Human Adept - Gold - Solo @ 35:13. 3 Waves Survived. No lolAcolyte, lolHurricane, nor Armored Compartments. And my submission for Speedrun HoF.
#26
Posté 25 août 2013 - 03:16
I always use the Talon or CSMG on my Human Adept. The Acolyte might be good for Atlas and Geth Prime shields, but in every other circumstance it just seems like a waste on the HA. He needs some good weapon DPS in between power combos.
#27
Posté 25 août 2013 - 03:29
Likewise, so is a 5/5 SW/Warp BE. Neither of their rank six evolutions are as important as their fours or fives. I do that on my shaman though - not my hudept.
#28
Guest_Element 0_*
Posté 25 août 2013 - 03:39
Guest_Element 0_*
kalence.drupalgardens.com/me3-builder#12!1D05515!!23N51383!EF8B39
Pros: It's a Lancer. A freaking OG Alliance weapon, not some Collector thing (matches with an OG Alliance character) With a BADASS sound too!
It has 30 shots more than CSMG. Does more damage per shot to everything else than armor
Still light enough
Cons: A little slower ROF, a little less accurate at very long ranges
#29
Posté 25 août 2013 - 03:43
Modifié par tetsutsuru, 25 août 2013 - 03:44 .
#30
Posté 25 août 2013 - 03:47
Element 0 wrote...
I use the Lancer with this build:
kalence.drupalgardens.com/me3-builder#12!1D05515!!23N51383!EF8B39
Pros: It's a Lancer. A freaking OG Alliance weapon, not some Collector thing (matches with an OG Alliance character) With a BADASS sound too!
It has 30 shots more than CSMG. Does more damage per shot to everything else than armor
Still light enough
Cons: A little slower ROF, a little less accurate at very long ranges
.... completely ignoring the fact that the CSMG has superior recharge capabilities, 0 recoil compared to the lancer's very noticable upwards drag, actually a LOT less accurate than the CSMG at range unless you are cover firing.
Also ROF difference is 200, which isn't just a "little".
Err Coots pls.
#31
Guest_Element 0_*
Posté 25 août 2013 - 03:48
Guest_Element 0_*
tetsutsuru wrote...
I love the Lancer. But what gets me is that the Lancer seems to have different recharging parameters than the CSMG. It either replenishes ammo more slowly, has a longer delay before recharging, or both. Apparently, Collector tech is more advanced than human master gunsmith tech.
Yeah, it recharges more slowly. But it syncs perfectly with HA powers. You constantly have to stop firing to cast powers anyway. Plenty of time to recharge. But TEH sound! It's not the rattle sound as with CSMG <_<
#32
Guest_MasterReefa_*
Posté 25 août 2013 - 03:48
Guest_MasterReefa_*
#33
Guest_Element 0_*
Posté 25 août 2013 - 03:51
Guest_Element 0_*
DHKany wrote...
Element 0 wrote...
I use the Lancer with this build:
kalence.drupalgardens.com/me3-builder#12!1D05515!!23N51383!EF8B39
Pros: It's a Lancer. A freaking OG Alliance weapon, not some Collector thing (matches with an OG Alliance character) With a BADASS sound too!
It has 30 shots more than CSMG. Does more damage per shot to everything else than armor
Still light enough
Cons: A little slower ROF, a little less accurate at very long ranges
.... completely ignoring the fact that the CSMG has superior recharge capabilities, 0 recoil compared to the lancer's very noticable upwards drag, actually a LOT less accurate than the CSMG at range unless you are cover firing.
Also ROF difference is 200, which isn't just a "little".
Err Coots pls.
I have NO problems shooting it (and getting 20 headshots) with no stability mods on a non-Turian kit. Plus since it fires a bit more slowly and has larger mag, you have a lot more time for sustained fire than CSMG. CSMG recharges fast, but it also overheats FAST.
#34
Posté 25 août 2013 - 03:56
I'm just stating a fact; Lancer has a LOT more recoil than the CSMG.
#35
Guest_Element 0_*
Posté 25 août 2013 - 03:57
Guest_Element 0_*
DHKany wrote...
I didn't say anything about you not being able to hit things with it.
I'm just stating a fact; Lancer has a LOT more recoil than the CSMG.
Lancer has more single clip DPS and WAYYYYY better multi-clip DPS than the CSMG, because CSMG overheats super fast.
It's just much better when you have to sustain fire of a Banshee or a Brute. Health units don't matter, Singularity for that.
Modifié par Element 0, 25 août 2013 - 03:59 .
#36
Guest_MasterReefa_*
Posté 25 août 2013 - 04:02
Guest_MasterReefa_*
#37
Posté 25 août 2013 - 04:47
Element 0 wrote...
DHKany wrote...
I didn't say anything about you not being able to hit things with it.
I'm just stating a fact; Lancer has a LOT more recoil than the CSMG.
Lancer has more single clip DPS and WAYYYYY better multi-clip DPS than the CSMG, because CSMG overheats super fast.
It's just much better when you have to sustain fire of a Banshee or a Brute. Health units don't matter, Singularity for that.
.... CSMG also regenerates super fast so if you have half decent ammo management there should be no problem with overheating.
CSMG also does better damage to armor which is basically all that matters vs Banshees and Brutes.
Burst DPS > Sustained DPS
#38
Posté 25 août 2013 - 05:17
Element 0 wrote...
DHKany wrote...
I didn't say anything about you not being able to hit things with it.
I'm just stating a fact; Lancer has a LOT more recoil than the CSMG.
Lancer has more single clip DPS and WAYYYYY better multi-clip DPS than the CSMG, because CSMG overheats super fast.
It's just much better when you have to sustain fire of a Banshee or a Brute. Health units don't matter, Singularity for that.
Lancer is much more difficult to use, to really get the damage it has on paper you have to zoom in and compensate
for the recoil otherwise almost all the bullets will miss. In a solo I
would just take the CSMG, you can run, fire 'from the hip' and
concentrate on the position of the enemy and spamming your biotic powers
instead of dealing with the recoil of your gun.
Lancer fired from the hip:

Lancer zoomed in and moving the cursor downwards against the direction of the recoil:

For me the Lancer is too annoying to use with Adepts...
#39
Posté 25 août 2013 - 05:46
#40
Guest_Element 0_*
Posté 25 août 2013 - 06:01
Guest_Element 0_*
DHKany wrote...
Element 0 wrote...
DHKany wrote...
I didn't say anything about you not being able to hit things with it.
I'm just stating a fact; Lancer has a LOT more recoil than the CSMG.
Lancer has more single clip DPS and WAYYYYY better multi-clip DPS than the CSMG, because CSMG overheats super fast.
It's just much better when you have to sustain fire of a Banshee or a Brute. Health units don't matter, Singularity for that.
.... CSMG also regenerates super fast so if you have half decent ammo management there should be no problem with overheating.
CSMG also does better damage to armor which is basically all that matters vs Banshees and Brutes.
Burst DPS > Sustained DPS
CSMG fires at 800 RPM. That's ~13 rounds every second. It has 72 round mag with ammo mod. So that's about 5 seconds of sustained fire. Actually even less because you have to stop before it hits 0 and it's pretty hard to do at this ROF and while fighting.
Lancer fires at 600 RPM , that's 10 rounds a second and with 102 round mag it can fire for 10 seconds straight and it's much easier to manage because the ROF is lower.
CSMG only does over 100 multi-clip DPS, while the Lancer - 500.
And it does't do much better damage vs armor in the long run. It does some burst, but as soon as you hit the groove you have to stop and vent.
@ Max - I basically always ADS with AR's, so it's not a problem for me.
Modifié par Element 0, 25 août 2013 - 06:04 .
#41
Posté 25 août 2013 - 06:29
Key word "long run".
#42
Guest_Element 0_*
Posté 25 août 2013 - 06:37
Guest_Element 0_*
DHKany wrote...
Last I remember the reload sign popped up 10~ish bullets before 0 so if you can't manage that then it's not the gun's fault.
Key word "long run".
Yeah. If you do vent on 10 rounds that's another second of DPS lost. So you have 4 seconds of CSMG.
I will do the same DPS in 1.5 extra seconds with a Lancer and will still keep shooting for extra 5. Which greatly improves my chances of stopping that Banshee in her tracks or to finish off that Brute.
For me - Lancer --> CSMG, unless Prollector.
Modifié par Element 0, 25 août 2013 - 06:38 .
#43
Posté 25 août 2013 - 06:38
MasterReefa wrote...
i'm attempting this right now
I just tried it with a Wraith on Glacier but didn't get anywhere close to the time I was looking for. I need more experience soloing against Reapers.
#44
Guest_MasterReefa_*
Posté 25 août 2013 - 06:52
Guest_MasterReefa_*
Got wave 10 devices at 28 minutes and rage quit.lightswitch wrote...
MasterReefa wrote...
i'm attempting this right now
I just tried it with a Wraith on Glacier but didn't get anywhere close to the time I was looking for. I need more experience soloing against Reapers.
#45
Posté 25 août 2013 - 07:01
jkthunder wrote...
Nice one Tetsu - and I think CSMG is one of the better choices for a caster. I would think Warp ammo would speed it up for you, but to each their own. Good time for the chosen map and objectives you were dealt.
Thanks, Jake.
Of course, I was, "oh, I'm screwed," as soon as Wave 10 said, "Our signal boosters...." The instant I online'd the 4th device, I burst into laughter and felt like a thief that stole it in front of their faces and got away with it.
Modifié par tetsutsuru, 25 août 2013 - 07:01 .
#46
Posté 25 août 2013 - 10:24
#47
Posté 25 août 2013 - 11:03
#48
Guest_Element 0_*
Posté 26 août 2013 - 08:15
Guest_Element 0_*
Same run but with this build:
kalence.drupalgardens.com/me3-builder#12!1D05515!!23N51384!EF8B39
Objectives:
Devices
Target Elimination - wasted some time cos one Brute was neatly hiding in between another Brute and a Ravager
Devices again
#50
Posté 26 août 2013 - 08:38
I'm not Gold-solo good, but I totally agree with this. If you're fighting Geth or Cerberus, the Acolyte can be helpful on the HA. But Warp and BEs totally destroy Barriers, and Banshees won't usually put up their power-block bubble until their barriers are down anyway. I usually use a Talon with Warp Ammo against any faction, which gives even more barrier-stripping ability.INVADERONE wrote...
tetsutsuru wrote...
XFG-65 wrote...
Nice solo. But why no acolyte? How were you managing banshee barriers?
Thanks. And yeah, I'm just not a fan of the Acolyte. As far as managing Banshee Barriers, I... don't quite know how to answer your question. I mean, between Warp, Biotic Explosions, shooting her, and not really prioritizing Banshees, I never really considered that an obstacle. *shrug*
Yeah he's right actually. I have Solo'd with the Human Adept and even while doing it I realized I didnt need the Acolyte for enemies such as the Banshee as the biotic explosions destroy banshee's outright. The only time I ever really saw the Acolyte shine was on quick kills on unshielded enemies by one shotting the Acolyte, then singularity to disable them and then warp/shockwave to kill them. The Acolyte is not necessary for the Human Adept the way he is now but it is definitely a great tool to have but not necessary on Gold Solo's with this character. He's very powerful as it is.
Edit: Just one other thing that for Speed Runs you probably want to keep the time to sub 20 minutes. Not easy to do but thats the challenge. Keep going.
I have no idea why, but that shouldn't happen. Warp Ammo should be FAR superior to AP ammo if you're priming the targets with Warp or Singularity before shooting.tetsutsuru wrote...
I can kill faster with AP ammo IV versus taking Warp ammo IV. I am unsure as to why though. I think it has something to do with the mechanics of the CSMG. Either that, or I'm nuts and just got lucky.
Modifié par Miniditka77, 26 août 2013 - 08:39 .





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