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This game is constant reminder of why the ending is highly important.


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#26
Vinchisters

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Welcome to ending hate thread No. 665. One more and there shall be a Rapture where all the worthy are pulled in the sky by the turians and the rest are left on Earth to fend for themselves.

#27
Reorte

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EntropicAngel wrote...

Putting a lot of thought into it doesn't mean they accurately anticipated fan response. The two are separate, especially in cases like an ending where fans expectations are wildly, wildly variable.

They put a lot of thought into something that doesn't look very well thought through at all?

#28
Bionuts

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Ending was bad, but it in no way keeps me from playing the series over and over.

#29
SpamBot2000

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Br3ad wrote...

No one should need a reminder one why an ending is important, just as no one should need another ending thread. No offense, OP.


Maybe no one should need a reminder, but clearly BioWare do.

#30
AlanC9

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Reorte wrote...

EntropicAngel wrote...

Putting a lot of thought into it doesn't mean they accurately anticipated fan response. The two are separate, especially in cases like an ending where fans expectations are wildly, wildly variable.

They put a lot of thought into something that doesn't look very well thought through at all?


That can happen if you have a lot of thoughts that oppose each other. Order plus counterorder equals disorder.

#31
wright1978

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SpamBot2000 wrote...

Br3ad wrote...

No one should need a reminder one why an ending is important, just as no one should need another ending thread. No offense, OP.


Maybe no one should need a reminder, but clearly BioWare do.



Yeah after the debacle that is the ME3 ending, i'd nail reminders to every wall that delivering a decent ending is fundamental.

#32
dreamgazer

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Eh, I think it's more of a reminder of why the journey is highly important.

#33
Linkenski

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This game was a constant reminder of why good premises are more important than great endings, and that a bad ending on top of a bad premise makes you realise you've been playing a ****ty game.

#34
Clayless

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If there's one thing video game companies learned from all this, it's innovation and storytelling comes second because people only care about their fake romances and having their hand held to a bland happy ending, even in series where such an ending would be highly contrived.

#35
Podge 90

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Robosexual wrote...

If there's one thing video game companies learned from all this, it's innovation and storytelling comes second because people only care about their fake romances and having their hand held to a bland happy ending, even in series where such an ending would be highly contrived.

Don't be intentionally ignorant.

#36
KaiserShep

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Contrived is so overused it's not funny anymore.

It's funny how a simpler ending is automatically bland. The current ending is not exactly riveting material, and being complicated doesn't make it any smarter. 

Modifié par KaiserShep, 25 août 2013 - 09:25 .


#37
Killdren88

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Robosexual wrote...

If there's one thing video game companies learned from all this, it's innovation and storytelling comes second because people only care about their fake romances and having their hand held to a bland happy ending, even in series where such an ending would be highly contrived.

Don't clump everyone who hated the ending just because  people wanted a happy ending. That is ignorant. I was fully prepared to lfor Shep to give his/her life what a lot of people are pissed at was the nonsensical way they went about it. They totally trashed what was already established for the sake of trying to be artsy.

#38
Mcfly616

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The ending carried on what was already established by the last 3 games. It made complete sense. It was awesome.

#39
jstme

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Robosexual wrote...

If there's one thing video game companies learned from all this, it's innovation and storytelling comes second because people only care about their fake romances and having their hand held to a bland happy ending, even in series where such an ending would be highly contrived.

Right, the ending to ME3 was so innovating that Deus Ex guys managed to create time machine and steel it almost a decade ago. 
One thing video game companies should learn from this is not make an unfitting ending with speculations from everyone as a goal. 

Modifié par jstme, 25 août 2013 - 10:09 .


#40
jstme

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Mcfly616 wrote...

The ending carried on what was already established by the last 3 games. It made complete sense. It was awesome.

The ending brought foreign themes and new main character.  It made 0 sense (hence attempt at extended cut). And it was objectively bad - again,EC. 
But you are entitled to your opinion,wrong as it is. 

#41
dreamgazer

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jstme wrote...

Right, the ending to ME3 was so innovating that Deus Ex guys managed to create time machine and still it almost a decade ago. 


Oh, the Deus Ex guys weren't the first to do this kind of thing, either.

This idea itself isn't "innovative" in the slightest. 

#42
JonathonPR

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I am not impressed with style if there is not enough technique to score a point. If you do not have a target in mind or know how to find a new target if the guard closes get off the strip and do attack and parry/riposte drills until you do. Don't waste the other competitors', judges', or spectators' time.

#43
TheProtheans

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Mcfly616 wrote...

The ending carried on what was already established by the last 3 games. It made complete sense. It was awesome.



The ending was a master piece and everyone who doesn't like it just doesn't get it.
I saw the poop Bioware was trying to create and they made a fine good job of it.

I myself tried my own luck about an hour ago, lengthy and long but it lacked the journey Mass effect had.
In fact the journey was quite painful.

Modifié par TheProtheans, 25 août 2013 - 10:43 .


#44
Iakus

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Mcfly616 wrote...

The ending carried on what was already established by the last 3 games. It made complete sense. It was awesome.


:lol::lol::lol::lol::lol:

Oh, man, that was a good one! :D

Wait, you're serious aren't you?  :blink:

#45
MegaSovereign

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The linear nature of the last few minutes doesn't change the fact that the rest of main game takes pretty good use of previous choices (better than I expected at least). Not only that but the game is pretty damn fun. Since ME3 launched I've not only beaten the game several times but I've also done quite a few trilogy playthroughs. I have so many saves that I disabled auto-upload to cloud because they collectively take up too much space.

I understand it's an internet taboo to like the game, but you don't speak for me OP.

#46
Mr. Gogeta34

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Why people talk about "The journey" when the subject is "The Ending" makes no sense.

Let's stay on topic people, the endings had serious problems, lol.

#47
KiriKaeshi

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It's possible that the ending's problem was that you actually had a choice (and that it was presented to you by the smug child in the form of an A,B,C choice).

In ME1 you fight saren and destroy him, you have no choice.

In ME2 you fight collectors and destroy them. Only choice is whether to save or destroy their base which makes no real difference except for low EMS ending, but you can't for example ally with TIM and cerberus (which would've been great option for me3 to play as cerberus or alliance).

If ME3 ending was based on you previous decisions and simply played out as a result of "that specific Shepard" activating the crucible, I believe it would've been much more acceptable.

#48
Guest_EntropicAngel_*

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FlamingBoy wrote...

No the expectation was that the ending was going to be "variable" or have variables, the expectation of the fans was the same.


That's not strictly true. The expectation was for a heck of a lot of things.

And like it or not, there ARE 3/4 different endings, moreso if you count high and low EMS values. Each leaves the galaxy in an incredibly different state. I'm not entirely sure what you mean by "variable."

#49
FlamingBoy

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EntropicAngel wrote...

FlamingBoy wrote...

No the expectation was that the ending was going to be "variable" or have variables, the expectation of the fans was the same.


That's not strictly true. The expectation was for a heck of a lot of things.

And like it or not, there ARE 3/4 different endings, moreso if you count high and low EMS values. Each leaves the galaxy in an incredibly different state. I'm not entirely sure what you mean by "variable."


They are not endings  an ending is a representation of circumstances that came before it in a logical and concise manner. The fact I found a genie at the beginning and at the end it could do 3 things is not an ending its a variation of the same ending.

The variables are unchanged, As players we expected a "heck of a lot of things" hence we expected lots of variables each with its own set of conclusion. As a result the expectation was that their will be a lot of conclusions

Variables=An element, feature, or factor that is liable to vary or change.

#50
CaIIisto

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The original ending was terrible. The EC endings were marginally better.

I can just about tolerate high EMS destroy,

Does it ruin the series? Not for me, but I can see why it would for other people. I won't be buying any more ME, but I'll replay the **** out of Shepard's trilogy.