After all the **** Shep went through I don't think he's very fertile anymore anyway, so Tali's different DNA isn't a real problem:lol:CynicalShep wrote...
Necanor wrote...
jimr9999us wrote...
Here's mine: Shepard's reincarnation was based on Reaper tech: he is a Reaper. Given the opportunity to command or destroy the Reapers, Shepard's choice is based on his paragon rating. High paragon: Shepard is able to resist the Reaper influence and destroys them. High renegade and Shepard unites with the Illusive Man to destroy the universe, with an alternate ending of him and Miranda having a child that undos Shepard's wrongs.
How shall I say this? Miranda is...infertile.
There's still a better chance of having kids with her then with ... some other companions
How did you want ME to end?
#51
Posté 25 août 2013 - 06:24
#52
Posté 25 août 2013 - 06:25
The ME writers aren't very good at medicine...or logic.Br3ad wrote...
Let's not bring this trash back up from the compactor. We can grow new legs, but we can't solve your benign tumor problem.Necanor wrote...
jimr9999us wrote...
Here's mine: Shepard's reincarnation was based on Reaper tech: he is a Reaper. Given the opportunity to command or destroy the Reapers, Shepard's choice is based on his paragon rating. High paragon: Shepard is able to resist the Reaper influence and destroys them. High renegade and Shepard unites with the Illusive Man to destroy the universe, with an alternate ending of him and Miranda having a child that undos Shepard's wrongs.
How shall I say this? Miranda is...infertile.
#53
Posté 25 août 2013 - 06:46
#54
Posté 25 août 2013 - 07:21
The endings as they stand do not relate to, or reflect the effort's the player put's into the game. As a result, replaying and getting another ending for a different Shep build is pointless.
For all the flak Paragon and Renegade morality get's it has resulted in many different types of Shepard's. And the game exists to allow the player to define their characters. Yet the ending's bear no reflection on Shepards journey. And having invested in Shepard since ME1 it's unfortunate that at the end of his tale he's treated so badly from the developer perspective.
It's double unfortunate that a 3 game character who helped redefine gaming has now become the centre of this debate, that it's possible that BW might not try to do this again. Shepards journey and the way it was defined through player choice and gameplay made him unique from other characters in that he or she, could be anybody the player envisaged through the parameters of the game.
#55
Posté 25 août 2013 - 07:36
#56
Posté 25 août 2013 - 07:46
#57
Posté 25 août 2013 - 08:11
BeefheartSpud wrote...
A disembodied butthole slurps up a bowl of spaghetti.
You just described the manufacturing process of Chef Boyardee.
#58
Posté 25 août 2013 - 12:03
I wanted an option to win the war, to defeat the reapers. In details i would have liked ME3 priority earth to be the suicide mission on a grand scale, where i'd choose where to deploy key people & the assets that i'd obtained during the game would determine who lived and who died including Shep. If there needed to be a superweapon, any alternate uses should have been decided upon & discussed prior to priority earth
What i certainly didn't want was to be crawling on hands and knees to reaper boss and begging for one of his solutions in exchange for Shep's suicide.
#59
Posté 25 août 2013 - 12:17
wright1978 wrote...
How did i want ME to end.
I wanted an option to win the war, to defeat the reapers. In details i would have liked ME3 priority earth to be the suicide mission on a grand scale, where i'd choose where to deploy key people & the assets that i'd obtained during the game would determine who lived and who died including Shep. If there needed to be a superweapon, any alternate uses should have been decided upon & discussed prior to priority earth
What i certainly didn't want was to be crawling on hands and knees to reaper boss and begging for one of his solutions in exchange for Shep's suicide.
This.
Also, this
#60
Posté 25 août 2013 - 12:48
As someone said earlier I thought the crucible was one of two things: A trap. Or a sort of signal that can be sent out to weaken the reapers in order to level the playing field. Making conventional victory possible trough EMS and the number of fleets and allies you got.
But also, I thought that the game and 'trilogy' would end in a cliff hanger-
So assuming you have met the requirements of high EMS, number of fleets and allies this is how it went. The Reapers are getting pushed back by the galactic armies and fleets. They are being beaten. Earth is liberated and looks like the reapers are going to be destroyed, once and for all, but yet when the crucible was activated it also activated the charon relay to darkspace-through massive amounts of 'dark energy'. Harby, being the conniving, self preserving little punk that he is, orders the remaining reapers to the charon relay to fall back into dark space. The remaining cowardice reapers fall back and make it to the relay. Fearing what on the other side of the relay Hackett and Shepard order all fleets to halt and not go through the relay.
After this Shepard and crew meet with leaders of all allies and discuss about what is to be done about the Reapers, darkspace and charon relay.
After deliberation they decide not to send the fleets through the relay.
Instead they decide to send 1 ship. With 1 crew. Led by one man, one very special man, to finally end the reaper threat.
The Normandy SR2 led by commander Shepard is seen going through the relay- in the background a redux of M4 PT2 by faunts is playing.
Credits roll.
At the end of the credits we see Harbinger flying through darkspace going toward some sort of super structure- this will be revealed later as the "Dark Citadel". Its huge, immense. Harby approaches and a light/beam encases harby. Then a voice is heard-brand new to the series and player. "Has this cycle been harvested" the voice asks. Harby- "No. There were.... there was an anomaly". The voice from the dark citadel- "Shepard"?. Harby- "Yes, he/she is stronger than we thought possible"
The voice- "Strength through ignorance and chance. We will break her/him. And this cycle will fall".
End. Mass Effect sweeping logo. fade to black. Back at main menu.
Modifié par NeonFlux117, 25 août 2013 - 12:58 .
#61
Posté 25 août 2013 - 01:07
#62
Posté 25 août 2013 - 03:32
#63
Posté 25 août 2013 - 04:51
NeonFlux117 wrote...
But also, I thought that the game and 'trilogy' would end in a cliff hanger-
(snip)
So then what? Another trilogy? Bio had trouble handling the consequences they already had.
#64
Posté 25 août 2013 - 05:15
#65
Posté 25 août 2013 - 06:15
Hard ending: The option to win conventionally. Say, if you had enough war assets, did certain things in the game, etc, etc. It would result in losing probably 3/4ths of the huge armada you brought to Earth and a lot of planets would fall, but you would wipe out the reapers.
Those are just two simple options that should have been possible.
#66
Posté 25 août 2013 - 06:39
#67
Posté 25 août 2013 - 06:50
TMB903 wrote...
Well for one thing I wanted to see all of the war assets I worked so hard to recruit in action. I was extremely disappointed that I didn't get to see my Geth Primes in action,Spectres in action etc.
It's particularly disappointing that you never see a single Geth Prime in the London base of operations unless the Quarians are dead.
#68
Posté 25 août 2013 - 07:34
#69
Posté 25 août 2013 - 07:35
KaiserShep wrote...
TMB903 wrote...
Well for one thing I wanted to see all of the war assets I worked so hard to recruit in action. I was extremely disappointed that I didn't get to see my Geth Primes in action,Spectres in action etc.
It's particularly disappointing that you never see a single Geth Prime in the London base of operations unless the Quarians are dead.
Pretend it's a Geth Prime in a Quarian Infiltration platform.
Works wonder while I stare at my screen, during what should have been the crowning end game nirvana of BW's epic trilogy. All through tear stained eye's, while pitiful wails are cut off only by spooning another wad of icecream into my maw.
#70
Posté 25 août 2013 - 08:14
I'm sorry that my response turned into a little bit of a rant but even after over a year I'm still a little bitter about how things went down.
#71
Posté 25 août 2013 - 08:15
The EC cut fixed alot of the problems with the original endings, they weren't perfect and they still fell way short of the closure I was looking for ( I wanted epilogues telling me what happned to my squad mates, I wanted them to discus things like the state of Salarian/Turian/Krogan relations after the whole entire cure the Genophage arc went down, the fate of Thessia and what happened to the Asari when it became common knowledge that they were keeping Prothean technology out of the hands of thier allies, etc ) but for the most part I can't complain too much, there isn't much that I would have done differently myself ( other than the Star Child, hated him ).
Steelcan wrote...
without doing a total re-write,
Shepard and Anderson get through the beam, no blast by Harby. There they start to open up the arms. No weird occurrences, just piles of bodies and the control panel.
The arms won't open, and TIM walks up behind them, with much less subdued implants, and tells them that he has taken over the Citadel's systems and enabled it to interface with the Crucible and Control the Reapers.
Then both Anderson and TIM make their cases for their ending. You can investigate and try and sway opinions. However if you pick Destroy TIM will try to stop you and you can shoot him. he takes the shot and crumples to the floor, there is a renegade interrupt to execute him.
If you choose to Control the Reapers Anderson tries to stop you but he can be talked down.
Steelcan's visions is very close to what I would have done differently. The beam run could have and should been done differently, done in such a way that it's obvious that Shepard's squad can't follow him yet not as vague as the original endings or as immersion breaking as having Normnady land in front of Harbringer and Harbringer not shoot it down even though 'he/it' is vaporising everything else in sight.
I don't think Shepard needed to be that beat up after the beam run. I liked seeing all the dead bodies on the Citadel but Bioware should hav emade it more clear where these bodies came from, that everyone on the Citadel did not dead.
The whole entire wierdness with TIM and his magic telepathy powers gained from his indoctrination was just wierd. All of that shouId have been scrapped. It should have un-folded just as Steelcan said it did. This ending also works with out the 'Starbrat' being involved, instead it's Anderson and TIM offering Shepard the choices. Of course you have to explain why they are asking Shepard to make this choice himself instead doing it themselves.
Aside from that I would have gotten rid of the planet crash ( what is the purpose of that ) and added more epilogues giving more closure where I felt they were lacking.
#72
Posté 25 août 2013 - 08:18
Modifié par dreamgazer, 25 août 2013 - 08:18 .
#73
Posté 25 août 2013 - 08:47
#74
Posté 25 août 2013 - 08:50
#75
Posté 25 août 2013 - 09:33
I should know better than to do this but I can't help myself.dreamgazer wrote...
I wanted to talk the Reapers into getting out of my galaxy.
I just can't believe that the person that has posted nothing for or aganst the ending actually has the guts to mock someone posting an honest opinion. Even though I disliked the ending of ME3 I still enjoy talking about it and getting other peoples opinions on the subjuct so if you can't contribute to the discussion plus go back to whatever it is that you do.
Modifié par dbollendorf, 25 août 2013 - 09:34 .





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