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Is it just me or are you still annoyed with the ME3 endings?


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#151
Tron Mega

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AlanC9 wrote...

Sure. I wouldn't mind a super EC that added even content to all four endings -- I'd like to see everyone get brutally killed in Refuse, find out what Synthesis feels like for the organics, and make the first few desicions as the Sheplyst. But I guess either the economics didn't work, or Bio had just had enough of working with the endings.


incapable is the word your looking for.

#152
Iakus

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AlanC9 wrote...
@ iakus: tend to see things differently... how, exactly? I'd ask "why" but it's obviously not a reasoned thing.


The same way reading about an event and experiencing it are different.  You have more personally invested in something you worked on yourself.

#153
LixiLane

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My problem is not with the endings it is with the crucible. I always found it funny that shep was so surprised that the citadel was involved given that in me1 it was sovereign's intention to activate the citadel and bring on the reaper invasion.

#154
adayaday

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AlanC9 wrote...

But in the case of a cutscene, the car is parked. Even if I parked the car myself, I'm still just sitting there.


When you park a car the action stops,your analogy is closer to when you pause the game.
The difference between normal game play and cut scene is that one is active and the other is passive,when you play the game you assume and active state and control,when a cut scene start you lose control of the game(you might aswell put down the controler during acut scene)and enter a passive state as a watcher.
What does it means at the end of the day?well that depands on what kind of player you are,some may like it,others might not care.

Modifié par adayaday, 30 août 2013 - 11:24 .


#155
Reorte

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AlanC9 wrote...

Reorte wrote...

The intention is obvious but, like just about everything else ending-related, doesn't actually make any sense. Taken at face value they tell you absolutely nothing, and therefore remain unsatisfying. And as has been pointed out several times if the intention is obvious why not just go ahead and show it anyway?


By "taken at face value," you mean that VG scenes aren't to be interpreted the way identical scenes would be interpreted in movies or TV shows, right? It's conceivable; though I'm not quite sure why that would be. Anyway,  I imagine Bio won't try this style of presentation again; the main lession of ME3 seems to be that you'd better go the Oliver Stone route and pound your intended meaning into the head of every single player.

And again, the time to bring up that the breath clip wasn't doing its job was pre-EC.

I did bring it up pre EC. Post EC we got the memorial scene, another thing in the same vein.

I'd call an equivalent scene in a film the same. How bothered about it or not I'd be depends on whether or not I care less about the characters, but a scene shoved in that doesn't really tell you anything on its own and only starts to say anything at all because it wouldn't be in otherwise is a pathetically failed scene. "It's significant only because it's in there and not because of what it actually shows" is a failure in my book. As a result it gets the message across but, because you have to think outside the game to receive that message (even if it's so obvious that you do that subconciously) it fails to satisfy, at least for me.

The problem with the endings you know all too well, and that if there's emotional satisfaction it's easier to overlook them. Without any emotional satisfaction it has to fall back on quality of writing and so on and it's not got that either.


 If you like, but then we have to define where emotional satisfaction comes from.

Not leaving me pissed off is a good start.

Modifié par Reorte, 30 août 2013 - 11:52 .


#156
Mcfly616

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LixiLane wrote...

My problem is not with the endings it is with the crucible. I always found it funny that shep was so surprised that the citadel was involved given that in me1 it was sovereign's intention to activate the citadel and bring on the reaper invasion.

Shepard's surprise is warranted. What does Sovereign using the Citadel Relay to bring in the Reaper invasion, have to do with the civilizations of the galaxy turning it against the Reapers and using it to disperse the energy of the Crucible?



Nothing.

#157
Iakus

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Reorte wrote...

The problem with the endings you know all too well, and that if there's emotional satisfaction it's easier to overlook them. Without any emotional satisfaction it has to fall back on quality of writing and so on and it's not got that either.


 If you like, but then we have to define where emotional satisfaction comes from.

Not leaving me pissed off is a good start.


That is an excellent place to start Image IPB

#158
KotorEffect3

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I am annoyed by those that are still complaining about the endings.

#159
lovesnow

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angry is the word I use but nothing we say matters its over we got used,life goes on but I will never trust them again.

#160
Renmiri1

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AlanC9 wrote...

iakus wrote...

AlanC9 wrote...

... VG scenes aren't to be interpreted the way identical scenes would be interpreted in movies or TV shows, right? It's conceivable; though I'm not quite sure why that would be.


Because it's a different medium?


Different how? ...

Not that that's on you, but is there a workable theory kicking around about how VG interpretation and TV interpretation are different and should be different?


Cracks knuckles... How is TV Movie different than VG ?

Cost:
TV: Free (comes with your TV license or your subscription to a cable company but the movie itself is a fraction of the cost)
VG: $60+

Time invested (time spent getting to end):
TV: 2-3 hours watching it
VG: 100+ hours playing it

Waiting time between chapters:
TV: 1 week to 8 months (on 90% of the movies / series episode)
VG: 1 year to 5 years

Do I have to continue or have you realized you are comparing falling from a bike with falling from a plane ?

VG cost is 3,000% or more than TV movies cost to the viewer. Time invested - time spent getting to see the movie end - in tv is less than 3% the time invested on a video game. Time spent waiting for the movie and a game is a bit more on the same scale but video games STILL demands 5 x  more waiting, at least!

You don't like a movie you just lost 2 hours, you don't like a game you lost 100+ hours, $60 and 1-2 years of anticipation.

Is that so hard to understand ?

No it is not, even Bioware understood it.
http://www.shacknews...into-our-future

BioWare's Dusty Everman (pointed out)  that it wasn't just character closure, but the tone of the ending that annoyed some players. "I've learned that a bitter-sweet ending is much easier to watch in a movie, than experience in a long RPG where the player is very invested in the protagonist," he said


Modifié par Renmiri1, 31 août 2013 - 05:01 .


#161
lastpatriot

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Casey Hudson wrote...

 "An example of this is the Citadel DLC, which has hours of pure character interaction - hanging out at a party, chatting at a bar, etc. We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure and just having some time to live in the universe that they fought to save. This, and many other learnings, will be built into our future games."


Although I was really upset at what Mr. Hudson did to the ending of ME:3, it brings me great confidence in BioWare that (1) they can admit that they understimated the love fans have for the characters of these games and (2) that they will not make this mistake again.  His comments on the Citadel DLC are 100% right on and is why it was my favorite DLC of all.  We are so energetic about these games because over the years, we've come to love the story and how they have affected our lives.  Think about it, outside of Darth Vador, is there any fictional character that has so much name recognition as Commander Shepard?

Anyways, if the MEHEM mod has shown anything it is that we, as the fans, really do care about the characters of these games.

Modifié par lastpatriot, 31 août 2013 - 02:42 .


#162
crimzontearz

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lastpatriot wrote...

Casey Hudson wrote...

 "An example of this is the Citadel DLC, which has hours of pure character interaction - hanging out at a party, chatting at a bar, etc. We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure and just having some time to live in the universe that they fought to save. This, and many other learnings, will be built into our future games."


Although I was really upset at what Mr. Hudson did to the ending of ME:3, it brings me great confidence in BioWare that (1) they can admit that they understimated the love fans have for the characters of these games and (2) that they will not make this mistake again.  His comments on the Citadel DLC are 100% right on and is why it was my favorite DLC of all.  We are so energetic about these games because over the years, we've come to love the story and how they have affected our lives.  Think about it, outside of Darth Vador, is there any fictional character that has so much name recognition as Commander Shepard?

Anyways, if the MEHEM mod has shown anything it is that we, as the fans, really do care about the characters of these games.


And yet they still can't bring themselves to say "we let people down"...note how the subject of their sentences is always something other than "we" or "I"

#163
AlanC9

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Tron Mega wrote...

AlanC9 wrote...

Sure. I wouldn't mind a super EC that added even content to all four endings -- I'd like to see everyone get brutally killed in Refuse, find out what Synthesis feels like for the organics, and make the first few desicions as the Sheplyst. But I guess either the economics didn't work, or Bio had just had enough of working with the endings.


incapable is the word your looking for.


No, I wasn't.

#164
2Pac

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No, I don't see why anyone would still be annoyed bioware gave us magnificent endings.

Modifié par alliance commander, 31 août 2013 - 03:55 .


#165
Iakus

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lastpatriot wrote...

Casey Hudson wrote...

 "An example of this is the Citadel DLC, which has hours of pure character interaction - hanging out at a party, chatting at a bar, etc. We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure and just having some time to live in the universe that they fought to save. This, and many other learnings, will be built into our future games."


Although I was really upset at what Mr. Hudson did to the ending of ME:3, it brings me great confidence in BioWare that (1) they can admit that they understimated the love fans have for the characters of these games and (2) that they will not make this mistake again.  His comments on the Citadel DLC are 100% right on and is why it was my favorite DLC of all.  We are so energetic about these games because over the years, we've come to love the story and how they have affected our lives.  Think about it, outside of Darth Vador, is there any fictional character that has so much name recognition as Commander Shepard?

Anyways, if the MEHEM mod has shown anything it is that we, as the fans, really do care about the characters of these games.


Just remember he also said this back in 2011, back before the game was released:

“… part of what you’re trying to do is save the universe so you can live in it.
That’s part of the promise, I think, for any great IP. It has to be a world
worth saving… I think Mass Effect has that quality to it. If you get rid of the
Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just
take a ship to Omega? That makes sense.”



So yeah.  Take everything said with a hefty grain of salt.

#166
AlanC9

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Reorte wrote...

I did bring it up pre EC. Post EC we got the memorial scene, another thing in the same vein.


A couple people did that, sure; Getorex made about three posts a day about how the breath clip changed nothing. But this was a very small percentage of the chatter. It's a bit like Refuse; there was a consensus that Shepard should be able to Refuse, but this consensus masked how many people only wanted Refuse if it led to victory. The difference is that we argued about the consequences of Refuse but didn't argue too much about the meaning of the breath clip.

"It's significant only because it's in there and not because of what it actually shows" is a failure in my book. As a result it gets the message across but, because you have to think outside the game to receive that message (even if it's so obvious that you do that subconciously) it fails to satisfy, at least for me.


Meaning that it fails to give you emotional satisfaction even though you intellectually know that Shepard is alive at the end?

#167
lastpatriot

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iakus wrote...

lastpatriot wrote...

Casey Hudson wrote...

 "An example of this is the Citadel DLC, which has hours of pure character interaction - hanging out at a party, chatting at a bar, etc. We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure and just having some time to live in the universe that they fought to save. This, and many other learnings, will be built into our future games."


Although I was really upset at what Mr. Hudson did to the ending of ME:3, it brings me great confidence in BioWare that (1) they can admit that they understimated the love fans have for the characters of these games and (2) that they will not make this mistake again.  His comments on the Citadel DLC are 100% right on and is why it was my favorite DLC of all.  We are so energetic about these games because over the years, we've come to love the story and how they have affected our lives.  Think about it, outside of Darth Vador, is there any fictional character that has so much name recognition as Commander Shepard?

Anyways, if the MEHEM mod has shown anything it is that we, as the fans, really do care about the characters of these games.


Just remember he also said this back in 2011, back before the game was released:

“… part of what you’re trying to do is save the universe so you can live in it.
That’s part of the promise, I think, for any great IP. It has to be a world
worth saving… I think Mass Effect has that quality to it. If you get rid of the
Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just
take a ship to Omega? That makes sense.”



So yeah.  Take everything said with a hefty grain of salt.


Yeah, that's true but with the massive backlash they got and all the stories on various news outlets, I'm leaning towards think that this time around, they really have learned a lesson.  Perhaps this is why DA:I has been delayed?

#168
Eterna

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iakus wrote...

lastpatriot wrote...

Casey Hudson wrote...

 "An example of this is the Citadel DLC, which has hours of pure character interaction - hanging out at a party, chatting at a bar, etc. We'd never have imagined that as we ended the trilogy, all people would want to do was spend more time with the characters, sort of bathing in the afterglow - getting closure and just having some time to live in the universe that they fought to save. This, and many other learnings, will be built into our future games."


Although I was really upset at what Mr. Hudson did to the ending of ME:3, it brings me great confidence in BioWare that (1) they can admit that they understimated the love fans have for the characters of these games and (2) that they will not make this mistake again.  His comments on the Citadel DLC are 100% right on and is why it was my favorite DLC of all.  We are so energetic about these games because over the years, we've come to love the story and how they have affected our lives.  Think about it, outside of Darth Vador, is there any fictional character that has so much name recognition as Commander Shepard?

Anyways, if the MEHEM mod has shown anything it is that we, as the fans, really do care about the characters of these games.


Just remember he also said this back in 2011, back before the game was released:

“… part of what you’re trying to do is save the universe so you can live in it.
That’s part of the promise, I think, for any great IP. It has to be a world
worth saving… I think Mass Effect has that quality to it. If you get rid of the
Reapers and win that, wouldn’t it be amazing to just live on the Citadel or just
take a ship to Omega? That makes sense.”



So yeah.  Take everything said with a hefty grain of salt.


Shockingly, plans can change over the course of a year. 

Modifié par Eterna5, 31 août 2013 - 04:07 .


#169
Iakus

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AlanC9 wrote...

Meaning that it fails to give you emotional satisfaction even though you intellectually know that Shepard is alive at the end?


 Mass Effect was meant ot be entertainment, not a homework assignment.<_<

Modifié par iakus, 31 août 2013 - 04:13 .


#170
crimzontearz

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Eterna5 wrote...

lastpatriot wrote...

  Perhaps this is why DA:I has been delayed?


No. You give your petty uprising too much credit. 

credit enough to spend some 10.000 on upload fees, pay a number of voice actors to come back and record more scenes, pay for the work force not to mention  put every other DLC on the backburner (and still making it all fall kinda flat) and release the result for free.

You think they want to repeat that? Not likely.

#171
Leonardo the Magnificent

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Renmiri1 wrote...

AlanC9 wrote...

Different how? ...

Not that that's on you, but is there a workable theory kicking around about how VG interpretation and TV interpretation are different and should be different?


Cracks knuckles... How is TV Movie different than VG ?

Cost:
TV: Free (comes with your TV license or your subscription to a cable company but the movie itself is a fraction of the cost)
VG: $60+

Time invested (time spent getting to end):
TV: 2-3 hours watching it
VG: 100+ hours playing it

Waiting time between chapters:
TV: 1 week to 8 months (on 90% of the movies / series episode)
VG: 1 year to 5 years

Do I have to continue or have you realized you are comparing falling from a bike with falling from a plane ?

VG cost is 3,000% or more than TV movies cost to the viewer. Time invested - time spent getting to see the movie end - in tv is less than 3% the time invested on a video game. Time spent waiting for the movie and a game is a bit more on the same scale but video games STILL demands 5 x  more waiting, at least!

You don't like a movie you just lost 2 hours, you don't like a game you lost 100+ hours, $60 and 1-2 years of anticipation.

Is that so hard to understand ?

No it is not, even Bioware understood it.
http://www.shacknews...into-our-future

BioWare's Dusty Everman (pointed out)  that it wasn't just character closure, but the tone of the ending that annoyed some players. "I've learned that a bitter-sweet ending is much easier to watch in a movie, than experience in a long RPG where the player is very invested in the protagonist," he said




Strawman. He is asking for a comparison/contrast of the methods of interpreting scenes in a VG vs. TV, whereas you are comparing the time investments and costs of the two. Personal investment should not affect the interpretation of a scene, particularly a cutscene, which is very similar to a scene in more passive media.

#172
crimzontearz

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Eterna5 wrote...

iakus wrote...

AlanC9 wrote...

Meaning that it fails to give you emotional satisfaction even though you intellectually know that Shepard is alive at the end?


 Mass Effect was meant ot be entertainment, not a homework assignment.<_<


poor Iakus. It must have taken oodles of your brain power to understand that a sharp intake of breath implies life. 

that is an unfair statement within the context of the lovely troll statement we got at last year's comicon don't you think, especially if one does not have any other inside info

#173
Iakus

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lastpatriot wrote...

Yeah, that's true but with the massive backlash they got and all the stories on various news outlets, I'm leaning towards think that this time around, they really have learned a lesson.  Perhaps this is why DA:I has been delayed?


I'd like to think that, but the signs I've seen point more towards a massive disconnect with the audience, and little motivation to correct that.  The endings are awesome.  EC fixed everything that was "unclear"  Buy our next game!

The Dragon Age team actually came to the forums (despite the vitriol shown after DA2's release), actually asked the question "What went wrong?" and engaged the audience.  They posted, and continued to post.  They asked questions.  Thy asked for clarification.  They knew they screwed up, even if they couldn't really admit it, and took an active interest in what players wanted how to do better next time.

And amazingly,  when it became clear that they were being listened to, tempers cooled.  Yeah there were still some trolls, but it demonstrated one important aspect to customer service:  People like it when they feel they are listened to.

Have we seen anything remotely like that with Mass Effect?  

#174
Leonardo the Magnificent

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crimzontearz wrote...

that is an unfair statement within the context of the lovely troll statement we got at last year's comicon don't you think, especially if one does not have any other inside info


That statement was a poorly worded attempt to keep everyone's headcanon intact, while simultaneously giving Shepard's fate more flexibility in regards to any sequels.

#175
crimzontearz

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Eterna5 wrote...

iakus wrote...

AlanC9 wrote...

Meaning that it fails to give you emotional satisfaction even though you intellectually know that Shepard is alive at the end?


 Mass Effect was meant ot be entertainment, not a homework assignment.<_<


poor Iakus. It must have taken oodles of your brain power to understand that a sharp intake of breath implies life. 

credit enough to spend some 10.000 on upload fees, pay a number of voice actors to come back and record more scenes, pay for the work force not to mention  put every other DLC on the backburner (and still making it all fall kinda flat) and release the result for free.

You think they want to repeat that? Not likely.


Yep. DA:I was delayed because Bioware wants to make sure not to upset your tender irrational feelings by making an ending you may not like. 



my rebuke was not about your contradiction of his statement (with which I agree) but about your dismissive attitude as per how much the backlash costed to Bioware