I firmly believe this one would solve most of the issues with overpowered weapons and breathe new life into forgotten ones.
SMG's:
Shuriken - Damage increase from (38.7-48.3) to (45.7-55.3)
Tempest - Damage increase from (47.5-59.4) to (52.5-64.4)
Locust - Damage increase from (40.8-51.0) to (45.8-56.0)
Hornet - Damage increae from (161.1-201.6) to (181.1-221.6)
Geth Plasma SMG - Ramp-up damage increase from 2.5x to 3.5x - would really help
Hurricane - Weight increase from (0.85-0.45) to (1.15-0.85) and recoil increase to the point where Stability mod is MANDATORY (if possible)
Reasons - Hurricane is way overpowered. (Overbuffed) It weights the same as a Bloodpack Punisher or Collector SMG, but is visibly larger (as large and an Assault Rifle in fact) it also deals VERY HIGH DPS, has very large ammo capacity both in clip and spare. It's very controllable after the recoil buff and is even more so when fired from cover. Even peak days Piranha has nothing on it's DPS. But in those days everyone could have Piranha at X and almost no one could have Hurricane at X, since it was awarded in Commendation Packs, that's why Hurrince was never nerfed. Weight increase and if possible recoil increase would give Bloodpack Punisher and CSMG a certain edge over it.
HEAVY PISTOLS:
Phalanx - Damage increase from (114.8-143.5) to (124.8-153.5) - it has to do more DPS than the Predator
Carnifex - Damage increase from (276.1-345.1) to (296.1-365.1) - reason - buffing the Paladin to 4 shots
Acolyte - Damage decrease from (420.2-490.0) to (400.2-450.0) - reason - overpowered as hell. Strips shields of any non-boss enemy instantly, weights nothing, staggers, can be shot around corners. Damage decrease will force some players to take the High Velocity Pistol Barrel to compensate for damage loss thus increasing Acolyte's weight and maybe forcing some Flamer users to spec into Electric Flamer for more shields damage
Paladin - Clip size increase from 3 to 4
Talon - Weight increase from (0.90-0.60) to (1.15-0.90) - Talon is overpowered now. It weights very little, has 4 shots, 1.5X multipliers vs Shields/Barriers, bypasses shieldgate and benefits GREATLY from accuracy bonuses. It weights less than the Executioner or the Paladin despite being a Pistol/Shotgun, visibly larger and having more shots and more spare ammo while dealing nearly double the damage of the Paladin vs Shields/Barriers. And Paladin is also a Ultra Rare. You overbuffed it Bioware.
ASSAULT RIFLES
Avenger - Damage increase from (38.6-48.2) to (44.6-54.2)
Phaeston - Damage increase from (41.9-52.4) to (47.9-58.2)
Vindicator - Damage increase from (68.8-85.8) to (75.8-92.8)
Geth Pulse Rifle - Damage increase from (28.8-36.0) to (33.8-42.0)
Falcon - Damage increase from (279.2-349.0) to (300.2-379.0)
Revenant - Damage increase from (63.6-79.5) to (70.3-86.5)
Argus - Damage increase from (164.8-206.0) to (184.8-226.0)
Collector Assault Rifle - Damage increase from (55.4-69.2) to (60.4-75.2)
Geth Spitfire - Damage increase from (62.2-77.8) to (69.2-84.8) - as heaviest weapon in the game that also slows you down by 20% on almost all kits it has to be at least as good as the Typhoon damage wise on non-Geth kits and better on Geth kits.
Cerberus Harrier - Damage decrease from (106.2-129.5) to (100.6-122.5), but spare ammo increased from (80-100) to (100-120) Essentially is stays the same or even a little bit better, but you will have to shoot a bit more and it'll fit the description where it clearly says that Mattock deals more damage per shot.
SHOTGUNS
Katana - Damage increase from (48.1-60.2) to (54.1-66.2)
Scimitar - Damage increase from (35.4-44.2) to (41.4-50.2)
Eviscerator - Damage increase from (64.6-80.7) to (68.8-84.7)
Disciple - Damage increase from (55.6-69.5) to (59.6-73.5)
Reegar - Armor damage penalty increase from 50% to 75% or damage decrease from (52.8-66.0) to (48.8-62.0)
Piranha - Damage decrease from (61.7-77.1) to (59.7-75.1), but clip capacity increased back from 6 to 8.
Wraith - Weight increase from (1.20-0.90) to (1.40-1.10) - reason - it's a little too good and too versatile for a shotgun that deals almost Claymore damage per shot at more than 2x less weight and has much better accuracy. It's another weapon that was overbuffed.
SNIPER RIFLES
Viper - Headshot modifier increased from 250% to 300% - it's an anti personnel sniper rifle - let it be good at this role
Raptor - Damage increase from (86.0-107.5) to (93.0-113.5)
Krysae Sniper Rifle - Rate of FIre increase from 35 to 50
Indra - Damage increase from (72.6-92.2) to (77.6-97.6)
Valiant - Headshot modifier increased from 250% to 300% - reason - same as Viper - it's anti-personnel Sniper Rifle and it hasn't recieved a buff. Let it excel at taking out mooks with headshots.
Incisor - I can't talk about it. It has good DPS on paper but it's the recoil and the shot spread that kills it.
Thank you!
Modifié par Element 0, 28 août 2013 - 02:54 .





Guest_Element 0_*
Retour en haut




