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Bioware, please apply this last weapons balance change!


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#1
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Please, please Bioware, throw us a bone! You still have so many loyal players that still play this game and enjoy it very much. Lobbies are still filling up fast. Please make one final weapon balance change.

I firmly believe this one would solve most of the issues with overpowered weapons and breathe new life into forgotten ones. 


SMG's: 

Shuriken - Damage increase from (38.7-48.3) to (45.7-55.3)

Tempest - Damage increase from (47.5-59.4) to (52.5-64.4)

Locust - Damage increase from (40.8-51.0) to (45.8-56.0) 

Hornet - Damage increae from (161.1-201.6) to (181.1-221.6)

Geth Plasma SMG - Ramp-up damage increase from 2.5x to 3.5x - would really help 

Hurricane - Weight increase from (0.85-0.45) to (1.15-0.85) and recoil increase to the point where Stability mod is MANDATORY (if possible) 

Reasons - Hurricane is way overpowered. (Overbuffed) It weights the same as a Bloodpack Punisher or Collector SMG, but is visibly larger (as large and an Assault Rifle in fact) it also deals VERY HIGH DPS, has very large ammo capacity both in clip and spare. It's very controllable after the recoil buff and is even more so when fired from cover. Even peak days Piranha has nothing on it's DPS. But in those days everyone could have Piranha at X and almost no one could have Hurricane at X, since it was awarded in Commendation Packs, that's why Hurrince was never nerfed. Weight increase and if possible recoil increase would give Bloodpack Punisher and CSMG a certain edge over it. 

HEAVY PISTOLS:

Phalanx - Damage increase from (114.8-143.5) to (124.8-153.5) - it has to do more DPS than the Predator

Carnifex - Damage increase from (276.1-345.1) to (296.1-365.1) - reason - buffing the Paladin to 4 shots
 
Acolyte - Damage decrease from (420.2-490.0) to (400.2-450.0) - reason - overpowered as hell. Strips shields of any non-boss enemy instantly, weights nothing, staggers, can be shot around corners. Damage decrease will force some players to take the High Velocity Pistol Barrel to compensate for damage loss thus increasing Acolyte's weight and maybe forcing some Flamer users to spec into Electric Flamer for more shields damage

Paladin - Clip size increase from 3 to 4 

Talon - Weight increase from (0.90-0.60) to (1.15-0.90) - Talon is overpowered now. It weights very little, has 4 shots, 1.5X multipliers vs Shields/Barriers, bypasses shieldgate and benefits GREATLY from accuracy bonuses. It weights less than the Executioner or the Paladin despite being a Pistol/Shotgun, visibly larger and having more shots and more spare ammo while dealing nearly double the damage of the Paladin vs Shields/Barriers. And Paladin is also a Ultra Rare. You overbuffed it Bioware. 

ASSAULT RIFLES 

Avenger - Damage increase from (38.6-48.2) to (44.6-54.2) 

Phaeston - Damage increase from (41.9-52.4) to (47.9-58.2)

Vindicator - Damage increase from (68.8-85.8) to (75.8-92.8)

Geth Pulse Rifle - Damage increase from (28.8-36.0) to (33.8-42.0)

Falcon - Damage increase from (279.2-349.0) to (300.2-379.0)

Revenant - Damage increase from (63.6-79.5) to (70.3-86.5)

Argus - Damage increase from (164.8-206.0) to (184.8-226.0)

Collector Assault Rifle - Damage increase from (55.4-69.2) to (60.4-75.2) 

Geth Spitfire - Damage increase from (62.2-77.8) to (69.2-84.8) - as heaviest weapon in the game that also slows you down by 20% on almost all kits it has to be at least as good as the Typhoon damage wise on non-Geth kits and better on Geth kits. 

Cerberus Harrier - Damage decrease from (106.2-129.5) to (100.6-122.5), but spare ammo increased from (80-100) to (100-120) Essentially is stays the same or even a little bit better, but you will have to shoot a bit more and it'll fit the description where it clearly says that Mattock deals more damage per shot. 

SHOTGUNS

Katana - Damage increase from (48.1-60.2) to (54.1-66.2)

Scimitar - Damage increase from (35.4-44.2) to (41.4-50.2)

Eviscerator - Damage increase from (64.6-80.7) to (68.8-84.7)

Disciple - Damage increase from (55.6-69.5) to (59.6-73.5) 

Reegar - Armor damage penalty increase from 50% to 75% or damage decrease from (52.8-66.0) to (48.8-62.0)

Piranha - Damage decrease from (61.7-77.1) to (59.7-75.1), but clip capacity increased back from 6 to 8. 

Wraith - Weight increase from (1.20-0.90) to (1.40-1.10) - reason - it's a little too good and too versatile for a shotgun that deals almost Claymore damage per shot at more than 2x less weight and has much better accuracy. It's another weapon that was overbuffed. 

SNIPER RIFLES 

Viper - Headshot modifier increased from 250% to 300% - it's an anti personnel sniper rifle - let it be good at this role

Raptor - Damage increase from (86.0-107.5) to (93.0-113.5)

Krysae Sniper Rifle - Rate of FIre increase from 35 to 50

Indra - Damage increase from (72.6-92.2) to (77.6-97.6)

Valiant - Headshot modifier increased from 250% to 300% - reason - same as Viper - it's anti-personnel Sniper Rifle and it hasn't recieved a buff. Let it excel at taking out mooks with headshots. 
 
Incisor - I can't talk about it. It has good DPS on paper but it's the recoil and the shot spread that kills it.


Thank you! 

Modifié par Element 0, 28 août 2013 - 02:54 .


#2
Jugger nuggss

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Er coots...stahp

#3
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Jugger nuggss wrote...

Er coots...stahp

 

Please don't derail the topic. 

#4
Ledgend1221

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Just crush your hopes and dreams here. The best you'll get is probably Chris saying "I wish we could."

#5
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Ledgend1221 wrote...

Just crush your hopes and dreams here. The best you'll get is probably Chris saying "I wish we could."

 

They easily can. It's not a new DLC. The servers are there. It's only a few number changes nothing major. 

#6
FateNeverEnds

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While you're at it, they should give 'goons their audio presentation AND take Collectors out of the U/U pool on PS3. The game is unplayable on this setting for us, always knowing what you're facing up against makes it boring.

#7
RoZh2400

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err coots pls.

#8
FateNeverEnds

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CS wrote...

Jugger nuggss wrote...

Er coots...stahp

 

Please don't derail the topic. 



#9
Jugger nuggss

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I dont think any of the guns are just terrible, just depends on what characted you use. Sure you can't plug any gun on ANY kit but...

#10
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Jugger nuggss wrote...

I dont think any of the guns are just terrible, just depends on what characted you use. Sure you can't plug any gun on ANY kit but...

 

Did I say anything about terrible? No. A little underpowered? Yeah. A lot of them are. 

#11
HolyAvenger

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No. They'd have to playtest this, and they won't devote the resources to do it. Fuggetaboutit.

#12
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FateNeverEnds wrote...

While you're at it, they should give 'goons their audio presentation AND take Collectors out of the U/U pool on PS3. The game is unplayable on this setting for us, always knowing what you're facing up against makes it boring.

 

That requires a ptach. This only requires number changes and a push on server. 

Modifié par Element 0, 28 août 2013 - 02:53 .


#13
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HolyAvenger wrote...

No. They'd have to playtest this, and they won't devote the resources to do it. Fuggetaboutit.

 

Nothing to really playtest. The DPS increases are minor, the nerfs are minor. 

#14
FasterThanFTL

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Raptor will still be garbage, no matter how many buffs it gets.

#15
oO Stryfe Oo

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Meh...there's only a few here that I agree with. If anything, I'd rather the Raptor got a 3x headshot bonus over the Viper, but I totally agree with the Spitfire. It should be a better option on Geth kits vs. the Typhoon, and maybe just as good on non-Geth.

Slowdown, freaking MASSIVE weight, and hefty armor penalty make the decision to use the Typhoon instead an easy one on just about every kit.

Also, why wouldn't you just buff the BPP instead of nerfing the Hurricane? The CSMG can compare because of the accuracy, bonus damage vs. armor, and the regenerating ammo, but the BPP is just outclassed in just about every way by the Hurricane. Make the BPP stronger, and I'd say it'd be fair.

As for buffing common weapons...who cares? They've got stronger counterparts.

#16
RZIBARA

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i think the harrier needs a buff, its wayyyyyy underpowered

#17
capn233

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Since you're new to the forum, you probably don't know that balance changes ended a while ago.

Modifié par capn233, 28 août 2013 - 02:59 .


#18
Nova-IN

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No typhoon buff? Ignored.

Jk I'm all for it, you just made the mistake of posting this on BSN where people don't want the good things.

Though what needs to be done with the spitfire is buff it's rof to 1000rpm then it will become a true gattling gun.

#19
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oO Stryfe Oo wrote...

Meh...there's only a few here that I agree with. If anything, I'd rather the Raptor got a 3x headshot bonus over the Viper, but I totally agree with the Spitfire. It should be a better option on Geth kits vs. the Typhoon, and maybe just as good on non-Geth.

Slowdown, freaking MASSIVE weight, and hefty armor penalty make the decision to use the Typhoon instead an easy one on just about every kit.

Also, why wouldn't you just buff the BPP instead of nerfing the Hurricane? The CSMG can compare because of the accuracy, bonus damage vs. armor, and the regenerating ammo, but the BPP is just outclassed in just about every way by the Hurricane. Make the BPP stronger, and I'd say it'd be fair.

As for buffing common weapons...who cares? They've got stronger counterparts.

 

Raptor and Indra are both spam rifles not designated "AIM" rifles as Viper or Valiant. They depend on sheer ROF and spam for damage and not really on precision.  

Hurricane is OP not only compared to BPP but to EVERY weapon Assault Rifles included. Heavier Hurricane will force ULM on it on some kits or slower CD's for less power spam. 

#20
TMB903

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Typhoon modifier needs to be at 1.75x IMO.

#21
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capn233 wrote...

Since you're new to the forum, you probably don't know that balance changes ended a while ago.

 

LOL. Capn pls. I'm formerly known as Err Coots. I'm NOT new. 

#22
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TMB903 wrote...

Typhoon modifier needs to be at 1.75x IMO.

 

Typhoon is FINE now. With 90% DR barrel and AP IV it's great. 

#23
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Midnight98 wrote...

No typhoon buff? Ignored.

Jk I'm all for it, you just made the mistake of posting this on BSN where people don't want the good things.

Though what needs to be done with the spitfire is buff it's rof to 1000rpm then it will become a true gattling gun.

 

1000 RPM can brake the engine. Better play it safe and only increase the damage. 

#24
HolyAvenger

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Element 0 wrote...

HolyAvenger wrote...

No. They'd have to playtest this, and they won't devote the resources to do it. Fuggetaboutit.

 

Nothing to really playtest. The DPS increases are minor, the nerfs are minor. 

 

All changes requires testing otherwise it is just negligent to do them.

Besides you know this thread is pointless.

#25
DesioPL

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N7 Piranha and Typhoon buff i please!

Also N7 Shadow buff!