Let us have a little experiment, just for the sake of giggles.
Poisd2Strike wrote...
YOU of all people have no right to
talk about ANYONE ELSE being condescending. If you calling someone
else condescending isn't hypocrisy, I don't know what is. YOU have
been NOTHING but flippant, dismissive, unreasonable, self-righteuous,
and condesceding toward Bioware and ANYONE else who has anything to say
that does not fit "lock step" with your selfish, self-centered, myopic
point of view of the unfortunate situation with Return to Ostagar (and,
I am guesing, life in general) which you try and pass off as 'altruism'
but which anybody who has followed this thread can see is nothing more
than self-serving at best.
(bla bla bla bla bla, snipped wall of text of bla sprikled with insults and more bla)
One
last bit of advice (which you will undoubtedly ignore): Try giving
your SUPEREGO some "play time", since both your id and ego must
CLEARLY be exhausted. YOU are CLEARLY governed by emotion and NOT
rational, logical thought OR behavior.
1) While non disclosure agreements are very possible, the fact that there IS a non disclosure agreement is normally not covered by the non disclosure clause (because PR people need to have the option to tell "i can't tell you anything because" when asked). If there's such a clause, they just have to, again, say so.
2) If they have a simultaneous release agreement (funny that you mentioned Sony, since the PS3 version has always been supposed to be released later, so Sony is out of the picture, you might want to get your fact straight, at least it'd make you spare a few words), while they clearly promised their customers that the console version would have not influenced the PC release, then they lied.
As Alistair would say "lying is... bad".
3) If there are issues that need to be adressed on other platform than the 360, then, again, they only have to say so. I'm quite sure they have no NDA with an imaginary "General association of PC manufacturer" preventing them to let us know the status of the DLC.
4) If you think that a software house that has been in the market for years doesn't know the status of their own project, or doesn't work with a roadmap and schedule on when they'll get it out, then I'm afraid there's some dire delusions involved here. Also, both Microsoft and Sony don't exactly tell you "give us the product to certify, we'll work, on it, but there's no ETA (sounds familiar?). There are schedules and set times. So yes, Bioware is most certanly able to determine a timeframe in which the product will be ready to ship. If they chose not to do so, then it's because they don't want to. Not because they can't. In which case I'd say that we're entirely entitled to consider that a move that lacks professionalism.
5) There's a firm and undeniable cause-effect link between a bioware representative announcing the release of the DLC for "today" and people buying the points for it. That link is further strenghtened by the fact that the catalogue is awfully limited, and most of us have nothing else to buy with those points. The catalogue of the products to be purchased with Microsoft points is immense, ergo, your comparison simply collapses.
6) the fact that PC versions of games "typically" take a backseat to consoles version, isn't changed by Bioware releasing one game (DA:O) that for once didn't make PC gamers feel like B-list customers. I'm sure you will notice that the word "typically" doesn't have the same meaning as the word "always". The fact that the PC version of one game is the lead platform, doesn't change the fact that for most games the PC version is little more than a vastly delayed and neglected port.
Before RTO, the PC version was rightfully treated as the lead verson, and the fact that the PS3 and 360 version come later in patching is simply a consequence of the promise that Bioware made to PC users when they delayed the game 6 months to get it on consoles as well. "The console version won't interfere with the PC version". It's simplt the right course of action, and given that promise, it should continue that way.
Though, the possibility of RTO for PC being held back for the sake of the console version would simply break that promise. bringing the PC customer base back to the usual status of B-list customers compared to console users.
And breaking promises with your customerbase is undeniably a bad idea.
Promising that the console version will not influence the PC version, means that the PC version should proceed on it's own tracks, and release content as soon as it's ready, without waiting for the console version. Ergo no, nothing for xbox 360 or PS3 (whether it's DLC, patches, or whatever) should come before anything for the PC as soon as that content is ready. Also, no resources should be diverted from the development of the PC version, to the development for consoles, whatever the case. If they can't uphold that principle, they simply shouldn't have promised it. No one held them at a gunpoint to get that promise as far as I'm aware.
7) The fact that my "complaints" (i'd rather call them reasonable questions and statements) accomplished nothing (or better "NOTHING") if your opinion, and if you want to retain some credibility, you might as well avoid to state it as a fact. Many would disagree with you.
Personally, I don't care why or thanks to who Victor promised some changes. I'm waiting to see the results of such promises, and that's all I care about. You, on the contrary, seem to be more concerned about screaming that any results are not thanks to the oh so dreaded enemy. Rather sad.
There, all points countered, just with many less words, without forcing my poor caps lock to seek shelter in an orphanage, and, oh my God! without the need to sprinkle insults and personal attacks every two words.
It's not that hard to accomplish
Modifié par Abriael_CG, 25 janvier 2010 - 10:59 .