Being on PS3 as well I'm pretty shocked to hear (or see) you say this. A faction that threatens the very existance of my console? No thanks..oO Stryfe Oo wrote...
1) Collectors
2) Banners and Challenges
3) N7HQ
So...pretty much Retaliation. There was a lot of stuff in that dlc. Reckoning didn't stand a chance.
In your opinion, what were the top 3 changes made to ME3 multiplayer during your time playing?
#26
Posté 26 août 2013 - 09:15
#27
Posté 26 août 2013 - 09:18
empty manifest bug fix ( maybe most of you were not around when this was happening )
singularity change.
#28
Posté 26 août 2013 - 09:20
I was thinking best. I didn't want discussions to go too negative.oO Stryfe Oo wrote...
Heldarion wrote...
Top3 worst or top3 best?
Actually, yeah. This would be nice to know.
#29
Posté 26 août 2013 - 09:24
Tokenusername wrote...
What was the singularity fix?capn233 wrote...
What was the cloak fix?Dunvi wrote...
singularity fix
tac cloak fix
vanguard fix
Patch 1.04 change log explains singularity. As for tac cloak, I'm guessing that Dunvi is refering to making rank 4 actually be a choice.
#30
Posté 26 août 2013 - 09:27
Rank 4 becoming a choice? So that must have been when Earth DLC came out and Shadow was released. Although some might say it isn't really much of one on her either.ComradeShepard7 wrote...
Tokenusername wrote...
What was the singularity fix?capn233 wrote...
What was the cloak fix?Dunvi wrote...
singularity fix
tac cloak fix
vanguard fix
Patch 1.04 change log explains singularity. As for tac cloak, I'm guessing that Dunvi is refering to making rank 4 actually be a choice.
#31
Posté 26 août 2013 - 09:29
capn233 wrote...
Rank 4 becoming a choice? So that must have been when Earth DLC came out and Shadow was released. Although some might say it isn't really much of one on her either.
Well at least there is some point to taking duration now.
#32
Posté 26 août 2013 - 09:31
Yes, strictly speaking more Duration is slightly more valuable now.ComradeShepard7 wrote...
Well at least there is some point to taking duration now.
#33
Posté 26 août 2013 - 09:34
In no particular order
- Magnet hands fix
- Phasic rounds
- Introduction of weapon bonus gear
#34
Posté 26 août 2013 - 09:45
1. Gear slot - grenade capacity in particular made some characters much more powerful
2. Firebase White redesign - I can search for U/U games again without landing on white over 50% of the time.
3. Challenge system/N7HQ - got me to try characters and weapons I hadn't given a fair shake to previously
#35
Posté 26 août 2013 - 10:17
challenges
Tech explosion change
#36
Posté 26 août 2013 - 10:19
2) more modes (and possibly a PvP mode)
3) lower the hours needed to unlock everything from 1000 to about 400 at normal play
Also bonus's
give the ME3 MP people some free unlocks to start based off current manifests
#37
Posté 26 août 2013 - 10:21
1. Vanguard fix.
2. Shieldgate drop
3. Gear except for Geth Scanner and Grenade Capacity.
#38
Posté 26 août 2013 - 10:28
2. Gear
3. Banners
#39
Posté 26 août 2013 - 10:29
upinya slayin wrote...
1) better net code for off host playing (aka lag compensation)
2) more modes (and possibly a PvP mode)
3) lower the hours needed to unlock everything from 1000 to about 400 at normal play
Also bonus's
give the ME3 MP people some free unlocks to start based off current manifests
Do you even read OP?
#40
Posté 26 août 2013 - 10:43
Collectors
Gear bonuses
Also deserving of mention are the Vanguard and tech combo fixes.
#41
Posté 26 août 2013 - 10:52
FBW redesign
Collector DLC (forgot which "R" it started with) along with the patch 1.04 (concussive shot buff, singularity buff, Shadow Sword Mastery fix, etc)
#42
Posté 26 août 2013 - 11:47
2. Ghost Hazard
3. Making the Acolyte Chargeless
#43
Posté 26 août 2013 - 11:55
2) Much as it pains me to admit, the TC nerf was for the betterment of the game.
3) I'll just put the shiny new stuff like maps, characters, weapons etc. One of each would be Goddess (beautiful map), Drell Infiltrator, Raider (new for me at least).
#44
Posté 27 août 2013 - 12:19
2. Platinum difficulty
3. Banners/challenges
#45
Posté 27 août 2013 - 12:27
2. Retaliation.
3. Combo explosions.
Modifié par Robosexual, 27 août 2013 - 12:28 .
#46
Posté 27 août 2013 - 12:39
2. Combo Explosions
3. Plat difficulty.
#47
Posté 27 août 2013 - 03:48
The Advent of the Venom;
AIU receiving a tiny, symbolic nerf.
(I started playing this game just before Reckoning
#48
Posté 27 août 2013 - 03:49
2. Moar synckill
3. Moar crashing
#49
Posté 27 août 2013 - 03:52
2. Singularity Fix
3. Geth Infiltrator
#50
Posté 27 août 2013 - 05:16
I'll go with the painfully unoriginal: magnet hands, vanguard glitch, and fire/cryo explosions.





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