The Nature of the Darkspawn: the Archdemon vs. Corypheus
#26
Guest_Puddi III_*
Posté 27 août 2013 - 09:47
Guest_Puddi III_*
I mean, with that and the cinematography and everything they lay in on pretty damn thick. This isn't IT.
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#27
Posté 27 août 2013 - 09:49
Ieldra2 wrote...
No, Corypheus is dead. I'd be extremely surprised if he was ever intended to survive. If it turns out he did, I'll be convinced the writers retconned it to make a fan theory true.
Not picking on you in particular, but I'm absolutely shocked that anyone could think that Corypheus is alive. There just isn't a way for the designers to more blanatly show that he didn't die than basically having him jump up and down screaming "LOL NOT DEAD!!".
I mean, the main story criticism after Legacy came out was how blatant it was that Corypheus still lived and how Bioware trapped us into a "Corypheus lives" ending.
#28
Posté 27 août 2013 - 09:52
To me, that's not a very big leap. And something I picked up on the first time I saw it, to forced more by the fact that the nearly the exact same dialogue is used between both Wardens.
Modifié par Fast Jimmy, 27 août 2013 - 09:53 .
- redneck nosferatu et Weltea aiment ceci
#29
Posté 27 août 2013 - 09:52
Ieldra2 wrote...
No, Corypheus is dead. I'd be extremely surprised if he was ever intended to survive. If it turns out he did, I'll be convinced the writers retconned it to make a fan theory true.
This post fit so well with yesterday little rant from Gaider.
It's not a "fan theory", Larius/Janeka ending dialogs point to something being very, very wrong with them after Corypheus was defeated. It's a lot more evident with Larius though, the slunching ghoul that can barely put two words together end up walking straight and acting like he was never a ghoul. Janeka says "I feel like a whole new person", which makes no freaking sense!
- redneck nosferatu et Weltea aiment ceci
#30
Posté 27 août 2013 - 09:54
#31
Posté 27 août 2013 - 09:54
azarhal wrote...
Ieldra2 wrote...
No, Corypheus is dead. I'd be extremely surprised if he was ever intended to survive. If it turns out he did, I'll be convinced the writers retconned it to make a fan theory true.
This post fit so well with yesterday little rant from Gaider.
It's not a "fan theory", Larius/Janeka ending dialogs point to something being very, very wrong with them after Corypheus was defeated. It's a lot more evident with Larius though, the slunching ghoul that can barely put two words together end up walking straight and acting like he was never a ghoul. Janeka says "I feel like a whole new person", which makes no freaking sense!
I was thinking in the back of my head that I had heard this was confirmed recently. Thanks for the link.
So... neener, neener, neener to everyone who was saying it wasn't blatantly obvious. Gaider WROTE IT to be blatantly obvious in his eyes.
- redneck nosferatu et Weltea aiment ceci
#32
Posté 27 août 2013 - 09:58
I'd call that bad writing, as I said in my earlier post. Why do my protagonists bother killing things when they don't stay dead?Fast Jimmy wrote...
Gaider WROTE IT to be blatantly obvious in his eyes.
Modifié par caradoc2000, 27 août 2013 - 09:59 .
#33
Posté 27 août 2013 - 09:59
caradoc2000 wrote...
For argument's sake, let us assume that Corypheus possesses Larius/Janeka. However, all my Hawkes (also having a vivid imagination) kill both Larius and Janeka just to be sure. Corypheus would be dead in this scenario as well, no?
You don't get to kill them both. One dies, one lives, every time.
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#34
Posté 27 août 2013 - 10:01
My Hawkes kill them after the camera turns away. Surely, if it is that obvious (as you guys seem to insist) that Corypheus changes bodies, Hawke wouldn't be so stupid as to do nothing.Fast Jimmy wrote...
caradoc2000 wrote...
For argument's sake, let us assume that Corypheus possesses Larius/Janeka. However, all my Hawkes (also having a vivid imagination) kill both Larius and Janeka just to be sure. Corypheus would be dead in this scenario as well, no?
You don't get to kill them both. One dies, one lives, every time.
#35
Posté 27 août 2013 - 10:05
caradoc2000 wrote...
My Hawkes kill them after the camera turns away. Surely, if it is that obvious (as you guys seem to insist) that Corypheus changes bodies, Hawke wouldn't be so stupid as to do nothing.Fast Jimmy wrote...
caradoc2000 wrote...
For argument's sake, let us assume that Corypheus possesses Larius/Janeka. However, all my Hawkes (also having a vivid imagination) kill both Larius and Janeka just to be sure. Corypheus would be dead in this scenario as well, no?
You don't get to kill them both. One dies, one lives, every time.
But Hawke WAS that stupid.
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#36
Posté 27 août 2013 - 10:06
I'm still baffled how people could think he's dead. How would you write it to be more obvious? Janeka's line was dripping with irony. "My thanks for returning me to myself. I feel like... a whole new person." She even had an evil grin as she turned away.
Also, Hawke has no reason to think that Corypheus could switch bodies. He never played DAO.
Modifié par Jedi Master of Orion, 27 août 2013 - 10:06 .
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#37
Guest_Puddi III_*
Posté 27 août 2013 - 10:06
Guest_Puddi III_*
caradoc2000 wrote...
My Hawkes kill them after the camera turns away. Surely, if it is that obvious (as you guys seem to insist) that Corypheus changes bodies, Hawke wouldn't be so stupid as to do nothing.
Yes he would. Now you see why it was a problem for many.
I rationalize that it's at least a bit more obvious to the player than it has to be for Hawke himself, and it's not absolutely clear that such a thing must have occurred (so just killing someone off-hand is kind of a sociopathic thing to do). It's just a very high probability.
Modifié par Filament, 27 août 2013 - 10:07 .
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#38
Posté 27 août 2013 - 10:13
I killed Leliana in DAO, and she ate up some ashes and pops up in DA2.
I killed Corypheus in DA2, and he swaps bodies like a cheap suit and pops up in DAI.
Why bother killing all these things if they are going to steamroll over player decisions anyway? I repeat, they shouldn't let the player kill someone, if they are going to bring that character back anyway. I would have accepted it if Corypheus had conjured up a magical grifffon and flown away.
#39
Posté 27 août 2013 - 10:15
caradoc2000 wrote...
I killed Flemeth in DAO, she pulled a Voldemort and pops up in DA2.
I killed Leliana in DAO, and she ate up some ashes and pops up in DA2.
I killed Corypheus in DA2, and he swaps bodies like a cheap suit and pops up in DAI.
Why bother killing all these things if they are going to steamroll over player decisions anyway? I repeat, they shouldn't let the player kill someone, if they are going to bring that character back anyway. I would have accepted it if Corypheus had conjured up a magical grifffon and flown away.
Morrigan strictly told you that your killing Flemeth was only a delay.
- redneck nosferatu aime ceci
#40
Posté 27 août 2013 - 10:15
Modifié par Jedi Master of Orion, 27 août 2013 - 10:16 .
#41
Posté 27 août 2013 - 10:16
This is why headcanon should'nt conflict with the story.caradoc2000 wrote...
My Hawkes kill them after the camera turns away. Surely, if it is that obvious (as you guys seem to insist) that Corypheus changes bodies, Hawke wouldn't be so stupid as to do nothing.Fast Jimmy wrote...
caradoc2000 wrote...
For argument's sake, let us assume that Corypheus possesses Larius/Janeka. However, all my Hawkes (also having a vivid imagination) kill both Larius and Janeka just to be sure. Corypheus would be dead in this scenario as well, no?
You don't get to kill them both. One dies, one lives, every time.
Modifié par cjones91, 27 août 2013 - 10:19 .
- ev76 aime ceci
#42
Guest_Puddi III_*
Posté 27 août 2013 - 10:18
Guest_Puddi III_*
Where was this? What link?Fast Jimmy wrote...
azarhal wrote...
This post fit so well with yesterday little rant from Gaider.
It's not a "fan theory", Larius/Janeka ending dialogs point to something being very, very wrong with them after Corypheus was defeated. It's a lot more evident with Larius though, the slunching ghoul that can barely put two words together end up walking straight and acting like he was never a ghoul. Janeka says "I feel like a whole new person", which makes no freaking sense!
I was thinking in the back of my head that I had heard this was confirmed recently. Thanks for the link.
So... neener, neener, neener to everyone who was saying it wasn't blatantly obvious. Gaider WROTE IT to be blatantly obvious in his eyes.
Modifié par Filament, 27 août 2013 - 10:19 .
#43
Posté 27 août 2013 - 10:19
All those examples could be countered with you thought you killed them and are mad that those characters are still alive.caradoc2000 wrote...
I killed Flemeth in DAO, she pulled a Voldemort and pops up in DA2.
I killed Leliana in DAO, and she ate up some ashes and pops up in DA2.
I killed Corypheus in DA2, and he swaps bodies like a cheap suit and pops up in DAI.
Why bother killing all these things if they are going to steamroll over player decisions anyway? I repeat, they shouldn't let the player kill someone, if they are going to bring that character back anyway. I would have accepted it if Corypheus had conjured up a magical grifffon and flown away.
- redneck nosferatu et ev76 aiment ceci
#44
Guest_Puddi III_*
Posté 27 août 2013 - 10:21
Guest_Puddi III_*
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#45
Posté 27 août 2013 - 10:23
I know right?Some people get angry when some characters survive a attempt on their life by the player.Filament wrote...
Far be it for a few characters among the thousands you slaughter to actually escape your character's omnipotent omnicidal wrath, right?
#46
Posté 27 août 2013 - 10:25
Maybe, but why give the player the option to kill Corypheus in the first place. Why not have him fly away when he sees he is losing.Jedi Master of Orion wrote...
Escaping in a Warden's body is exactly the same as flying away on a Griffon.
I resent the fact that I dodged his flaming merry-go-round for half-an-hour only to be told "tough luck, dude - you didn't actually kill him at all" This effectively takes away all player accomplishment.
As a counter-example you don't get the option to kill (or even try to stop) Tallis in MotA. I don't like this kind of railroading but I can live with it. I can understand how she would be returning.
#47
Posté 27 août 2013 - 10:29
- redneck nosferatu aime ceci
#48
Posté 27 août 2013 - 10:29
en.wikipedia.org/wiki/Retroactive_continuitycaradoc2000 wrote...
There are some hints (also listed in this thread) that people use to rationalize all kinds of wild conclusions. Personally, I think that if developers want to use a character further, they shouldn't allow me to kill him. That is just bad writing. And it has happened too many times in DA already.Ieldra2 wrote...
Can someone explain this to me please? Because I can see no hint whatsoever of that happening in the events after the fight with Corypheus.It is - also called Occam's razor.As I see it, everything is best explained by assuming that Corypheus is dead.
dictionary.reference.com/browse/non-canonical
#49
Posté 27 août 2013 - 10:32
What's wrong with characters surviving a attempt on their lives by the PC?Sounds like you think the PC should be god and anyone who survives his/her wrath should stay dead lest they break the player's ego trip.caradoc2000 wrote...
Maybe, but why give the player the option to kill Corypheus in the first place. Why not have him fly away when he sees he is losing.Jedi Master of Orion wrote...
Escaping in a Warden's body is exactly the same as flying away on a Griffon.
I resent the fact that I dodged his flaming merry-go-round for half-an-hour only to be told "tough luck, dude - you didn't actually kill him at all" This effectively takes away all player accomplishment.
As a counter-example you don't get the option to kill (or even try to stop) Tallis in MotA. I don't like this kind of railroading but I can live with it. I can understand how she would be returning.
Modifié par cjones91, 27 août 2013 - 10:32 .
- redneck nosferatu aime ceci
#50
Posté 27 août 2013 - 10:33
It seems to me that most major character do this in DA.Jedi Master of Orion wrote...
Basically it sounds like your problem is that no NPC should be allowed to fake their death to escape.
I prefer the ME2 approach, the characters that get killed in the suicide mission stay dead.
What's wrong with not allowing the player to kill important characters.cjones91 wrote...
What's wrong with characters surviving a attempt
on their lives by the PC?
Modifié par caradoc2000, 27 août 2013 - 10:35 .





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