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Bioware, please apply this last weapons balance change!


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#51
Alijah Green

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I would have raged back in the day over a thread topic such as this......OP it is time for you to move on this type of game was never meant for your kind

#52
MaxShine

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I never was so happy that BW declared the end of balance changes :P

Modifié par MaxShine, 28 août 2013 - 03:47 .


#53
Chromatix

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Wouldn't really change anyting.

The core of the system is rotten and broken, some balance changes can't fix anything.

#54
billy the squid

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Element 0 wrote...

Please, please Bioware, throw us a bone! You still have so many loyal players that still play this game and enjoy it very much. Lobbies are still filling up fast. Please make one final weapon balance change.

I firmly believe this one would solve most of the issues with overpowered weapons and breathe new life into forgotten ones. 

*snip*

Thank you! 


Image IPB

#55
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capn233 wrote...

I was going to go through all of these, but it takes too long.

Your SMG's do too much damage per shot, unless you don't care that they are better v armor than AR's.

Hurricane's changes are vague and wouldn't matter a whole lot, except that increasing recoil values will make the yaw recoil spaz out. Really the damage should just be reverted to near release values.

Phalanx doesn't need to do Predator DPS since you don't have to break your finger clicking to meet the paper DPS number. The main problem is that it is an "in between" gun that isn't pure DPS or single shot damage and has no where to go.

Talon weight change does literally nothing on any character. If you want to nerf it, the damage needs to go down. For modders, you can change the defense multiplier...

Low tier shotgun changes don't do anything.

Reegar needs base damage dropped in half to not be massively overpowered and just be slightly overpowered. If you are just changing the armor penalty, it needs to be 90% or higher.

Piranha becomes more powerful in your version. Not sure why you did that.

Wraith was overbuffed, which is why you should nerf damage, or some combination of damage and weight. Your weight increase is so mild to not be noticed. Really the most important factor is that it gets HVB for free, like all non-DLC guns. That is the most beneficial on this weapon though.

Viper is already good at anti-personnel at current damage stats, especially for its overly low weight.

Raptor is still worse than Mattock with your change.

Indra isn't much of a change.

Valiant does not need a buff.

Krysae could go up to 70 for all I care.

edit: more importantly, if you really want these changed, then change them on your machine.

 

Such hostility without much thought. 


SMG's with DR barrel lose on extra ammo or power amplifiers or recoild dampeners.  Fine with me. 

Hurricane with increased weight will weight as much a Wraith now. That's 0.3 seconds to all powers. If you wanna pack an Acolyte with it - that's half a second or more. EVERYTIME. 

Phalanx is uncommon, Predator is common and Phalanx should be strong with armor

Talon that weights as much as a Wraith will have impact on Vanguards. But the multipliers could be lowered to 1.25x instead of 1.5x. 

Low tier shotgun changes make them very viable for Bronze and Silver and maybe even Gold. Which is very good for new players. 

Increase is Wraith's weight does have impact on all CD's That's again 0.2-0.3 seconds that add up over time. They can't fix the HVB bug so you can stop pestering about it. 

Viper could be better at that role. Especially on Gold. 

Raptor is 20% lighter, has built in low mag scope and with increased damage it's as good as the Mattock. 

Valiant needs a buff, especially when compared to Black Widow which is also UR. BW can one shot any mook with a body shot and is miles better vs bosses. 

Krysae could go up to 70 but we don't want that back now do we? 

Modifié par Element 0, 28 août 2013 - 03:58 .


#56
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Alijah Green wrote...

I would have raged back in the day over a thread topic such as this......OP it is time for you to move on this type of game was never meant for your kind

 

Another brilliant post of a bronze player. 

#57
Beerfish

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Radford wrote...


I agree with you here, variety can never hurt this game, in fact its largely what keeps veteran players playing.

I'm not saying all uncommons, rares etc. should be as good as the UR's, but buffing them, however slightly, would make a huge impact on their performance in a "skilled" player's hands. Thus bringing more viable options to the table as far as loadout is concerned.

I'm not sure why this would be bad, atleast not if the buff is as minor as the examples poster by Mr. Air.


A skilled player can make any of these things work on almost any difficulty.  There are still a lot of bronze/silver players out there and that is what the lower tier weapons are for, not for the skilled players on gold and plat.

#58
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Beerfish wrote...

Radford wrote...


I agree with you here, variety can never hurt this game, in fact its largely what keeps veteran players playing.

I'm not saying all uncommons, rares etc. should be as good as the UR's, but buffing them, however slightly, would make a huge impact on their performance in a "skilled" player's hands. Thus bringing more viable options to the table as far as loadout is concerned.

I'm not sure why this would be bad, atleast not if the buff is as minor as the examples poster by Mr. Air.


A skilled player can make any of these things work on almost any difficulty.  There are still a lot of bronze/silver players out there and that is what the lower tier weapons are for, not for the skilled players on gold and plat.

 

But they could TRY entering Gold with those Uncommon weapons with more confidence than now. And even those skilled players woukld sometimes want to take Scimitar to Gold and not be completely dissapointed about it. 

#59
FasterThanFTL

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My balance changes:

-Increase any weapons damage, that needs buffing by 15% with a +50 weight penalty.

#60
Striker93175

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Element 0 wrote...

Striker93175 wrote...

Leave my talon alone.

If you must touch the talon…. I notice no claymore nerf yet you want to nerf piranha? Wraith? How about we cut claymore dmg in half since you know, its pretty damn OP. "Crutchmore" and all. No mention either of reegar (cheese) nerf?

 

Read before posting. 

Talon is OP - period. And it;s compteley OP when compared to the Paladin that is also UR. 

Piranha get's a very minor nerf for 2 EXTRA shots back 

Wraith is OP - too light for a sniper shotgun that almost does Claymore damage per shot and has 2 shots. 

Reegar get's a nerf 

Claymore doesn't get a nerf, cos it's -200 weight and has 1 shot and requires you to aim and master reload cancel for max performance not unlike Wraith. 


I did read.  Talon is good, hardly OP.  Talon GI is godly, however Hurricane GI is omnipotent and omnipresent.  Talon is great on any kit... sure, but OP?  My argument would be to simply make the pellet spread actually matter on it, like other shotguns pellet spray shotguns.  As is I can take cover and basically snipe with the talon.  IF you want range, Paladin.  Power cqc talon.  TBH charge shots on the Arc pistol does the job of both (shield gate, power, accuracy/range). 

Thinking about your piranha suggestion, I guess that is actually a buff because you'd' get a little more oompf with those 2 extra shots.  Ok, I can accept this ;)

Wraith.  Op?  Compared to claymore?  Your comparing a rare to a UR.  Wraith is fine imho, nerf claymore instead.  Yes I said it!  Nerf claymore.  If wrath is OP, a reload cancelled claymore is more OP akin to the offspring of a TGI and EDIBot.  Besides on kits where the claymore is extra godly, cloak makes weight irrelevant.

I missed the reegar part my bad Image IPB

#61
Schachmatt123

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Noooo! Don't nerf the reegar! Please, don't :crying:

#62
Chromatix

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Talon IS op. But not only in terms of damage. It outclasses most of heavier weapons. That is the problem.

I believe the weight should be not some random number but an actual reflection of weapon's power.

#63
capn233

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[quote]Element 0 wrote...

Such hostility without much thought. [/quote]
No hostility there, but I guess I can provide some if you would like.  Also find it ironic that you add "without much thought" given the changes you are suggesting.

[quote]SMG's with DR barrel lose on extra ammo or power amplifiers or recoild dampeners.  Fine with me. [/quote]
And AR's never had the option of power amplifier to begin with, and have a good piercing mod that adds weight on the DLC ones.

[quote]Hurricane with increased weight will weight as much a Wraith now. That's 0.3 seconds to all powers. If you wanna pack an Acolyte with it - that's half a second or more. EVERYTIME. [/quote]0.3s is nearly irrelevant to nearly every character, and you still have one of the best sustained damage weapons in the game.

[quote]Phalanx is uncommon, Predator is common and Phalanx should be strong with armor[/quote]So you are or are not in favor of rarity as a factor for weapon strength?

[quote]Talon that weights as much as a Wraith will have impact on Vanguards. But the multiplkiers could be lowered to 1.25x instead of 1.5x. [/quote]Not when the Wraith's encumbrance is basically a non-factor, and you can get a 40% damage barrel on the Talon.

[quote]Low tier shotgun changes make them very viable for Bronze and Silver and maybe even Gold. Which is very good for new players. [/quote]They are already viable on Bronze and Silver.

[quote]Increase is Wraith's weight does have impact on all CD's That's again 0.2-03 seconds that add up over time. Thay can't fix the HVB bug so you can stop pestering about it. [/quote]0.2 seconds doesn't actually matter.  As for the latter point, they aren't going to push another hotfix so it is as likely as a patch.

[quote]Viper could be better at that role. Especially on Gold. [/quote]It is already fine in that role on gold, especially considering the encumbrance.

[quote]Raptor is 20% lighter, has built in low mag scope and with increased damage it's as good as the Mattock. [/quote] The built in scope is a nuisance at half of the ranges you might want to use the Raptor complete with damage penalty for non-scope use.  It does not have an expandable magazine and 15 shots is a liability for a "DPS" weapon.  It also seriously loses to any decent SR on an infiltrator.

[quote]Valiant needs a buff, especially when compared to Black Widow which is also UR. BW can one shot any mook with a body shot and is miles better vs bosses. [/quote]It doesn't need a buff whatsoever.  How is BW "miles better" on bosses, when Valiant edges it in DPS?  BW is only better if you are combining with cloak cycles, or possibly Marksman.  It turns out most characters don't have Marksman or Cloak.

[quote]Krysae could go up to 70 but we don't want that back now do we? [/quote]Like I said I do not care because it is a gimmicky weapon that will lose out to all the good SR's used by anyone who knows what they are doing.

Modifié par capn233, 28 août 2013 - 04:04 .


#64
Heldarion

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Striker93175 wrote...

Element 0 wrote...

Striker93175 wrote...

Leave my talon alone.

If you must touch the talon…. I notice no claymore nerf yet you want to nerf piranha? Wraith? How about we cut claymore dmg in half since you know, its pretty damn OP. "Crutchmore" and all. No mention either of reegar (cheese) nerf?

 

Read before posting. 

Talon is OP - period. And it;s compteley OP when compared to the Paladin that is also UR. 

Piranha get's a very minor nerf for 2 EXTRA shots back 

Wraith is OP - too light for a sniper shotgun that almost does Claymore damage per shot and has 2 shots. 

Reegar get's a nerf 

Claymore doesn't get a nerf, cos it's -200 weight and has 1 shot and requires you to aim and master reload cancel for max performance not unlike Wraith. 


I did read.  Talon is good, hardly OP.  Talon GI is godly, however Hurricane GI is omnipotent and omnipresent.  Talon is great on any kit... sure, but OP?  My argument would be to simply make the pellet spread actually matter on it, like other shotguns pellet spray shotguns.  As is I can take cover and basically snipe with the talon.  IF you want range, Paladin.  Power cqc talon.  TBH charge shots on the Arc pistol does the job of both (shield gate, power, accuracy/range). 

Thinking about your piranha suggestion, I guess that is actually a buff because you'd' get a little more oompf with those 2 extra shots.  Ok, I can accept this ;)

Wraith.  Op?  Compared to claymore?  Your comparing a rare to a UR.  Wraith is fine imho, nerf claymore instead.  Yes I said it!  Nerf claymore.  If wrath is OP, a reload cancelled claymore is more OP akin to the offspring of a TGI and EDIBot.  Besides on kits where the claymore is extra godly, cloak makes weight irrelevant.

I missed the reegar part my bad Image IPB


Talon > Hurricane on GI.

#65
Striker93175

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Heldarion wrote...

Striker93175 wrote...

Element 0 wrote...

Striker93175 wrote...

Leave my talon alone.

If you must touch the talon…. I notice no claymore nerf yet you want to nerf piranha? Wraith? How about we cut claymore dmg in half since you know, its pretty damn OP. "Crutchmore" and all. No mention either of reegar (cheese) nerf?

 

Read before posting. 

Talon is OP - period. And it;s compteley OP when compared to the Paladin that is also UR. 

Piranha get's a very minor nerf for 2 EXTRA shots back 

Wraith is OP - too light for a sniper shotgun that almost does Claymore damage per shot and has 2 shots. 

Reegar get's a nerf 

Claymore doesn't get a nerf, cos it's -200 weight and has 1 shot and requires you to aim and master reload cancel for max performance not unlike Wraith. 


I did read.  Talon is good, hardly OP.  Talon GI is godly, however Hurricane GI is omnipotent and omnipresent.  Talon is great on any kit... sure, but OP?  My argument would be to simply make the pellet spread actually matter on it, like other shotguns pellet spray shotguns.  As is I can take cover and basically snipe with the talon.  IF you want range, Paladin.  Power cqc talon.  TBH charge shots on the Arc pistol does the job of both (shield gate, power, accuracy/range). 

Thinking about your piranha suggestion, I guess that is actually a buff because you'd' get a little more oompf with those 2 extra shots.  Ok, I can accept this ;)

Wraith.  Op?  Compared to claymore?  Your comparing a rare to a UR.  Wraith is fine imho, nerf claymore instead.  Yes I said it!  Nerf claymore.  If wrath is OP, a reload cancelled claymore is more OP akin to the offspring of a TGI and EDIBot.  Besides on kits where the claymore is extra godly, cloak makes weight irrelevant.

I missed the reegar part my bad Image IPB


Talon > Hurricane on GI.


Nah. Tho with the suggested changes piranha GI would retake the world.

#66
Chromatix

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Striker93175 wrote...

Heldarion wrote...

Striker93175 wrote...

Element 0 wrote...

Striker93175 wrote...

Leave my talon alone.

If you must touch the talon…. I notice no claymore nerf yet you want to nerf piranha? Wraith? How about we cut claymore dmg in half since you know, its pretty damn OP. "Crutchmore" and all. No mention either of reegar (cheese) nerf?

 

Read before posting. 

Talon is OP - period. And it;s compteley OP when compared to the Paladin that is also UR. 

Piranha get's a very minor nerf for 2 EXTRA shots back 

Wraith is OP - too light for a sniper shotgun that almost does Claymore damage per shot and has 2 shots. 

Reegar get's a nerf 

Claymore doesn't get a nerf, cos it's -200 weight and has 1 shot and requires you to aim and master reload cancel for max performance not unlike Wraith. 


I did read.  Talon is good, hardly OP.  Talon GI is godly, however Hurricane GI is omnipotent and omnipresent.  Talon is great on any kit... sure, but OP?  My argument would be to simply make the pellet spread actually matter on it, like other shotguns pellet spray shotguns.  As is I can take cover and basically snipe with the talon.  IF you want range, Paladin.  Power cqc talon.  TBH charge shots on the Arc pistol does the job of both (shield gate, power, accuracy/range). 

Thinking about your piranha suggestion, I guess that is actually a buff because you'd' get a little more oompf with those 2 extra shots.  Ok, I can accept this ;)

Wraith.  Op?  Compared to claymore?  Your comparing a rare to a UR.  Wraith is fine imho, nerf claymore instead.  Yes I said it!  Nerf claymore.  If wrath is OP, a reload cancelled claymore is more OP akin to the offspring of a TGI and EDIBot.  Besides on kits where the claymore is extra godly, cloak makes weight irrelevant.

I missed the reegar part my bad Image IPB


Talon > Hurricane on GI.


Nah.

Lol. 

You shouldn't doubt some people's words on topic they know much about.

Heldarion holds world's fastest solo with Talon GI. 

#67
oO Stryfe Oo

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Element 0 wrote...

HolyAvenger wrote...

Element 0 wrote...

HolyAvenger wrote...

No. They'd have to playtest this, and they won't devote the resources to do it. Fuggetaboutit.

 

Nothing to really playtest. The DPS increases are minor, the nerfs are minor. 

 

All changes requires testing otherwise it is just negligent to do them.

Besides you know this thread is pointless.

 

Maybe. Maybe not. 


Pretty sure it is. But still...fun to hope.

Modifié par oO Stryfe Oo, 28 août 2013 - 04:21 .


#68
ISHYGDDT

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Striker93175 wrote...

Heldarion wrote...

Striker93175 wrote...

Element 0 wrote...

Striker93175 wrote...

Leave my talon alone.

If you must touch the talon…. I notice no claymore nerf yet you want to nerf piranha? Wraith? How about we cut claymore dmg in half since you know, its pretty damn OP. "Crutchmore" and all. No mention either of reegar (cheese) nerf?

 

Read before posting. 

Talon is OP - period. And it;s compteley OP when compared to the Paladin that is also UR. 

Piranha get's a very minor nerf for 2 EXTRA shots back 

Wraith is OP - too light for a sniper shotgun that almost does Claymore damage per shot and has 2 shots. 

Reegar get's a nerf 

Claymore doesn't get a nerf, cos it's -200 weight and has 1 shot and requires you to aim and master reload cancel for max performance not unlike Wraith. 


I did read.  Talon is good, hardly OP.  Talon GI is godly, however Hurricane GI is omnipotent and omnipresent.  Talon is great on any kit... sure, but OP?  My argument would be to simply make the pellet spread actually matter on it, like other shotguns pellet spray shotguns.  As is I can take cover and basically snipe with the talon.  IF you want range, Paladin.  Power cqc talon.  TBH charge shots on the Arc pistol does the job of both (shield gate, power, accuracy/range). 

Thinking about your piranha suggestion, I guess that is actually a buff because you'd' get a little more oompf with those 2 extra shots.  Ok, I can accept this ;)

Wraith.  Op?  Compared to claymore?  Your comparing a rare to a UR.  Wraith is fine imho, nerf claymore instead.  Yes I said it!  Nerf claymore.  If wrath is OP, a reload cancelled claymore is more OP akin to the offspring of a TGI and EDIBot.  Besides on kits where the claymore is extra godly, cloak makes weight irrelevant.

I missed the reegar part my bad Image IPB


Talon > Hurricane on GI.


Nah. Tho with the suggested changes piranha GI would retake the world.

 Check his signature, son.  

#69
the slynx

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Can't see this happening, though many parts of it would be nice.

That said, I can't get behind increasing the weight of any URs. My poor Talon I doesn't need to be reduced.

#70
d_nought

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Striker93175 wrote...

Heldarion wrote...

Talon > Hurricane on GI.


Nah. Tho with the suggested changes piranha GI would retake the world.


Talon > Hurricane and Piranha on the GI. Kills things in one headshot, thus minimizing time-to-kill and exposure to damage, and is SIGNIFICANTLY better against on-host phantoms due to applying damage in one shot, thus allowing well-timed shots when on-host DR is not active.

#71
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[quote]capn233 wrote...

[quote]Element 0 wrote...

Such hostility without much thought. [/quote]
No hostility there, but I guess I can provide some if you would like.  Also find it ironic that you add "without much thought" given the changes you are suggesting.

[quote]SMG's with DR barrel lose on extra ammo or power amplifiers or recoild dampeners.  Fine with me. [/quote]
And AR's never had the option of power amplifier to begin with, and have a good piercing mod that adds weight on the DLC ones.

[quote]Hurricane with increased weight will weight as much a Wraith now. That's 0.3 seconds to all powers. If you wanna pack an Acolyte with it - that's half a second or more. EVERYTIME. [/quote]0.3s is nearly irrelevant to nearly every character, and you still have one of the best sustained damage weapons in the game.

[quote]Phalanx is uncommon, Predator is common and Phalanx should be strong with armor[/quote]So you are or are not in favor of rarity as a factor for weapon strength?

[quote]Talon that weights as much as a Wraith will have impact on Vanguards. But the multiplkiers could be lowered to 1.25x instead of 1.5x. [/quote]Not when the Wraith's encumbrance is basically a non-factor, and you can get a 40% damage barrel on the Talon.

[quote]Low tier shotgun changes make them very viable for Bronze and Silver and maybe even Gold. Which is very good for new players. [/quote]They are already viable on Bronze and Silver.

[quote]Increase is Wraith's weight does have impact on all CD's That's again 0.2-03 seconds that add up over time. Thay can't fix the HVB bug so you can stop pestering about it. [/quote]0.2 seconds doesn't actually matter.  As for the latter point, they aren't going to push another hotfix so it is as likely as a patch.

[quote]Viper could be better at that role. Especially on Gold. [/quote]It is already fine in that role on gold, especially considering the encumbrance.

[quote]Raptor is 20% lighter, has built in low mag scope and with increased damage it's as good as the Mattock. [/quote] The built in scope is a nuisance at half of the ranges you might want to use the Raptor complete with damage penalty for non-scope use.  It does not have an expandable magazine and 15 shots is a liability for a "DPS" weapon.  It also seriously loses to any decent SR on an infiltrator.

[quote]Valiant needs a buff, especially when compared to Black Widow which is also UR. BW can one shot any mook with a body shot and is miles better vs bosses. [/quote]It doesn't need a buff whatsoever.  How is BW "miles better" on bosses, when Valiant edges it in DPS?  BW is only better if you are combining with cloak cycles, or possibly Marksman.  It turns out most characters don't have Marksman or Cloak.

[quote]Krysae could go up to 70 but we don't want that back now do we? [/quote]Like I said I do not care because it is a gimmicky weapon that will lose out to all the good SR's used by anyone who knows what they are doing.
[/quote]  

Are you saying that AR's were underpowered compared to SMG's? Which SMG's then? Lemee tell you - 1 Hurricane. That's it. 

Phalanx should hit harder. It description clearly says that it hits as hard as AR's.  

We're not accounting for damage barrel bugs here. 

Every 0.2 or 0.3 seconds matter. it's ignorant to think that they don't.  

Raptor may still lose - but it will be better, that's the point 

Valiant loses VS BW hands down, not even close. It has in built piercing so it doesn't lose damage when piercing, it's both great with mooks and bosses. It deals nearly double the damage of the Valiant. It OHK mooks with body shots, thus eliminating them instantly and not letting them retaliate or cheap shot you back. It's much greater vs Brutes or Ravagers when it can 1 clip them. 

Seriously if you're saying that Valiant is almost as good as BW - you're crazy. The only SR that comes close is the Javelin. 

#72
MaxShine

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Why not nerf the two most overpowered things in the game:
-Hunter mode wallhack
-Geth scanner
?

#73
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GI and most Infiltrators are broken anyway. You can't balance around them. Bioware tried. Nothing good came out.

#74
Alijah Green

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typical err, must have just received a little bit of butthurting comes out with thread to bash the weapons that gave him butthurt.....

#75
Credit2team

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1) not going to hapen, they are done, so stop asking

2) the only ones that seem reasonable are the revanant, argus, harrier and spitfire. All the other ones are fine where they are. You can't expect common or uncommon weapons to perform on par with rares or ultra rares.
EDIT: CAR buff is good too. 

3) your reegar debuff does nothing to fix the real problem with the gun, which is how ammo power damage in calculated. If the ammo powers were calculated based on actual damage rather than theoretical damage, the gun would be fixed.

Modifié par thewalrusx, 28 août 2013 - 04:43 .