Shore party dialog - inconsistencies?
#1
Posté 19 janvier 2010 - 12:21
So, today I just finished an ME1 playthrough today in preparation for ME2, and as I was deciding whether or not to save the Council, something unexpected happened with my squaddie dialog:
I had taken Ashley and Liara along, and in their dialog before the decision, Ash argued in favor of sparing the Council and Liara recommended letting them die.
Now, this I totally hadn't seen coming, as Ash was usually the one to advocate for the 'Renegade' positions. For example, on Noveria she argued against saving the Rachni queen while Liara advocated sparing her. This was after I'd 'turned Ash paragon' through convo choices.
I can understand having a situation like this pop up if you have two 'Paragon' type squaddies, e.g. Liara and Tali. But this kind of broke my immersion. Has anyone ever had this happen to them?
#2
Posté 19 janvier 2010 - 12:45
#3
Posté 19 janvier 2010 - 01:22
#4
Posté 19 janvier 2010 - 07:30
But since you made Ashley Paragon it makes sense that she'd want you to spare the Rachni queen
#5
Posté 19 janvier 2010 - 12:05
#6
Posté 19 janvier 2010 - 01:59
If anything, it didn't break my immersion, it just very much took me by surprise, because it didn't seem out of character at all yet it was entirely unexpected.
#7
Posté 19 janvier 2010 - 02:06
JakePT wrote...
You'll notice that every decision you make no matter who you have with you one will act Paragon, one will act Renegade. Kinda stupid, but apparently it's fixed in ME2. You take a jerk with you, he'll be a jerk.
This.
[rambling mode = on]
Despite loving ME, this was one of the (surprisingly many) flaws of the game. Amazing how a game with so many minor flaws can't still be awesome.
[rambling mode = off]
I hope that since ME2 is more about the characters, they stay true to their personalities this time around.
Modifié par LordGarm, 19 janvier 2010 - 02:07 .
#8
Posté 19 janvier 2010 - 04:34
#9
Posté 21 janvier 2010 - 12:13
The way i understand it, it has to do with the order in which they were selected. Don't ask me why, that triggers Paragon vs Renegade dialog though.
#10
Posté 21 janvier 2010 - 12:22
#11
Posté 21 janvier 2010 - 06:21
Tombstone5150 wrote...
I like how if you have a renegade char. and Liara... her answer to the council question is nuetral... she said"this is bigger than any species in the galaxy" which I took to mean.... dont waste reinforcements on someone negligible... save em for the big fight, then the renegade said"Thats why you have to hold them back untill they can get a shot at Sov." then Liara sez" A decision for the greater good..... I only hope it is not in vain".... I was like wait ..... didnt you just tell me to sacrifice the council too? make up your mind.
Bigger than any species = paragon. She's basically saying, "Don't leave the council to rot just because you're a bigot"
The renegade option is to say "Screw the Council", the paragon is to say "Save them, no matter the cost" the neutral is to say, "Don't save them, attack sovereign".
#12
Posté 21 janvier 2010 - 02:05
#13
Posté 21 janvier 2010 - 04:01
#14
Posté 21 janvier 2010 - 07:42
kaff33nd wrote...
Wether or not you save the council isn't the point - to me the point is "at what cost in lives is the council of 3 really worth?". I mean, a council can be remade, just pick the 3 (or 4) most promising individuals and start again. But how many humans die to protect, what is essentially a token of 3 councillors? Every species in citadel space is at risk of extinction if Sovereign is allowed to call the rest of the Reapers to it. Surely ignoring the council and going straight for Sovereign is a paragon choice?
At the same time, in the galactic scheme of things, it won"t be viewed that way. If we look at Mass Effect 2 and 3, it may be assumed that if you let the council die, the other species will, to some extent, view that as an affront. It doesnt make much sense to save the council unless you liked them, but in the purely black and white PARAGON-RENEGADE continuum, saving the council is paragon (its selfless, it also takes into account the potential galactic desires and ramifications), letting the council die is ambivalent, and saying screw the council is renegade. Any choice which takes human lives or human interests into account over alien interests or lives is a Renegade choice, at least in Mass Effect 1.
Modifié par PaladinXR, 21 janvier 2010 - 07:42 .
#15
Posté 21 janvier 2010 - 08:55
#16
Posté 21 janvier 2010 - 09:30




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