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ME3 MP Combo - Primers and Detonators.


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#1
Cassandra Saturn

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Here's a list off all if not most off the different detonating combo's which can be achieved in ME3MP, either working as a team or an individual to help eliminate foes that little bit quickly, plus there fun to do.

I take no credit for this list as I happen to come across them while looking for help on other aspects of ME3MP to enhance my over-all game play and enjoyment off the game.

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BIOTIC EXPLOSIONS:

Primers:
Annihilation Field
Barrier (when detonated)
Biotic Sphere (with "Warp Effect" evolution)
Dark Channel
Dark Sphere
Lash (except armored targets)
Lift Grenade
Pull (increase combo damage evolution in multiplayer only)
Reave
Shockwave (with "Lifting Shockwave" evolution)
Singularity
Smash (with "Biotic Combo" evolution)
Stasis
Warp


Detonators:
Annihilation Field (when detonated)
Biotic Charge
Biotic Hammer
Biotic Orbs
Biotic Slash
Biotic Sphere
Cluster Grenade
Dark Sphere
Flare
Lash (except armored targets)
Lift Grenade (only on enemies without protection)
Nova
Poison Strike
Reave
Seeker Swarm
Shockwave
Singularity (upon self-detonation with "Detonate" evolution)
Slam
Smash
Throw
Warp

============================================================
CRYO EXPLOSIONS:

Primers:
Cryo Ammo or Cryo Rounds
Cryo Blast
N7 Paladin melee attack (with Shield Mastery "Cryo Shield" evolution)
Sentry Turret (with "Cryo Ammo" evolution)
Snap Freeze (primes cryo explosions on all targets, even if not frozen solid)


Detonators:
Armor-Piercing Arrows
Biotic Charge
Biotic Hammer
Biotic Orbs
Biotic Slash
Carnage
Cluster Grenade
Combat Drone (on destruction with "Detonate" evolution)
Concussive Arrows
Concussive Shot
Decoy (on destruction with "Exploding Decoy" evolution)
Electric Slash
Electrical Hammer
Energy Drain (on shielded or synthetic enemies only)
Frag Grenade
Havoc Strike
Incinerate
Lift Grenade
Nova
Overload
Phase Disruptor
Proximity Mine
Shockwave
Siege Pulse
Slam
Sticky Grenade
Throw
Warp

============================================================
TECH BURST:

Primers:
Arc Grenade (with "Electrical Damage" evolution)
Concussive Arrows (with "Shock" evolution)
Disruptor Ammo or Disruptor Rounds
Energy Drain
Hex Shield (with "Shock" evolution)
Overload
Sabotage (Requires the backfire effect which happens around 1.5 seconds after the initial hit and which do not affect synthetics)
Shadow Strike (with "Electrical Damage" evolution)
Smash (with "Electrical Damage" evolution)
Sticky Grenade (when using Disruptor Ammo or Disruptor Rounds)
Submission Net


Detonators:
Armor-Piercing Arrows
Biotic Charge
Biotic Hammer
Biotic Slash
Carnage
Cluster Grenade
Combat Drone (on destruction with "Detonate" evolution)
Concussive Shot
Concussive Arrows
Decoy (on destruction with "Exploding Decoy" evolution)
Electric Slash
Electrical Hammer
Energy Drain (on shielded or synthetic enemies only)
Frag Grenade
Homing Grenade
Incinerate
Lift Grenade
Nova
Overload
Phase Disruptor
Proximity Mine
Shockwave
Siege Pulse
Slam
Snap Freeze
Sticky Grenade
Throw
Warp

============================================================
FIRE EXPLOSIONS:

Primers:
Carnage
Electrical Hammer (with "Fire Damage" evolution)
Flamer
Geth Turret (with "Flamethrower" evolution)
Incendiary Ammo or Incendiary Rounds
Incinerate
Inferno Grenade
N7 Paladin melee attack (with Shield Mastery "Fire Shield" evolution)
Sentry Turret (with "Flamethrower" evolution)


Detonators:
Arc Grenade
Armor-Piercing Arrows
Biotic Charge
Biotic Hammer
Biotic Slash
Carnage
Cluster Grenade
Combat Drone (on destruction with "Detonate" evolution)
Concussive Arrows
Concussive Shot
Decoy (on destruction with "Exploding Decoy" evolution)
Electric Slash
Electrical Hammer
Energy Drain (on shielded or synthetic enemies only)
Frag Grenade
Havoc Strike
Homing Grenade
Incinerate
Lift Grenade
Nova
Overload
Phase Disruptor
Proximity Mine
Shockwave
Siege Pulse
Slam
Snap Freeze
Sticky Grenade
Throw
Warp

============================================================


edit: blame my PS3's formatting posting  -_-
i fixed the post...

Modifié par Cassandra Saturn, 26 août 2013 - 04:31 .


#2
Jaun Shepard

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Is geth turret flamer reliable to prime ? I could see it becoming useful with chain overload.

#3
oO Stryfe Oo

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I think we already have a thread like this. +1 for good intention, though. And no, Geth Turret isn't too reliable to prime, but it gets the job done more often than not. You have to wait a second or two before detonating.

Modifié par oO Stryfe Oo, 26 août 2013 - 04:18 .


#4
Alfonsedode

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Jaun Shepard wrote...

Is geth turret flamer reliable to prime ? I could see it becoming useful with chain overload.


not so much IIRC.

#5
Alfonsedode

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Well, I feel the old list is more useful... except maybe for the last appeared powers.

#6
TMB903

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Nice copy and paste you got going on there.

#7
Guest_TchOktChoky_*

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Lift grenades don't detonate anything.

#8
Lucky

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Don't think the Omni-bow can detonate anything either...

Modifié par rlucht, 26 août 2013 - 04:37 .


#9
FateNeverEnds

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Necros are only locked down when they're useless threads made for fun only. The thread you're referring to is not one of those, but a game mechanics breakdown, therefore it shouldn't get locked.

So I think this thread is totally unnecessary.

#10
NuclearTech76

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Jaun Shepard wrote...

Is geth turret flamer reliable to prime ? I could see it becoming useful with chain overload.

Yes. Sort of.

That's of course if the enemy is within the flame at the time of detonation. They don't stay procced once they leave the flame like with flamer. :whistle:

#11
Jugger nuggss

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Wow. As someone who has played since the beginning, I had no idea how to make splosions. Neato.

#12
Guest_BioWareMod01_*

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A thread already exists with this list.

#13
Saints

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Some of these are wrong. Do you even bother to check your findings with other lists?