David7204 wrote...
Maybe you should try making your point without a stupidly ridiculous misinterpretation?
'Light' does not mean Blue's Clues. You want to talk about immaturity, maybe you should take a look at your very, very silly little strawmen there? In an ideal ending for ME 3, I would still want half the to be destroyed, multiple squadmates and important characters dead, and pretty much everyone alive subjected to serious trauma. And that would be only for the absolute perfect ending. Yet it would still a happy and triumphant. Is that Blue's Clues to you?
Also, I don't really give half a damn what you were arguing, because I was arguing that dark is not necessarily deep. Whether it's 'fun' or not was irrelevent to my post. I argued exactly what I intended to argue.
That is indeed Blue's Clues. Very, very, light.
First of, an ailment isn't an ailment if everyone has it. Then it becomes a universal trait, which is more or less synonymous with nothing. Therefore, everyone being traumatized wouldn't mean too much. As per the dead? Psh! They're dead, nothing matters for them now.
And that's the "perfect" ending. Nothing bad happens. The dead are in a world without pain and the living are all in it together, happily ever after. Seems very light indeed, Ser Blue's Clues.
Doesn't matter what you intended to argue if your argument was botch. I mean, heck, you implied enjoyments was unimportant in video games. You're wrong.