leaguer of one wrote...
1. ME3 has a way out of the death.Narrow Margin wrote...
DAO manages the death of the protagonist very well for me. It introduces the idea several hours before you will encounter that section of the game, giving you time to get used to it. It offers at least two ways out either by avoiding it entirely or allowing a proxy to die in the protagonist's place, meaning anyone who loathes the idea can avoid it. If you get to the end and the protagonist dies it is because the player has very actively, and knowing what they are doing, decided to kill them. It doesn't remove the player's agency at the last minute.
2. The concept of dying to stop the reaper and the fact you may not win or servive the war is always brought up in the plot of ME3......what's sudden is how the main character dies.
I don't think ME3's way out of the death plays as such to many people. It comes across as a throwaway teaser almost rather than part of the narrative.
And my point with DAO is it's not vague or ambiguous at all. It's a great big neon sign getting the player used to the idea of incoming death. The fact you are also given definite ways out is also a warning that - no, we mean it, death. ME3, as you say, presents this suddenly, and because you're right at the end of the game there's no remaining narrative where the player can adjust to the concept, they're just thrown into the credits while they're still going 'Huh, what?'





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