cjones91 wrote...
Okay let's say you made a deal with a faction but then someone offered to give you some magical item that makes you more powerful if you betray and and kill the faction.Most players would choose the item but let's imagine if that choice backfired and you are left without a faction because you foolishly killed them.That's the kind of choice that would make players think twice before letting their ego control how they play.
I'm all for punishing people for being idiots, but you actually think most people would do this? As far as I'm aware, based on Bioware's tracking data, by far the majority of people choose the good choice.





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