Element 0 wrote...
They left the game still in Alpha Stage.
You've obviously never seen a
real "alpha" stage game.
When they put work in we get Earth DLC. And it shows. When they don't we get Reckoning. When they put work we get Vanguard fix and Banshee magnet fix, which fixes the whole faction), we get Singularity rework, when they don't we get broken stuff like SS.
Funny you say that when I personally consider Earth DLC to be one of the most
broken DLCs, despite how wonderfully creative it was.
Actually Devs knew about most issues before hand but never commented on them and on many they will not comment, cos that would make them look incompetent.
It's not just that, though that is also a good point and nothing wrong with that, it's also that they don't want to give incorrect information. Which I would thank them for, tbh.
And instead on focusing on really broken stuff like PS3 machines getting frozen, broken sync-kills, broken Geth, broken Collectors, broken powers, broken weapons - they give us a Shepard shadow fix and missile glitch fix which didn't fix anything but took them half a year to make.
SP fixes were made a separate team. Missile glitch was a very significnt bug to the console community. You don't know what they focused on, you don't know what they tried to fix and were unable, you don't know what they couldn't fix because of the code, you don't know what
was fixed and you just never knew - and you don't know what coulnd't be fixed because of
space - knowing what I know now, I would wonder if some smaller, lower priority bugs had to be left unfixed solely because including them in a patch would have added a lot of extra code size for relatively little change.
It's amazing how little respect you have for these programmers and developers who, despite your misplaced frustration and anger, have made a game you have put well over a year of dedicated play into.