Modifié par David7204, 27 août 2013 - 02:14 .
How did you want ME to end?
#176
Posté 27 août 2013 - 02:13
#177
Posté 27 août 2013 - 02:16
David7204 wrote...
Close to the maximum number of assets possible in ME 3 from throughout the series. As many friendly and allied characters and factions alive as possible. All or nearly all sidequests completed.
Still pretty subjective.
I'd consider a perfect playthrough one where half of my allies are dead while I take personal control of their resources.
Like Liara. I'd call her being in the ground a good thing.
#178
Guest_StreetMagic_*
Posté 27 août 2013 - 02:18
Guest_StreetMagic_*
KaiserShep wrote...
Robosexual wrote...
Eterna5 wrote...
By normal and sane you mean terribly boring and cliche.
And borderline illogical, given the scale of the enemies.
If they just get blown up by the Crucible, then it technically isn't any more illogical than what we got.
Yes, Destroy is capable of making the Crucible capable of doing just that.
The only reason why it still disappoints some people is because you have a conversation that tells you about it first. Might've been more fulfilling if you thought of it first. Or if there was more struggle up in the control area, besides just the Illusive Man. Like if Harbinger threw everything it had at you to convince you it was the wrong thing.
Modifié par StreetMagic, 27 août 2013 - 02:25 .
#179
Posté 27 août 2013 - 02:18
MassivelyEffective0730 wrote...
David7204 wrote...
Close to the maximum number of assets possible in ME 3 from throughout the series. As many friendly and allied characters and factions alive as possible. All or nearly all sidequests completed.
Still pretty subjective.
I'd consider a perfect playthrough one where half of my allies are dead while I take personal control of their resources.
Like Liara. I'd call her being in the ground a good thing.
Hence why the idea of a "perfect playthrough" in a role-playing game is silly.
Modifié par dreamgazer, 27 août 2013 - 02:20 .
#180
Posté 27 août 2013 - 02:20
Modifié par David7204, 27 août 2013 - 02:21 .
#181
Posté 27 août 2013 - 02:21
Would your ending include war assets from MP?David7204 wrote...
It's not silly at all. Developers have absolutely every right to define the 'best' playthrought. And even if they don't define it, the idea clearly exists. It's clear to any idiot that a high EMS ending is 'better' than a low EMS ending.
#182
Posté 27 août 2013 - 02:21
#183
Posté 27 août 2013 - 02:23
David7204 wrote...
It's not silly at all. Developers have absolutely every right to define the 'best' playthrought. And even if they don't define it, the idea clearly exists. It's clear to any idiot that a high EMS ending is 'better' than a low EMS ending.
Then it's not much of a role-playing game if preferential treatment is given to one role above others.
And you can get a high-EMS score in a wide variety of ways. My paragon, renegade, and neutral Shepards were all just fine in that regard.
#184
Guest_StreetMagic_*
Posté 27 août 2013 - 02:23
Guest_StreetMagic_*
At least on some of the elements required for a "perfect playthrough".
For one, it should be more rewarding if you gathered allies/assets across all 3 games than if you just picked up one game. As it stands, you can get by without much investment. You can get the same endings. Hell, you could do everything wrong, and just play multiplayer, and you still get the best ending. But that's far from "perfect".
#185
Posté 27 août 2013 - 02:24
What would be actions that would automatically pre-clude this "perfect" ending?David7204 wrote...
Of course not.
#186
Posté 27 août 2013 - 02:25
I'm sure as hell going to give "preferential treatment" to the 'smart and through' role in comparison to the 'stupid and sloppy role.' The player who gets nearly the entire squad killed on the Suicide Mission isn't going to be rewarded for it.dreamgazer wrote...
David7204 wrote...
It's not silly at all. Developers have absolutely every right to define the 'best' playthrought. And even if they don't define it, the idea clearly exists. It's clear to any idiot that a high EMS ending is 'better' than a low EMS ending.
Then it's not much of a role-playing game if preferential treatment is given to one role above others.
And you can get a high-EMS score in a wide variety of ways. My paragon, renegade, and neutral Shepards were all just fine in that regard.
Modifié par David7204, 27 août 2013 - 02:29 .
#187
Posté 27 août 2013 - 02:28
Losing the geth or quarians. Skipping too many side missions. Having more than two or three squadmates die, and even that's pushing it. Failing to get the optimal outcome in too many missions. Starting at ME 3 instead of importing.Steelcan wrote...
What would be actions that would automatically pre-clude this "perfect" ending?David7204 wrote...
Of course not.
None of the big choices would automatically damn you. The player could achieve a perfect ending no matter whether they saved the Council or not, whether they saved the Rachni or not, whether they cured the Genophage or not, and whether they saved or destroyed the base or not. Although said choices could certainly make it more difficult or easier.
Modifié par David7204, 27 août 2013 - 02:32 .
#188
Posté 27 août 2013 - 02:32
#189
Posté 27 août 2013 - 02:32
So lets say I did all of that but save the gethDavid7204 wrote...
Losing the geth or quarians. Skipping too many side missions. Having more than two or three squadmates die, and even that's pushing it. Failing to get the optimal outcome in too many missions. Starting at ME 3 instead of importing.Steelcan wrote...
What would be actions that would automatically pre-clude this "perfect" ending?David7204 wrote...
Of course not.
None of the big choices would automatically damn you. The player could achieve a perfect ending no matter whether they saved the Council or not, whether they saved the Rachni or not, whether they cured the Genophage or not, and whether they saved or destroyed the base or not. Although said choices could certainly make it more difficult or easier.
#190
Posté 27 août 2013 - 02:34
You wouldn't get the perfect ending.
One of the reasons I think it's necessary to require it is that a perfect ending would be the obvious choice to canonize. Some players would object to it, but not that many. And so all the races need to be alive so they can exist in ME 4.
Modifié par David7204, 27 août 2013 - 02:35 .
#191
Posté 27 août 2013 - 02:36
You'd have to re-work the entire war assets then, I can get a very high number easily w/o the geth or MPDavid7204 wrote...
An entire race is a massive asset.
You wouldn't get the perfect ending.
One of the reasons I think it's necessary to require it is that a perfect ending would be the obvious choice to canonize. Some players would object to it, but not that many. And so all the races need to be alive so they can exist in ME 4.
#192
Posté 27 août 2013 - 02:37
#193
Posté 27 août 2013 - 02:37
#194
Guest_Cthulhu42_*
Posté 27 août 2013 - 02:39
Guest_Cthulhu42_*
Unless in David's reworked ME3 you're actually able to bring them under organic control, in which case I'm totally on board.
Modifié par Cthulhu42, 27 août 2013 - 02:41 .
#195
Posté 27 août 2013 - 02:40
#196
Posté 27 août 2013 - 02:41
#197
Posté 27 août 2013 - 02:41
#198
Posté 27 août 2013 - 02:43
#199
Posté 27 août 2013 - 02:48
David7204 wrote...
It's not silly at all. Developers have absolutely every right to define the 'best' playthrough. And even if they don't define it, the idea clearly exists. It's clear to any idiot that a high EMS ending is 'better' than a low EMS ending.
No, it's not better. What if a low-EMS control or destroy ending is the best? What if someone thinks it is? You can't tell a person what is 'best' in an RPG.
Here you're making a mind-projection.
Modifié par MassivelyEffective0730, 27 août 2013 - 02:48 .
#200
Posté 27 août 2013 - 02:50





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