IMHO its the essence of the ending that prevents ME series from entering my list of top 10 greatest video games of all time. And its not just the lore and thematic breaking nonesense of the last 10 minutes but a complete and utter lack of MEANINGFUL CHOICES that come as a result of it. Destroy is the only choice that makes any rational or thematic sense, therby forcing me to endure it every single time playing. Why be faced with countless choices and dilemmas throughout 3 entire games when its the same RBG ending every damn time?? For a linear first-person shooter this would be tolerable, but for an RPG that toted itself on choices this is simply an abominable sin.
To put it simple: the tedious, souless and nihilist feel of MEs ending completely destroys any replayability of the game for me. A game that is truly classic is one that I can replay many times over and posess many fond memories of. Mass Effect 3 is not that game and the rest of the series gets brought down because of it. Does anybody else share my sentiment or feel that ME was overhyped to begin with?
Modifié par Gabbenator8787, 27 août 2013 - 05:25 .





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