the reaper blocking the path and the Krogan make it to the edge of the crater. Anderson and company do too. Harbinger and another reaper are waiting. Anderson orders the charge. The Krogan and everyone are wiped out. Harbinger and the other reaper leave. Coates calls for everyone else to fall back and regroup. Anderson is shot by Marauder Shields but kills him and makes it up into the beam.
Shepard's team arrives at the beam after meeting very light resistance on the southern flank and her entire team beam up, and arrive in the same place. No one is wounded. Why kill The Illusive Man once when you can kill him 46 times? We give Anderson a good shot of Medigel, and he's good to go, and we open the Citadel. The Crucible docks. Hackett b**** moans and complains that nothing is happening.
Shepard: "I told you three years ago to build more ships. Did you listen? No. Instead you put all your eggs in this stupid miracle device you didn't even know if it would work. I warned you. I warned the council. You know I've got an idea. Normandy, this is Shepard, do you copy?"
Joker: I copy.
Shepard: Send a shuttle for extraction. We're on the Citadel.
Hackett: Belay that order. What the hell are you doing, Shepard?
Shepard: I'm a Council Spectre, Joker. **** him. Do as I say. Garrus and Ash are here. EDI is here.
Joker: EDI? Say no more. Sending a shuttle. Sorry, Commander. Cortez is obeying Hackett.
EDI: I can remote pilot the shuttle Commander. (ass pull)
(shuttle arrives -- Shepard begins activating the Citadel relay from the panel -- extracts team successfully)
Shepard (from Normandy) : Now Allied Fleets. Focus fire on the Citadel. I repeat. Focus fire on the Citadel and get the hell out of here. We needed a new planet anyway."
The Citadel explodes in a gigantic supernova-like explosion.
Reapers on other worlds stop reaping and don't know what to do. There is nothing controlling them telling them what to do. The abominations they created stop doing what they were doing and return to the ships not knowing what else to do. The reapers leave never to be seen or heard of again. Shepard and his/her waifu lived happily ever after.
Granted this ending sucked and in the words of David it's stupid, but it wasn't any worse than the original ending. It wasn't a happy ending without sacrifice. Plus it didn't go according to plan, and Shepard got to be heroic and set off a large explosion, and live happily ever after with his/her waifu.
Modifié par sH0tgUn jUliA, 25 août 2013 - 05:13 .
#42
Posté 25 août 2013 - 05:13
I'd play that.....
#43
Guest_StreetMagic_*
Posté 25 août 2013 - 05:19
Guest_StreetMagic_*
Modifié par StreetMagic, 25 août 2013 - 05:22 .
#44
Posté 25 août 2013 - 05:21
StreetMagic wrote...
I'd prefer a fairly conventional ending like ME1's. Not try to be a highminded about it.. just good ole sci-fi action, with the hero getting out of the rubble. Doesn't mean there'd have to be new games based with Shepard. He/she could take a break afterwards or be the "Anderson" to someone else.
And really, if you're going to complicate a conclusion, you had better plan it out properly. But I agree. Sometimes simple can be the best course to take.
#45
Posté 25 août 2013 - 05:26
#46
Posté 25 août 2013 - 05:28
jimr9999us wrote...
Here's mine: Shepard's reincarnation was based on Reaper tech: he is a Reaper. Given the opportunity to command or destroy the Reapers, Shepard's choice is based on his paragon rating. High paragon: Shepard is able to resist the Reaper influence and destroys them. High renegade and Shepard unites with the Illusive Man to destroy the universe, with an alternate ending of him and Miranda having a child that undos Shepard's wrongs.
How shall I say this? Miranda is...infertile.
#47
Posté 25 août 2013 - 05:37
Necanor wrote...
jimr9999us wrote...
Here's mine: Shepard's reincarnation was based on Reaper tech: he is a Reaper. Given the opportunity to command or destroy the Reapers, Shepard's choice is based on his paragon rating. High paragon: Shepard is able to resist the Reaper influence and destroys them. High renegade and Shepard unites with the Illusive Man to destroy the universe, with an alternate ending of him and Miranda having a child that undos Shepard's wrongs.
How shall I say this? Miranda is...infertile.
There's still a better chance of having kids with her then with ... some other companions
#48
Posté 25 août 2013 - 05:37
I would probably have removed the starchild and nixed the synthetic/organic theme in favor of "we can never overcome our nature -- or can we?" It would be simpler and that theme is pretty much already there.
The final verbal confrontation would be with Harbinger, and he'd reveal that the Reapers were created to save us from ourselves, yada yada. Eons of watching civilization after civilization turn out the same way have led the Reapers to hold us in deep contempt -- as they eventually came to hold their creators.
And are we so different? Harbinger does not think so. Just look at the way unshackled life (that includes geth as well as organics) behaved in this cycle, at its most crucial moment. Cerberus turned on the resistance. The Council refused help for Earth so that they could better prepare their own homeworlds. The upper echelons of asari power were hoarding vital knowledge. The quarians were so consumed by old wounds that they attacked the geth in a time of galactic crisis, and the geth betrayed their values just to survive. The Reapers had long seen these things brewing. They always did, when the 50,000 year mark neared.
Look how hard you had to scrape and struggle just to convince the galaxy to form a concerted effort to save itself, Harb tells a bruised and battered Shepard. Notice how getting everyone to help each other meant appeasing their self-interests first? Doesn't that prove the Reapers' point? An individual can wake up and step outside the cycle. But a race cannot. A society of races cannot.
The outcomes you've chosen for the issues Harbinger mentions are pivotal in your power to respond, and the ending is intelligent life on trial, Milky Way Civilization 11,986 v. Reapers. You must ultimately decide whether you believe we can overcome our differences and live on our own terms, or whether you believe we cannot overcome our nature on a wide scale, and morally questionable inhibitors will always have to be in place.
That's a theme skeleton. Priority: Earth rewrites, epilogues, EMS specifics -- that's all in the all-important fleshing out of the thing, which people have done well enough here already, I think.
#49
Posté 25 août 2013 - 05:49
Well, the Refuse ending is close enough... But why... Why must Liara help the next cycle?! Can't she understand that (my) Shepard worked for the reapers the entire time?!
#50
Posté 25 août 2013 - 05:53
Let's not bring this trash back up from the compactor. We can grow new legs, but we can't solve your benign tumor problem.Necanor wrote...
jimr9999us wrote...
Here's mine: Shepard's reincarnation was based on Reaper tech: he is a Reaper. Given the opportunity to command or destroy the Reapers, Shepard's choice is based on his paragon rating. High paragon: Shepard is able to resist the Reaper influence and destroys them. High renegade and Shepard unites with the Illusive Man to destroy the universe, with an alternate ending of him and Miranda having a child that undos Shepard's wrongs.
How shall I say this? Miranda is...infertile.





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