I often play a pull-less full melee drell vanguard on gold.
http://kalence.drupa...!13O56364!G.8E8
Wraith because it's light, keeps your BC cooldown low so you can keep charging. Incendiary to light stuff up for FE. Grenade gear to give you plenty of grenades. Strength enhancer III for punchyface.
Basic playstyle:
1. flank, shoot with incendiary.
2. throw grenade for FE
3. shoot again to set up another FE, then
4. (here is the key part) either (a) BC if you can do so safely *or* (
I know the latter bit seems antithetical for a drell, but you need to pause for reload anyway, so use this moment to re-orient your attack and avoid those two last marauder shots that will rip through your jacket armor (this is the annoying stuff that will kill you 75% of the time).
Of course, when you're moving out of cover to set up an attack, run like you're on fire and flip if you're being shot up - but then either BC once CD resets, or take cover again.
The wraith is a great CQC weapon that should stop normal enemies with one HS. And your HM punch is a fast, a*s-saving move that nets you +25% weapon bonus - use it often.
Imo, he is the one kit that most requires "flow" - where decision-making is instinctual, instantaneous and precise. He can be frustrating but is amazingly fun to play.
Modifié par Shyde01, 27 août 2013 - 05:59 .





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