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Drell Vanguard Tips


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#26
Shyde01

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Some good advice here.

I often play a pull-less full melee drell vanguard on gold.

http://kalence.drupa...!13O56364!G.8E8

Wraith because it's light, keeps your BC cooldown low so you can keep charging. Incendiary to light stuff up for FE. Grenade gear to give you plenty of grenades. Strength enhancer III for punchyface.

Basic playstyle:

1. flank, shoot with incendiary.
2. throw grenade for FE
3. shoot again to set up another FE, then
4. (here is the key part) either (a) BC if you can do so safely *or* (B) take cover and reload.

I know the latter bit seems antithetical for a drell, but you need to pause for reload anyway, so use this moment to re-orient your attack and avoid those two last marauder shots that will rip through your jacket armor (this is the annoying stuff that will kill you 75% of the time).

Of course, when you're moving out of cover to set up an attack, run like you're on fire and flip if you're being shot up - but then either BC once CD resets, or take cover again.

The wraith is a great CQC weapon that should stop normal enemies with one HS. And your HM punch is a fast, a*s-saving move that nets you +25% weapon bonus - use it often.

Imo, he is the one kit that most requires "flow" - where decision-making is instinctual, instantaneous and precise. He can be frustrating but is amazingly fun to play.

Modifié par Shyde01, 27 août 2013 - 05:59 .


#27
planehazza

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The most annoying thing about the DV, is the biotic charge not working. I play this guy on host only, and the amount of times I hit the BC quick button (I see the icon flash) and nothing happens is so infuriating. And no, I'm not being stupid - the cooldown has reset ;)

Lot's of things to try, thanks.   

Modifié par planehazza, 27 août 2013 - 06:11 .


#28
Lucky

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planehazza wrote...

The most annoying thing about the DV, is the biotic charge not working. I play this guy on host only, and the amount of times I hit the BC quick button (I see the icon flash) and nothing happens is so infuriating. And no, I'm not being stupid - the cooldown has reset ;)

Lot's of things to try, thanks.   


Yeah this is particularly frustrating on him because of how fast he drops. Best advice is to try and keep yourself in situations where you can survive without charging and look at charge as a mostly offensive power on him, instead of being a largely defensive power as it can be on some of the tankier vanguards.

#29
MaxCrushmore

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TMB903 wrote...

Raider is definitely powerful even at I. Its been a while since my Venom was at II but if hosting I'd use it. Off host I'd go Raider (lag helps it plus no BS Phantom DR). Out of curiosity what is your recharge speed with these two guns Max?


Unsure, I haven't actually equipped them yet .. I will try in the next couple days though. One thing I do appreciate about the Hurricane is it provides a max CD .. but on Gold, standing in one spot shooting it doen't work

@wngmv - Ya, I like the theory of pull on him, then biotic charge .. would create a powerful BE .. but I don't know where I would give up the skill points from elsewhere (unless I run a no fitness Drell, talk about squishy)

#30
barkadoodle

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Yeah, Bioware really needs to fix that problem with BC, but thanks to EA they never will. Actually, lots of powers are buggy, but BC's problem is most noticeable & hurts the most.

Anyways, I usually play DV with lots of pull and grenades. Grenades for crowds, pull for husks/guardians/aboms, & lots of BC when I find isolated enemies (try not to BC into crowds because even smallest lag tends to kill him even with lvl 3 adren).  I might even add that pull works good for stunning shielded opponents, even though it doesn't lift them, but the split second you get gives you a chance to shoot down their shields and a 2nd or 3rd pull attempt can then finish the job, especially if your keep your cooldown low.

Try to perfect your jumping (left, right, forward, backward). Timing is sometimes hard with laggy hosts, in which case you may want to do more pull & guns from cover, but I find a lot of times the Drell is so quick you can often get away with BC even against bosses because you can jump out of the way quickly.

So I usually just play with an SMG & pistol for 200% charge. SMG's are usually weak but biotics can add damage multipliers that make them a lot better, & pistol with armor piercing is good for bosses when you don't want to get close. I find the Hornet & Carnifex a good combo.

Modifié par barkadoodle, 27 août 2013 - 06:42 .


#31
Guest_Jack989_*

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planehazza wrote...

The most annoying thing about the DV, is the biotic charge not working. I play this guy on host only, and the amount of times I hit the BC quick button (I see the icon flash) and nothing happens is so infuriating. And no, I'm not being stupid - the cooldown has reset ;)


Yes, this. On-host lag, it's not a myth.

#32
Creator Limbs

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My favorite part is when your biotics flare up because the game is acknowledging you're trying to charge but you still don't :]

#33
chcknwng

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Personly I don't see a reason to spec in Pull -- whatever can be pulled can be killed in 1 shot using a Wraith, Venom, or finished very quickly by Charge. The stun can also be easily achieved by a headshot or Venom shot -- Also I don't wanna spare.the 6 points from either passive or fitness.

Bonus power is nice, then sometimes I don't get shields back after charge....pretty much signed my death sentence there. Don't think I need 200% cool down on this guy. I need time after charge to finish my enemies and throw dem grenades.

Modifié par wngmv, 27 août 2013 - 06:52 .


#34
Miniditka77

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Cohen le Barbare wrote...

Element 0 wrote...

guigui_daddy_92 wrote...

And so you only use charge to restore your shield or also to get in contact for maxi damages?

 

Use ponus power. It amazing. I once charged like 13 times in a row. Invicibility frames FTW. 

Bonus power is not kind with me. I prefer barrier recharge. The only class I use it on is the volus vanguard. 

Barrier Recharge is pointless on the Drell Vanguard.  It only gets you like 200 extra barriers, and you will get shield-gated just as fast.  Charging more often gives you more frames of invulnerability, which is more important.  I took Bonus Power on the Drell Vanguard before they even changed it to 50%.

planehazza wrote...

Thanks, I tried the claymore, but even with reload cancel it was too slow to crowd control. I don't currently have any IA, trying to save up credits to buy a load of RPs and APs.

I'm not very good at this myself, but if you fire the Claymore and then immediately Charge, your Claymore will reload during the Charge and you don't have to worry about reload cancelling.  Charge, then throw Grenades, then Claymore shot and immediately Charge again.  Also, Disruptor Ammo can work OK with the DrellGuard too.

#35
Fortack

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Miniditka77 wrote...

I'm not very good at this myself, but if you fire the Claymore and then immediately Charge, your Claymore will reload during the Charge and you don't have to worry about reload cancelling.  Charge, then throw Grenades, then Claymore shot and immediately Charge again.  Also, Disruptor Ammo can work OK with the DrellGuard too.


This one understands ... almost :) The DrellGod is among the kits that never have to (actively) reload the Claymore which basically means you get "free" shots between power-spam. However, for optimal effect you want to Charge > shoot on impact  > throw cluster bombs > shoot > Charge / cluster bomb again. Rinse and repeat.

He doesn't need Incendiary or Disruptor ammo to annihilate everything. They help, but are not needed. Cluster Bombs are OP as hell.

#36
Guest_Element 0_*

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Fortack wrote...

Miniditka77 wrote...

I'm not very good at this myself, but if you fire the Claymore and then immediately Charge, your Claymore will reload during the Charge and you don't have to worry about reload cancelling.  Charge, then throw Grenades, then Claymore shot and immediately Charge again.  Also, Disruptor Ammo can work OK with the DrellGuard too.


This one understands ... almost :) The DrellGod is among the kits that never have to (actively) reload the Claymore which basically means you get "free" shots between power-spam. However, for optimal effect you want to Charge > shoot on impact  > throw cluster bombs > shoot > Charge / cluster bomb again. Rinse and repeat.

He doesn't need Incendiary or Disruptor ammo to annihilate everything. They help, but are not needed. Cluster Bombs are OP as hell.

 

Incendiary ammo helps A LOT. Just for AOE damage to armor. 

#37
Fortack

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Element 0 wrote...

Incendiary ammo helps A LOT. Just for AOE damage to armor. 


Cluster Bombs provide crazy AoE damage against armor anyway.

It's the best (and most broken) ammo in the game so it never hurts to use it. However, when you play with decent teammates using ammo that primes is going to interfere with powers. I rather detonate someone elses Warp or Incinerate instead, for a much more power combo.

#38
cronshaw

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planehazza wrote...

Anyone got any tips for playing this guy?  I was playing him as level 16 on silver yesterday, and he dealt lots of damage but went down very easily too.  Using the Reegar V, but still feels like the cooldowns are too long.  Any tips for keeping him alive?  I went down about 5 time in a silver game lol


Tips?
CHARGE!
also use an adreniline mod and dodge a lot, especially after charges
plus I'd use the wraith, talon, hurricane or CSMG on him depending on which one gives you the best cooldown and which one is at the highest level

#39
Alfonsedode

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Shyde01 wrote...

Some good advice here.

I often play a pull-less full melee drell vanguard on gold.

 


Wher Do U use Your melee there ? And isnt the light melee better for staggerring befrore a new shoot/charge/reload ?

#40
stysiaq

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Adrenaline Mod, sidestep, Claymore/Wraith.

#41
Catastrophy

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planehazza wrote...

The most annoying thing about the DV, is the biotic charge not working. I play this guy on host only, and the amount of times I hit the BC quick button (I see the icon flash) and nothing happens is so infuriating. And no, I'm not being stupid - the cooldown has reset ;)

Lot's of things to try, thanks.   


Try Adrenaline to speed up your strafing (perpendicular movement). That BC thing feels like the SS not working thing.

I'd say it has to do with the engine trying to figure out a landing spot for your character.
It's also said that shooting the gun may help in this situation and I've also tried that successfully but it can be entirely coincidential with another cause yet unknown.