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Bioware, please apply this last weapons balance change!


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#251
DHKany

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Element 0 wrote...

DHKany wrote...

Ever since when was 200% important (besides on a select few vanguards)

 

Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer. 


ermagerd milliseconds of difference 

#252
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Tantum Dic Verbo wrote...

capn233 wrote...

Fortack wrote...

The only reason why they created the gamble packs was to "hide" the lack of proper balancing and QA cuz they knew that a decent store where you can buy the things you really want would likely have resulted in less profit. Only insane people would waste real money on stuff like Explosive Rounds, Shurikens and Scimitars.

Well I dunno about that.  I think the pack idea probably actually came from the idea to make it feel like an RPG, and to try and get some of that old-time ME1 feel where you open a crate and you may get Colossus X armor, or you might get an Elkoss gun. :)

They could have made a store where you buy exactly what you want, but unlocks for "ultra rares" would be very expensive in "game money."


The random store is analgous to random loot drops from bosses in fantasy games.  That slot-machine model is a good way to create compulsive behavior.

 

Except here you pay real money and have a 95% chance to get nothing but ammo, if you have your rares maxed. Swell business.

#253
DHKany

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whatever happened to credits earned ingame?

#254
LuckyBullet95

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DHKany wrote...

Element 0 wrote...

DHKany wrote...

Ever since when was 200% important (besides on a select few vanguards)

 

Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer. 


ermagerd milliseconds of difference 


I'm starting to think that AQ is being intentionally stupid ever since that Blunderdome.

DHKany wrote...

whatever happened to credits earned ingame?


I refer to my previous statement...

Modifié par LuckyBullet95, 30 août 2013 - 05:12 .


#255
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DHKany wrote...

Element 0 wrote...

DHKany wrote...

Ever since when was 200% important (besides on a select few vanguards)

 

Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer. 


ermagerd milliseconds of difference 

 

LOL. Only more than 0.5 seconds. Everytime you use a power. 0.5 seconds extra on something like Smash is a YEAR extra when you count the time you spend in front of that Praetorian. 

#256
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DHKany wrote...

whatever happened to credits earned ingame?

 

I'm talking about the business model you nut. 

#257
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LuckyBullet95 wrote...

DHKany wrote...

Element 0 wrote...

DHKany wrote...

Ever since when was 200% important (besides on a select few vanguards)

 

Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer. 


ermagerd milliseconds of difference 


I'm starting to think that AQ is being intentionally stupid ever since that Blunderdome.

DHKany wrote...

whatever happened to credits earned ingame?


I refer to my previous statement...

 

LOL. Are you people fkn serious? 130 or 200 means nothing now. Really? So it's like the difference beween Eagle's weight and the Revenant means nothing now? 

I'm srsly done here. Too many idiots. 

#258
RoundedPlanet88

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Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...

Well that's because I'm giving it more weight, so this SMG will kinda become PRIMARY instead of SECONDARY. And you would still be able to make it secondary with ULM. 

And Hurricane is actually quite easy to control after the recoil nerf. And it does much more DPS than even peak buff Piranha. And since hard cover helps it even more it's basically a Typhoon that weights nothing. 


Element 0 wrote...

And if you're advocating weight. Who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right?  




Image IPB

Entitled 0 plx

 

I'm not talking about infiltrators. They are broken. With everything, Powers and weapons. Nothing can be done here. But something can be done about taking 2 OP weapons like Acolyte and Hurricace and still havinfg near 200% CD or other kits. 

Oh yeah Bioware - can you please release GI/TGI/AIU hybrid with pros of all and weaknesses of none? I would really like an Infiltrator with multiplicative damage cloak for ALL weapons , stability bonus, ROF bonus, accuracy bonus, speed bonus, wallhacks, power bonus, continous shield recharge even in cloak, debuff with detonation capability and for good a measure - revival on death. 

Cos I really feel I need all of that to do good. 


Entitled 0 plx, this just keeps getting better and better. Image IPB

First off, you want to completely ignore a sixth of the classes for "balance changes".

Secondly, you keep contradicting yourself. you can`t even remain internally consistent in your "arguments". First its weight is irrelevant then magically, weight is relevant as a balancing factor. Then its not talking about infiltrators, WHILE TALKING ABOUT INFILTRATORS.
there`s a couple other examples throughout the thread of you directly contradicting yourself, but these stand out.

The irony of this is most delicious, and apparently, completely wasted on you unfortunatly

#259
LuckyBullet95

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Element 0 wrote...

LuckyBullet95 wrote...

DHKany wrote...

Element 0 wrote...

DHKany wrote...

Ever since when was 200% important (besides on a select few vanguards)

 

Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer. 


ermagerd milliseconds of difference 


I'm starting to think that AQ is being intentionally stupid ever since that Blunderdome.

DHKany wrote...

whatever happened to credits earned ingame?


I refer to my previous statement...

 

LOL. Are you people fkn serious? 130 or 200 means nothing now. Really? So it's like the difference beween Eagle's weight and the Revenant means nothing now? 

I'm srsly done here. Too many idiots. 


No but the difference between 200 and 170 is negligible is what we are saying. 200% is pointless, this was decided a year ago....

#260
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RoundedPlanet88 wrote...

Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...

Well that's because I'm giving it more weight, so this SMG will kinda become PRIMARY instead of SECONDARY. And you would still be able to make it secondary with ULM. 

And Hurricane is actually quite easy to control after the recoil nerf. And it does much more DPS than even peak buff Piranha. And since hard cover helps it even more it's basically a Typhoon that weights nothing. 


Element 0 wrote...

And if you're advocating weight. Who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right?  




Image IPB

Entitled 0 plx

 

I'm not talking about infiltrators. They are broken. With everything, Powers and weapons. Nothing can be done here. But something can be done about taking 2 OP weapons like Acolyte and Hurricace and still havinfg near 200% CD or other kits. 

Oh yeah Bioware - can you please release GI/TGI/AIU hybrid with pros of all and weaknesses of none? I would really like an Infiltrator with multiplicative damage cloak for ALL weapons , stability bonus, ROF bonus, accuracy bonus, speed bonus, wallhacks, power bonus, continous shield recharge even in cloak, debuff with detonation capability and for good a measure - revival on death. 

Cos I really feel I need all of that to do good. 


Entitled 0 plx, this just keeps getting better and better. Image IPB

First off, you want to completely ignore a sixth of the classes for "balance changes".

Secondly, you keep contradicting yourself. you can`t even remain internally consistent in your "arguments". First its weight is irrelevant then magically, weight is relevant as a balancing factor. Then its not talking about infiltrators, WHILE TALKING ABOUT INFILTRATORS.
there`s a couple other examples throughout the thread of you directly contradicting yourself, but these stand out.

The irony of this is most delicious, and apparently, completely wasted on you unfortunatly

 

Bioware ignored the infiltrators whe WHOLE time cos NOTHING can be done about them without reworking cloak from ground up. The weight factor will only impact those damage spec infiltrators who spend too much time in cloak or do the cap objectives. Which is the best thing you can come up now. 

And you should read the posts of Capn233 and me before posting.  

#261
RoundedPlanet88

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Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...

Well that's because I'm giving it more weight, so this SMG will kinda become PRIMARY instead of SECONDARY. And you would still be able to make it secondary with ULM. 

And Hurricane is actually quite easy to control after the recoil nerf. And it does much more DPS than even peak buff Piranha. And since hard cover helps it even more it's basically a Typhoon that weights nothing. 


Element 0 wrote...

And if you're advocating weight. Who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right?  




Image IPB

Entitled 0 plx

 

I'm not talking about infiltrators. They are broken. With everything, Powers and weapons. Nothing can be done here. But something can be done about taking 2 OP weapons like Acolyte and Hurricace and still havinfg near 200% CD or other kits. 

Oh yeah Bioware - can you please release GI/TGI/AIU hybrid with pros of all and weaknesses of none? I would really like an Infiltrator with multiplicative damage cloak for ALL weapons , stability bonus, ROF bonus, accuracy bonus, speed bonus, wallhacks, power bonus, continous shield recharge even in cloak, debuff with detonation capability and for good a measure - revival on death. 

Cos I really feel I need all of that to do good. 


Entitled 0 plx, this just keeps getting better and better. Image IPB

First off, you want to completely ignore a sixth of the classes for "balance changes".

Secondly, you keep contradicting yourself. you can`t even remain internally consistent in your "arguments". First its weight is irrelevant then magically, weight is relevant as a balancing factor. Then its not talking about infiltrators, WHILE TALKING ABOUT INFILTRATORS.
there`s a couple other examples throughout the thread of you directly contradicting yourself, but these stand out.

The irony of this is most delicious, and apparently, completely wasted on you unfortunatly

 

Bioware ignored the infiltrators whe WHOLE time cos NOTHING can be done about them without reworking cloak from ground up. The weight factor will only impact those damage spec infiltrators who spend too much time in cloak or do the cap objectives. Which is the best thing you can come up now. 

And you should read the posts of Capn233 and me before posting.  


Wow, dude, your completely ignorant of past balance changes aren`t you?

And uh, no, no it won`t. It will have exactly zero effect on the already most powerful kits in the game, while hitting pretty much every other kit only marginally at best.

I did, not really relevant however, if you can`t remain consistent in your arguments, you can`t remain consistent, the presence of me, capn, or anyone else is completely beside the point.

Modifié par RoundedPlanet88, 30 août 2013 - 05:29 .


#262
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LuckyBullet95 wrote...

Element 0 wrote...

LuckyBullet95 wrote...

DHKany wrote...

Element 0 wrote...

DHKany wrote...

Ever since when was 200% important (besides on a select few vanguards)

 

Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer. 


ermagerd milliseconds of difference 


I'm starting to think that AQ is being intentionally stupid ever since that Blunderdome.

DHKany wrote...

whatever happened to credits earned ingame?


I refer to my previous statement...

 

LOL. Are you people fkn serious? 130 or 200 means nothing now. Really? So it's like the difference beween Eagle's weight and the Revenant means nothing now? 

I'm srsly done here. Too many idiots. 


No but the difference between 200 and 170 is negligible is what we are saying. 200% is pointless, this was decided a year ago....

 

Well go ahead then and use you flamer GT with Acolyte with 170% and HVB CD that does 10% less damage than the Acolyte does now without HVB. Be my guest. 

And run to the mods pls. Cos you know where I sent you. 

#263
Cirvante

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Element 0 wrote...

Cirvante wrote...

Element 0 wrote...
Acolyte - Damage decrease from (420.2-490.0) to (400.2-450.0) - reason - overpowered as hell. Strips shields of any non-boss enemy instantly, weights nothing, staggers, can be shot around corners. Damage decrease will force some players to take the High Velocity Pistol Barrel to compensate for damage loss thus increasing Acolyte's weight and maybe forcing some Flamer users to spec into Electric Flamer for more shields damage

airqueef pls

Who doesn't put the HB on the Acolyte? Even if you spam flamer, power magnifier and HB is the way to go. And even with a 50% weight increase the lolcolyte is incredibly light.

 

It'll be 70% weight and do 10% less damage than now WITHOUT the HVB. Plus if you want another weapon like a Hurricane - it's gonna cost you. 

airqueef pls

Only FTFTL can put a HVB on his Acolyte, so I'll give you the benefit of the doubt and assume you meant the HB.

490.0 + 25% = 612.5
450.0 + 40% = 630.0

With the new damage numbers it would still do more damage with a HB than the current damage numbers with the HCB. Regardless of that, only scrubs would skip the HB (even with the current damage numbers). Because as I said before, even with the 50% weight increase from HB it is still incredibly light.

Besides, your proposed lolreegar nerf is laughable. Your balance change idea is bad and you should feel bad.

#264
Asebstos

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Why no Saber buff? Unless I'm mistaken, buffing the Paladin, without buffing the Saber, would make the Saber totally pointless.

Modifié par Asebstos, 30 août 2013 - 05:37 .


#265
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RoundedPlanet88 wrote...

Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...

Well that's because I'm giving it more weight, so this SMG will kinda become PRIMARY instead of SECONDARY. And you would still be able to make it secondary with ULM. 

And Hurricane is actually quite easy to control after the recoil nerf. And it does much more DPS than even peak buff Piranha. And since hard cover helps it even more it's basically a Typhoon that weights nothing. 


Element 0 wrote...

And if you're advocating weight. Who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right?  




Image IPB

Entitled 0 plx

 

I'm not talking about infiltrators. They are broken. With everything, Powers and weapons. Nothing can be done here. But something can be done about taking 2 OP weapons like Acolyte and Hurricace and still havinfg near 200% CD or other kits. 

Oh yeah Bioware - can you please release GI/TGI/AIU hybrid with pros of all and weaknesses of none? I would really like an Infiltrator with multiplicative damage cloak for ALL weapons , stability bonus, ROF bonus, accuracy bonus, speed bonus, wallhacks, power bonus, continous shield recharge even in cloak, debuff with detonation capability and for good a measure - revival on death. 

Cos I really feel I need all of that to do good. 


Entitled 0 plx, this just keeps getting better and better. Image IPB

First off, you want to completely ignore a sixth of the classes for "balance changes".

Secondly, you keep contradicting yourself. you can`t even remain internally consistent in your "arguments". First its weight is irrelevant then magically, weight is relevant as a balancing factor. Then its not talking about infiltrators, WHILE TALKING ABOUT INFILTRATORS.
there`s a couple other examples throughout the thread of you directly contradicting yourself, but these stand out.

The irony of this is most delicious, and apparently, completely wasted on you unfortunatly

 

Bioware ignored the infiltrators whe WHOLE time cos NOTHING can be done about them without reworking cloak from ground up. The weight factor will only impact those damage spec infiltrators who spend too much time in cloak or do the cap objectives. Which is the best thing you can come up now. 

And you should read the posts of Capn233 and me before posting.  


Wow, dude, your completely ignorant of past balance changes aren`t you?

And uh, no, no it won`t. I will have exactly zero effect on the already most powerful kits in the game, while hitting pretty much every other kit.

I did, not really relevant however, if you can`t remain consistent in your arguments, you can`t remain consistent, the presence of me, capn, or anyone else is completely beside the point.

 

You take a Javelin GI, with damage cloak and then let the cloak run for 5 seconds. See how fast it recharges. Then you take duration cloak and let it run for 5 seconds. The difference is huge. 

But if you want to nerf the damage into the ground - that was done before with some guns - go ahead. They will still be much better on Infiltrators, while useless on non-infiltrators. 

Here I just wanted some diversity. Maybe some Adept ot Vanguard or Engineer  will take the BPP instead of Hurricane if Hurricane weighter an 0.9 instead of an OBVIOUS BETTER CHOICE at everything that it is now.  

But why am I bothering explaining it to you? I dunno. 

#266
RoundedPlanet88

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Element 0 wrote...

You take a Javelin GI, with damage cloak and then let the cloak run for 5 seconds. See how fast it recharges. Then you take duration cloak and let it run for 5 seconds. The difference is huge. 

But if you want to nerf the damage into the ground - that was done before with some guns - go ahead. They will still be much better on Infiltrators, while useless on non-infiltrators. 

Here I just wanted some diversity. Maybe some Adept ot Vanguard or Engineer  will take the BPP instead of Hurricane if Hurricane weighter an 0.9 instead of an OBVIOUS BETTER CHOICE at everything that it is now.  

But why am I bothering explaining it to you? I dunno. 



My CD with a javelin/claymore is 3 seconds.

I wasn`t referring to that, the krysae was a mistake, I was refering to how you apparently are ignorant that bioware DID hit infiltrators in balance changes, once, but they did hit them.

If you want diversity, why are you advocating balance changes that DICOURAGE diversity?

AGAIN, you can`t even remain consistent within your own "logic".

I`m trying to explain this to you, so you can understand what your doing wrong, but obviously lord forbid somebody try and help you, after all you "can only criticize and cry." about what Bioware has done.

Modifié par RoundedPlanet88, 30 août 2013 - 05:45 .


#267
Cirvante

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Element 0 wrote...

You take a Javelin GI, with damage cloak and then let the cloak run for 5 seconds. See how fast it recharges. Then you take duration cloak and let it run for 5 seconds. The difference is huge.

airqueef pls

Who does that?

#268
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Cirvante wrote...

Element 0 wrote...

Cirvante wrote...

Element 0 wrote...
Acolyte - Damage decrease from (420.2-490.0) to (400.2-450.0) - reason - overpowered as hell. Strips shields of any non-boss enemy instantly, weights nothing, staggers, can be shot around corners. Damage decrease will force some players to take the High Velocity Pistol Barrel to compensate for damage loss thus increasing Acolyte's weight and maybe forcing some Flamer users to spec into Electric Flamer for more shields damage

airqueef pls

Who doesn't put the HB on the Acolyte? Even if you spam flamer, power magnifier and HB is the way to go. And even with a 50% weight increase the lolcolyte is incredibly light.

 

It'll be 70% weight and do 10% less damage than now WITHOUT the HVB. Plus if you want another weapon like a Hurricane - it's gonna cost you. 

airqueef pls

Only FTFTL can put a HVB on his Acolyte, so I'll give you the benefit of the doubt and assume you meant the HB.

490.0 + 25% = 612.5
450.0 + 40% = 630.0

With the new damage numbers it would still do more damage with a HB than the current damage numbers with the HCB. Regardless of that, only scrubs would skip the HB (even with the current damage numbers). Because as I said before, even with the 50% weight increase from HB it is still incredibly light.

Besides, your proposed lolreegar nerf is laughable. Your balance change idea is bad and you should feel bad.

 

I don't want to kill the Reegar the same way I don't want to kill the Hurricane. Yeah. I knew you people will say exactly that. Boohoo, what kinda nerf is this? It's too small. Well a small nerf is better than a complete kill. 

Also - Todays Acolyte = 490+196=686, post nerf = 450+180=630 that's a pretty good nerf and easy to apply. The perfect solution would be to remove all damage to armor, give it 100 dmage and a multiplier of like x10. 

Reegar also should do nearly no damage to armor, pierce no cover and do no headshots, but that requires patch and it much harder to do. Capishi? 

#269
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Cirvante wrote...

Element 0 wrote...

You take a Javelin GI, with damage cloak and then let the cloak run for 5 seconds. See how fast it recharges. Then you take duration cloak and let it run for 5 seconds. The difference is huge.

airqueef pls

Who does that?

 

Objective Infiltrators? Oh wait, you've never done objectives before? Mah bad. 

#270
DHKany

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Element 0 wrote...

DHKany wrote...

Element 0 wrote...

DHKany wrote...

Ever since when was 200% important (besides on a select few vanguards)

 

Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer. 


ermagerd milliseconds of difference 

 

LOL. Only more than 0.5 seconds. Everytime you use a power. 0.5 seconds extra on something like Smash is a YEAR extra when you count the time you spend in front of that Praetorian. 


Better question to ask, what the hell are you doing standing in front or a praetorian with a smash character? 

#271
RoundedPlanet88

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Element 0 wrote...

Objective Infiltrators? Oh wait, you've never done objectives before? Mah bad. 


LOL

Wow, just wow.

#272
Cirvante

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Element 0 wrote...

I don't want to kill the Reegar the same way I don't want to kill the Hurricane. Yeah. I knew you people will say exactly that. Boohoo, what kinda nerf is this? It's too small. Well a small nerf is better than a complete kill. 

Also - Todays Acolyte = 490+196=686, post nerf = 450+180=630 that's a pretty good nerf and easy to apply. The perfect solution would be to remove all damage to armor, give it 100 dmage and a multiplier of like x10. 

Reegar also should do nearly no damage to armor, pierce no cover and do no headshots, but that requires patch and it much harder to do. Capishi?

The acolyte is the standard sidearm for power kits for most players. Reducing the damage by a small amount won't change that and it would still be overpowered. Only increasing the weight by a lot would change that.

I remember some PC player reducing the reegar dmg by 50% on his host and saying that it still does a lot of damage. That should tell you how insignificant your reegar nerf would be.

#273
LuckyBullet95

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Element 0 wrote...

LuckyBullet95 wrote...

Element 0 wrote...

LuckyBullet95 wrote...

DHKany wrote...

Element 0 wrote...

DHKany wrote...

Ever since when was 200% important (besides on a select few vanguards)

 

Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer. 


ermagerd milliseconds of difference 


I'm starting to think that AQ is being intentionally stupid ever since that Blunderdome.

DHKany wrote...

whatever happened to credits earned ingame?


I refer to my previous statement...

 

LOL. Are you people fkn serious? 130 or 200 means nothing now. Really? So it's like the difference beween Eagle's weight and the Revenant means nothing now? 

I'm srsly done here. Too many idiots. 


No but the difference between 200 and 170 is negligible is what we are saying. 200% is pointless, this was decided a year ago....

 

Well go ahead then and use you flamer GT with Acolyte with 170% and HVB CD that does 10% less damage than the Acolyte does now without HVB. Be my guest. 

And run to the mods pls. Cos you know where I sent you. 


Your an idiot...

1) You cannot possibly think that the 10 millisecond difference in Throw's recharge time is significant enough to herald taking the Locust over the Hurricane just so you can stay at 200%?
2) You cannot possibly have it drill into your mind that getting the double cloak glitch with a Predator is any less penalising than getting the double cloak glitch with the Piranha.
3) You cannot possible believe that there is a big enough difference in Biotic Charge time on the PhoenixGuard to warrant use of the Scimitar over the Wraith on a Melee Build (oh wait I forgot you don't know how to have fun whilst playing games, you just kind of judge players who use less optimal builds better than you use optimal builds as worse than you for not knowing how min-max a character#).

Yes there are a few exceptions, there's an exception to every rule. When it comes to majorly long recharge time (pre-buff Sabotage, Siege Pulse, Dark Sphere/Seeker Swarms [though you can overwrite Seeker Swarms cooldown with Dark Channel]) and there are a few characters that 200% cooldown CAN help on (mostly off-host Vanguards) BUT for the majority of the classes in the game the difference between having a 1.76 second cooldown and a 1.87 second cooldown is negligible, especially once you consider human reflex times.


On topic of the Reegar - Do remember AQ that at higher FPS the Reegar's damage does increase (Well, it doesn't decrease as much would be more exact I think). So you would be punishing console peasants more than PC ****** erectus.

Modifié par LuckyBullet95, 30 août 2013 - 06:01 .


#274
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RoundedPlanet88 wrote...

Element 0 wrote...

You take a Javelin GI, with damage cloak and then let the cloak run for 5 seconds. See how fast it recharges. Then you take duration cloak and let it run for 5 seconds. The difference is huge. 

But if you want to nerf the damage into the ground - that was done before with some guns - go ahead. They will still be much better on Infiltrators, while useless on non-infiltrators. 

Here I just wanted some diversity. Maybe some Adept ot Vanguard or Engineer  will take the BPP instead of Hurricane if Hurricane weighter an 0.9 instead of an OBVIOUS BETTER CHOICE at everything that it is now.  

But why am I bothering explaining it to you? I dunno. 



My CD with a javelin/claymore is 3 seconds.

I wasn`t referring to that, the krysae was a mistake, I was refering to how you apparently are ignorant that bioware DID hit infiltrators in balance changes, once, but they did hit them.

If you want diversity, why are you advocating balance changes that DICOURAGE diversity?

AGAIN, you can`t even remain consistent within your own "logic".

I`m trying to explain this to you, so you can understand what your doing wrong, but obviously lord forbid somebody try and help you, after all you "can only criticize and cry." about what Bioware has done.



 

Hit the Infiltrators? Yeah, they hit em quite a few times. But those nerfs were worse for Geth Engie or the Havoc. Cloak nerf? :lol: Completely restored with buffed weapons, highter tier ammo and unlocked self ammo explosions. Plus there were no infis with power damage cloak, AR cloak or shotgun cloak, now there is.  

Also I don't need your help. Help yourself. 

#275
DHKany

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Element 0 wrote...

I'm srsly done here. Too many idiots. 


Funny thing is you're one of them. 

A prominent one in fact.