Cyonan wrote...
"I'm pretty sure they won't allow you to level the entire map" sounds suspiciously like talking about destroying the entire map, which are the exact words you said as a counter-argument to my point.
Let's assume that Mass Effect 4 has horde mode in it which is a pretty safe assumption even if they do add new game modes. How do you propose they have a system where you are put on a map for X number of waves where destructible cover does not become a frustration half way through the game?
See, the problem isn't really with Mass Effect 3's design. It's more with the game mode in general and having limited cover which you're expected to make use of for a long period of time.
You could severely limit how much you can destroy, but then what's the point of even having destructible environments?
I was thinking more or less having destructible events in the environment that could change the way the map played out, providing universal advantages or disadvantages, either for an extended period or the rest of the game.
Of course maybe have certain walls be destructible, and the odd piece of cover here and there, but not all of it. In no way would having the entire map be destructible be a good thing. I thought I made that clear, but I just want to reiterate here how bad of an idea that is.
The way I was looking at it was as an expansion on the concept of Hazard maps BW implemented. Key differences would be that every map would have multiple events/Hazards that could change the tactics you'd use for that map, and that the Hazard/Events would affect enemies as much as they affect players, something BW failed on with the visibility and reactor Hazards this time around.





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