Element 0 wrote...
DHKany wrote...
Ever since when was 200% important (besides on a select few vanguards)
Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer.
ermagerd milliseconds of difference
Element 0 wrote...
DHKany wrote...
Ever since when was 200% important (besides on a select few vanguards)
Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer.
Guest_Element 0_*
Tantum Dic Verbo wrote...
capn233 wrote...
Well I dunno about that. I think the pack idea probably actually came from the idea to make it feel like an RPG, and to try and get some of that old-time ME1 feel where you open a crate and you may get Colossus X armor, or you might get an Elkoss gun.Fortack wrote...
The only reason why they created the gamble packs was to "hide" the lack of proper balancing and QA cuz they knew that a decent store where you can buy the things you really want would likely have resulted in less profit. Only insane people would waste real money on stuff like Explosive Rounds, Shurikens and Scimitars.
They could have made a store where you buy exactly what you want, but unlocks for "ultra rares" would be very expensive in "game money."
The random store is analgous to random loot drops from bosses in fantasy games. That slot-machine model is a good way to create compulsive behavior.
DHKany wrote...
Element 0 wrote...
DHKany wrote...
Ever since when was 200% important (besides on a select few vanguards)
Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer.
ermagerd milliseconds of difference
DHKany wrote...
whatever happened to credits earned ingame?
Modifié par LuckyBullet95, 30 août 2013 - 05:12 .
Guest_Element 0_*
DHKany wrote...
Element 0 wrote...
DHKany wrote...
Ever since when was 200% important (besides on a select few vanguards)
Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer.
ermagerd milliseconds of difference
Guest_Element 0_*
DHKany wrote...
whatever happened to credits earned ingame?
Guest_Element 0_*
LuckyBullet95 wrote...
DHKany wrote...
Element 0 wrote...
DHKany wrote...
Ever since when was 200% important (besides on a select few vanguards)
Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer.
ermagerd milliseconds of difference
I'm starting to think that AQ is being intentionally stupid ever since that Blunderdome.DHKany wrote...
whatever happened to credits earned ingame?
I refer to my previous statement...
Element 0 wrote...
RoundedPlanet88 wrote...
Element 0 wrote...
Well that's because I'm giving it more weight, so this SMG will kinda become PRIMARY instead of SECONDARY. And you would still be able to make it secondary with ULM.
And Hurricane is actually quite easy to control after the recoil nerf. And it does much more DPS than even peak buff Piranha. And since hard cover helps it even more it's basically a Typhoon that weights nothing.Element 0 wrote...
And if you're advocating weight. Who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right?
Entitled 0 plx
I'm not talking about infiltrators. They are broken. With everything, Powers and weapons. Nothing can be done here. But something can be done about taking 2 OP weapons like Acolyte and Hurricace and still havinfg near 200% CD or other kits.
Oh yeah Bioware - can you please release GI/TGI/AIU hybrid with pros of all and weaknesses of none? I would really like an Infiltrator with multiplicative damage cloak for ALL weapons , stability bonus, ROF bonus, accuracy bonus, speed bonus, wallhacks, power bonus, continous shield recharge even in cloak, debuff with detonation capability and for good a measure - revival on death.
Cos I really feel I need all of that to do good.
Element 0 wrote...
LuckyBullet95 wrote...
DHKany wrote...
Element 0 wrote...
DHKany wrote...
Ever since when was 200% important (besides on a select few vanguards)
Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer.
ermagerd milliseconds of difference
I'm starting to think that AQ is being intentionally stupid ever since that Blunderdome.DHKany wrote...
whatever happened to credits earned ingame?
I refer to my previous statement...
LOL. Are you people fkn serious? 130 or 200 means nothing now. Really? So it's like the difference beween Eagle's weight and the Revenant means nothing now?
I'm srsly done here. Too many idiots.
Guest_Element 0_*
RoundedPlanet88 wrote...
Element 0 wrote...
RoundedPlanet88 wrote...
Element 0 wrote...
Well that's because I'm giving it more weight, so this SMG will kinda become PRIMARY instead of SECONDARY. And you would still be able to make it secondary with ULM.
And Hurricane is actually quite easy to control after the recoil nerf. And it does much more DPS than even peak buff Piranha. And since hard cover helps it even more it's basically a Typhoon that weights nothing.Element 0 wrote...
And if you're advocating weight. Who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right?
Entitled 0 plx
I'm not talking about infiltrators. They are broken. With everything, Powers and weapons. Nothing can be done here. But something can be done about taking 2 OP weapons like Acolyte and Hurricace and still havinfg near 200% CD or other kits.
Oh yeah Bioware - can you please release GI/TGI/AIU hybrid with pros of all and weaknesses of none? I would really like an Infiltrator with multiplicative damage cloak for ALL weapons , stability bonus, ROF bonus, accuracy bonus, speed bonus, wallhacks, power bonus, continous shield recharge even in cloak, debuff with detonation capability and for good a measure - revival on death.
Cos I really feel I need all of that to do good.
Entitled 0 plx, this just keeps getting better and better.
First off, you want to completely ignore a sixth of the classes for "balance changes".
Secondly, you keep contradicting yourself. you can`t even remain internally consistent in your "arguments". First its weight is irrelevant then magically, weight is relevant as a balancing factor. Then its not talking about infiltrators, WHILE TALKING ABOUT INFILTRATORS.
there`s a couple other examples throughout the thread of you directly contradicting yourself, but these stand out.
The irony of this is most delicious, and apparently, completely wasted on you unfortunatly
Element 0 wrote...
RoundedPlanet88 wrote...
Element 0 wrote...
RoundedPlanet88 wrote...
Element 0 wrote...
Well that's because I'm giving it more weight, so this SMG will kinda become PRIMARY instead of SECONDARY. And you would still be able to make it secondary with ULM.
And Hurricane is actually quite easy to control after the recoil nerf. And it does much more DPS than even peak buff Piranha. And since hard cover helps it even more it's basically a Typhoon that weights nothing.Element 0 wrote...
And if you're advocating weight. Who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right?
Entitled 0 plx
I'm not talking about infiltrators. They are broken. With everything, Powers and weapons. Nothing can be done here. But something can be done about taking 2 OP weapons like Acolyte and Hurricace and still havinfg near 200% CD or other kits.
Oh yeah Bioware - can you please release GI/TGI/AIU hybrid with pros of all and weaknesses of none? I would really like an Infiltrator with multiplicative damage cloak for ALL weapons , stability bonus, ROF bonus, accuracy bonus, speed bonus, wallhacks, power bonus, continous shield recharge even in cloak, debuff with detonation capability and for good a measure - revival on death.
Cos I really feel I need all of that to do good.
Entitled 0 plx, this just keeps getting better and better.
First off, you want to completely ignore a sixth of the classes for "balance changes".
Secondly, you keep contradicting yourself. you can`t even remain internally consistent in your "arguments". First its weight is irrelevant then magically, weight is relevant as a balancing factor. Then its not talking about infiltrators, WHILE TALKING ABOUT INFILTRATORS.
there`s a couple other examples throughout the thread of you directly contradicting yourself, but these stand out.
The irony of this is most delicious, and apparently, completely wasted on you unfortunatly
Bioware ignored the infiltrators whe WHOLE time cos NOTHING can be done about them without reworking cloak from ground up. The weight factor will only impact those damage spec infiltrators who spend too much time in cloak or do the cap objectives. Which is the best thing you can come up now.
And you should read the posts of Capn233 and me before posting.
Modifié par RoundedPlanet88, 30 août 2013 - 05:29 .
Guest_Element 0_*
LuckyBullet95 wrote...
Element 0 wrote...
LuckyBullet95 wrote...
DHKany wrote...
Element 0 wrote...
DHKany wrote...
Ever since when was 200% important (besides on a select few vanguards)
Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer.
ermagerd milliseconds of difference
I'm starting to think that AQ is being intentionally stupid ever since that Blunderdome.DHKany wrote...
whatever happened to credits earned ingame?
I refer to my previous statement...
LOL. Are you people fkn serious? 130 or 200 means nothing now. Really? So it's like the difference beween Eagle's weight and the Revenant means nothing now?
I'm srsly done here. Too many idiots.
No but the difference between 200 and 170 is negligible is what we are saying. 200% is pointless, this was decided a year ago....
airqueef plsElement 0 wrote...
Cirvante wrote...
airqueef plsElement 0 wrote...
Acolyte - Damage decrease from (420.2-490.0) to (400.2-450.0) - reason - overpowered as hell. Strips shields of any non-boss enemy instantly, weights nothing, staggers, can be shot around corners. Damage decrease will force some players to take the High Velocity Pistol Barrel to compensate for damage loss thus increasing Acolyte's weight and maybe forcing some Flamer users to spec into Electric Flamer for more shields damage
Who doesn't put the HB on the Acolyte? Even if you spam flamer, power magnifier and HB is the way to go. And even with a 50% weight increase the lolcolyte is incredibly light.
It'll be 70% weight and do 10% less damage than now WITHOUT the HVB. Plus if you want another weapon like a Hurricane - it's gonna cost you.
Modifié par Asebstos, 30 août 2013 - 05:37 .
Guest_Element 0_*
RoundedPlanet88 wrote...
Element 0 wrote...
RoundedPlanet88 wrote...
Element 0 wrote...
RoundedPlanet88 wrote...
Element 0 wrote...
Well that's because I'm giving it more weight, so this SMG will kinda become PRIMARY instead of SECONDARY. And you would still be able to make it secondary with ULM.
And Hurricane is actually quite easy to control after the recoil nerf. And it does much more DPS than even peak buff Piranha. And since hard cover helps it even more it's basically a Typhoon that weights nothing.Element 0 wrote...
And if you're advocating weight. Who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right?
Entitled 0 plx
I'm not talking about infiltrators. They are broken. With everything, Powers and weapons. Nothing can be done here. But something can be done about taking 2 OP weapons like Acolyte and Hurricace and still havinfg near 200% CD or other kits.
Oh yeah Bioware - can you please release GI/TGI/AIU hybrid with pros of all and weaknesses of none? I would really like an Infiltrator with multiplicative damage cloak for ALL weapons , stability bonus, ROF bonus, accuracy bonus, speed bonus, wallhacks, power bonus, continous shield recharge even in cloak, debuff with detonation capability and for good a measure - revival on death.
Cos I really feel I need all of that to do good.
Entitled 0 plx, this just keeps getting better and better.
First off, you want to completely ignore a sixth of the classes for "balance changes".
Secondly, you keep contradicting yourself. you can`t even remain internally consistent in your "arguments". First its weight is irrelevant then magically, weight is relevant as a balancing factor. Then its not talking about infiltrators, WHILE TALKING ABOUT INFILTRATORS.
there`s a couple other examples throughout the thread of you directly contradicting yourself, but these stand out.
The irony of this is most delicious, and apparently, completely wasted on you unfortunatly
Bioware ignored the infiltrators whe WHOLE time cos NOTHING can be done about them without reworking cloak from ground up. The weight factor will only impact those damage spec infiltrators who spend too much time in cloak or do the cap objectives. Which is the best thing you can come up now.
And you should read the posts of Capn233 and me before posting.
Wow, dude, your completely ignorant of past balance changes aren`t you?
And uh, no, no it won`t. I will have exactly zero effect on the already most powerful kits in the game, while hitting pretty much every other kit.
I did, not really relevant however, if you can`t remain consistent in your arguments, you can`t remain consistent, the presence of me, capn, or anyone else is completely beside the point.
Element 0 wrote...
You take a Javelin GI, with damage cloak and then let the cloak run for 5 seconds. See how fast it recharges. Then you take duration cloak and let it run for 5 seconds. The difference is huge.
But if you want to nerf the damage into the ground - that was done before with some guns - go ahead. They will still be much better on Infiltrators, while useless on non-infiltrators.
Here I just wanted some diversity. Maybe some Adept ot Vanguard or Engineer will take the BPP instead of Hurricane if Hurricane weighter an 0.9 instead of an OBVIOUS BETTER CHOICE at everything that it is now.
But why am I bothering explaining it to you? I dunno.
Modifié par RoundedPlanet88, 30 août 2013 - 05:45 .
airqueef plsElement 0 wrote...
You take a Javelin GI, with damage cloak and then let the cloak run for 5 seconds. See how fast it recharges. Then you take duration cloak and let it run for 5 seconds. The difference is huge.
Guest_Element 0_*
Cirvante wrote...
airqueef plsElement 0 wrote...
Cirvante wrote...
airqueef plsElement 0 wrote...
Acolyte - Damage decrease from (420.2-490.0) to (400.2-450.0) - reason - overpowered as hell. Strips shields of any non-boss enemy instantly, weights nothing, staggers, can be shot around corners. Damage decrease will force some players to take the High Velocity Pistol Barrel to compensate for damage loss thus increasing Acolyte's weight and maybe forcing some Flamer users to spec into Electric Flamer for more shields damage
Who doesn't put the HB on the Acolyte? Even if you spam flamer, power magnifier and HB is the way to go. And even with a 50% weight increase the lolcolyte is incredibly light.
It'll be 70% weight and do 10% less damage than now WITHOUT the HVB. Plus if you want another weapon like a Hurricane - it's gonna cost you.
Only FTFTL can put a HVB on his Acolyte, so I'll give you the benefit of the doubt and assume you meant the HB.
490.0 + 25% = 612.5
450.0 + 40% = 630.0
With the new damage numbers it would still do more damage with a HB than the current damage numbers with the HCB. Regardless of that, only scrubs would skip the HB (even with the current damage numbers). Because as I said before, even with the 50% weight increase from HB it is still incredibly light.
Besides, your proposed lolreegar nerf is laughable. Your balance change idea is bad and you should feel bad.
Guest_Element 0_*
Cirvante wrote...
airqueef plsElement 0 wrote...
You take a Javelin GI, with damage cloak and then let the cloak run for 5 seconds. See how fast it recharges. Then you take duration cloak and let it run for 5 seconds. The difference is huge.
Who does that?
Element 0 wrote...
DHKany wrote...
Element 0 wrote...
DHKany wrote...
Ever since when was 200% important (besides on a select few vanguards)
Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer.
ermagerd milliseconds of difference
LOL. Only more than 0.5 seconds. Everytime you use a power. 0.5 seconds extra on something like Smash is a YEAR extra when you count the time you spend in front of that Praetorian.
Element 0 wrote...
Objective Infiltrators? Oh wait, you've never done objectives before? Mah bad.
The acolyte is the standard sidearm for power kits for most players. Reducing the damage by a small amount won't change that and it would still be overpowered. Only increasing the weight by a lot would change that.Element 0 wrote...
I don't want to kill the Reegar the same way I don't want to kill the Hurricane. Yeah. I knew you people will say exactly that. Boohoo, what kinda nerf is this? It's too small. Well a small nerf is better than a complete kill.
Also - Todays Acolyte = 490+196=686, post nerf = 450+180=630 that's a pretty good nerf and easy to apply. The perfect solution would be to remove all damage to armor, give it 100 dmage and a multiplier of like x10.
Reegar also should do nearly no damage to armor, pierce no cover and do no headshots, but that requires patch and it much harder to do. Capishi?
Element 0 wrote...
LuckyBullet95 wrote...
Element 0 wrote...
LuckyBullet95 wrote...
DHKany wrote...
Element 0 wrote...
DHKany wrote...
Ever since when was 200% important (besides on a select few vanguards)
Yeah. 130 or 200? I'll take the 200. Especially on Adept or Engineer.
ermagerd milliseconds of difference
I'm starting to think that AQ is being intentionally stupid ever since that Blunderdome.DHKany wrote...
whatever happened to credits earned ingame?
I refer to my previous statement...
LOL. Are you people fkn serious? 130 or 200 means nothing now. Really? So it's like the difference beween Eagle's weight and the Revenant means nothing now?
I'm srsly done here. Too many idiots.
No but the difference between 200 and 170 is negligible is what we are saying. 200% is pointless, this was decided a year ago....
Well go ahead then and use you flamer GT with Acolyte with 170% and HVB CD that does 10% less damage than the Acolyte does now without HVB. Be my guest.
And run to the mods pls. Cos you know where I sent you.
Modifié par LuckyBullet95, 30 août 2013 - 06:01 .
Guest_Element 0_*
RoundedPlanet88 wrote...
Element 0 wrote...
You take a Javelin GI, with damage cloak and then let the cloak run for 5 seconds. See how fast it recharges. Then you take duration cloak and let it run for 5 seconds. The difference is huge.
But if you want to nerf the damage into the ground - that was done before with some guns - go ahead. They will still be much better on Infiltrators, while useless on non-infiltrators.
Here I just wanted some diversity. Maybe some Adept ot Vanguard or Engineer will take the BPP instead of Hurricane if Hurricane weighter an 0.9 instead of an OBVIOUS BETTER CHOICE at everything that it is now.
But why am I bothering explaining it to you? I dunno.
My CD with a javelin/claymore is 3 seconds.
I wasn`t referring to that, the krysae was a mistake, I was refering to how you apparently are ignorant that bioware DID hit infiltrators in balance changes, once, but they did hit them.
If you want diversity, why are you advocating balance changes that DICOURAGE diversity?
AGAIN, you can`t even remain consistent within your own "logic".
I`m trying to explain this to you, so you can understand what your doing wrong, but obviously lord forbid somebody try and help you, after all you "can only criticize and cry." about what Bioware has done.
Element 0 wrote...
I'm srsly done here. Too many idiots.