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In your opinion, what were the top 3 changes made to ME3 multiplayer during your time playing?


96 réponses à ce sujet

#76
MstrJedi Kyle

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A BIOWARE TAG!?!? le gasp!!

I think my top 3 would be the singularity rework, the addition of gear, and the tech explosion changes.

#77
oO Stryfe Oo

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I'd love to see what some of the other devs think. I'm sure I'm not the only one.

#78
MstrJedi Kyle

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oO Stryfe Oo wrote...

I'd love to see what some of the other devs think. I'm sure I'm not the only one.


i second this!

#79
RealTerminal

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1: Fixing the Vanguard glitch
2: The addition of the N7 Characters
3: The addition of Colectors

#80
Cohen le Barbare

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- Singularity rework
- Tech explosions
- Magnet grab fix
- DLC checking fix to access the main menu much faster.

I probably would have stopped playing were it not for the last 2.

edit: yeah I know, it's 4...

Modifié par Cohen le Barbare, 27 août 2013 - 11:25 .


#81
Kristen Schanche

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oO Stryfe Oo wrote...

I'd love to see what some of the other devs think. I'm sure I'm not the only one.


I'll bug a few of the others and see if anyone wants to drop in.  No promises!

#82
Heldarion

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Chris Schanche wrote...

- Singularity rework
- Tech Explosions rework
- The decision to start experimenting out with less standard combat styles and weapons. I feel like the Phoenix was where we first hit this and it opened the gate to a lot of interesting kits

Edit: I don't know that I'd say these were the top changes we ever made, just some of my favorite ones!


Damn right, tech explosions rework has been awesome :)

#83
DragonRacer

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Chris Schanche wrote...

- Singularity rework
- Tech Explosions rework
- The decision to start experimenting out with less standard combat styles and weapons. I feel like the Phoenix was where we first hit this and it opened the gate to a lot of interesting kits

Edit: I don't know that I'd say these were the top changes we ever made, just some of my favorite ones!


I completely agree with all of those. Singularity is so much better now, and being able to trigger tech explosions anytime instead of just at an enemy's death is immensely satisfying.

Phoenix is great, too. Kudos on stepping outside the box on new combat powers. The Phoenix Adept is one of my favorite kits to play when I want to take something fast and risky, yet extremely satisfying.

As far as my top 3 changes, I'd have to go with:

1. Collectors. Yes, it's... problematic... to play them at all on PS3, but I still find them a fun and challenging faction to face. I do admit that I only ever really play them on my PC version, though, for my PS3's safety.

2. Hazard maps. Another bit of a PS3 issue, but methodical reboots help curb the memory leaks. Despite that, I still find the hazard maps really fun to play. Well, other than Glacier, but I don't want to set off the swear filter. Image IPB

3. Female Turian. But I recognize I'm totally biased about that.

#84
VaultingFrog

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1: Singularity being changed. It needed it.

2: The reworking of Firebase White. That made things interesting.

3: Tech bursts. I was worried that the tech dudes/dudettes were being left in the dust.

#85
Trav-O

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1. The tons of free updates to characters, weapons and occasional maps added and all those challenges
2. Hazard map Ghost, totally sweet looking. -- I should say something like one of the glitch fixes, but I won't. Sorry bug fixers.
3. Credit bonus to extraction. No more dropouts.

#86
Asebstos

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Vanguard fix
Credits for extraction.
Improvements to Krogan/Batarian stagger. That was huge for those kits.

#87
OuterRim

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1. Retaliation DLC and the patch that proceeded it.
2. Earth DLC.
3. The end of balance changes! Many were good but a few really bad ones make this end a welcomed one.

#88
DinkumGem

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rcolol wrote...


nerf Dinkles


Just my presence in the lobby is sufficient to nerf the whole team.  I can do to a lobby what BioWare did to the Krysae.Image IPB

#89
iOnlySignIn

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1. Vision powers: Hunter Mode/Tactical Scan/Recon Mine/Geth Scanner.

2. Sniper rifles/shield gate rebalance.

3. Hazard maps.

#90
Szaby59

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Top 3 (Best):
1, Gameplay
2, Power combos - the whole concept.
3, Reckoning

Top 3 (Worst)
1, Still has many bugs (f.e.: Collector adept's 5a evo, disconnects)
2, Slooooow store, lack of proper game browser (Ping tester, indicator if the game is already in progress/lobby only).
3, Too much loading times.

Modifié par Szaby59, 28 août 2013 - 12:29 .


#91
DesioPL

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3 Most hated by me changes.

1: Nerf N7 Shadow.

2: Nerf N7 Piranha and Typhoon.

3: Geth Prime drones attack.

3 Most liked by me changes.

1: Buff Locust.

2: Buff Turians and Batarians.

3: Singularity buff.

#92
smeckie

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Gear bonus additions, platinum difficulty, Firebase White layout.

#93
Tonymac

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its hard to narrow down to just three.

I'd like to see what all of the devs feel - and if they are impressed its still rolling on so well

#94
DarthYoda786

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How tech explosions work, Collectors and Hazard maps!

#95
tetsutsuru

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Tokenusername wrote...

capn233 wrote...

Dunvi wrote...

singularity fix
tac cloak fix
vanguard fix

What was the cloak fix?

What was the singularity fix?


It wasn't a "fix" as much as it was almost completely overhauled and reworked.

Out of the box, Singularity was nearly useless and did nothing but maybe keep Guardians from moving forward.  One of the best things it now does is it primes all targets in its effective range, regardless of Health/Armor/Shields/Barriers, for Biotic Explosions. B)

Modifié par tetsutsuru, 28 août 2013 - 02:46 .


#96
Grim68

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1. Opening up FBW - Gave this map a much better flow
2. Weekend events - Great while they lasted.
3. Challenge system - Really got me to try kits/weapons I had no previous interest in

#97
MGW7

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Power reworks
Weapon changes
Diversity