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How did you want ME to end?


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#151
Br3admax

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Striker93175 wrote...

sH0tgUn jUliA wrote...

The ending:

The year is 2012. The setting is a Candian Mental Hospital in Vancouver BC.

Human Nurse named Liara (cheerful): "Good morning, dear. Did you have a good rest?"

Shepard: "drool."

Liara: "I brought your breakfast. It's your favorite. Scrambled eggs and biscuits. Here, let me help you."

Shepard: "drool." (Liara feeds Shepard).

Liara: "There, that's better." (Dr. Chakwas enters.)

Dr. Chakwas: "Good morning, and how is my star patient today?"

Shepard: "drool."

Dr. Chakwas: "Still nothing, Liara?"

Liara: "(S)he's at least eating solid food now."

Dr. Chakwas: "That's some progress. Keep up the medications. Shepard, I wish you'd hurry and get better. I'd like to know what is going on in that head of yours."

Liara: "I keep hoping (s)he'll tell us some day." (Dr. Chakwas leaves) "Shepard, it's time for your medications."

*Credits*


Okay, this is friggin brilliant.

A human Liara is not something that I would call "friggin brilliant." 

#152
Xamufam

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I would want it to be like this
A: Your whole squad gets wiped out (the two crew
members you took with you, Anderson). You struggle to make it to the
citadel. Right as you're about to make it to the beam, Harbinger talks
to you, saying you've been defeated and he kills you. Joker tries to
swoop down to save you, but he also gets shot down.

B: Most of your squad gets wiped out. Still only you
are able to make it to the citadel. Once up there, you must confront the
illusive man alone. Because of this, unless you have high reputation
and either talk him down or renegade interrupt and shoot him, he kills
you and tries to control the reapers, but fails as he discovers he was
indoctrinated.

C: You and Anderson make it up to the citadel together
and make your way to the control panel where you confront TIM. The same
thing plays out where you can talk him down. With high enough
reputation, you can "save" Anderson but its not necessary for you to
make it to the next part. Anderson dies after TIM is shot or kills
himself like in the ending we got.

D: You and Anderson make it up to the citadel together
while you're two squad maters, who clearly survive, are holding off the
reapers from following you to the citadel. Everything continues the same
here as "C" until after TIM is shot and killed and the final
conversation that Anderson and Shepard have (which is much longer than
what we got). You get the shorter convo in C.

[The following you only see with outcome "C' and "D"]
Shepard looks out at the war going on and activates the crucible.
Hacketts says its not working. This is when Harbinger talks to Shepard
through TIM as he lies on the ground. Harbinger tries to convince you
that you've fail but you can argue with him. Harbinger says that he has
your crew in his cross hairs. We see the Normandy arrive (the joker
dialogue that was cut) and the rest of your friends help the two squad
members you brought with you face off against Harbinger and his reaper
minions.

You basically have a choice. You can submit to him and
he claims he will spare your squad and earth until the next cycle
because he is impressed that you were able to make it this far. This is
when the motive of the reapers is more clearly established. Harbinger
reveals that in the previous cycle, the prothean empire became too vast
and they began to control all the other races, which would have
prevented all of our races from developing. However, through more
discussion, Shepard can uncover their true motives. They fear that they
will be rivaled by something more powerful than they are (that this
cycle will create AI that can topple the reapers). This implies they are
merely fearful for their own survival and that is why they purge all
life but they convince themselves they are protecting us.

Either way, you can submit to him and save your people
or take your chances. Having 4000 EMS, not submitting to him you would
lose everyone, but still eventually get to the three choices we actually
got (more on this in a second). Having 5000+ and depending on how you
resolved conflicts between characters and races, certain people will
live or die.

After rejecting him (whether you lose everyone or not),
you end up in the area where vent boy was but hes not there. It's just
you and "Harbinger". He explains that a new solution is needed. The
solution he tries to convince you to take is merge (to perseve his
kind). But if you have high enough reputation once again, you can open
the control and destroy option. Harbinger tries to talk you out of it by
discussing how your races are divided and mentioning the geth incident.
You convince him otherwise, and it is at this point, the control option
opens next where he admits that shepard may have a perspective he never
considered. Harbinger tells Shepard that if he destroys them, the
relays will be destroyed as will the geth (which is true. This is the
only ending where the relays are destroyed).

Now for the four endings.

If you submit to him before the three main choices, the
reapers leave earth but end up wiping out every other race who haven't
proved themselves worthy. Shepard dies.

If you merge, the reapers leave and like the ending we
got, we see all the characters we know with green eyes as a green light
brightens the sky. Shepard dies for the same reasons in the ending we
got. (become one with the reapers, not synthesis)

The control option, the reapers leave. Everyone
cautiously celebrates while joker and your LI look up to the sky and
wonder what exactly happened. Life goes on but its hinted that the
reaper threat may return. This ending ends on a cliffhanger.

The destroy ending does destroy the relays, but its
implied that with all the races on earth, they, together, will restore
what they lost and will attempt to work together. if shepard lives, your
LI leading your squad, will be looking for you. You are beamed back
down to earth (its assumed shepard was somehow blasted into the beam?
this is the only questionable part). It ends with shepard's hand coming
out of the rubble and breathing. Still a cliffhanger of sorts, but you
can assume they will find him/her obviously.
I didn't write that just copied it

Edit: there was Shepard's indoctrination process that led nowhere, how about Shepard trying to resist reaper control while fighting a transformed Illusive man. the crucible only affects the reaper code not DNA.

The script had a lot of prompts like:
"you are losing control"
"you are regaining control"

the following file located in the cookedPC folder : end001_final_run_trouble.

Modifié par Troxa, 26 août 2013 - 07:38 .


#153
Ridwan

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I wanted it to end by blowing up the reapers, toasting beer over their corpses, some funeral scene for Anderson and a speech about honouring the dead. Then a big party following Shepard walking of with Liara back to his place.

You know, a normal sane ending.

#154
mupp3tz

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wright1978 wrote...

Kataphrut94 wrote...

The problem with doing a suicide-mission style thing in Mass Effect 3 is that the squad is too small and too easily defined. Even if you add in the non-playable ME2 squaddies, the fact still remains that you can enter the final battle with everyone bar Liara, James and EDI dead. Dismiss it all you like, but you'd need to take that outcome into account when programming it. Mass Effect 2 didn't have that problem because you had to recruit at least 8 people before launching the mission.

Don't get me wrong, if someone could come up with a way to make a suicide mission structure in ME3's finale work I'd be impressed. But until then, I'd prefer a Priority: Earth that has just a little more variance in allies and enemies.


Don't see why that should be an issue, If you've managed to get both your entire squads wiped out then that should have a serious negative impact if there was an ME3 suicide mission.


I was thinking maybe something like the ME2 Suicide Mission but on a grander scale.  If you got all these species working together, it would have been nice to have situations come up and be able to choose which species would lead a strike/diversion here while so-and-so provide backup/tech support/etc. elsewhere.  Then your squad members can come in and play a role through those scenes.  Perhaps leading the group or making an appearance to give a better edge or something.  Perhaps Shepard could just bear more weight or certain troops are unsavable if you don't create peace or get decimated if you didn't have a squad member lead them. I don't know.  I was just expecting more epicness from my resources throughout the series. By the end, I didn't really feel connected to species/squad members more than "Is the number high enough?"

Modifié par M U P P 3 T Z, 26 août 2013 - 07:28 .


#155
Striker93175

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Br3ad wrote...

Striker93175 wrote...

sH0tgUn jUliA wrote...

The ending:

The year is 2012. The setting is a Candian Mental Hospital in Vancouver BC.

Human Nurse named Liara (cheerful): "Good morning, dear. Did you have a good rest?"

Shepard: "drool."

Liara: "I brought your breakfast. It's your favorite. Scrambled eggs and biscuits. Here, let me help you."

Shepard: "drool." (Liara feeds Shepard).

Liara: "There, that's better." (Dr. Chakwas enters.)

Dr. Chakwas: "Good morning, and how is my star patient today?"

Shepard: "drool."

Dr. Chakwas: "Still nothing, Liara?"

Liara: "(S)he's at least eating solid food now."

Dr. Chakwas: "That's some progress. Keep up the medications. Shepard, I wish you'd hurry and get better. I'd like to know what is going on in that head of yours."

Liara: "I keep hoping (s)he'll tell us some day." (Dr. Chakwas leaves) "Shepard, it's time for your medications."

*Credits*


Okay, this is friggin brilliant.

A human Liara is not something that I would call "friggin brilliant." 


Do you not understand what he is implying?  That shep was in some sort of accident and the entire game took place in the coma shep head. 

#156
Nashtalia

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you know if ME3 ended the way the first ME ended, there could have been a ME4, but given that on ME3 you are given 3 choices in would Effect any sort of post ME3 with Shepard still in-tact, depending on which choice you make...but then again, the ending wasn't written like how ME1 ended.

so in short and in my honesty i liked how ME1 ended, but then again there was that warning that Sovereign said: "you exisist because we allow it and you will end because we demand it". a very forward grim warning at that :o

and....


Captain Kirra- [how ever you spell his name]. did! Hold the Line

Modifié par Nashtalia, 26 août 2013 - 10:34 .


#157
Guest_StreetMagic_*

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Nashtalia wrote...



so in short and in my honesty i liked how ME1 ended, but then again there was that warning that Sovereign said: "you exisist because we allow it and you will end because we demand it". a very forward grim warning at that :o


Yeah, for once the villain was telling the truth.

Usually when they say stuff like that, you find out they're full of crap.

Not Sovereign though.

#158
Eterna

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I didn't know how I wanted it to end. I am content with what we got though.

#159
Eterna

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M25105 wrote...

I wanted it to end by blowing up the reapers, toasting beer over their corpses, some funeral scene for Anderson and a speech about honouring the dead. Then a big party following Shepard walking of with Liara back to his place.

You know, a normal sane ending.


By normal and sane you mean terribly boring and cliche. 

Modifié par Eterna5, 26 août 2013 - 10:39 .


#160
GreyLycanTrope

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Just wanted the universe I helped shape to continue after the Reapers were gone to see what my actions resulted in, not for it to be altered at the last minute.

#161
mupp3tz

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I haven't fully though it out, but it would have been cool to pull the Leviathans as a major player in the end instead of the Catalyst. That they still exist in strong numbers (rather than hiding out) and that the ME galaxy is still very prehistoric in relation to them. The Reapers are just their synthetics getting out of hand (but not to the point of destroying their creators) and the unexpected retaliation from Shepard and Co. made the Leviathans see a new perspective. From here, you could still continue with the conflict of synthetics and organics.

I'm sure someone can quickly tear that idea down, but it would make a nice transition into a wider expansion of the galaxy and still allow Shepard's efforts to make an impact for the continuation of the series.

#162
Clayless

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Eterna5 wrote...

M25105 wrote...

I wanted it to end by blowing up the reapers, toasting beer over their corpses, some funeral scene for Anderson and a speech about honouring the dead. Then a big party following Shepard walking of with Liara back to his place.

You know, a normal sane ending.


By normal and sane you mean terribly boring and cliche. 


And borderline illogical, given the scale of the enemies.

#163
Iakus

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Robosexual wrote...

Eterna5 wrote...

M25105 wrote...

I wanted it to end by blowing up the reapers, toasting beer over their corpses, some funeral scene for Anderson and a speech about honouring the dead. Then a big party following Shepard walking of with Liara back to his place.

You know, a normal sane ending.


By normal and sane you mean terribly boring and cliche. 


And borderline illogical, given the scale of the enemies.


Guess I should quit my playthrough of the Baldur's Gate games now then, since by the end I'll be slaying ancient dragons, demon princes, and demigods.

Such a totally illogical ending, what was I thinking!

#164
Chashan

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Steelcan wrote...

without doing a total re-write,

Shepard and Anderson get through the beam, no blast by Harby. There they start to open up the arms. No weird occurrences, just piles of bodies and the control panel.

The arms won't open, and TIM walks up behind them, with much less subdued implants, and tells them that he has taken over the Citadel's systems and enabled it to interface with the Crucible and Control the Reapers.

Then both Anderson and TIM make their cases for their ending. You can investigate and try and sway opinions. However if you pick Destroy TIM will try to stop you and you can shoot him. he takes the shot and crumples to the floor, there is a renegade interrupt to execute him.

If you choose to Control the Reapers Anderson tries to stop you but he can be talked down.


I had something very similar in mind, to be had. Only additional things, without going overly much into further detail of the aftermath:

1) Siding with Anderson, both the Admiral and Shepards are left standing. Yet, to ensure the activation of the device, one of the two of them needs to stay behind. It then is up to the player whether they take one for the team or whether they let Anderson shove Shepards away to do it (ideally enough through a paragon-interrupt; wait too long and Anderson makes the decision for you).

Needless to say, EMS can be applied to determine whether Shepards do in fact get out of there: is the blast too unstable and goes off prematurely, or do they barely get out?

2) Siding with TIM is a matter of actually turning the gun on Anderson, who is predictably outraged. Two approaches, one to calm Anderson down and try to persuade him into seeing the benefits of TIM's approach, or else a shouting match for Anderson to drop the weapon. With Anderson and Shepards facing off, before things go to a head, TIM guns Anderson down.

Lots of drama-potential with that, and TIM could serve more of a purpose instead of being tossed away as Saren 2.0.

Eterna5 wrote...


By normal and sane you mean terribly boring and cliche. 


And borderline illogical, given the scale of the enemies.


Rather that than experimental writing class apotheosis-simulations.

Buuut to each their own. As it stands, I like my ME-narrative maintaining its pacing and not clogging up the final moments with questionable exposition well enough.

Modifié par Chashan, 27 août 2013 - 01:12 .


#165
dreamgazer

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iakus wrote...

Robosexual wrote...

Eterna5 wrote...

M25105 wrote...

I wanted it to end by blowing up the reapers, toasting beer over their corpses, some funeral scene for Anderson and a speech about honouring the dead. Then a big party following Shepard walking of with Liara back to his place.

You know, a normal sane ending.


By normal and sane you mean terribly boring and cliche. 


And borderline illogical, given the scale of the enemies.


Guess I should quit my playthrough of the Baldur's Gate games now then, since by the end I'll be slaying ancient dragons, demon princes, and demigods.

Such a totally illogical ending, what was I thinking!


You're not sincerely equating them with the scope of the Reapers, are you? 

#166
David7204

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I don't know about beer and parties. But something of the sort would certainly be justified for a perfect playthrough across all three games.

#167
FlamingBoy

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dreamgazer wrote...

iakus wrote...

Robosexual wrote...

Eterna5 wrote...

M25105 wrote...

I wanted it to end by blowing up the reapers, toasting beer over their corpses, some funeral scene for Anderson and a speech about honouring the dead. Then a big party following Shepard walking of with Liara back to his place.

You know, a normal sane ending.


By normal and sane you mean terribly boring and cliche. 


And borderline illogical, given the scale of the enemies.


Guess I should quit my playthrough of the Baldur's Gate games now then, since by the end I'll be slaying ancient dragons, demon princes, and demigods.

Such a totally illogical ending, what was I thinking!


You're not sincerely equating them with the scope of the Reapers, are you? 


Actually their quite equatable.

It would provide more logic than finding an ancient superweapon which if you rub very hard will give a genie with 3 wis... I mean choices

#168
dreamgazer

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FlamingBoy wrote...

Actually their quite equatable.


Amusing.

#169
FlamingBoy

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dreamgazer wrote...

FlamingBoy wrote...

Actually their quite equatable.


Amusing.


I try to be :)

#170
KaiserShep

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Robosexual wrote...

Eterna5 wrote...

By normal and sane you mean terribly boring and cliche. 


And borderline illogical, given the scale of the enemies.


If they just get blown up by the Crucible, then it technically isn't any more illogical than what we got. 

#171
Iakus

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dreamgazer wrote...

You're not sincerely equating them with the scope of the Reapers, are you? 


Yes I am.

#172
Steelcan

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Has the obligatory "with blackjack and hookers" been posted yet?

#173
Steelcan

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David7204 wrote...

I don't know about beer and parties. But something of the sort would certainly be justified for a perfect playthrough across all three games.

And what determines "perfect"

#174
KaiserShep

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Steelcan wrote...

David7204 wrote...

I don't know about beer and parties. But something of the sort would certainly be justified for a perfect playthrough across all three games.

And what determines "perfect"


I assume the beer is the catalyst. 

#175
DuskWanderer

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 Where I diverge shall start with Shepard at the FOB. Priority: Earth before that is fine. (Note: I'm going to use masculine pronouns for Shepard on this, and this will assume full completion on )

Instead of having a communications console with the people not in my squad, they are at the FOB. Everyone who is still alive makes it, including the folks on the Crucible (Mordin and Kasumi). Kirrahe and Wrex are included (if they are still alive, naturally). At the base, we also see Admiral Raan, the Geth Prime, giving updates on their races and what they ar doing.

It starts with Shepard giving a speech to everyone he has assembled. He starts by mentioning that this war has been a long time coming. Some of them have been with Shepard since the beginning (camera pans to Ashley/Kaidan), and some are recently joined (camera hits James, and EDI). He says the Reapers have come to destroy everything. They've taken a lot from them too. Some have watched their homes go up in flames (camera pans to Garrus, Liara, and Kaidan, if Kaidan is there), some have lost valuable friends and comrades (camera pans to Ashley (if she's there) and Kirrahe). Then Shepard mentions they have fought for every victory they had (camera pans to Miranda, then Samara), and that now, they're finally going to turn the tide. 

The greatest minds and warriors of the galaxy have come, and now, they're going to fight for every last being, on every planet, now and forever.


Much of the crosschat for the missions comes in from comms, but it mentions specific War Assets and what they do. Asari huntress warp building structures and barrier units, and STG killzones and sniper teams wipe out banshees. Turian forces hold the line. These provide tangible benefits, and having less War Assets means more enemies for Shepard to fight. 

Shepard fights his way to the beam by blowing up a destroyer, and he (and his team) make it there. While at the Citadel, Bailey is rallying C-Sec, C-DEF, and anyone he can find to fight Reaper ground forces. The Citadel Defense Force (the small 10 War Asset unit you get after Priority: Citadel II), factors into play here. With luck, you can get it massively high, and, just like on Earth, there are less enemies to fight. We also get cutscenes of Bailey, Aria, and anyone else on the Citadel fighting Reaper ground forces. Harbinger reappears, and possesses marauders, cannibals, and anyone it can find to taunt and dissuade Shepard. Shepard keeps going. 

Shepard, however, loses his squad along the way. Some need to hold breaches, some are assisting squads, and some are helping refugees. If Shepard has surviving party members from ME2, they can help, but by the time Shepard reaches Citadel Control, to open the arms, he's alone. 

Here, he meets Anderson and the Illusive Man, where each extoll the virtues of their plan (and TIM comes off not as clearly indoctrinated, but well thought out, mentioning things like the way the asari hid the beacon on Thessia, or the salarian recalctriance about the war, or how the krogan will turn on humanity simply because the krogan seek strong foes to kill). They die as they did in the normal game, and Shepard is free to choose as the Crucible docks, just what he wants to do...

(Continued next post)