LarryFine wrote...
I played a sns champion templar and he did have the greatest survivability as there were many fights where he was the last man member of my team standing. His screen said he had a damage of almost 60 but I saw mostly 40's out of him. He still lead my team with 30% of the damage output. Sten only had a damage of around 70 although he didn't have a top tier 2h weapon.
My dual wielding warrior with 31 dex and less than 24 str dual wielding the oatkeeper and tier 2 thorn of dead god's already has 26 damage on his main hand and 22 on his offhand. I fought the revenant in the circle tower with Leliana, Wynne, and Alistair. Wynne was instructed to heal when a party members health dropped below 75%. Alistair managed to die in the time it took me to circle behind the revenant and my dual wielding warrior tanked the revenant into oblivion. The circle is the first place that I've gone this time so its probably easier but during this same fight with my sns warrior in my first playthrough with the same team the revenant killed everyone except Wynne and Wynne spent the time running around in circles until her revive spell was off its cool down because it initially killed alistair and I revived him only to have it squash him again and my pc as well.
Maybe I'm a better player or maybe its the fact that instead of raising my str first I've focused purely on raising my dex first but my dw warrior is a monster. Once he hits level 12 and gets 2 full sized weapons I'm going to be very interested in seeing how he matures. To this point I haven't take a single warrior talent either. My toon hits level 9 next so he will get dual wielding expert then he'll get the 3rd talent in the berserker line at 10. At 11 I'll give him precise striking and at 12 dual weapon mastery. Momentum + Precise striking + haste with the dmg he does now I'll admit I get the shivers just thinking about it.
If your going the max Dex route it makes no sense to use two (or even 1) fullsize weapons. Daggers are the only melee weapon that get damage bonus from Dexterity.
At 31 Dex and 24 Str you are somewhere near break even point for fullsize weapons and daggers.
1:1 Strenght:Damage ratio with a 1 modifier for fullsize weapons would mean: (24 Str - 10 base) x 1 = 14 + higher base weapon damage
0,50:0,50 Str/Dex:Damage ratio with a 0,85 modifier for daggers: (31 Dex - 10 base) x 0,425 = 8,925 and (24 Str - 10 base) x 0,425 = 5,95; together 14,875 but lower dagger base damage
If you factor in weapon speed and runes, damage buffs (flame, frost, telekinetic weapons) and poisons already dual daggers should be the winner. As you increase the gap between Str and Dex, the advantage of daggers will only become more pronounced.
So it really makes no sense to take the top Dual Wielding Talents like Dual Weapon Mastery if you go the Dex route.
Well, maybe get it for the tiny reduction in Talent's Stamina cost, but only when you already have nothing better to pick.