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I Certainly Don't Desire Bioware Dating Games.


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#151
MaraGriffyn

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Narrow Margin wrote...

So, let me venture gingerly out into the realm of serious comments, although I'm using this here popcorn as a shield (plain salted +5 flame resistance).

No one wants a dating sim. Many people want a bit of romance in the narrative. Broadly it's all been okay up until now. There isn't much danger of the next game changing into either a Japanese dating sim or celibates anonymous. In the extremely unlikely event it did either of these people who did not appreciate this change would not buy it. I'm genuinely baffled as to the argument.


But you see, that's logic! And we all know logic has no place on the BSN.

#152
AresKeith

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Narrow Margin wrote...

So, let me venture gingerly out into the realm of serious comments, although I'm using this here popcorn as a shield (plain salted +5 flame resistance).

No one wants a dating sim. Many people want a bit of romance in the narrative. Broadly it's all been okay up until now. There isn't much danger of the next game changing into either a Japanese dating sim or celibates anonymous. In the extremely unlikely event it did either of these people who did not appreciate this change would not buy it. I'm genuinely baffled as to the argument.


This thread is mostly a troll thread to be honest

#153
Splinter Cell 108

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Endurium wrote...

Baldur's Gate didn't have romance as a game feature. Players tended to develop feelings toward certain companions, though.


I never played BG, so I wouldn't know about that. Although I  have to say that was a long time ago, things have probably changed a lot , the fanbase of that past has inevitably changed as well.

Romances have a "foothold" now, removing them would probably instill some sort of reaction, probably a really bad one judging by how much that is loved around these parts. 

#154
Sylvianus

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I played mass effect 2 and finished my first playthrought without knowing it was possible to romance people lol. Heck, I didn't even talk to my companions. I didn't imagine that in a shooter game, there could be such content. XD

Yeah yeah, I was a newbie in RPG lol. I was really surprised when a friend asked me who was my romance. :blink:

Dragon age, I don't remember. But I think this is the same. I learned on youtube I guess. Only focused on the story the first time. I could only appreciate the content in my second playthrought.

Given how romance could make the game more human, more organic, more intelligent, compared to my first playthrought in both games, I totally loved the concept. :)

Here my personal experience. But I must admit that in A SHOOTER game, being able to romance someone was really rafraiching, compared to other shooter games I played a lot like Call of.

Modifié par Sylvianus, 27 août 2013 - 10:23 .


#155
Wozearly

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Xiltas wrote...

...I think that every good story needs a certain degree of love and romance. So far I liked Bioware's approach: while they didn't dominate, they added nicely to the main chars personal story.


I disagree violently with your first point, but on the other hand agree entirely with your second.

There is no need for a story to include love or romance to make it "good" - what does tend to make a good story is if it has a powerful emotional draw. Love is one way to do that, and parachuting the obligatory love interest in genres outside of the game industry is common. But there are other emotional hooks; betrayal / revenge is arguably the most common in the gaming world, with GTA, Mafia, Thief and Deus Ex all weaving it into clever narratives.

Betrayal has also played a pivotal role in almost all of Bioware's main storylines. I'd be willing to wager a significant sum that it will do again in Inquisition.


Rickets wrote...

I have trouble understanding how people
think that romances in MOST BioWare games are deep or touching. Most of
the time, they seem plastic and does not really improve the narrative in
any way.

The only exception I can really think of is Bastila Shan in KOTOR1.


Ironically, I felt Bastila's romance felt slightly surface level, although that's partly because she remains so aloof during its development - but both hers and Carth's were beautifully written into the core narrative theme of the game

I'd actually say that the most believable Bioware romance was Alistair in DA:O, shortly followed by Tali in ME and ME3. They didn't transform the core narrative, they weren't necessarily 'deep', but they layered on an additional emotional depth to certain moments of the storyline that was very powerful indeed.

The defining moment in my first Warden's story was Alistair giving up the throne in order to remain with her, then ultimately sacrificing himself for her against the Archdemon. A beautifully bittersweet ending to the story - achieving what they'd fought so hard for as Wardens, but at the cost of shattering her dreams for the future.

#156
Guest_npc86_*

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I think BioWare has handled romances quite well so far, they're just another way to get to know some characters better. Plus players that aren't interested don't need to start a romance at all since as far as I know it's not 'required' in any BioWare game.

Once Inquisition has been released BioWare will probably create a character and romance discussion section so that romance related threads are kept out of the general discussion part of the forum.

#157
Mr Cloud

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I don't see a problem. You want a romance, then go ahead and have on.

You don't want one? The only thing you have to do is tell that particular companion to shove it.

Everybody's happy.

Modifié par Mr Cloud, 27 août 2013 - 10:26 .


#158
dreamgazer

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Narrow Margin wrote...

So, let me venture gingerly out into the realm of serious comments ...


Oh, see, now that's a mistake. 

#159
CuriousArtemis

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MaraGriffyn wrote...

Narrow Margin wrote...

So, let me venture gingerly out into the realm of serious comments, although I'm using this here popcorn as a shield (plain salted +5 flame resistance).

No one wants a dating sim. Many people want a bit of romance in the narrative. Broadly it's all been okay up until now. There isn't much danger of the next game changing into either a Japanese dating sim or celibates anonymous. In the extremely unlikely event it did either of these people who did not appreciate this change would not buy it. I'm genuinely baffled as to the argument.


But you see, that's logic! And we all know logic has no place on the BSN.


LOL So true! :lol:

Personally, I could do with a touch MORE romance content ^_^ It's been my favorite aspect of the game so far. The friendships, the passion, the emotional rollercoaster of sleeping with someone and THEN HAVING THEM REJECT YOU AND LEAVE YOU WITH NOTHING BUT YOUR FEELS AND YOUR OH SO WARM BED...  *pants*

Ahem. But yes, I love the romances. Obviously :P

#160
Inside_Joke

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Hmm ...
Image IPB

#161
Melca36

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LindsayLohan wrote...

Bioware Romances are a huge waste of resources. Get at me.


maybe you should go play that Rise of the Triad remake. Its more your speed

#162
lady_v23

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Bionuts wrote...

I see a lot of sexy, naked, hugging, twirling, kissing threads, etc. And while all of that is good and dandy... I truly hope there never is a Bioware game that pays too much attention there. There are dating games out there. I'm sure of it...


...K.

#163
billy the squid

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Navasha wrote...

Romance comes with making deep and interesting characters.


Riiiiight, I'll just leave this here.


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#164
cjones91

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billy the squid wrote...

Navasha wrote...

Romance comes with making deep and interesting characters.


Riiiiight, I'll just leave this here.


Image IPB

Ugh...that's a perfect example of a ****ty romance plot right there.

#165
mousestalker

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Actually, a dating mini game could be a lot of fun. Picture the PC sitting on a chair. There are three candidates for companion seated behind a screen. She gets to ask the candidates a series of questions. Based upon their answers she picks one as a companion. What could be more fun? And it has never really been done (in an rpg) before!

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#166
Dabrikishaw

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I agree with the idea that gets a bit out of hand but ultimately it's still just harmless fun to talk about.

#167
Bionuts

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Twilight might be a sub-par series, but the girl in that pic has a very dangerous, sexy, look....

Image IPB

#168
werewoof

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Narrow Margin wrote...

So, let me venture gingerly out into the realm of serious comments, although I'm using this here popcorn as a shield (plain salted +5 flame resistance).

No one wants a dating sim. Many people want a bit of romance in the narrative. Broadly it's all been okay up until now. There isn't much danger of the next game changing into either a Japanese dating sim or celibates anonymous. In the extremely unlikely event it did either of these people who did not appreciate this change would not buy it. I'm genuinely baffled as to the argument.


but people are liking the thing that a few people don't like which is a one way ticket to dragon age inquisition turning into an anime dating sim clearly

#169
SilentStep79

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Inside_Joke wrote...

Hmm ...
Image IPB


I don't know who you are, but apologies in advance for the rampant use of this gif by me in the future...

#170
Cainhurst Crow

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@Bionuts

She looks like a mannequin. Unnaturally pale pallor and all.

Modifié par Darth Brotarian, 27 août 2013 - 10:51 .


#171
jillabender

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mousestalker wrote...

Actually, a dating mini game could be a lot of fun. Picture the PC sitting on a chair. There are three candidates for companion seated behind a screen. She gets to ask the candidates a series of questions. Based upon their answers she picks one as a companion. What could be more fun? And it has never really been done (in an rpg) before!

Image IPB


Hehe, I can picture the mini-game now! Here's what Sebastian would say if asked how long he would want to wait before "getting physical" ;D

Plaintiff wrote...

Image IPB


Modifié par jillabender, 27 août 2013 - 10:54 .


#172
Neon Rising Winter

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You're right, serious was not the way to go. So then...

I suggest to the romance thread generation and propogation committee (that's all of us) that, given the volume of threads in exitence, and the extreme subjectivity of their approaches, we need to adopt a more scientific method. I therefore propose we:

1. Invent a new unit of measurement for the amount of romance in a game.

2. Develop an accurate and reproducible method of measuring the value of this unit in any game.

3. Apply this to existing games to determine their romance values

4. Use this data to establish preferred minimum and maximum values for the amount of romance in any Bioware RPG.

All those in favour?

Modifié par Narrow Margin, 27 août 2013 - 10:53 .


#173
Sister Goldring

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I think It's really just another emotional hook to draw the player in to caring about the story and the characters. It also adds a rather nifty form of validation for the awesomeness of your PC and so can give some positive 'feels' to the player that way, in a rather simplistic way it equates to a 'this attractive character likes me' + 5 buff to player morale. Additionally a love subplot gives the writer the opportunity to subvert  'ride off into the sunset with your love interest slung over the saddle' expectations and whack you over the head with some sad feelings too, if they so desire.

I suggest that human beings are complex and there are not all that many universal themes out there that can reliably provoke strong reactions from an audience comprised of millions of individual personalities. Love/desire is something that most people have both some experience with and find important/enjoyable. So manipulating those feelings to form emotional connections to companion characters and thereby a sense of connectivity to the game seems pretty reasonable to me. The devs have a tool at their disposal that works for many if not all of there audience, so why prevent them from using it.

Also, I like 'em and hopefully will be planting fevered kisses upon Cullen's brow by the end of DAI.  :wub:

Modifié par Sister Goldring, 27 août 2013 - 11:05 .


#174
franciscoamell

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Personally, I think the romance subplots are awesome and I wouldn't mind having a little bit more of them (maybe a couple more options would be nice). I'm not sure how I'd feel in a game without romances. My favorite DA character is Merrill but I only romanced her once and I don't like it that much but I can apreciate her as a character without it (just like Wynne is one of my favorite characters and so on). But I don't think I ever did a single playthrough without romancing at least one character. 

And I actually think a Bioware dating sim could be really fun. I don't want DA:I (or any DA or ME continuation btw).

MaraGriffyn wrote...
But you see, that's logic! And we all know logic has no place on the BSN.

And you're being so helpful.<_<

Rickets wrote...

I have trouble understanding how people think that romances in MOST BioWare games are deep or touching. Most of the time, they seem plastic and does not really improve the narrative in any way.

The only exception I can really think of is Bastila Shan in KOTOR1.

That's your opinion obviously.

#175
Giant ambush beetle

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Bionuts wrote...

Twilight might be a sub-par series, but the girl in that pic has a very dangerous, sexy, look....

Image IPB



To be honest, they look very tired.