Subraces and Setting Appearances
#1
Posté 27 août 2013 - 04:18
As it stands, they show up and are in the correct faction, but the characters do not show up as goblins in appearance, they show up as their base race, in this case, a halfling. Has there been any improvements on this front? Or do you still have to go into the player file and edit their appearance manually?
It would be nice if it were possible just to set the appearance and be done with it, without having to manually edit a file.
#2
Posté 27 août 2013 - 05:06
For a dynamic goblin appearance use there are some cool heads and body parts on the vault.
#3
Posté 27 août 2013 - 06:14
#4
Posté 14 septembre 2013 - 09:12
#5
Posté 14 septembre 2013 - 11:08
fyi this is long time fixed in my unofficial patchThayan wrote...
The 1.69 patch included a module OnEnter script called x3_mod_def_enter that calls a function which will revert a PC's appearance to what is coded for their base race. This is because if a PC is not marked as mounted, and they do not appear to have a horse 'tail', it acts as a way to reset the PC's race to what the designers think it should be based on the PC's base race. Therefore, to use the 1.69 mounts as Bioware implemented them and have subrace PCs maintain their appearance, you need to modify multiple functions in the x3_inc_horse script to either use a variable you store persistently which has the subrace's true appearance. Either that, or if you're not using the 1.69 mount system - stop the horse code in he x3_mod_def_enter from running.
Modifié par ShaDoOoW, 14 septembre 2013 - 11:09 .





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