ziloe wrote...
Zack_Nero wrote...
I think those elements just add to making a good story, but yea I see your point.
Hugging your companion doesn't add to the story.
I refer the honourable gentleman to Mass Effect 2, Tali's loyalty mission.
ziloe wrote...
Zack_Nero wrote...
I think those elements just add to making a good story, but yea I see your point.
Hugging your companion doesn't add to the story.
ziloe wrote...
Zack_Nero wrote...
I think those elements just add to making a good story, but yea I see your point.
Hugging your companion doesn't add to the story.
AresKeith wrote...
tiktac wrote...
well...congrats? bioware has never gone overboard.
...ehh well that's not entirely true
tiktac wrote...
AresKeith wrote...
tiktac wrote...
well...congrats? bioware has never gone overboard.
...ehh well that's not entirely true
with dragon age, i mean. i wouldn't know about any of the others. but so far, imo, the dragon age romances have been pretty balanced with the rest of the content.
silentstep79 wrote...
I don't know who you are, but apologies in advance for the rampant use of this gif by me in the future...
PhantomGinger wrote...
Xiltas wrote...
Look, I don't want it to be a Dating Sim either, but I think that every good story needs a certain degree of love and romance.
So far I liked Bioware's approach: while they didn't dominate, they added nicely to the main chars personal story.
For example in ME3, when Shepard is completely devastated by his last dream, and Tali says she will always be there for him.
Or in DA:O, when Morrigan is in a relationship with the Warden, she reveals that she developed real feelings for him, and that it became more than a mission given from Flemeth.
This is what makes a story feel more... real to me.
MaraGriffyn wrote...
Bionuts wrote...
However, I'm not in favor of Bioware going overboard and adding too much romance in the game.
How much is "too much"? Who would determine the acceptable amount of romance? Are you concerned that the devs are planning to make romance a requirement in DAI? If so, do you have evidence of this?
HIgh five!spirosz wrote...
I don't think I would of enjoyed any of the Bioware games as much if it didn't have a form of romance, which I find not the "best executed" mind you, but for example, Jack in ME2 is probably my favourite romance. The whole underwear aspects are laughable, yes, but ****, they don't need to show full nudity, I'm fine with fading to black and whatever is appropriate to said romance.
Fast Jimmy wrote...
Romances.
Can't live with them... can't have a Bioware game without 'em... amiright?!
In all seriousness, I think romances should be completely abandoned in a random Bioware game. I'm not saying it should be DA:I, or ME4, or what. But they should just not have a game with romances... and tell no one about it beforehand. Just come out with a game and <BAM> no romances.
Just so you'd see the true colors of people and find out if they really are playing the games because they like the games, or because they really want to engage in romance content.
Modifié par Sylvianus, 28 août 2013 - 12:08 .
Bionuts wrote...
MaraGriffyn wrote...
Bionuts wrote...
However, I'm not in favor of Bioware going overboard and adding too much romance in the game.
How much is "too much"? Who would determine the acceptable amount of romance? Are you concerned that the devs are planning to make romance a requirement in DAI? If so, do you have evidence of this?
If the quality doesn't match the quantity, then it is too much. I'm sure the writers of DA could make some amazing romances if they spent more time on them than other aspects of the game, but that's not what they're going for.
A great romance would be Alistair or Merril, because they had very interesting backgrounds, and the current state of their lives, at the time, was very interesting (Heir to Throne, Eluvian). I'm in favor of these types of romances. They add a lot to the game.
What I don't want is for any of the romances to take away from the game, or the characters.
Good to know. I think some people believe that if we remove the romance content, it could bring much more money in other areas. ( since Bioware has always said that romance cost resources )Ninja Stan wrote...
Having such romances in the game for others to enjoy in no way impacts the game experience for those who don't like such content. BioWare spending time on developing such romances does not in any way, shape, or form mean they spend less time or focus less attention on non-romantic character interactions. That's just not how story development or game development works.
Modifié par Sylvianus, 28 août 2013 - 12:23 .
The fact that her personality changes based on how you interact with Her makes her's one of the better ones. You don't like her...Fine, but her rmance is not bad.Sylvianus wrote...
Ewwwww, Merril as a great romance, spending more time on her. No thanks.
Ninja Stan wrote...
BioWare has always made romances in their games completely optional and player-initiated. Those who would prefer to not play any of the romances are always free to ignore such content and interactions in favour of normal, non-romantic conversation.
Having such romances in the game for others to enjoy in no way impacts the game experience for those who don't like such content. BioWare spending time on developing such romances does not in any way, shape, or form mean they spend less time or focus less attention on non-romantic character interactions. That's just not how story development or game development works.
AresKeith wrote...
tiktac wrote...
AresKeith wrote...
tiktac wrote...
well...congrats? bioware has never gone overboard.
...ehh well that's not entirely true
with dragon age, i mean. i wouldn't know about any of the others. but so far, imo, the dragon age romances have been pretty balanced with the rest of the content.
I wasn't talking about romance
Ninja Stan wrote...
BioWare has always made romances in their games completely optional and player-initiated. Those who would prefer to not play any of the romances are always free to ignore such content and interactions in favour of normal, non-romantic conversation.
Having such romances in the game for others to enjoy in no way impacts the game experience for those who don't like such content. BioWare spending time on developing such romances does not in any way, shape, or form mean they spend less time or focus less attention on non-romantic character interactions. That's just not how story development or game development works.
Modifié par tiktac, 28 août 2013 - 12:26 .
I despite her personality, her look, but I also found her romance bad. This is my opinion and I already posted many times what I thought about the DAII romance overall for months. I found them mediocre at best. Merril didn't even understand some of my attempts to flirt with her. ( the same with Aveline ) as if what I said wasn't even taken into account.leaguer of one wrote...
The fact that her personality changes based on how you interact with Her makes her's one of the better ones. You don't like her...Fine, but her rmance is not bad.Sylvianus wrote...
Ewwwww, Merril as a great romance, spending more time on her. No thanks.
Modifié par Sylvianus, 28 août 2013 - 12:29 .
Her not understanding some of the attempts is just part of her personality/ It more of a case you just don't like her then her romance being bad.Sylvianus wrote...
I despite her personality, but I also found her romance bad. This is my opinion and I already posted many times what I thought about the DAII romance overall for months. I found them mediocre at best. Merril didn't even understand some of my attempt to flirt with her. ( the same as Aveline ) as if what I said wasn't even taken into account.leaguer of one wrote...
The fact that her personality changes based on how you interact with Her makes her's one of the better ones. You don't like her...Fine, but her rmance is not bad.Sylvianus wrote...
Ewwwww, Merril as a great romance, spending more time on her. No thanks.
Ninja Stan wrote...
BioWare has always made romances in their games completely optional and player-initiated. Those who would prefer to not play any of the romances are always free to ignore such content and interactions in favour of normal, non-romantic conversation.
Modifié par M U P P 3 T Z, 28 août 2013 - 12:36 .
MaraGriffyn wrote...
That really doesn't answer any of my questions, but okay, you clearly like some romances over others. How or in what way would a romance "take away from the game, or the characters"? And, once again, who would determine that? What do you mean by "quality doesn't match the quantity"? Is there some kind of curve I'm missing where there's a correlation between an objective idea of "quality" and an objective idea of "quantity"?
Meh, I thought it was pretty dysfunctional. Aveline had the same issue. And I don't think Biwoare ever said that it was because of her personality. I'm almost certain that his writer ( lukas ) had told something over this issue.leaguer of one wrote...
Her not understanding some of the attempts is just part of her personality/ It more of a case you just don't like her then her romance being bad.Sylvianus wrote...
I despite her personality, but I also found her romance bad. This is my opinion and I already posted many times what I thought about the DAII romance overall for months. I found them mediocre at best. Merril didn't even understand some of my attempt to flirt with her. ( the same as Aveline ) as if what I said wasn't even taken into account.leaguer of one wrote...
The fact that her personality changes based on how you interact with Her makes her's one of the better ones. You don't like her...Fine, but her rmance is not bad.Sylvianus wrote...
Ewwwww, Merril as a great romance, spending more time on her. No thanks.
Modifié par Sylvianus, 28 août 2013 - 12:41 .
Bionuts wrote...
If there's going to be many romances in the game, then all of them should be of a certain quality.
Bionuts wrote...
MaraGriffyn wrote...
That really doesn't answer any of my questions, but okay, you clearly like some romances over others. How or in what way would a romance "take away from the game, or the characters"? And, once again, who would determine that? What do you mean by "quality doesn't match the quantity"? Is there some kind of curve I'm missing where there's a correlation between an objective idea of "quality" and an objective idea of "quantity"?
Look at ME3. Some romances were more fleshed out than others. Some of them were just thrown away real quickly.
If there's going to be many romances in the game, then all of them should be of a certain quality.
DA Origins had the romances right. Not too many options, but all of them were interesting.