This game is constant reminder of why the ending is highly important.
#26
Posté 25 août 2013 - 09:15
#27
Posté 25 août 2013 - 11:48
They put a lot of thought into something that doesn't look very well thought through at all?EntropicAngel wrote...
Putting a lot of thought into it doesn't mean they accurately anticipated fan response. The two are separate, especially in cases like an ending where fans expectations are wildly, wildly variable.
#28
Posté 25 août 2013 - 12:16
#29
Posté 25 août 2013 - 03:30
Br3ad wrote...
No one should need a reminder one why an ending is important, just as no one should need another ending thread. No offense, OP.
Maybe no one should need a reminder, but clearly BioWare do.
#30
Posté 25 août 2013 - 04:45
Reorte wrote...
They put a lot of thought into something that doesn't look very well thought through at all?EntropicAngel wrote...
Putting a lot of thought into it doesn't mean they accurately anticipated fan response. The two are separate, especially in cases like an ending where fans expectations are wildly, wildly variable.
That can happen if you have a lot of thoughts that oppose each other. Order plus counterorder equals disorder.
#31
Posté 25 août 2013 - 05:54
SpamBot2000 wrote...
Br3ad wrote...
No one should need a reminder one why an ending is important, just as no one should need another ending thread. No offense, OP.
Maybe no one should need a reminder, but clearly BioWare do.
Yeah after the debacle that is the ME3 ending, i'd nail reminders to every wall that delivering a decent ending is fundamental.
#32
Posté 25 août 2013 - 05:58
#33
Posté 25 août 2013 - 08:25
#34
Posté 25 août 2013 - 08:59
#35
Posté 25 août 2013 - 09:16
Don't be intentionally ignorant.Robosexual wrote...
If there's one thing video game companies learned from all this, it's innovation and storytelling comes second because people only care about their fake romances and having their hand held to a bland happy ending, even in series where such an ending would be highly contrived.
#36
Posté 25 août 2013 - 09:20
It's funny how a simpler ending is automatically bland. The current ending is not exactly riveting material, and being complicated doesn't make it any smarter.
Modifié par KaiserShep, 25 août 2013 - 09:25 .
#37
Posté 25 août 2013 - 09:25
Don't clump everyone who hated the ending just because people wanted a happy ending. That is ignorant. I was fully prepared to lfor Shep to give his/her life what a lot of people are pissed at was the nonsensical way they went about it. They totally trashed what was already established for the sake of trying to be artsy.Robosexual wrote...
If there's one thing video game companies learned from all this, it's innovation and storytelling comes second because people only care about their fake romances and having their hand held to a bland happy ending, even in series where such an ending would be highly contrived.
#38
Posté 25 août 2013 - 09:58
#39
Posté 25 août 2013 - 10:07
Right, the ending to ME3 was so innovating that Deus Ex guys managed to create time machine and steel it almost a decade ago.Robosexual wrote...
If there's one thing video game companies learned from all this, it's innovation and storytelling comes second because people only care about their fake romances and having their hand held to a bland happy ending, even in series where such an ending would be highly contrived.
One thing video game companies should learn from this is not make an unfitting ending with speculations from everyone as a goal.
Modifié par jstme, 25 août 2013 - 10:09 .
#40
Posté 25 août 2013 - 10:09
The ending brought foreign themes and new main character. It made 0 sense (hence attempt at extended cut). And it was objectively bad - again,EC.Mcfly616 wrote...
The ending carried on what was already established by the last 3 games. It made complete sense. It was awesome.
But you are entitled to your opinion,wrong as it is.
#41
Posté 25 août 2013 - 10:10
jstme wrote...
Right, the ending to ME3 was so innovating that Deus Ex guys managed to create time machine and still it almost a decade ago.
Oh, the Deus Ex guys weren't the first to do this kind of thing, either.
This idea itself isn't "innovative" in the slightest.
#42
Posté 25 août 2013 - 10:32
#43
Posté 25 août 2013 - 10:42
Mcfly616 wrote...
The ending carried on what was already established by the last 3 games. It made complete sense. It was awesome.
The ending was a master piece and everyone who doesn't like it just doesn't get it.
I saw the poop Bioware was trying to create and they made a fine good job of it.
I myself tried my own luck about an hour ago, lengthy and long but it lacked the journey Mass effect had.
In fact the journey was quite painful.
Modifié par TheProtheans, 25 août 2013 - 10:43 .
#44
Posté 25 août 2013 - 11:52
Mcfly616 wrote...
The ending carried on what was already established by the last 3 games. It made complete sense. It was awesome.
Oh, man, that was a good one!
Wait, you're serious aren't you?
#45
Posté 26 août 2013 - 12:41
I understand it's an internet taboo to like the game, but you don't speak for me OP.
#46
Posté 26 août 2013 - 01:19
Let's stay on topic people, the endings had serious problems, lol.
#47
Posté 26 août 2013 - 01:37
In ME1 you fight saren and destroy him, you have no choice.
In ME2 you fight collectors and destroy them. Only choice is whether to save or destroy their base which makes no real difference except for low EMS ending, but you can't for example ally with TIM and cerberus (which would've been great option for me3 to play as cerberus or alliance).
If ME3 ending was based on you previous decisions and simply played out as a result of "that specific Shepard" activating the crucible, I believe it would've been much more acceptable.
#48
Guest_EntropicAngel_*
Posté 26 août 2013 - 03:54
Guest_EntropicAngel_*
FlamingBoy wrote...
No the expectation was that the ending was going to be "variable" or have variables, the expectation of the fans was the same.
That's not strictly true. The expectation was for a heck of a lot of things.
And like it or not, there ARE 3/4 different endings, moreso if you count high and low EMS values. Each leaves the galaxy in an incredibly different state. I'm not entirely sure what you mean by "variable."
#49
Posté 26 août 2013 - 07:47
EntropicAngel wrote...
FlamingBoy wrote...
No the expectation was that the ending was going to be "variable" or have variables, the expectation of the fans was the same.
That's not strictly true. The expectation was for a heck of a lot of things.
And like it or not, there ARE 3/4 different endings, moreso if you count high and low EMS values. Each leaves the galaxy in an incredibly different state. I'm not entirely sure what you mean by "variable."
They are not endings an ending is a representation of circumstances that came before it in a logical and concise manner. The fact I found a genie at the beginning and at the end it could do 3 things is not an ending its a variation of the same ending.
The variables are unchanged, As players we expected a "heck of a lot of things" hence we expected lots of variables each with its own set of conclusion. As a result the expectation was that their will be a lot of conclusions
Variables=An element, feature, or factor that is liable to vary or change.
#50
Posté 26 août 2013 - 07:59
I can just about tolerate high EMS destroy,
Does it ruin the series? Not for me, but I can see why it would for other people. I won't be buying any more ME, but I'll replay the **** out of Shepard's trilogy.





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