I think I might've been less annoyed if they emphasized more of the other things I cared about the series, while also retaining what they did. I think I'd have been happier with that.
When I first played ME, funnily, I kept ignoring Hackett and that damn Luna mission. "Rogue VI"? Who gives a ****, Hackett! (don't worry, I've done completist playthroughs since then). All of the little AI side missions just never stood out as something of cosmic, overarching importance. It struck me as filler material.
This is my fault, of course. Don't jump on my ass, just yet. I should have appreciated the AI conflicts more. It just didn't seem like they went out of their way to emphasize it themselves. Instead it seemed like they wanted to emphasize this idea of humanity struggling to reach it's potential, and the value (or lack thereof) of galactic unity. That kind of stood out in the forefront.
So it's just funny how the series ended. The unity thing is there, but plays a less important role.. and now it's all about the AI themes. It's the axis on which everything in the MEU spins apparently. Not the unity part. Once I met the Catalyst, it sort of fell flat.
If I look back at those AI missions now, hindsight is 20/20. It did seem like they were building up to a whole Control/Destroy scenario (like in the rogue AI that was in the gambling machines on the Citadel. It specifically talks about Destroy and Control).
Modifié par StreetMagic, 02 septembre 2013 - 09:15 .