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This game is constant reminder of why the ending is highly important.


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#1
Gabbenator8787

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A good ending makes the intial journey feel all the more wothwhile, while a bad ending can utterly destroy any desire to replay a game. ME is clearly the latter. While ME 3 clearly has many flaws and problems, I still belive its ending to be the most serious and unforgivable flaw. If it had ended on a higher  and more epic note people wouldve been more forgiving or even oblivous to everything else wrong with the game (which are admitly quite numerous) and the sh*t storm that arose after the original march 2012 release many times smaller. Thats an UNDENIABLE fact!!

IMHO its the essence of the ending that prevents ME series from entering my list of top 10 greatest video games of all time. And its not just the lore and thematic breaking nonesense of the last 10 minutes but a complete and utter lack of MEANINGFUL CHOICES that come as a result of it. Destroy is the only choice that makes any rational or thematic sense, therby forcing me to endure it every single time playing. Why be faced with countless choices and dilemmas throughout 3 entire games when its the same RBG ending every damn time?? For a linear first-person shooter this would be tolerable, but for an RPG that toted itself on choices this is simply an abominable sin.

To put it simple: the tedious, souless and nihilist feel of MEs ending completely destroys any replayability of the game for me. A game that is truly classic is one that I can replay many times over and posess many fond memories of. Mass Effect 3 is not that game and the rest of the series gets brought down because of it. Does anybody else share my sentiment or feel that ME was overhyped to begin with?

Modifié par Gabbenator8787, 27 août 2013 - 05:25 .


#2
Steelcan

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join the club

#3
Mcfly616

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I've replayed the trilogy more than any other game. The ending was epic. It made the journey feel all the more worthwhile.

#4
NeroonWilliams

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Don't confuse Heroic Sacrifice for Nihilism. If you want to see a truly nihilistic ending, watch "Beneath the Planet of the Apes".

If you ask me, Destroy is the closest of the endings to nihilism with its bleak beginnings.

#5
DirtySHISN0

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Gabbenator8787 wrote...
Does anybody else share my sentiment or feel that ME was overhyped to begin with?


No because i didn't even discover Mass Effect 1 until a month or two before ME3 was due to release.

Still came to the same conclusion though, the last half of ME3 is disconnected.

#6
Iakus

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The destination is still part of the journey.

Bioware forgot that.

#7
jimr9999us

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-shrug-

I've played ME1 5 times, ME2 3 times, ME3 once.

After 100+ hours "being" Shepard it was hard to let go. But the thing I loved most about ME3 was that it let me say good-bye.

It's rare that a game sacrifices its protagonist at its conclusion. I appreciate the opportunity to move on.

#8
Br3admax

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No one should need a reminder one why an ending is important, just as no one should need another ending thread. No offense, OP.

#9
jimr9999us

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Br3ad wrote...

No one should need a reminder one why an ending is important, just as no one should need another ending thread. No offense, OP.


Well said Brad

#10
KaiserShep

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I don't believe that the trilogy is overhyped, and I've played all 3 games plenty of times, but then I do find a strange kind of comfort that I would not hesitate to render an entire race extinct if it meant saving the rest of the galaxy.

Modifié par KaiserShep, 25 août 2013 - 04:35 .


#11
Br3admax

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jimr9999us wrote...

Br3ad wrote...

No one should need a reminder one why an ending is important, just as no one should need another ending thread. No offense, OP.


Well said Brad


You're doing it on purpose now. 

#12
KaiserShep

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That's what happens when you replace letters with numbers.

#13
FlamingBoy

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A journey is not a journey without a destination

#14
AlanC9

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Gabbenator8787 wrote...
Why be faced with countless choices and dilemmas throughout 3 entire games when its the same RBG ending every damn time?? For a linear first-person shooter this would be tolerable, but for an RPG that toted itself on choices this is simply an abominable sin.


You mean, the way KotOR always gives you the same two choices? Or ToB gives you the same two choices? Or BG1 and BG2 give you the same one choice? DA:O's a little better since you have four choices, but OTOH that's the same as ME3 since you didn't count Refuse.

I also don't follow why the non-Destroy endings don't make rational sense -- I'll leave thematic sense aside since the topic's too squishy for my tastes.

Modifié par AlanC9, 25 août 2013 - 05:15 .


#15
CynicalShep

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Mcfly616 wrote...

I've replayed the trilogy more than any other game. The ending was epic. It made the journey feel all the more worthwhile.


Yes, it was absolutely fantastic. Heroic, meaningful and epic.
In fact, it was so overwhelmingly awesome that I couldn't make myself finish a second playthrough. Just too many choices

#16
LiL Reapur

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CynicalShep wrote...

Mcfly616 wrote...

I've replayed the trilogy more than any other game. The ending was epic. It made the journey feel all the more worthwhile.


Yes, it was absolutely fantastic. Heroic, meaningful and epic.
In fact, it was so overwhelmingly awesome that I couldn't make myself finish a second playthrough. Just too many choices


That hurt.......:blush:

#17
Guest_EntropicAngel_*

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iakus wrote...

The destination is still part of the journey.

Bioware forgot that.


No they did not.

You disagree with what they did for the destination, and in fact many did, but they undoubtedly put a lot of thought into that to come up with something like that. Something so unexpected. Like it or not, that's not something you slap out in twnty minutes of "okay how do we end this in the quickest way possible."

#18
CynicalShep

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LiL Reapur wrote...

CynicalShep wrote...

Mcfly616 wrote...

I've replayed the trilogy more than any other game. The ending was epic. It made the journey feel all the more worthwhile.


Yes, it was absolutely fantastic. Heroic, meaningful and epic.
In fact, it was so overwhelmingly awesome that I couldn't make myself finish a second playthrough. Just too many choices


That hurt.......:blush:



Image IPB

#19
LiL Reapur

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CynicalShep wrote...

LiL Reapur wrote...

CynicalShep wrote...

Mcfly616 wrote...

I've replayed the trilogy more than any other game. The ending was epic. It made the journey feel all the more worthwhile.


Yes, it was absolutely fantastic. Heroic, meaningful and epic.
In fact, it was so overwhelmingly awesome that I couldn't make myself finish a second playthrough. Just too many choices


That hurt.......:blush:



Image IPB


Yep.......:blush:

#20
Killdren88

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The destination justifies the Journey or totally nullifies it that is how I see it. I don't think the hundreds of hours put into all three games was worth what we got.

Modifié par Killdren88, 25 août 2013 - 05:31 .


#21
Iakus

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EntropicAngel wrote...

iakus wrote...

The destination is still part of the journey.

Bioware forgot that.


No they did not.

You disagree with what they did for the destination, and in fact many did, but they undoubtedly put a lot of thought into that to come up with something like that. Something so unexpected. Like it or not, that's not something you slap out in twnty minutes of "okay how do we end this in the quickest way possible."


I have serious doubts about how much thought went into the endings.  Unless you think they set out to create this level of backlash amongst their own fans. 

Modifié par iakus, 25 août 2013 - 05:37 .


#22
Guest_EntropicAngel_*

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iakus wrote...

I have serious doubts about how much thought went into the endings.  Unless you think they set out to create this level of backlash amongst their own fans. 


Putting a lot of thought into it doesn't mean they accurately anticipated fan response. The two are separate, especially in cases like an ending where fans expectations are wildly, wildly variable.

#23
Nightwriter

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Art.

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You know, I'm actually starting to feel a bit guilty about all my jokes at the ending's expense. Almost makes me want to say something nice about it, just to be positive.

Erm... the Starchild's lair is very pretty.

#24
LiL Reapur

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I can tell your not serious.....
lol

#25
FlamingBoy

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EntropicAngel wrote...

iakus wrote...

I have serious doubts about how much thought went into the endings.  Unless you think they set out to create this level of backlash amongst their own fans. 


Putting a lot of thought into it doesn't mean they accurately anticipated fan response. The two are separate, especially in cases like an ending where fans expectations are wildly, wildly variable.


No the expectation was that the ending was going to be "variable" or have variables, the expectation of the fans was the same.