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Bioware, please apply this last weapons balance change!


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#276
Cirvante

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Element 0 wrote...

Cirvante wrote...

Element 0 wrote...

You take a Javelin GI, with damage cloak and then let the cloak run for 5 seconds. See how fast it recharges. Then you take duration cloak and let it run for 5 seconds. The difference is huge.

airqueef pls

Who does that?

 

Objective Infiltrators? Oh wait, you've never done objectives before? Mah bad. 

I do a lot of devices when pugging and playing with friends. You don't need cloak for them (and a 5 second cloak wouldn't do you much good anyway). Stop being such an obnoxious scrub.

#277
RoundedPlanet88

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Element 0 wrote...


Hit the Infiltrators? Yeah, they hit em quite a few times. But those nerfs were worse for Geth Engie or the Havoc. Cloak nerf? :lol: Completely restored with buffed weapons, highter tier ammo and unlocked self ammo explosions. Plus there were no infis with power damage cloak, AR cloak or shotgun cloak, now there is.  

Also I don't need your help. Help yourself. 



The geth engineer had tactical cloak? And the havoc had tactical cloak?

And infiltrators are more powerful now yes, but that's due to weapon creep.

ALL infiltrators have a power damage bonuses from cloak ******, the huntress however, has a tactical cloak that ONLY affects powers and melee.

again, power creep, most of the new kits are insanely powerful.

And obviously you DO need the help. You can ask just about anyone in this thread.

Modifié par RoundedPlanet88, 30 août 2013 - 05:59 .


#278
DHKany

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Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...

You take a Javelin GI, with damage cloak and then let the cloak run for 5 seconds. See how fast it recharges. Then you take duration cloak and let it run for 5 seconds. The difference is huge. 

But if you want to nerf the damage into the ground - that was done before with some guns - go ahead. They will still be much better on Infiltrators, while useless on non-infiltrators. 

Here I just wanted some diversity. Maybe some Adept ot Vanguard or Engineer  will take the BPP instead of Hurricane if Hurricane weighter an 0.9 instead of an OBVIOUS BETTER CHOICE at everything that it is now.  

But why am I bothering explaining it to you? I dunno. 



My CD with a javelin/claymore is 3 seconds.

I wasn`t referring to that, the krysae was a mistake, I was refering to how you apparently are ignorant that bioware DID hit infiltrators in balance changes, once, but they did hit them.

If you want diversity, why are you advocating balance changes that DICOURAGE diversity?

AGAIN, you can`t even remain consistent within your own "logic".

I`m trying to explain this to you, so you can understand what your doing wrong, but obviously lord forbid somebody try and help you, after all you "can only criticize and cry." about what Bioware has done.



 

Hit the Infiltrators? Yeah, they hit em quite a few times. But those nerfs were worse for Geth Engie or the Havoc. Cloak nerf? :lol: Completely restored with buffed weapons, highter tier ammo and unlocked self ammo explosions. Plus there were no infis with power damage cloak, AR cloak or shotgun cloak, now there is.  

Also I don't need your help. Help yourself. 



Those weren't buffs you idiot, they were new additions to the game specific to said characters. 
Also, you were discussing INFILTRATORS. All the other nonesense you mentioned is irrelevant since you are discussing whether INFILTRATORS got nerfed. 

#279
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Cirvante wrote...

Element 0 wrote...

I don't want to kill the Reegar the same way I don't want to kill the Hurricane. Yeah. I knew you people will say exactly that. Boohoo, what kinda nerf is this? It's too small. Well a small nerf is better than a complete kill. 

Also - Todays Acolyte = 490+196=686, post nerf = 450+180=630 that's a pretty good nerf and easy to apply. The perfect solution would be to remove all damage to armor, give it 100 dmage and a multiplier of like x10. 

Reegar also should do nearly no damage to armor, pierce no cover and do no headshots, but that requires patch and it much harder to do. Capishi?

The acolyte is the standard sidearm for power kits for most players. Reducing the damage by a small amount won't change that and it would still be overpowered. Only increasing the weight by a lot would change that.

I remember some PC player reducing the reegar dmg by 50% on his host and saying that it still does a lot of damage. That should tell you how insignificant your reegar nerf would be.

 

I don't care what they say. Let em do a video with reduced damage to everything by 50% and then using a non-tanky class without Incendiary glitch to take out an Atlas 1vs1. 

Dramatically inceasing the weight of the Acolyte would destroy it's identity as a lighweight (by default with no mods) Asari/Caster weapon. 

#280
RoundedPlanet88

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DHKany wrote...

Those weren't buffs you idiot, they were new additions to the game specific to said characters. 
Also, you were discussing INFILTRATORS. All the other nonesense you mentioned is irrelevant since you are discussing whether INFILTRATORS got nerfed. 




Kanny plx

Element 0 wrote...
I`m not talking about infiltrators


Image IPB

#281
Excella Gionne

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The Acolyte needs to stay light weight. It's not for offensive use unless, you're fighting Phantoms. Acolyte is a great gun for kits that lack anti Shield/Barrier stripping powers. Acolyte does much more damage than Overload. It's also used as a primer if special ammo types are used.

#282
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RoundedPlanet88 wrote...

Element 0 wrote...


Hit the Infiltrators? Yeah, they hit em quite a few times. But those nerfs were worse for Geth Engie or the Havoc. Cloak nerf? :lol: Completely restored with buffed weapons, highter tier ammo and unlocked self ammo explosions. Plus there were no infis with power damage cloak, AR cloak or shotgun cloak, now there is.  

Also I don't need your help. Help yourself. 



The geth engineer had tactical cloak? And the havoc had tactical cloak?

And infiltrators are more powerful now yes, but that's due to weapon creep.

ALL infiltrators have a power damage bonuses from cloak ******, the huntress however, has a tactical cloak that ONLY affects powers and melee.

again, power creep, most of the new kits are insanely powerful.

And obviously you DO need the help. You can ask just about anyone in this thread.

 

OMFG. Hunter mode and Stim pack nerf. Hit the other 2 harder than the infiltrators. 

#283
DHKany

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I love how you're forgetting the TC nerf.

#284
Cirvante

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Element 0 wrote...

Cirvante wrote...

Element 0 wrote...

I don't want to kill the Reegar the same way I don't want to kill the Hurricane. Yeah. I knew you people will say exactly that. Boohoo, what kinda nerf is this? It's too small. Well a small nerf is better than a complete kill. 

Also - Todays Acolyte = 490+196=686, post nerf = 450+180=630 that's a pretty good nerf and easy to apply. The perfect solution would be to remove all damage to armor, give it 100 dmage and a multiplier of like x10. 

Reegar also should do nearly no damage to armor, pierce no cover and do no headshots, but that requires patch and it much harder to do. Capishi?

The acolyte is the standard sidearm for power kits for most players. Reducing the damage by a small amount won't change that and it would still be overpowered. Only increasing the weight by a lot would change that.

I remember some PC player reducing the reegar dmg by 50% on his host and saying that it still does a lot of damage. That should tell you how insignificant your reegar nerf would be.

 

I don't care what they say. Let em do a video with reduced damage to everything by 50% and then using a non-tanky class without Incendiary glitch to take out an Atlas 1vs1. 

Dramatically inceasing the weight of the Acolyte would destroy it's identity as a lighweight (by default with no mods) Asari/Caster weapon. 

And thus it will remain the lolcolyte. Your proposed damage nerf would change nothing.

#285
RoundedPlanet88

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Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...


Hit the Infiltrators? Yeah, they hit em quite a few times. But those nerfs were worse for Geth Engie or the Havoc. Cloak nerf? :lol: Completely restored with buffed weapons, highter tier ammo and unlocked self ammo explosions. Plus there were no infis with power damage cloak, AR cloak or shotgun cloak, now there is.  

Also I don't need your help. Help yourself. 



The geth engineer had tactical cloak? And the havoc had tactical cloak?

And infiltrators are more powerful now yes, but that's due to weapon creep.

ALL infiltrators have a power damage bonuses from cloak ******, the huntress however, has a tactical cloak that ONLY affects powers and melee.

again, power creep, most of the new kits are insanely powerful.

And obviously you DO need the help. You can ask just about anyone in this thread.

 

OMFG. Hunter mode and Stim pack nerf. Hit the other 2 harder than the infiltrators. 


Still missing the original point. STILL.
I can`t be bothered explaining it to you a fifth time.

#286
RoundedPlanet88

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DHKany wrote...

I love how you're forgetting the TC nerf.


THIS, THIS IS WHAT I`VE BEEN SAYING FOR CHRISSAKES!!!!

#287
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DHKany wrote...

Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...

You take a Javelin GI, with damage cloak and then let the cloak run for 5 seconds. See how fast it recharges. Then you take duration cloak and let it run for 5 seconds. The difference is huge. 

But if you want to nerf the damage into the ground - that was done before with some guns - go ahead. They will still be much better on Infiltrators, while useless on non-infiltrators. 

Here I just wanted some diversity. Maybe some Adept ot Vanguard or Engineer  will take the BPP instead of Hurricane if Hurricane weighter an 0.9 instead of an OBVIOUS BETTER CHOICE at everything that it is now.  

But why am I bothering explaining it to you? I dunno. 



My CD with a javelin/claymore is 3 seconds.

I wasn`t referring to that, the krysae was a mistake, I was refering to how you apparently are ignorant that bioware DID hit infiltrators in balance changes, once, but they did hit them.

If you want diversity, why are you advocating balance changes that DICOURAGE diversity?

AGAIN, you can`t even remain consistent within your own "logic".

I`m trying to explain this to you, so you can understand what your doing wrong, but obviously lord forbid somebody try and help you, after all you "can only criticize and cry." about what Bioware has done.



 

Hit the Infiltrators? Yeah, they hit em quite a few times. But those nerfs were worse for Geth Engie or the Havoc. Cloak nerf? :lol: Completely restored with buffed weapons, highter tier ammo and unlocked self ammo explosions. Plus there were no infis with power damage cloak, AR cloak or shotgun cloak, now there is.  

Also I don't need your help. Help yourself. 



Those weren't buffs you idiot, they were new additions to the game specific to said characters. 
Also, you were discussing INFILTRATORS. All the other nonesense you mentioned is irrelevant since you are discussing whether INFILTRATORS got nerfed. 



 

New additions to the game ON TOP of OP cloak. Yeah. We really needed a cloak that can make a Harrier or PPR do even more damage under cloak. And we really needed a cloak that does even more damage with Reegar. 

Dumbasses pls. Biower kept making more and more OP Infiltrators, then nerfing them, and kept buffing other kits like grenade kits to be able to keep up with them till thay overbuffed them as-well 

And Infiltrators like GI are still the most OP kits. Goes to show what balance they had in mind. 

Laught at my changes all you want, but by doing that, you're laughing at Biower MUCH HARDER. 

 

#288
LuckyBullet95

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Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...


Hit the Infiltrators? Yeah, they hit em quite a few times. But those nerfs were worse for Geth Engie or the Havoc. Cloak nerf? :lol: Completely restored with buffed weapons, highter tier ammo and unlocked self ammo explosions. Plus there were no infis with power damage cloak, AR cloak or shotgun cloak, now there is.  

Also I don't need your help. Help yourself. 



The geth engineer had tactical cloak? And the havoc had tactical cloak?

And infiltrators are more powerful now yes, but that's due to weapon creep.

ALL infiltrators have a power damage bonuses from cloak ******, the huntress however, has a tactical cloak that ONLY affects powers and melee.

again, power creep, most of the new kits are insanely powerful.

And obviously you DO need the help. You can ask just about anyone in this thread.

 

OMFG. Hunter mode and Stim pack nerf. Hit the other 2 harder than the infiltrators. 


Last I checked the Geth Engineer and Geth Trooper were still really good weapons platforms. Also the Havoc is fine,the Sim Pack nerf was barely noticable neither was teh Hunter Mode nerf. BioWare never did have the bals to deliever another Krysae nerf... which was actually a shame because:
a. The Krysae is still a pretty good gun tech explosion builds for applying ammo powers.
b. A LOT of the guns (Piranha, Harrier, PPR, Talon, Hurricane to throw examples out there) REALLY need an actual nerf rather than just getting blew on (they didn't even get that with the exception of the Piranha which is still absolutely disgusting).

#289
DHKany

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Element 0 wrote...
Yeah. We really needed a cloak that can make a Harrier or PPR do even more damage under cloak. And we really needed a cloak that does even more damage with Reegar. 

Dumbasses pls. Biower kept making more and more OP Infiltrators, then nerfing them, and kept buffing other kits like grenade kits to be able to keep up with them till thay overbuffed them as-well 

And Infiltrators like GI are still the most OP kits. Goes to show what balance they had in mind. 

Laught at my changes all you want, but by doing that, you're laughing at Biower MUCH HARDER. 


No, we're still laughing at you. 

#290
RoundedPlanet88

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Element 0 wrote...

New additions to the game ON TOP of OP cloak. Yeah. We really needed a cloak that can make a Harrier or PPR do even more damage under cloak. And we really needed a cloak that does even more damage with Reegar. 

Dumbasses pls. Biower kept making more and more OP Infiltrators, then nerfing them, and kept buffing other kits like grenade kits to be able to keep up with them till thay overbuffed them as-well 

And Infiltrators like GI are still the most OP kits. Goes to show what balance they had in mind. 

Laught at my changes all you want, but by doing that, you're laughing at Biower MUCH HARDER. 


So your solution to fix how infiltrators dominate the game is to nerf everything BUT infiltrators.
Makes total sense.

#291
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RoundedPlanet88 wrote...

DHKany wrote...

I love how you're forgetting the TC nerf.


THIS, THIS IS WHAT I`VE BEEN SAYING FOR CHRISSAKES!!!!

 

Oh TC nerf? What? 10% damage nerf to cloak and 15% nerf to sniper damage? But then we will give a combined barrel to snipers with piercing and damage in 1 with no weight penalty. And then we will buff the snipers and then we will give phasic ammo. 

Oh, but you will say tthat Phasic ammo and sniper buffs benefited everyone. True. But it benefited the Infiltrators THE MOST. And Infiltrators with a Javelin or BW are MUCH more powerful than ever before. 

#292
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DHKany wrote...

Element 0 wrote...
Yeah. We really needed a cloak that can make a Harrier or PPR do even more damage under cloak. And we really needed a cloak that does even more damage with Reegar. 

Dumbasses pls. Biower kept making more and more OP Infiltrators, then nerfing them, and kept buffing other kits like grenade kits to be able to keep up with them till thay overbuffed them as-well 

And Infiltrators like GI are still the most OP kits. Goes to show what balance they had in mind. 

Laught at my changes all you want, but by doing that, you're laughing at Biower MUCH HARDER. 


No, we're still laughing at you. 

 

Laughing at Biower's balance in the first place. 

#293
Cyonan

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and now we've returned to our regularly scheduled insanity after a break while somebody who probably couldn't even write a hello world program tells developers how to do their jobs.

Also, you aren't going to fix your perceived problem with Infiltrators by nerfing the guns that casters use.

#294
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RoundedPlanet88 wrote...

Element 0 wrote...

New additions to the game ON TOP of OP cloak. Yeah. We really needed a cloak that can make a Harrier or PPR do even more damage under cloak. And we really needed a cloak that does even more damage with Reegar. 

Dumbasses pls. Biower kept making more and more OP Infiltrators, then nerfing them, and kept buffing other kits like grenade kits to be able to keep up with them till thay overbuffed them as-well 

And Infiltrators like GI are still the most OP kits. Goes to show what balance they had in mind. 

Laught at my changes all you want, but by doing that, you're laughing at Biower MUCH HARDER. 


So your solution to fix how infiltrators dominate the game is to nerf everything BUT infiltrators.
Makes total sense.

 

What everything? Hurricane and Talon and Wraith? That's everything to you? Acolyte? 

#295
chcknwng

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Element 0 wrote...

RoundedPlanet88 wrote...

DHKany wrote...

I love how you're forgetting the TC nerf.


THIS, THIS IS WHAT I`VE BEEN SAYING FOR CHRISSAKES!!!!

 

Oh TC nerf? What? 10% damage nerf to cloak and 15% nerf to sniper damage? But then we will give a combined barrel to snipers with piercing and damage in 1 with no weight penalty. And then we will buff the snipers and then we will give phasic ammo. 

Oh, but you will say tthat Phasic ammo and sniper buffs benefited everyone. True. But it benefited the Infiltrators THE MOST. And Infiltrators with a Javelin or BW are MUCH more powerful than ever before. 

The main contention about TC was you need to pick either damage or duration but shouldn't get both. It wasn't primary about the damage boost.

#296
RoundedPlanet88

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Element 0 wrote...

RoundedPlanet88 wrote...

DHKany wrote...

I love how you're forgetting the TC nerf.


THIS, THIS IS WHAT I`VE BEEN SAYING FOR CHRISSAKES!!!!

 

Oh TC nerf? What? 10% damage nerf to cloak and 15% nerf to sniper damage? But then we will give a combined barrel to snipers with piercing and damage in 1 with no weight penalty. And then we will buff the snipers and then we will give phasic ammo. 

Oh, but you will say tthat Phasic ammo and sniper buffs benefited everyone. True. But it benefited the Infiltrators THE MOST. And Infiltrators with a Javelin or BW are MUCH more powerful than ever before. 


Damage buffs benefit the highest damage boosting classes the most of course, this also includes the soldiers, particularly destroyer for instance. And believe it or not Entitled 0, ANY balance change, is still a balance change, hence why we call it that. After all, who said

"Bioware ignored the infiltrators the WHOLE time cos NOTHING can be done about them without reworking cloak from ground up. "

Your not only incapable of remaining consistent in your arguments, your also obviously incapable of using a search tool for you browser.

#297
DHKany

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Element 0 wrote...

DHKany wrote...

Element 0 wrote...
Yeah. We really needed a cloak that can make a Harrier or PPR do even more damage under cloak. And we really needed a cloak that does even more damage with Reegar. 

Dumbasses pls. Biower kept making more and more OP Infiltrators, then nerfing them, and kept buffing other kits like grenade kits to be able to keep up with them till thay overbuffed them as-well 

And Infiltrators like GI are still the most OP kits. Goes to show what balance they had in mind. 

Laught at my changes all you want, but by doing that, you're laughing at Biower MUCH HARDER. 


No, we're still laughing at you. 

 

Laughing at Biower's balance in the first place. 


Still laughing at your terrible balance changes 

#298
RoundedPlanet88

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Element 0 wrote...

RoundedPlanet88 wrote...

Element 0 wrote...

New additions to the game ON TOP of OP cloak. Yeah. We really needed a cloak that can make a Harrier or PPR do even more damage under cloak. And we really needed a cloak that does even more damage with Reegar. 

Dumbasses pls. Biower kept making more and more OP Infiltrators, then nerfing them, and kept buffing other kits like grenade kits to be able to keep up with them till thay overbuffed them as-well 

And Infiltrators like GI are still the most OP kits. Goes to show what balance they had in mind. 

Laught at my changes all you want, but by doing that, you're laughing at Biower MUCH HARDER. 


So your solution to fix how infiltrators dominate the game is to nerf everything BUT infiltrators.
Makes total sense.

 

What everything? Hurricane and Talon and Wraith? That's everything to you? Acolyte? 

My point still stands, everything is a slight exaggeration to be fair.

#299
Zyzimorph

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What happened here?

#300
RoundedPlanet88

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Cyonan wrote...

and now we've returned to our regularly scheduled insanity after a break while somebody who probably couldn't even write a hello world program tells developers how to do their jobs.

Also, you aren't going to fix your perceived problem with Infiltrators by nerfing the guns that casters use.


Short, simple, and to the point. This is what I was trying to say.