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Dialogue as an alternative to certain combat scenarios?


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#26
philippe willaume

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Fast Jimmy wrote...

I think a persuasion/speech skill would be great.

Then again, how can you talk down Darkspawn, dragons and war nugs? They don't talk, after all.

In addition, there would need to be some type of way of handling it so you wouldn't just choose the speech skill dialogue option every time it appeared as a way to get the best rewards, outcomes and reactions. That would be what has been coined as an "Auto-Win Button."

Maybe a type of system where using Persuasion means entering into some type of bargain? Give 10 gold, or open the gates to a nearby village for the enemy to attack, or kill another group and the enemy will let you pass. The problem with that, conversely, is that it makes it the best move to drop the difficulty down to Casual and then kill the harder enemy, getting the best outcomes. Which is why non-combat skills and scalable combat difficulty don't always make good bedfellows.


what he said

#27
Regan Cousland

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I love the idea, and I think the trick to stop it being too easy to talk your way out of trouble is to make success hinge upon three things: your persuasion skill, your strength/cunning statistic, and then what you actually say.

So there'd be no "persuade" option in brackets. Remove that.

Instead you'd simply have a multitude of dialogue options and you'd try to pick the most logical ones to talk your opponent down. If you have high persuasion, intimidation (for example) AND you say the right things, you can avoid conflict. But that's a lot of ifs, and it's much more interesting than an automatic win.

Modifié par Regan Cousland, 27 août 2013 - 03:04 .


#28
StElmo

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Regan Cousland wrote...

I love the idea, and I think the trick to stop it being too easy to talk your way out of trouble is to make success hinge upon three things: your persuasion skill, your strength/cunning statistic, and then what you actually say.

So there'd be no "persuade" option in brackets. Remove that.

Instead you'd simply have a multitude of dialogue options and you'd try to pick the most logical ones to talk your opponent down. If you have high persuasion, intimidation (for example) AND you say the right things, you can avoid conflict. But that's a lot of ifs, and it's much more interesting than an automatic win.


I like it!

#29
Lokiwithrope

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It's called Coercion. We've had that for a while.

Modifié par Lokiwithrope, 28 août 2013 - 03:14 .