What does everyone think?
Modifié par cjones91, 27 août 2013 - 11:22 .
Modifié par cjones91, 27 août 2013 - 11:22 .
Modifié par Jedi Master of Orion, 27 août 2013 - 11:38 .
Steelcan wrote...
Yes because "heroism"
Okay let's say you made a deal with a faction but then someone offered to give you some magical item that makes you more powerful if you betray and and kill the faction.Most players would choose the item but let's imagine if that choice backfired and you are left without a faction because you foolishly killed them.That's the kind of choice that would make players think twice before letting their ego control how they play.PsychoBlonde wrote...
Give some examples of how you expect this to work. Personally, I expect it'd just be annoying to have the devs a.) require you to make a choice then b.) sneer at you for making it. What are you supposed to do? There's no "**** off, you're ALL idiots" button unless the devs give you one.
I like to have a few badass moments, but I've pretty much enjoyed the overall schema where neither choice is the "correct" one--only correct from a given standpoint. This is not the same thing as arbitrarily making ALL options bad and FORCING you to play as a flaming idiot.
Who said anything about a argument?I just wanted to see if people would like some choices that don't make them feel like a badass.Arcane Warrior Mage Hawke wrote...
Damn does every argument start a thread on this board?
Guest_Cthulhu42_*
Yes. And it goes both ways; every thread starts an argument. It's a never-ending cycle.Arcane Warrior Mage Hawke wrote...
Damn does every argument start a thread on this board?
Modifié par Cthulhu42, 27 août 2013 - 11:42 .
cjones91 wrote...
In past games many choices ended up telling the player how badass and awesome they are, but would anyone like it if some choices did'nt do that and instead they mocked the player in-game for making them?
cjones91 wrote...
Okay let's say you made a deal with a faction but then someone offered to give you some magical item that makes you more powerful if you betray and and kill the faction.Most players would choose the item...
Modifié par Maria Caliban, 27 août 2013 - 11:46 .
Phate Phoenix wrote...
In a similar vein, I propose that our companions play a larger roll in these kinds of things. Say I'm playing a mage and, generally, mages don't have a lot of cunning. If we were to come into a situation where a person is lying, my character wouldn't be able to figure that out because it requiress a cunning check to pass. However, if I had a companion who could clear that check, they would step forward and alert my character. That way, instead of feeling, "Oh man, my character is such a dweeb," I'm feeling, "Dude, my companion is awesome!"
Right untill the Inquisitor's long lost little sister kills the Maker.Cthulhu42 wrote...
Yes. And it goes both ways; every thread starts an argument. It's a never-ending cycle.Arcane Warrior Mage Hawke wrote...
Damn does every argument start a thread on this board?
Guest_krul2k_*
Modifié par Taleroth, 27 août 2013 - 11:55 .
And most play good characters because the game makes them feel awesome/godly.Which is why most people pick Paragon/Good choices in the Mass Effect /Dragon Age games because they always get the best rewards.Maria Caliban wrote...
cjones91 wrote...
In past games many choices ended up telling the player how badass and awesome they are, but would anyone like it if some choices did'nt do that and instead they mocked the player in-game for making them?
Dragon Age II rarely made me feel badass or awesome. Mass Effect certainly did though.
I'd like some choices to have good outcomes and some choices to have bad outcomes.cjones91 wrote...
Okay let's say you made a deal with a faction but then someone offered to give you some magical item that makes you more powerful if you betray and and kill the faction.Most players would choose the item...
This is incorrect. The majority of people play 'good' characters.
It's not about choices being right or wrong but them having consequences that the player can't control or erase.Taleroth wrote...
I don't believe choices should be judged. You can't roleplay "wrong." And that's what it amounts to. When you treat a choice as bad, you're telling the player they are playing the game incorrectly.
A choice should simply be a way to express yourself. The only time a player should be berated for a choice is if it seems the player is trying to play a character that they want to be berated. Which is probably pretty hard to judge. Though low-int choices are a place to play around with it. Also Dark Knight archetypes, that is, the character gets the best results, but the world hates him for it.