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How did you want ME to end?


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#176
David7204

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Close to the maximum number of assets possible in ME 3 from throughout the series. As many friendly and allied characters and factions alive as possible. All or nearly all sidequests completed.

Modifié par David7204, 27 août 2013 - 02:14 .


#177
MassivelyEffective0730

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David7204 wrote...

Close to the maximum number of assets possible in ME 3 from throughout the series. As many friendly and allied characters and factions alive as possible. All or nearly all sidequests completed.


Still pretty subjective.

I'd consider a perfect playthrough one where half of my allies are dead while I take personal control of their resources.

Like Liara. I'd call her being in the ground a good thing.

#178
Guest_StreetMagic_*

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KaiserShep wrote...

Robosexual wrote...

Eterna5 wrote...

By normal and sane you mean terribly boring and cliche. 


And borderline illogical, given the scale of the enemies.


If they just get blown up by the Crucible, then it technically isn't any more illogical than what we got. 


Yes, Destroy is capable of making the Crucible capable of doing just that.

The only reason why it still disappoints some people is because you have a conversation that tells you about it first. Might've been more fulfilling if you thought of it first. Or if there was more struggle up in the control area, besides just the Illusive Man. Like if Harbinger threw everything it had at you to convince you it was the wrong thing.

Modifié par StreetMagic, 27 août 2013 - 02:25 .


#179
dreamgazer

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MassivelyEffective0730 wrote...

David7204 wrote...

Close to the maximum number of assets possible in ME 3 from throughout the series. As many friendly and allied characters and factions alive as possible. All or nearly all sidequests completed. 


Still pretty subjective.

I'd consider a perfect playthrough one where half of my allies are dead while I take personal control of their resources.

Like Liara. I'd call her being in the ground a good thing.


Hence why the idea of a "perfect playthrough" in a role-playing game is silly.

Modifié par dreamgazer, 27 août 2013 - 02:20 .


#180
David7204

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It's not silly at all. Developers have absolutely every right to define the 'best' playthrough. And even if they don't define it, the idea clearly exists. It's clear to any idiot that a high EMS ending is 'better' than a low EMS ending.

Modifié par David7204, 27 août 2013 - 02:21 .


#181
Steelcan

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David7204 wrote...

It's not silly at all. Developers have absolutely every right to define the 'best' playthrought. And even if they don't define it, the idea clearly exists. It's clear to any idiot that a high EMS ending is 'better' than a low EMS ending.

Would your ending include war assets from MP?

#182
David7204

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Of course not.

#183
dreamgazer

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David7204 wrote...

It's not silly at all. Developers have absolutely every right to define the 'best' playthrought. And even if they don't define it, the idea clearly exists. It's clear to any idiot that a high EMS ending is 'better' than a low EMS ending.


Then it's not much of a role-playing game if preferential treatment is given to one role above others.

And you can get a high-EMS score in a wide variety of ways. My paragon, renegade, and neutral Shepards were all just fine in that regard. 

#184
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I'm actually with David on this.

At least on some of the elements required for a "perfect playthrough".

For one, it should be more rewarding if you gathered allies/assets across all 3 games than if you just picked up one game. As it stands, you can get by without much investment. You can get the same endings. Hell, you could do everything wrong, and just play multiplayer, and you still get the best ending. But that's far from "perfect".

#185
Steelcan

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David7204 wrote...

Of course not.

What would be actions that would automatically pre-clude this "perfect" ending?

#186
David7204

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dreamgazer wrote...

David7204 wrote...

It's not silly at all. Developers have absolutely every right to define the 'best' playthrought. And even if they don't define it, the idea clearly exists. It's clear to any idiot that a high EMS ending is 'better' than a low EMS ending.


Then it's not much of a role-playing game if preferential treatment is given to one role above others.

And you can get a high-EMS score in a wide variety of ways. My paragon, renegade, and neutral Shepards were all just fine in that regard. 

I'm sure as hell going to give "preferential treatment" to the 'smart and through' role in comparison to the 'stupid and sloppy role.' The player who gets nearly the entire squad killed on the Suicide Mission isn't going to be rewarded for it.

Modifié par David7204, 27 août 2013 - 02:29 .


#187
David7204

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Steelcan wrote...

David7204 wrote...

Of course not.

What would be actions that would automatically pre-clude this "perfect" ending?

Losing the geth or quarians. Skipping too many side missions. Having more than two or three squadmates die, and even that's pushing it. Failing to get the optimal outcome in too many missions. Starting at ME 3 instead of importing.

None of the big choices would automatically damn you. The player could achieve a perfect ending no matter whether they saved the Council or not, whether they saved the Rachni or not, whether they cured the Genophage or not, and whether they saved or destroyed the base or not. Although said choices could certainly make it more difficult or easier.

Modifié par David7204, 27 août 2013 - 02:32 .


#188
KaiserShep

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I wouldn't call it preferential treatment. Take the Jondam Bau quest. If you didn't bring Kasumi back alive, then you have to choose between saving the Hanar or saving that Spectre. Whether or not you like having to choose is not what determines the optimal outcome. Being able to get both assets is what counts.

#189
Steelcan

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David7204 wrote...

Steelcan wrote...

David7204 wrote...

Of course not.

What would be actions that would automatically pre-clude this "perfect" ending?

Losing the geth or quarians. Skipping too many side missions. Having more than two or three squadmates die, and even that's pushing it. Failing to get the optimal outcome in too many missions. Starting at ME 3 instead of importing.

None of the big choices would automatically damn you. The player could achieve a perfect ending no matter whether they saved the Council or not, whether they saved the Rachni or not, whether they cured the Genophage or not, and whether they saved or destroyed the base or not. Although said choices could certainly make it more difficult or easier.

So lets say I did all of that but save the geth

#190
David7204

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An entire race is a massive asset.

You wouldn't get the perfect ending.

One of the reasons I think it's necessary to require it is that a perfect ending would be the obvious choice to canonize. Some players would object to it, but not that many. And so all the races need to be alive so they can exist in ME 4.

Modifié par David7204, 27 août 2013 - 02:35 .


#191
Steelcan

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David7204 wrote...

An entire race is a massive asset.

You wouldn't get the perfect ending.

One of the reasons I think it's necessary to require it is that a perfect ending would be the obvious choice to canonize. Some players would object to it, but not that many. And so all the races need to be alive so they can exist in ME 4.

You'd have to re-work the entire war assets then, I can get a very high number easily w/o the geth or MP

#192
KaiserShep

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That would technically be synthesis, unless a retcon happens so that it's dismissed.

#193
David7204

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Yep. I certainly would.

#194
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I'm with Steelcan on this one; having to keep the murderbots alive for the best ending would be hella lame.

Unless in David's reworked ME3 you're actually able to bring them under organic control, in which case I'm totally on board.

Modifié par Cthulhu42, 27 août 2013 - 02:41 .


#195
David7204

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Tough.

#196
dreamgazer

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How would the genophage decision factor into this "best ending"?

#197
Seboist

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Geth being "alive" in a "best ending" is a contradiction in terms.

#198
David7204

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It wouldn't, significantly. You'd either get assets from the krogan or assets from the salarians, but assets either way.

#199
MassivelyEffective0730

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David7204 wrote...

It's not silly at all. Developers have absolutely every right to define the 'best' playthrough. And even if they don't define it, the idea clearly exists. It's clear to any idiot that a high EMS ending is 'better' than a low EMS ending.


No, it's not better. What if a low-EMS control or destroy ending is the best? What if someone thinks it is? You can't tell a person what is 'best' in an RPG.

Here you're making a mind-projection.

Modifié par MassivelyEffective0730, 27 août 2013 - 02:48 .


#200
David7204

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They're free to think whatever they please. However, that doesn't mean they have any justification to demand that the narrative must agree with them.