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Bioware, please apply this last weapons balance change!


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#226
Fortack

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Element 0 wrote...

As for patches - they mostly broke more than they've fixed, and 5 patches later - missile glitch still exists. 


That has always bothered me the most. EA/BW were never really interested in providing decent after-sale services. Their only concern was to protect their stupid RNG crap in the hope that more fools would waste real money buying packs.

#227
DHKany

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We got free MP DLCs because of micro transactions.

hurr coots pls

#228
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RoundedPlanet88 wrote...

Element 0 wrote...
Free DLC was ONLY and ONLY because this game MP was an ALPHA and had 1 mode. Free DLC was ONLY because the SP game ending sucked so hard that EA was in damage control and asking for money for MP DLC would've just made people laugh and say "eff this game forever" 

Majority of balance changes was to bring SP stuff to MP power levels and to bring kits to Infiltrator levels, because they just kept making more and more OP Infiltrators that broke and keep breaking weapons. 

The dev feedback was useful, but much too late. We already knew most of the stuff they told us about, because we already dug in the code. And their reluctancy to admit bugs was a really bad deal. Basically we had to make 10 threads about the same topic, before they said - "yeah SS is broken on Atlases or yeah Collectors don't take as much Explosion damage"

And even after all the Dragoon threads, they only confirmed a couple of days ago, that they are bugged and suppose to produce sounds of running and whips. 

As for patches - they mostly broke more than they've fixed, and 5 patches later - missile glitch still exists. 


The SP believe it or not is not the MP, hence the different names, and the Free DLC for the MP was not a requirement, they were under no obligation to ever release any of it, much less implement weekly balance changes for a whole year, much less even post said changes.

dev feedback too late is still dev feedback last I checked. and dev feedback is pretty much always "too late" they have many issues to test, and fix, before we even see it, so its not surprising that the community finds a lot of this out for themselves.

Patches believe it or not cost money, and again, I still can`t believe we got as many patches as we did all things considered, many games this buggy would at most get one, this one got FIVE. Saying that Bioware doesn't care after five patches, all at least attempting to fix the game, is just really, really self-entitled.

As for bugs, they may have not honestly caught said bugs before release, and the giant amount of bugs that they may have caught, we`ll never even see.

I honestly don`t care about your balance changes at this point, but claiming that Bioware doesn't care about the game they released, especially after all the work that they obviously put into it, is childish.

You obviously are incapable of seeing just how much work that they put into this game, beyond what they were required to. And there's nothing wrong with that specifically, but don`t have the gall to say that they don`t care simply because you are incapable of seeing all that they have done.

 

They left the game still in Alpha Stage. 

When they put work in we get Earth DLC. And it shows. When they don't we get Reckoning. When they put work we get Vanguard fix and Banshee magnet fix, which fixes the whole faction), we get Singularity rework, when they don't we get broken stuff like SS.

Actually Devs knew about most issues before hand but never commented on them and on many they will not comment, cos that would make them look incompetent. 

They knew about FPS issue all the time. Did they comment about it? NEVER. 

And instead on focusing on really broken stuff like PS3 machines getting frozen, broken sync-kills, broken Geth, broken Collectors, broken powers, broken weapons - they give us a Shepard shadow fix and missile glitch fix which didn't fix anything but took them half a year to make. 

The DLC was free, but if it was not - I would feel so screwed for paying 10$ and getting half broken stuff that never gets fixed afterwards. 

And mark my words - you're gonna pay for everything in ME4 if it's any success. You want that Hello Kitty camo on your Typhoon? 2.50$ mo-fo.

#229
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DHKany wrote...

We got free MP DLCs because of micro transactions.

hurr coots pls

 

Because that and because SP ending was atrocious. So to keep people interested and somewhat happy, they decided to make some free stuff. 

If they didn't - I'm sure a lot of people would have forgotten ME3 a couple of weeks after launch, dissapointed and telling themselves to never buy any EA game ever again. 

#230
RoundedPlanet88

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Entitled 0 plx

#231
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RoundedPlanet88 wrote...

Entitled 0 plx

 

I'm not entitled. But I'm not a sheep either. I appreaciate good work and I'll congratulate for it. (and gladly pay for it too) But when I see BS I call BS. 

#232
RoundedPlanet88

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Element 0 wrote...

RoundedPlanet88 wrote...

Entitled 0 plx

 

I'm not entitled. But I'm not a sheep either. I appreaciate good work and I'll congratulate for it. (and gladly pay for it too) But when I see BS I call BS. 



ohhh, good call entitled 0

#233
capn233

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DHKany wrote...

We got free MP DLCs because of micro transactions.

This is most likely.

The only free DLC we got due to the ending was Extended Cut.

"Free" MP DLC that makes avaialble new and improved weapons and characters to gamble actual money on was the model.

#234
Fortack

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capn233 wrote...

"Free" MP DLC that makes avaialble new and improved weapons and characters to gamble actual money on was the model.


And to cover up poor design.

The only reason why they created the gamble packs was to "hide" the lack of proper balancing and QA cuz they knew that a decent store where you can buy the things you really want would likely have resulted in less profit. Only insane people would waste real money on stuff like Explosive Rounds, Shurikens and Scimitars.

#235
Dunvi

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Element 0 wrote...

Free DLC was ONLY and ONLY because this game MP was an ALPHA and had 1 mode. Free DLC was ONLY because the SP game ending sucked so hard that EA was in damage control and asking for money for MP DLC would've just made people laugh and say "eff this game forever"

The first MP DLC was already in the works before any SP BS ever happened, and the teams were completely separate entities. Get over your conspiracy theories.

The dev feedback was useful, but much too late. We already knew most of the stuff they told us about, because we already dug in the code. And their reluctancy to admit bugs was a really bad deal. Basically we had to make 10 threads about the same topic, before they said - "yeah SS is broken on Atlases or yeah Collectors don't take as much Explosion damage"

We actually haven't looked at the code until very, very recently. Get your timelines straight. Their reluctance to admit bugs is a respectable and correct protocol, since they don't want to say what was wrong until they figure it out. In the case of SS, they would not want to say that SS is broken on Atlases until they had confirmed that it was JUST Atlases, or not tied to a different property that was just only noticed when attacked Atlases - it's about not giving out incorrect details and it's standard across the industry.

And even after all the Dragoon threads, they only confirmed a couple of days ago, that they are bugged and suppose to produce sounds of running and whips.

They're under no obligation to tell us every bug in the code. In fact, you don't know how many bugs they've fixed that they never told us about - but I can see them. And why should they tell us if we haven't noticed? Really?

As for patches - they mostly broke more than they've fixed, and 5 patches later - missile glitch still exists. 

Again, you are exaggerating and oblivious. They fixed a lot of significant bugs in the game, just because your pet peeves didn't get fixed doesn't change that. As for missile glitch, looking at the code myself? I have no clue how you would effectively stop it. 

#236
Dunvi

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Element 0 wrote...

They left the game still in Alpha Stage.

You've obviously never seen a real "alpha" stage game.

When they put work in we get Earth DLC. And it shows. When they don't we get Reckoning. When they put work we get Vanguard fix and Banshee magnet fix, which fixes the whole faction), we get Singularity rework, when they don't we get broken stuff like SS.

Funny you say that when I personally consider Earth DLC to be one of the most broken DLCs, despite how wonderfully creative it was.

Actually Devs knew about most issues before hand but never commented on them and on many they will not comment, cos that would make them look incompetent.

It's not just that, though that is also a good point and nothing wrong with that, it's also that they don't want to give incorrect information. Which I would thank them for, tbh.

And instead on focusing on really broken stuff like PS3 machines getting frozen, broken sync-kills, broken Geth, broken Collectors, broken powers, broken weapons - they give us a Shepard shadow fix and missile glitch fix which didn't fix anything but took them half a year to make.

SP fixes were made a separate team. Missile glitch was a very significnt bug to the console community. You don't know what they focused on, you don't know what they tried to fix and were unable, you don't know what they couldn't fix because of the code, you don't know what was fixed and you just never knew - and you don't know what coulnd't be fixed because of space - knowing what I know now, I would wonder if some smaller, lower priority bugs had to be left unfixed solely because including them in a patch would have added a lot of extra code size for relatively little change.

It's amazing how little respect you have for these programmers and developers who, despite your misplaced frustration and anger, have made a game you have put well over a year of dedicated play into.

#237
Miniditka77

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I disagree with several of these:

Element 0 wrote...

Hurricane - Weight increase from (0.85-0.45) to (1.15-0.85) and recoil increase to the point where Stability mod is MANDATORY (if possible) 

Reasons - Hurricane is way overpowered. (Overbuffed) It weights the same as a Bloodpack Punisher or Collector SMG, but is visibly larger (as large and an Assault Rifle in fact) it also deals VERY HIGH DPS, has very large ammo capacity both in clip and spare. It's very controllable after the recoil buff and is even more so when fired from cover. Even peak days Piranha has nothing on it's DPS. But in those days everyone could have Piranha at X and almost no one could have Hurricane at X, since it was awarded in Commendation Packs, that's why Hurrince was never nerfed. Weight increase and if possible recoil increase would give Bloodpack Punisher and CSMG a certain edge over it.

Acolyte - Damage decrease from (420.2-490.0) to (400.2-450.0) - reason - overpowered as hell. Strips shields of any non-boss enemy instantly, weights nothing, staggers, can be shot around corners. Damage decrease will force some players to take the High Velocity Pistol Barrel to compensate for damage loss thus increasing Acolyte's weight and maybe forcing some Flamer users to spec into Electric Flamer for more shields damage.

Collector Assault Rifle - Damage increase from (55.4-69.2) to (60.4-75.2)

Disciple - Damage increase from (55.6-69.5) to (59.6-73.5) 

Hurricane: Weight increase might be warranted, but all a stability decrease would do is make it harder for noobs and console players.  The gun's accuracy is already far worse of a problem than the recoil could ever be.  If you use it on a class that doesn't have an accuracy bonus, you can't hit any non-boss enemy with it outside of Marauder elbow range.  The BPP supposedly does better sustained armor damage than the Hurricane (although the BPP could use a little buff).  The CSMG does very good armor damage and is accurate enough to reliably headshot at mid-range, and compares very favorably with the Hurricane on caster classes.

Acolyte:  I think they should cut the Acolyte's damage by 50% or more, and increase the shield/barrier multiplier to 10x.  Make it truly useless for direct-damaging anything that isn't shields or barriers.  Yes, it will still be awesome for shield stripping, applying ammo powers, and staggering, but people who use it will either have to switch weapons once the shields are stripped or rely on powers at that point - as it should be.

CAR:  The CAR needs either a bigger buff than that, or a weight decrease in addition to this proposed buff.  Make it weigh the same as the Mattock.  The Valkyrie also needs a slight damage buff.

Disciple:  I think the Disciple could benefit a lot from a big accuracy buff.  Make it at least as accurate as the Wraith.

EDIT:  Also, a lot of problems with the Talon could be fixed if the weight increase on the Heavy Barrel actually did anything.

Modifié par Miniditka77, 30 août 2013 - 03:58 .


#238
capn233

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Fortack wrote...

The only reason why they created the gamble packs was to "hide" the lack of proper balancing and QA cuz they knew that a decent store where you can buy the things you really want would likely have resulted in less profit. Only insane people would waste real money on stuff like Explosive Rounds, Shurikens and Scimitars.

Well I dunno about that.  I think the pack idea probably actually came from the idea to make it feel like an RPG, and to try and get some of that old-time ME1 feel where you open a crate and you may get Colossus X armor, or you might get an Elkoss gun. :)

They could have made a store where you buy exactly what you want, but unlocks for "ultra rares" would be very expensive in "game money."

#239
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Dunvi wrote...

Element 0 wrote...

Free DLC was ONLY and ONLY because this game MP was an ALPHA and had 1 mode. Free DLC was ONLY because the SP game ending sucked so hard that EA was in damage control and asking for money for MP DLC would've just made people laugh and say "eff this game forever"

The first MP DLC was already in the works before any SP BS ever happened, and the teams were completely separate entities. Get over your conspiracy theories.

The dev feedback was useful, but much too late. We already knew most of the stuff they told us about, because we already dug in the code. And their reluctancy to admit bugs was a really bad deal. Basically we had to make 10 threads about the same topic, before they said - "yeah SS is broken on Atlases or yeah Collectors don't take as much Explosion damage"

We actually haven't looked at the code until very, very recently. Get your timelines straight. Their reluctance to admit bugs is a respectable and correct protocol, since they don't want to say what was wrong until they figure it out. In the case of SS, they would not want to say that SS is broken on Atlases until they had confirmed that it was JUST Atlases, or not tied to a different property that was just only noticed when attacked Atlases - it's about not giving out incorrect details and it's standard across the industry.

And even after all the Dragoon threads, they only confirmed a couple of days ago, that they are bugged and suppose to produce sounds of running and whips.

They're under no obligation to tell us every bug in the code. In fact, you don't know how many bugs they've fixed that they never told us about - but I can see them. And why should they tell us if we haven't noticed? Really?

As for patches - they mostly broke more than they've fixed, and 5 patches later - missile glitch still exists. 

Again, you are exaggerating and oblivious. They fixed a lot of significant bugs in the game, just because your pet peeves didn't get fixed doesn't change that. As for missile glitch, looking at the code myself? I have no clue how you would effectively stop it. 

 

The first DLC may have been in the works, but SP ending made sure it was going to be free (you can call it a conpiracy theorie or not) But if ME3's ending was spectacular - I'm pretty fkn sure they would've made us pay for MP DLC at least 5$ a piece. (the history of EA games confirms that we have payed more for even less before)

It's just that we HAVE noticed and we ASKED them. WHY ARE LOLGOONS SILENT? No answer. 

There werer millions of threads about broken sync-kills and magnet hands. They never told us about a single check that Banshee does. As you would say - "they are under no obligation to tell us that" Okay. Well if you're not gonna communicate or communicate way after the fact , then don't expect people to underatsnd what hard work you are doing. And don't be surprised when people call you lazy DB's for not responding or fixing the issues.  

We have noticed MANY MANY MANY bugs before and asked them NICELY to respend and confirm where it's a bug or not. NO ANSWER. 

Well, if you have NO IDEA how to stop missile glitch why waste 6 months on fixing it? There were PLENTY of things to fix such as an ENTIRE Geth faction. No just a single enemy. THE ENTIRE THING. But somehow the missile glitch was a major priority. PS3 locking up with an entire faction however is not. 

What I've meant by "code", I've meant Coalesced and in-game tests.We knew most of the things way before Bioware told us about. And they have told us about sync-kills and stuff way after we suspected it and were aware of it. 

Cyonan, Pedro, Corlist, Caratinoid, tthw all made detailed lists WAY before Bioware ever commented on something like the Incendiary glitch or FPS BS. 

#240
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Miniditka77 wrote...

I disagree with several of these:

Element 0 wrote...

Hurricane - Weight increase from (0.85-0.45) to (1.15-0.85) and recoil increase to the point where Stability mod is MANDATORY (if possible) 

Reasons - Hurricane is way overpowered. (Overbuffed) It weights the same as a Bloodpack Punisher or Collector SMG, but is visibly larger (as large and an Assault Rifle in fact) it also deals VERY HIGH DPS, has very large ammo capacity both in clip and spare. It's very controllable after the recoil buff and is even more so when fired from cover. Even peak days Piranha has nothing on it's DPS. But in those days everyone could have Piranha at X and almost no one could have Hurricane at X, since it was awarded in Commendation Packs, that's why Hurrince was never nerfed. Weight increase and if possible recoil increase would give Bloodpack Punisher and CSMG a certain edge over it.

Acolyte - Damage decrease from (420.2-490.0) to (400.2-450.0) - reason - overpowered as hell. Strips shields of any non-boss enemy instantly, weights nothing, staggers, can be shot around corners. Damage decrease will force some players to take the High Velocity Pistol Barrel to compensate for damage loss thus increasing Acolyte's weight and maybe forcing some Flamer users to spec into Electric Flamer for more shields damage.

Collector Assault Rifle - Damage increase from (55.4-69.2) to (60.4-75.2)

Disciple - Damage increase from (55.6-69.5) to (59.6-73.5) 

Hurricane: Weight increase might be warranted, but all a stability decrease would do is make it harder for noobs and console players.  The gun's accuracy is already far worse of a problem than the recoil could ever be.  If you use it on a class that doesn't have an accuracy bonus, you can't hit any non-boss enemy with it outside of Marauder elbow range.  The BPP supposedly does better sustained armor damage than the Hurricane (although the BPP could use a little buff).  The CSMG does very good armor damage and is accurate enough to reliably headshot at mid-range, and compares very favorably with the Hurricane on caster classes.

Acolyte:  I think they should cut the Acolyte's damage by 50% or more, and increase the shield/barrier multiplier to 10x.  Make it truly useless for direct-damaging anything that isn't shields or barriers.  Yes, it will still be awesome for shield stripping, applying ammo powers, and staggering, but people who use it will either have to switch weapons once the shields are stripped or rely on powers at that point - as it should be.

CAR:  The CAR needs either a bigger buff than that, or a weight decrease in addition to this proposed buff.  Make it weigh the same as the Mattock.  The Valkyrie also needs a slight damage buff.

Disciple:  I think the Disciple could benefit a lot from a big accuracy buff.  Make it at leas as accurate as the Wraith.

 

Is that why the Hurricane is the most used weapon on Gold+? Cos people can't hit stuff? 

#241
Miniditka77

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Element 0 wrote...

Is that why the Hurricane is the most used weapon on Gold+? Cos people can't hit stuff? 

Several reasons:

1. On Gold+, more enemies are bosses and are huge targets that are easy to hit.  
2.  A lot of people carry the Hurricane as a backup weapon.  For example, if I'm playing a sniper Infiltrator, I might use 5 different sniper rifles, but my 2nd weapon is always going to be a Hurricane.  Any Adept or Vanguard who uses an Acolyte as a main weapon carries a Hurricane as a backup.  The weight increase would make some of those people pick a different gun.  Maybe not the Infiltrators, but maybe Vanguards, Adepts, etc.
3.  People who play Gold/Plat are generally more skilled and better at using the Hurricane.  They are better shots and are also comfortable with close-range fighting.  If you increase the recoil, they won't suffer much.  People who suck at the game are going to suffer.  If you want to make Gold/Plat players suffer, the easiest way is to decrease DPS.

#242
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Miniditka77 wrote...

Element 0 wrote...

Is that why the Hurricane is the most used weapon on Gold+? Cos people can't hit stuff? 

Several reasons:

1. On Gold+, more enemies are bosses and are huge targets that are easy to hit.  
2.  A lot of people carry the Hurricane as a backup weapon.  For example, if I'm playing a sniper Infiltrator, I might use 5 different sniper rifles, but my 2nd weapon is always going to be a Hurricane.  Any Adept or Vanguard who uses an Acolyte as a main weapon carries a Hurricane as a backup.  The weight increase would make some of those people pick a different gun.  Maybe not the Infiltrators, but maybe Vanguards, Adepts, etc.
3.  People who play Gold/Plat are generally more skilled and better at using the Hurricane.  They are better shots and are also comfortable with close-range fighting.  If you increase the recoil, they won't suffer much.  People who suck at the game are going to suffer.  If you want to make Gold/Plat players suffer, the easiest way is to decrease DPS.

 

Well that's because I'm giving it more weight, so this SMG will kinda become PRIMARY instead of SECONDARY. And you would still be able to make it secondary with ULM. 

And Hurricane is actually quite easy to control after the recoil nerf. And it does much more DPS than even peak buff Piranha. And since hard cover helps it even more it's basically a Typhoon that weights nothing. 

#243
RoundedPlanet88

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Element 0 wrote...

Well that's because I'm giving it more weight, so this SMG will kinda become PRIMARY instead of SECONDARY. And you would still be able to make it secondary with ULM. 

And Hurricane is actually quite easy to control after the recoil nerf. And it does much more DPS than even peak buff Piranha. And since hard cover helps it even more it's basically a Typhoon that weights nothing. 


Element 0 wrote...

And if you're advocating weight. Who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right?  




Image IPB

Entitled 0 plx

#244
Cirvante

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Element 0 wrote...
Acolyte - Damage decrease from (420.2-490.0) to (400.2-450.0) - reason - overpowered as hell. Strips shields of any non-boss enemy instantly, weights nothing, staggers, can be shot around corners. Damage decrease will force some players to take the High Velocity Pistol Barrel to compensate for damage loss thus increasing Acolyte's weight and maybe forcing some Flamer users to spec into Electric Flamer for more shields damage

airqueef pls

Who doesn't put the HB on the Acolyte? Even if you spam flamer, power magnifier and HB is the way to go. And even with a 50% weight increase the lolcolyte is incredibly light.

Modifié par Cirvante, 30 août 2013 - 04:55 .


#245
DHKany

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completely missed the flamer bit.

You do realize that a 50% increase in weight means absolutely nothing for the acolyte, let alone flamer.

#246
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RoundedPlanet88 wrote...

Element 0 wrote...

Well that's because I'm giving it more weight, so this SMG will kinda become PRIMARY instead of SECONDARY. And you would still be able to make it secondary with ULM. 

And Hurricane is actually quite easy to control after the recoil nerf. And it does much more DPS than even peak buff Piranha. And since hard cover helps it even more it's basically a Typhoon that weights nothing. 


Element 0 wrote...

And if you're advocating weight. Who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right?  




Image IPB

Entitled 0 plx

 

I'm not talking about infiltrators. They are broken. With everything, Powers and weapons. Nothing can be done here. But something can be done about taking 2 OP weapons like Acolyte and Hurricace and still havinfg near 200% CD or other kits. 

Oh yeah Bioware - can you please release GI/TGI/AIU hybrid with pros of all and weaknesses of none? I would really like an Infiltrator with multiplicative damage cloak for ALL weapons , stability bonus, ROF bonus, accuracy bonus, speed bonus, wallhacks, power bonus, continous shield recharge even in cloak, debuff with detonation capability and for good a measure - revival on death. 

Cos I really feel I need all of that to do good. 

#247
DHKany

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Ever since when was 200% important (besides on a select few vanguards)

#248
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Cirvante wrote...

Element 0 wrote...
Acolyte - Damage decrease from (420.2-490.0) to (400.2-450.0) - reason - overpowered as hell. Strips shields of any non-boss enemy instantly, weights nothing, staggers, can be shot around corners. Damage decrease will force some players to take the High Velocity Pistol Barrel to compensate for damage loss thus increasing Acolyte's weight and maybe forcing some Flamer users to spec into Electric Flamer for more shields damage

airqueef pls

Who doesn't put the HB on the Acolyte? Even if you spam flamer, power magnifier and HB is the way to go. And even with a 50% weight increase the lolcolyte is incredibly light.

 

It'll be 70% weight and do 10% less damage than now WITHOUT the HVB. Plus if you want another weapon like a Hurricane - it's gonna cost you. 

#249
Tantum Dic Verbo

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capn233 wrote...

Fortack wrote...

The only reason why they created the gamble packs was to "hide" the lack of proper balancing and QA cuz they knew that a decent store where you can buy the things you really want would likely have resulted in less profit. Only insane people would waste real money on stuff like Explosive Rounds, Shurikens and Scimitars.

Well I dunno about that.  I think the pack idea probably actually came from the idea to make it feel like an RPG, and to try and get some of that old-time ME1 feel where you open a crate and you may get Colossus X armor, or you might get an Elkoss gun. :)

They could have made a store where you buy exactly what you want, but unlocks for "ultra rares" would be very expensive in "game money."


The random store is analgous to random loot drops from bosses in fantasy games.  That slot-machine model is a good way to create compulsive behavior.

#250
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DHKany wrote...

Ever since when was 200% important (besides on a select few vanguards)

 

Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer.