I was going to go through all of these, but it takes too long.
Your SMG's do too much damage per shot, unless you don't care that they are better v armor than AR's.
Hurricane's changes are vague and wouldn't matter a whole lot, except that increasing recoil values will make the yaw recoil spaz out. Really the damage should just be reverted to near release values.
Phalanx doesn't need to do Predator DPS since you don't have to break your finger clicking to meet the paper DPS number. The main problem is that it is an "in between" gun that isn't pure DPS or single shot damage and has no where to go.
Talon weight change does literally nothing on any character. If you want to nerf it, the damage needs to go down. For modders, you can change the defense multiplier...
Low tier shotgun changes don't do anything.
Reegar needs base damage dropped in half to not be massively overpowered and just be slightly overpowered. If you are just changing the armor penalty, it needs to be 90% or higher.
Piranha becomes more powerful in your version. Not sure why you did that.
Wraith was overbuffed, which is why you should nerf damage, or some combination of damage and weight. Your weight increase is so mild to not be noticed. Really the most important factor is that it gets HVB for free, like all non-DLC guns. That is the most beneficial on this weapon though.
Viper is already good at anti-personnel at current damage stats, especially for its overly low weight.
Raptor is still worse than Mattock with your change.
Indra isn't much of a change.
Valiant does not need a buff.
Krysae could go up to 70 for all I care.
edit: more importantly, if you really want these changed, then change them on your machine.
Modifié par capn233, 28 août 2013 - 03:37 .