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Bioware, please apply this last weapons balance change!


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#26
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HolyAvenger wrote...

Element 0 wrote...

HolyAvenger wrote...

No. They'd have to playtest this, and they won't devote the resources to do it. Fuggetaboutit.

 

Nothing to really playtest. The DPS increases are minor, the nerfs are minor. 

 

All changes requires testing otherwise it is just negligent to do them.

Besides you know this thread is pointless.

 

Maybe. Maybe not. 

#27
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DesioPL wrote...

N7 Piranha and Typhoon buff i please!

Also N7 Shadow buff!

 

Piranha get's a little damage nerf but 2 extra shots back. 

Typhoon is fine and compared to Spitfire is even more fine.  

Also I'm not touching powers, only weapons. 

Modifié par Element 0, 28 août 2013 - 03:06 .


#28
Arctican

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Infiltrators and most Soldiers laugh at weight increases as nerfs. You're making all the castor classes suffer yet those two remain largely immune to that specific nerf.

#29
Siegdrifa

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Element 0 wrote...

HolyAvenger wrote...

No. They'd have to playtest this, and they won't devote the resources to do it. Fuggetaboutit.

 

Nothing to really playtest. The DPS increases are minor, the nerfs are minor. 


Then why bother ?

If you think these changes are needed, then Bioware must test it to make sure it is balanced (QA have protocols usualy).

If you think that because this is just minor change and so it doesn't need to be tested, then you don't really need it.

#30
Nova-IN

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Also revenant's damage is good enough it just needs the recoil reduced and accuracy increased.

#31
capn233

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Element 0 wrote...

LOL. Capn pls. I'm formerly known as Err Coots. I'm NOT new.

That isn't possible.  Nobody would ever create a different account on BSN.

#32
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Arctican wrote...

Infiltrators and most Soldiers laugh at weight increases as nerfs. You're making all the castor classes suffer yet those two remain largely immune to that specific nerf.

 

They were always largely immune due to the stupid design of Cloak. But damage spec infiltrators will have to pay a bit more due to weight increases. 

#33
Radford

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Although I really want "one last balance change" as much as anyone, I feel like if it would happen, it would have happened a long time ago.

We can always wish for it though, it would certainly be a much appreciated nod to the people still playing it.

#34
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Midnight98 wrote...

Also revenant's damage is good enough it just needs the recoil reduced and accuracy increased.

 

Now that would really require a play test. 50-100 DPS increase does not. 

#35
Heldarion

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Element 0 wrote...

Arctican wrote...

Infiltrators and most Soldiers laugh at weight increases as nerfs. You're making all the castor classes suffer yet those two remain largely immune to that specific nerf.

 

They were always largely immune due to the stupid design of Cloak. But damage spec infiltrators will have to pay a bit more due to weight increases. 


That wouldn't change a thing.

#36
Arctican

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Element 0 wrote...

Arctican wrote...

Infiltrators and most Soldiers laugh at weight increases as nerfs. You're making all the castor classes suffer yet those two remain largely immune to that specific nerf.

 

They were always largely immune due to the stupid design of Cloak. But damage spec infiltrators will have to pay a bit more due to weight increases. 


Hardly. Unless the weight is in the negatives, there's going to be barely any change in cooldown even for a damage cloak infiltrators.

#37
Beerfish

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Remember, some of these guns like the Hurricane you used to only be able to get levels in via weekly or biweekly challenges. They should have been more powerful. As for the weaker guns, they are supposed to be use for new people and thus often for bronze or silver. It's a mistake to look at all guns on the basis of gold or higher performance.

#38
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Heldarion wrote...

Element 0 wrote...

Arctican wrote...

Infiltrators and most Soldiers laugh at weight increases as nerfs. You're making all the castor classes suffer yet those two remain largely immune to that specific nerf.

 

They were always largely immune due to the stupid design of Cloak. But damage spec infiltrators will have to pay a bit more due to weight increases. 


That wouldn't change a thing.

 

It will. After devices. After staying in cloak for too long. Plus, having 200% CD with a Hurricane and Acolyte was STUPID. 

#39
Heldarion

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Element 0 wrote...

Heldarion wrote...

Element 0 wrote...

Arctican wrote...

Infiltrators and most Soldiers laugh at weight increases as nerfs. You're making all the castor classes suffer yet those two remain largely immune to that specific nerf.

 

They were always largely immune due to the stupid design of Cloak. But damage spec infiltrators will have to pay a bit more due to weight increases. 


That wouldn't change a thing.

 

It will. After devices. After staying in cloak for too long. Plus, having 200% CD with a Hurricane and Acolyte was STUPID. 


So basically you're punishing players who don't shoot blanks to avoid longer cooldowns?

#40
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Beerfish wrote...

Remember, some of these guns like the Hurricane you used to only be able to get levels in via weekly or biweekly challenges. They should have been more powerful. As for the weaker guns, they are supposed to be use for new people and thus often for bronze or silver. It's a mistake to look at all guns on the basis of gold or higher performance.

 

It's not a mistake. Tying the gun to a difficulty was a mistake. Now they would be intermediate weapons. Some will be great on Silver and still decent on Gold+ Instead of being almost complete trash.  

As for Award challenges - I agree and I pointed it out in the Hurricane section. Then, maybe it made sense to have Hurricane a bit more powerful, because most peple had it at V or less. But now a LOT of people have at X and it makes it OP. 

Modifié par Element 0, 28 août 2013 - 03:19 .


#41
David Diablo

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Worthy ideas and looks like you did alot of research but face it, bioware doesn't care anymore. This is something for the peesee master race to try out, not us console scrubs...

#42
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Heldarion wrote...

Element 0 wrote...

Heldarion wrote...

Element 0 wrote...

Arctican wrote...

Infiltrators and most Soldiers laugh at weight increases as nerfs. You're making all the castor classes suffer yet those two remain largely immune to that specific nerf.

 

They were always largely immune due to the stupid design of Cloak. But damage spec infiltrators will have to pay a bit more due to weight increases. 


That wouldn't change a thing.

 

It will. After devices. After staying in cloak for too long. Plus, having 200% CD with a Hurricane and Acolyte was STUPID. 


So basically you're punishing players who don't shoot blanks to avoid longer cooldowns?

 

What? I'm punishing those Flamer Troopers who pack Acolyte and Hurricane and still can spam Flamer non-stop without having ULM on neither. 

Modifié par Element 0, 28 août 2013 - 03:20 .


#43
Radford

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Element 0 wrote...

Beerfish wrote...

Remember, some of these guns like the Hurricane you used to only be able to get levels in via weekly or biweekly challenges. They should have been more powerful. As for the weaker guns, they are supposed to be use for new people and thus often for bronze or silver. It's a mistake to look at all guns on the basis of gold or higher performance.

 

It's not a mistake. Tying the gun to a difficulty was a mistake. Now they would be intermediate weapons. Some will be great on Silver and still decent on Gold+ Instead of being almost complete trash. 


I agree with you here, variety can never hurt this game, in fact its largely what keeps veteran players playing.

I'm not saying all uncommons, rares etc. should be as good as the UR's, but buffing them, however slightly, would make a huge impact on their performance in a "skilled" player's hands. Thus bringing more viable options to the table as far as loadout is concerned.

I'm not sure why this would be bad, atleast not if the buff is as minor as the examples poster by Mr. Air.

Modifié par Radford, 28 août 2013 - 03:22 .


#44
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Radford wrote...

Element 0 wrote...

Beerfish wrote...

Remember, some of these guns like the Hurricane you used to only be able to get levels in via weekly or biweekly challenges. They should have been more powerful. As for the weaker guns, they are supposed to be use for new people and thus often for bronze or silver. It's a mistake to look at all guns on the basis of gold or higher performance.

 

It's not a mistake. Tying the gun to a difficulty was a mistake. Now they would be intermediate weapons. Some will be great on Silver and still decent on Gold+ Instead of being almost complete trash. 


I agree with you here, variety can never hurt this game, in fact its largely what keeps veteran players playing.

I'm not saying all uncommons, rares etc. should be as good as the UR's, but buffing them, however slightly, would make a huge impact on their performance in a "skilled" player's hands. Thus bringing more viable options to the table as far as loadout is concerned.

I'm not sure why this would be bad, atleast not if the buff is as minor as the examples poster by Mr. Air.

 

Thanks! :whistle:

#45
Radford

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Yeah sorry for not bringing any constructive critisism to the table, I'm not much of a theorycrafter, I got my fill playing WoW.

Modifié par Radford, 28 août 2013 - 03:29 .


#46
smeckie

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I would like a 300% damage increase to tactical cloak because I cannot one shot Praetorians on platinum with my Javalin, 400% damage increase to adrenalin rush because its useless in its current state, and a 800% damage increase to the juggernaut's melee because I would like go spend less time in the "talk to the hand" posse.

#47
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smeckie wrote...

I would like a 300% damage increase to tactical cloak because I cannot one shot Praetorians on platinum with my Javalin, 400% damage increase to adrenalin rush because its useless in its current state, and a 800% damage increase to the juggernaut's melee because I would like go spend less time in the "talk to the hand" posse.

 

Please don't derail the thread. 

#48
Striker93175

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Leave my talon alone.

If you must touch the talon…. I notice no claymore nerf yet you want to nerf piranha? Wraith? How about we cut claymore dmg in half since you know, its pretty damn OP. "Crutchmore" and all. No mention either of reegar (cheese) nerf?

#49
capn233

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I was going to go through all of these, but it takes too long.

Your SMG's do too much damage per shot, unless you don't care that they are better v armor than AR's.

Hurricane's changes are vague and wouldn't matter a whole lot, except that increasing recoil values will make the yaw recoil spaz out. Really the damage should just be reverted to near release values.

Phalanx doesn't need to do Predator DPS since you don't have to break your finger clicking to meet the paper DPS number. The main problem is that it is an "in between" gun that isn't pure DPS or single shot damage and has no where to go.

Talon weight change does literally nothing on any character. If you want to nerf it, the damage needs to go down. For modders, you can change the defense multiplier...

Low tier shotgun changes don't do anything.

Reegar needs base damage dropped in half to not be massively overpowered and just be slightly overpowered. If you are just changing the armor penalty, it needs to be 90% or higher.

Piranha becomes more powerful in your version. Not sure why you did that.

Wraith was overbuffed, which is why you should nerf damage, or some combination of damage and weight. Your weight increase is so mild to not be noticed. Really the most important factor is that it gets HVB for free, like all non-DLC guns. That is the most beneficial on this weapon though.

Viper is already good at anti-personnel at current damage stats, especially for its overly low weight.

Raptor is still worse than Mattock with your change.

Indra isn't much of a change.

Valiant does not need a buff.

Krysae could go up to 70 for all I care.

edit: more importantly, if you really want these changed, then change them on your machine.

Modifié par capn233, 28 août 2013 - 03:37 .


#50
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Striker93175 wrote...

Leave my talon alone.

If you must touch the talon…. I notice no claymore nerf yet you want to nerf piranha? Wraith? How about we cut claymore dmg in half since you know, its pretty damn OP. "Crutchmore" and all. No mention either of reegar (cheese) nerf?

 

Read before posting. 

Talon is OP - period. And it;s compteley OP when compared to the Paladin that is also UR. 

Piranha get's a very minor nerf for 2 EXTRA shots back 

Wraith is OP - too light for a sniper shotgun that almost does Claymore damage per shot and has 2 shots. 

Reegar get's a nerf 

Claymore doesn't get a nerf, cos it's -200 weight and has 1 shot and requires you to aim and master reload cancel for max performance not unlike Wraith.