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I Certainly Don't Desire Bioware Dating Games.


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#201
Neon Rising Winter

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ziloe wrote...

Zack_Nero wrote...

I think those elements just add to making a good story, but yea I see your point.


Hugging your companion doesn't add to the story.


I refer the honourable gentleman to Mass Effect 2, Tali's loyalty mission.

#202
Ianamus

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ziloe wrote...

Zack_Nero wrote...

I think those elements just add to making a good story, but yea I see your point.


Hugging your companion doesn't add to the story.


I'd argue that hugging your companion after a traumatic event like the death of Hawke's mother adds a lot to the story. A lot more than fighting random group of enemies #76 or fetch quest #23 anyway, and I don't see people complaining about those detracting from the story. 

#203
werewoof

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AresKeith wrote...

tiktac wrote...

well...congrats? bioware has never gone overboard. 


...ehh well that's not entirely true :?


with dragon age, i mean. i wouldn't know about any of the others. but so far, imo, the dragon age romances have been pretty balanced with the rest of the content.

#204
AresKeith

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tiktac wrote...

AresKeith wrote...

tiktac wrote...

well...congrats? bioware has never gone overboard. 


...ehh well that's not entirely true :?


with dragon age, i mean. i wouldn't know about any of the others. but so far, imo, the dragon age romances have been pretty balanced with the rest of the content.


I wasn't talking about romance :P

#205
Inside_Joke

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silentstep79 wrote...

I don't know who you are, but apologies in advance for the rampant use of this gif by me in the future...


Go for it~

#206
spirosz

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PhantomGinger wrote...

Xiltas wrote...

Look, I don't want it to be a Dating Sim either, but I think that every good story needs a certain degree of love and romance.
So far I liked Bioware's approach: while they didn't dominate, they added nicely to the main chars personal story.
For example in ME3, when Shepard is completely devastated by his last dream, and Tali says she will always be there for him.
Or in DA:O, when Morrigan is in a relationship with the Warden, she reveals that she developed real feelings for him, and that it became more than a mission given from Flemeth.

This is what makes a story feel more... real to me.


Posted Image



#207
spirosz

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I don't think I would of enjoyed any of the Bioware games as much if it didn't have a form of romance, which I find not the "best executed" mind you, but for example, Jack in ME2 is probably my favourite romance. The whole underwear aspects are laughable, yes, but ****, they don't need to show full nudity, I'm fine with fading to black and whatever is appropriate to said romance.

#208
Bionuts

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MaraGriffyn wrote...

Bionuts wrote...

However, I'm not in favor of Bioware going overboard and adding too much romance in the game.


How much is "too much"? Who would determine the acceptable amount of romance? Are you concerned that the devs are planning to make romance a requirement in DAI? If so, do you have evidence of this?


If the quality doesn't match the quantity, then it is too much. I'm sure the writers of DA could make some amazing romances if they spent more time on them than other aspects of the game, but that's not what they're going for.

A great romance would be Alistair or Merril, because they had very interesting backgrounds, and the current state of their lives, at the time, was very interesting (Heir to Throne, Eluvian). I'm in favor of these types of romances. They add a lot to the game.

What I don't want is for any of the romances to take away from the game, or the characters.

#209
franciscoamell

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spirosz wrote...

I don't think I would of enjoyed any of the Bioware games as much if it didn't have a form of romance, which I find not the "best executed" mind you, but for example, Jack in ME2 is probably my favourite romance. The whole underwear aspects are laughable, yes, but ****, they don't need to show full nudity, I'm fine with fading to black and whatever is appropriate to said romance.

HIgh five!

#210
sandalisthemaker

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Fast Jimmy wrote...

Romances.

Can't live with them... can't have a Bioware game without 'em... amiright?!

In all seriousness, I think romances should be completely abandoned in a random Bioware game. I'm not saying it should be DA:I, or ME4, or what. But they should just not have a game with romances... and tell no one about it beforehand. Just come out with a game and <BAM> no romances.


Just so you'd see the true colors of people and find out if they really are playing the games because they like the games, or because they really want to engage in romance content.


And so what if they only play for the romaces? 
Are they any lesser for it?

#211
Sylvianus

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Ewwwww, Merril as a great romance, spending more time on her. No thanks.

Modifié par Sylvianus, 28 août 2013 - 12:08 .


#212
MaraGriffyn

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Bionuts wrote...

MaraGriffyn wrote...

Bionuts wrote...

However, I'm not in favor of Bioware going overboard and adding too much romance in the game.


How much is "too much"? Who would determine the acceptable amount of romance? Are you concerned that the devs are planning to make romance a requirement in DAI? If so, do you have evidence of this?


If the quality doesn't match the quantity, then it is too much. I'm sure the writers of DA could make some amazing romances if they spent more time on them than other aspects of the game, but that's not what they're going for.

A great romance would be Alistair or Merril, because they had very interesting backgrounds, and the current state of their lives, at the time, was very interesting (Heir to Throne, Eluvian). I'm in favor of these types of romances. They add a lot to the game.

What I don't want is for any of the romances to take away from the game, or the characters.


That really doesn't answer any of my questions, but okay, you clearly like some romances over others. How or in what way would a romance "take away from the game, or the characters"? And, once again, who would determine that? What do you mean by "quality doesn't match the quantity"? Is there some kind of curve I'm missing where there's a correlation between an objective idea of "quality" and an objective idea of "quantity"?

#213
Ninja Stan

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BioWare has always made romances in their games completely optional and player-initiated. Those who would prefer to not play any of the romances are always free to ignore such content and interactions in favour of normal, non-romantic conversation.

Having such romances in the game for others to enjoy in no way impacts the game experience for those who don't like such content. BioWare spending time on developing such romances does not in any way, shape, or form mean they spend less time or focus less attention on non-romantic character interactions. That's just not how story development or game development works.

#214
Angrywolves

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It's a bunch of hype and nonsense .
So the OP has brought out the players who hate romances and because they hate them want to deprive the rest of us of that experience .
Oh well.
No one is required to do the romances .
Period.

#215
Sylvianus

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Ninja Stan wrote...
Having such romances in the game for others to enjoy in no way impacts the game experience for those who don't like such content. BioWare spending time on developing such romances does not in any way, shape, or form mean they spend less time or focus less attention on non-romantic character interactions. That's just not how story development or game development works.

 Good to know. I think some people believe that if we remove the romance content, it could bring much more money in other areas. ( since Bioware has always said that romance cost resources )

Modifié par Sylvianus, 28 août 2013 - 12:23 .


#216
leaguer of one

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Sylvianus wrote...

Ewwwww, Merril as a great romance, spending more time on her. No thanks.

The fact that her personality changes based on how you interact with Her makes her's one of the better ones. You don't like her...Fine, but her rmance is not bad.

#217
sandalisthemaker

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Ninja Stan wrote...

BioWare has always made romances in their games completely optional and player-initiated. Those who would prefer to not play any of the romances are always free to ignore such content and interactions in favour of normal, non-romantic conversation.

Having such romances in the game for others to enjoy in no way impacts the game experience for those who don't like such content. BioWare spending time on developing such romances does not in any way, shape, or form mean they spend less time or focus less attention on non-romantic character interactions. That's just not how story development or game development works.


Preach on, brother.

#218
werewoof

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AresKeith wrote...

tiktac wrote...

AresKeith wrote...

tiktac wrote...

well...congrats? bioware has never gone overboard. 


...ehh well that's not entirely true :?


with dragon age, i mean. i wouldn't know about any of the others. but so far, imo, the dragon age romances have been pretty balanced with the rest of the content.


I wasn't talking about romance :P


ah, well that's what the topic was about so it's what i was referring to, sorry for any confusion then i suppose

Ninja Stan wrote...

BioWare has always made romances in their games completely optional and player-initiated. Those who would prefer to not play any of the romances are always free to ignore such content and interactions in favour of normal, non-romantic conversation.

Having such romances in the game for others to enjoy in no way impacts the game experience for those who don't like such content. BioWare spending time on developing such romances does not in any way, shape, or form mean they spend less time or focus less attention on non-romantic character interactions. That's just not how story development or game development works.


thank you 

Modifié par tiktac, 28 août 2013 - 12:26 .


#219
Sylvianus

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leaguer of one wrote...

Sylvianus wrote...

Ewwwww, Merril as a great romance, spending more time on her. No thanks.

The fact that her personality changes based on how you interact with Her makes her's one of the better ones. You don't like her...Fine, but her rmance is not bad.

I despite her personality, her look, but I also found her romance bad. This is my opinion and I already posted many times what I thought about the DAII romance overall for months. I found them mediocre at best. Merril didn't even understand some of my attempts to flirt with her. ( the same with Aveline ) as if what I said wasn't even taken into account.

Modifié par Sylvianus, 28 août 2013 - 12:29 .


#220
leaguer of one

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Sylvianus wrote...

leaguer of one wrote...

Sylvianus wrote...

Ewwwww, Merril as a great romance, spending more time on her. No thanks.

The fact that her personality changes based on how you interact with Her makes her's one of the better ones. You don't like her...Fine, but her rmance is not bad.

I despite her personality, but I also found her romance bad. This is my opinion and I already posted many times what I thought about the DAII romance overall for months. I found them mediocre at best. Merril didn't even understand some of my attempt to flirt with her. ( the same as Aveline ) as if what I said wasn't even taken into account.

Her not understanding some of the attempts  is just part of her personality/ It more of a case you just don't like her then her romance being bad.

#221
mupp3tz

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Ninja Stan wrote...
BioWare has always made romances in their games completely optional and player-initiated. Those who would prefer to not play any of the romances are always free to ignore such content and interactions in favour of normal, non-romantic conversation.


True, but a lot of the romances are initiated just by being nice to the character and without having to really do anything out of the norm or special to win them over. In DA2, I suppose it's fixed a bit with the heart dialogue.. which was obviously to flirt. In ME, you will always end up with the character confronting you about their feelings.. which kind of takes away from the charcter when they practically throw themselves at you for being friendly.

But on topic, I think Bioware writes some of the better romances in RPGs and let's them play out in a way that's not distracting but adds to the story and gives further motivation when playing. I just wish there was a better system or a way that makes it harder for you to romance someone so you actually feel like you have to work for it more than simply picking agreeable responses.

Modifié par M U P P 3 T Z, 28 août 2013 - 12:36 .


#222
Bionuts

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MaraGriffyn wrote...
That really doesn't answer any of my questions, but okay, you clearly like some romances over others. How or in what way would a romance "take away from the game, or the characters"? And, once again, who would determine that? What do you mean by "quality doesn't match the quantity"? Is there some kind of curve I'm missing where there's a correlation between an objective idea of "quality" and an objective idea of "quantity"?


Look at ME3. Some romances were more fleshed out than others. Some of them were just thrown away real quickly.

If there's going to be many romances in the game, then all of them should be of a certain quality.

DA Origins had the romances right. Not too many options, but all of them were interesting.

#223
Sylvianus

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leaguer of one wrote...

Sylvianus wrote...

leaguer of one wrote...

Sylvianus wrote...

Ewwwww, Merril as a great romance, spending more time on her. No thanks.

The fact that her personality changes based on how you interact with Her makes her's one of the better ones. You don't like her...Fine, but her rmance is not bad.

I despite her personality, but I also found her romance bad. This is my opinion and I already posted many times what I thought about the DAII romance overall for months. I found them mediocre at best. Merril didn't even understand some of my attempt to flirt with her. ( the same as Aveline ) as if what I said wasn't even taken into account.

Her not understanding some of the attempts  is just part of her personality/ It more of a case you just don't like her then her romance being bad.

Meh, I thought it was pretty dysfunctional. Aveline had the same issue.  And I don't think Biwoare ever said that it was because of her personality. I'm almost certain that his writer ( lukas ) had told something over this issue.

Also my personal feeling toward a character has nothing to do with what I could think about the romance overall. That's the DAII romance , its execution that I found bad. I love Isabela, and I found her romance cool enough, though, not really interested.

Modifié par Sylvianus, 28 août 2013 - 12:41 .


#224
MaraGriffyn

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Bionuts wrote...

If there's going to be many romances in the game, then all of them should be of a certain quality.


That, I agree with. All romances in the game should be well-developed and fully fleshed-out character arcs.

#225
werewoof

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Bionuts wrote...

MaraGriffyn wrote...
That really doesn't answer any of my questions, but okay, you clearly like some romances over others. How or in what way would a romance "take away from the game, or the characters"? And, once again, who would determine that? What do you mean by "quality doesn't match the quantity"? Is there some kind of curve I'm missing where there's a correlation between an objective idea of "quality" and an objective idea of "quantity"?


Look at ME3. Some romances were more fleshed out than others. Some of them were just thrown away real quickly.

If there's going to be many romances in the game, then all of them should be of a certain quality.

DA Origins had the romances right. Not too many options, but all of them were interesting.


origins had the exact same amount as da2 (minues sebastian but he was a dlc so whatever) and interesting is pretty subjective i guess. it looks as if inquisition will have that same amount, it seems to be working out for them. and since it doesn't have the time constraints da2 had i think we have a good shot at them being interesting and well thought out.