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Bioware, please apply this last weapons balance change!


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#76
Alijah Green

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thewalrusx wrote...

1) not going to hapen, they are done, so stop asking

2) the only ones that seem reasonable are the revanant, argus, harrier and spitfire. All the other ones are fine where they are. You can't expect common or uncommon weapons to perform on par with rares or ultra rares.

3) your reegar debuff does nothing to fix the real problem with the gun, which is how ammo power damage in calculated. If the ammo powers were calculated based on actual damage rather than theoretical damage, the gun would be fixed.


that won't matter to him, he's as irrational as a child

#77
Leland Gaunt

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Also: please remove Phantoms for err coots.

#78
Chromatix

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But BSN is much more irrational than a child. Does this mean that Eer Cots it more rational than all of us?

#79
capn233

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Element 0 wrote...

Are you saying that AR's were underpowered compared to SMG's? Which SMG's then? Lemee tell you - 1 Hurricane. That's it.

Which AR?  Most of the low tier ones still lose to SMGs in your system, especially because of mods and encumbrance.  Warp and AP ammo exist, and as long as they have comparable ROFs with higher damage per shot they will be at least as useful versus armor, and perhaps more useful to casters because of available mods.

Phalanx should hit harder. It description clearly says that it hits as hard as AR's. 

Well certain people always want to point out that lore shouldn't dictate balance... the description is leftover from ME2 where the Phalanx had more damage per shot than Carnifex and slower ROF.

Every 0.2 or 0.3 seconds matter. it's ignorant to think that they don't. 

Raptor may still lose - but it will be better, that's the point

And here is my point that you basically made for me on page 1:

Element 0 wrote...

Nothing to really playtest. The DPS increases are minor, the nerfs are minor.

Are you simultaneously advocating that these changes are somehow so minor they don't need tested and so important that they will actually matter to the balance?

Valiant loses VS BW hands down, not even close. It has in built piercing so it doesn't lose damage when piercing, it's both great with mooks and bosses. It deals nearly double the damage of the Valiant. It OHK mooks with body shots, thus eliminating them instantly and not letting them retaliate or cheap shot you back. It's much greater vs Brutes or Ravagers when it can 1 clip them.

I agree that Black Widow with super ammos is better versus all humanoid targets.

Against armor, it isn't that simple since Valiant beats it in sustained DPS, and outside of an Atlas and Praetorian the multiple hit advantage isn't as big.  The actual advantage BW has here is that it meshes better with Cloak, has a tangible benefit from Marksman and on the whole has better ammo efficiency vs bosses.

The Valiant however weighs half as much as the Black Widow.  It should not be as good.  It does plenty of damage for the weight and will still tear through mook level enemies and be adequate vs armored targets.  If you buff the damage it will be overpowered unless you change encumbrance.  Then it will be overpowered on infiltrators and not on anyone else, which is another can of worms.

Seriously if you're saying that Valiant is almost as good as BW - you're crazy. The only SR that comes close is the Javelin.

I am seriously saying that Valiant weighs half as much as either of those rifles, and for anyone that wants to power spam it is more than adequate.

#80
Nitrocuban

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Element 0 wrote...

Please, please Bioware, throw us a bone! You still have so many loyal players that still play this game and enjoy it very much. Lobbies are still filling up fast. Please make one final weapon balance change.

I firmly believe this one would solve most of the issues with overpowered weapons and breathe new life into forgotten ones. 


SMG's: 

Shuriken - Damage increase from (38.7-48.3) to (45.7-55.3)

Tempest - Damage increase from (47.5-59.4) to (52.5-64.4)

Locust - Damage increase from (40.8-51.0) to (45.8-56.0) 

Hornet - Damage increae from (161.1-201.6) to (181.1-221.6)

Geth Plasma SMG - Ramp-up damage increase from 2.5x to 3.5x - would really help 

Hurricane - Weight increase from (0.85-0.45) to (1.15-0.85) and recoil increase to the point where Stability mod is MANDATORY (if possible) 

Reasons - Hurricane is way overpowered. (Overbuffed) It weights the same as a Bloodpack Punisher or Collector SMG, but is visibly larger (as large and an Assault Rifle in fact) it also deals VERY HIGH DPS, has very large ammo capacity both in clip and spare. It's very controllable after the recoil buff and is even more so when fired from cover. Even peak days Piranha has nothing on it's DPS. But in those days everyone could have Piranha at X and almost no one could have Hurricane at X, since it was awarded in Commendation Packs, that's why Hurrince was never nerfed. Weight increase and if possible recoil increase would give Bloodpack Punisher and CSMG a certain edge over it. 

HEAVY PISTOLS:

Phalanx - Damage increase from (114.8-143.5) to (124.8-153.5) - it has to do more DPS than the Predator

Carnifex - Damage increase from (276.1-345.1) to (296.1-365.1) - reason - buffing the Paladin to 4 shots
 
Acolyte - Damage decrease from (420.2-490.0) to (400.2-450.0) - reason - overpowered as hell. Strips shields of any non-boss enemy instantly, weights nothing, staggers, can be shot around corners. Damage decrease will force some players to take the High Velocity Pistol Barrel to compensate for damage loss thus increasing Acolyte's weight and maybe forcing some Flamer users to spec into Electric Flamer for more shields damage

Paladin - Clip size increase from 3 to 4 

Talon - Weight increase from (0.90-0.60) to (1.15-0.90) - Talon is overpowered now. It weights very little, has 4 shots, 1.5X multipliers vs Shields/Barriers, bypasses shieldgate and benefits GREATLY from accuracy bonuses. It weights less than the Executioner or the Paladin despite being a Pistol/Shotgun, visibly larger and having more shots and more spare ammo while dealing nearly double the damage of the Paladin vs Shields/Barriers. And Paladin is also a Ultra Rare. You overbuffed it Bioware. 

ASSAULT RIFLES 

Avenger - Damage increase from (38.6-48.2) to (44.6-54.2) 

Phaeston - Damage increase from (41.9-52.4) to (47.9-58.2)

Vindicator - Damage increase from (68.8-85.8) to (75.8-92.8)

Geth Pulse Rifle - Damage increase from (28.8-36.0) to (33.8-42.0)

Falcon - Damage increase from (279.2-349.0) to (300.2-379.0)

Revenant - Damage increase from (63.6-79.5) to (70.3-86.5)

Argus - Damage increase from (164.8-206.0) to (184.8-226.0)

Collector Assault Rifle - Damage increase from (55.4-69.2) to (60.4-75.2) 

Geth Spitfire - Damage increase from (62.2-77.8) to (69.2-84.8) - as heaviest weapon in the game that also slows you down by 20% on almost all kits it has to be at least as good as the Typhoon damage wise on non-Geth kits and better on Geth kits. 

Cerberus Harrier - Damage decrease from (106.2-129.5) to (100.6-122.5), but spare ammo increased from (80-100) to (100-120) Essentially is stays the same or even a little bit better, but you will have to shoot a bit more and it'll fit the description where it clearly says that Mattock deals more damage per shot. 

SHOTGUNS

Katana - Damage increase from (48.1-60.2) to (54.1-66.2)

Scimitar - Damage increase from (35.4-44.2) to (41.4-50.2)

Eviscerator - Damage increase from (64.6-80.7) to (68.8-84.7)

Disciple - Damage increase from (55.6-69.5) to (59.6-73.5) 

Reegar - Armor damage penalty increase from 50% to 75% or damage decrease from (52.8-66.0) to (48.8-62.0)

Piranha - Damage decrease from (61.7-77.1) to (59.7-75.1), but clip capacity increased back from 6 to 8. 

Wraith - Weight increase from (1.20-0.90) to (1.40-1.10) - reason - it's a little too good and too versatile for a shotgun that deals almost Claymore damage per shot at more than 2x less weight and has much better accuracy. It's another weapon that was overbuffed. 

SNIPER RIFLES 

Viper - Headshot modifier increased from 250% to 300% - it's an anti personnel sniper rifle - let it be good at this role

Raptor - Damage increase from (86.0-107.5) to (93.0-113.5)

Krysae Sniper Rifle - Rate of FIre increase from 35 to 50

Indra - Damage increase from (72.6-92.2) to (77.6-97.6)

Valiant - Headshot modifier increased from 250% to 300% - reason - same as Viper - it's anti-personnel Sniper Rifle and it hasn't recieved a buff. Let it excel at taking out mooks with headshots. 
 
Incisor - I can't talk about it. It has good DPS on paper but it's the recoil and the shot spread that kills it.


Thank you! 


You spelled Biower wrong.

#81
DHKany

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He has ascended to hurr coots.

#82
Fortack

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Beerfish wrote...

A skilled player can make any of these things work on almost any difficulty.  There are still a lot of bronze/silver players out there and that is what the lower tier weapons are for, not for the skilled players on gold and plat.


Lolwut?

So, basically you like having scores of weapons that are completely useless and a handful that are insanely powerful? Yeah, having more viable options is indeed a horrible thing :(

thewalrusx wrote...

You can't expect common or uncommon weapons to perform on par with rares or ultra rares.


So instead make them completely useless for 2 or 3 difficulty settings? Apparently for some it is difficult to understand that being better than something else doesn't mean it has to be 10x better. A massively buffed Scimitar shotgun is still going to be a lot worse than the best shotties out there, the only thing that will change is that you can bring that gun into silver+ games without having to empty 3 clips to kill a Centurion or something.

And some people say Krogan are stupid ... :pinched:

#83
Alijah Green

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Chromatix wrote...

But BSN is much more irrational than a child. Does this mean that Eer Cots it more rational than all of us?


him and WORLD#5

#84
Lucky

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Won't happen, but for what it's worth I would approve of all those changes.

I would probably nerf the hurricane's damage a little as well and go a lil farther with the harrier (~100-110 per shot and 140-160 spare ammo) but all those changes are along the right lines IMO.

#85
Guest_Element 0_*

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Meh. What do you expect. It's BSN.

They can only criticize and cry.

#86
Striker93175

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d_nought wrote...

Striker93175 wrote...

Heldarion wrote...

Talon > Hurricane on GI.


Nah. Tho with the suggested changes piranha GI would retake the world.


Talon > Hurricane and Piranha on the GI. Kills things in one headshot, thus minimizing time-to-kill and exposure to damage, and is SIGNIFICANTLY better against on-host phantoms due to applying damage in one shot, thus allowing well-timed shots when on-host DR is not active.


That makes sense.  Thanks.  Not like another's condecending comment :)

I mean i was sitting here thinking "okay 1-2 shots under cloak bonus talon vs a volley spray of bullets under cloak hurricane....... ??...  Image IPB"   But yeah, I can see that... hurricane does require standing there spraying... 

#87
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really, Really.I mean REALLY

people cried it was to easy, then to hard.then to boring and then to hard again.got somewhat easy but realistic to situations and people ****ed it was to easy again.

all the BS changes and mouns bout the MP is why i quit playing it.i still enjoy SP but mp has been ruined, unless im blasting with friends.and they dont even play ME;MP 3 anymore.this is like Mcdonalds new sammich nothing but Horse meat, cause this issues has been beating to death

#88
Lucky

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Cowboy Saunter wrote...

really, Really.I mean REALLY

people cried it was to easy, then to hard.then to boring and then to hard again.got somewhat easy but realistic to situations and people ****ed it was to easy again.

all the BS changes and mouns bout the MP is why i quit playing it.i still enjoy SP but mp has been ruined, unless im blasting with friends.and they dont even play ME;MP 3 anymore.this is like Mcdonalds new sammich nothing but Horse meat, cause this issues has been beating to death


I feel dumber for having read this...

#89
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capn233 wrote...

Element 0 wrote...

Are you saying that AR's were underpowered compared to SMG's? Which SMG's then? Lemee tell you - 1 Hurricane. That's it.

Which AR?  Most of the low tier ones still lose to SMGs in your system, especially because of mods and encumbrance.  Warp and AP ammo exist, and as long as they have comparable ROFs with higher damage per shot they will be at least as useful versus armor, and perhaps more useful to casters because of available mods.

Phalanx should hit harder. It description clearly says that it hits as hard as AR's. 

Well certain people always want to point out that lore shouldn't dictate balance... the description is leftover from ME2 where the Phalanx had more damage per shot than Carnifex and slower ROF.

Every 0.2 or 0.3 seconds matter. it's ignorant to think that they don't. 

Raptor may still lose - but it will be better, that's the point

And here is my point that you basically made for me on page 1:

Element 0 wrote...

Nothing to really playtest. The DPS increases are minor, the nerfs are minor.

Are you simultaneously advocating that these changes are somehow so minor they don't need tested and so important that they will actually matter to the balance?

Valiant loses VS BW hands down, not even close. It has in built piercing so it doesn't lose damage when piercing, it's both great with mooks and bosses. It deals nearly double the damage of the Valiant. It OHK mooks with body shots, thus eliminating them instantly and not letting them retaliate or cheap shot you back. It's much greater vs Brutes or Ravagers when it can 1 clip them.

I agree that Black Widow with super ammos is better versus all humanoid targets.

Against armor, it isn't that simple since Valiant beats it in sustained DPS, and outside of an Atlas and Praetorian the multiple hit advantage isn't as big.  The actual advantage BW has here is that it meshes better with Cloak, has a tangible benefit from Marksman and on the whole has better ammo efficiency vs bosses.

The Valiant however weighs half as much as the Black Widow.  It should not be as good.  It does plenty of damage for the weight and will still tear through mook level enemies and be adequate vs armored targets.  If you buff the damage it will be overpowered unless you change encumbrance.  Then it will be overpowered on infiltrators and not on anyone else, which is another can of worms.

Seriously if you're saying that Valiant is almost as good as BW - you're crazy. The only SR that comes close is the Javelin.

I am seriously saying that Valiant weighs half as much as either of those rifles, and for anyone that wants to power spam it is more than adequate.

 

LOL. I though you're better than this. 

I'm not asking for Valiant damage buff, only headshot buff so it's excels at mook killing. (Cos sometimes it doesn't even kill and unshielded trooper with a headshot) Also it doesn't have better sustained DPS than the BW. 

BW will 2 clip an Atlas an go away to kill another, while you will still be plinking at it with your sustained DPS. BW will clip a Ravager while the Valiant will need reload in between. Higher sustained DPS - but still much lower result. 

And if you're advocating weight..who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right?  

100 DPS increase to a 500 DPS weapon doesn't require extensive playtest, but it elevates it from barely Silver gun to a Gold contender. A mid-tier. 

None of these buffs will break the game even with Warp ammo on Adepts or GI or Destroyer. Certainly not more than it is broken now. 

But you can keep your OP HurrDurricanes and Talons and Reegars and cry how lower tier weapons are still not good as them. 

Modifié par Element 0, 28 août 2013 - 05:36 .


#90
capn233

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God forbid people have different opinions!

If the game was in better balance you would have more variety because there would be more options. MP hasn't been ruined and even if they did AQ's changes it still wouldn't be ruined.

I still reserve the right to "criticize and cry" since I disagree with the degree with magnitude of changes in many cases, the specific variable changed, or in a whole 2 cases whether they should be buffed at all (Piranha and Valiant).

#91
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capn233 wrote...

God forbid people have different opinions!

If the game was in better balance you would have more variety because there would be more options. MP hasn't been ruined and even if they did AQ's changes it still wouldn't be ruined.

I still reserve the right to "criticize and cry" since I disagree with the degree with magnitude of changes in many cases, the specific variable changed, or in a whole 2 cases whether they should be buffed at all (Piranha and Valiant).

 

Yeah. Pistols that weight nothing but do 2x damage of shotguns certainly didn't ruin it. 

150 round SMG's that weight nothing and do PPR damage with instant reloads didn't ruin it. 

Thing that does almost 9000 DPS with no ammo mods certainly didn't ruin it. 

Whatever. 

Modifié par Element 0, 28 août 2013 - 05:45 .


#92
BattleCop88

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I think the Revenant deserves a slightly faster RoF and no speed penalty while firing.

#93
capn233

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Ninja'd me

Element 0 wrote...

LOL. I though you're better than this.

I know it is a tragedy if someone disagrees with any of the various things you post since you are the only person in the history of Mass Effect that can ever have a valid opinion on anything.

I'm not asking for Valint damage buff, only headshot buff so it's excels at mook killing. Also it doesn't have better sustained DPS than the BW.

There is no need to buff Val against mooks.  It already excels at mook killing for a 1.0 class weapon.

Look up the sustained DPS numbers.

BW will 2 clips an Atlas an go away to kill another, while you will still be plinking at it with your sustained DPS. BW will clip a Ravager while the Valiant will need reload in between.

It weighs twice as much, what do you expect?  And since your change is "only" a headshot change, why are you harping on this?

And if you're advocating weight..who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right? 

The amount of cognitive disonance coming from you in this thread is staggering.  You have the mild changes to weight of other weapons which is an important change, and now "who cares about weight?"

100 DPS increase to a 500 DPS weapon doesn't require extensive playtest, but it elevates it from barely Silver gun to a Gold contender. A mid-tier.

You are right, half assed changes that don't do anything don't do anything and so they don't need tested.  I agree.

None of these buffs will break the game even with Warp ammo on Adepts or GI or Destroyer. Certainly not more than it is broken now.

None of them do much of anything.  They make most of the low tier weapons barely noticeably better which begs the question of "what is the point?"

But you can keep your OP HurrDurricanes and Talons and Reegars and cry how lower tier weapons are still not good as them.

Did you pay attention to what I wrote about Hurricane?  Don't be an assclown with a strawman.  I specifcally stated Hurricane could be rolled back to release damage (60-75 if you don't remember), which is more appropriate than some vague stability nerf.  I specifically said Talon needs a damage nerf and that your weight nerf was near irrelevant.  I specifically said Reegar is still OP with a 50% base damage nerf.

I find it ironic that you are trying to insult me with these three examples when your changes to them are minute and leave them essentially the same.

#94
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capn233 wrote...

Ninja'd me

Element 0 wrote...

LOL. I though you're better than this.

I know it is a tragedy if someone disagrees with any of the various things you post since you are the only person in the history of Mass Effect that can ever have a valid opinion on anything.

I'm not asking for Valint damage buff, only headshot buff so it's excels at mook killing. Also it doesn't have better sustained DPS than the BW.

There is no need to buff Val against mooks.  It already excels at mook killing for a 1.0 class weapon.

Look up the sustained DPS numbers.

BW will 2 clips an Atlas an go away to kill another, while you will still be plinking at it with your sustained DPS. BW will clip a Ravager while the Valiant will need reload in between.

It weighs twice as much, what do you expect?  And since your change is "only" a headshot change, why are you harping on this?

And if you're advocating weight..who cares about weight as you say? Certainly not the infiltrators. So what does it matter how much it weights? It's only a few second difference so who gives a crap right? 

The amount of cognitive disonance coming from you in this thread is staggering.  You have the mild changes to weight of other weapons which is an important change, and now "who cares about weight?"

100 DPS increase to a 500 DPS weapon doesn't require extensive playtest, but it elevates it from barely Silver gun to a Gold contender. A mid-tier.

You are right, half assed changes that don't do anything don't do anything and so they don't need tested.  I agree.

None of these buffs will break the game even with Warp ammo on Adepts or GI or Destroyer. Certainly not more than it is broken now.

None of them do much of anything.  They make most of the low tier weapons barely noticeably better which begs the question of "what is the point?"

But you can keep your OP HurrDurricanes and Talons and Reegars and cry how lower tier weapons are still not good as them.

Did you pay attention to what I wrote about Hurricane?  Don't be an assclown with a strawman.  I specifcally stated Hurricane could be rolled back to release damage (60-75 if you don't remember), which is more appropriate than some vague stability nerf.  I specifically said Talon needs a damage nerf and that your weight nerf was near irrelevant.  I specifically said Reegar is still OP with a 50% base damage nerf.

I find it ironic that you are trying to insult me with these three examples when your changes to them are minute and leave them essentially the same.

 

LOL. So you wanna nerf it to the ground? Okay. Fine with me.  

Instead of having a really strong weapon as Hurricane, but with a stability mod to limit it's clip size (unless you're really good at controlling recoil) you wanna basically nerf it's damage 2x? :lol:

And Reegar with 50% nerf will become near useless without Incendiary or Warp glitching. 

Talk about excesive. Krysaing stuff to the ground. 

I'm done with this nonsense. 



 

Modifié par Element 0, 28 août 2013 - 06:01 .


#95
capn233

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Element 0 wrote...

LOL. So you wanna nerf it to the ground? Okay. Fine with me.  

Instead of having a really strong weapon as Hurricane, but with a stability mod to limit it's clip size (unless you're really good at controlling recoil) you wanna basically nerf it's damage 2x? :lol:

And Reegar with 50% nerf will become near useless without Incendiary or Warp glitching. 

Talk about excesive. Krysaing stuff to the ground. 

I'm done with this nonsense.

I know right?  Why not keep it basically overpowered?

Hurricane is still a good weapon in the 70-80's base damage wise, especially considering the weight (0.45) and the mods available.  Trying to "force" a single mod isn't a good idea.

Have you tested the Reegar that way? Nope.  Have others?  Yes.

If you didn't want feedback on your changes, why post them here?  You could have simply messaged Bioware.

Modifié par capn233, 28 août 2013 - 06:09 .


#96
DHKany

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this thread delivered.

#97
Cyonan

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They can't change the defence modifier of the Reegar, and lowering the damage by 4 is laughable. I've lowered the damage to 33 and it's still overpowered as hell.

Actually, most of these changes aren't going to fix anything with the guns.

#98
Ledgend1221

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C onion giver of stats has spoken!

#99
Blike

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Element 0 wrote...

Ledgend1221 wrote...

Just crush your hopes and dreams here. The best you'll get is probably Chris saying "I wish we could."

 

They easily can. It's not a new DLC. The servers are there. It's only a few number changes nothing major. 

Bioware decided to pull a Call of Duty on our asses... aka leave the game after one year

#100
Cyonan

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Blike wrote...

Element 0 wrote...

Ledgend1221 wrote...

Just crush your hopes and dreams here. The best you'll get is probably Chris saying "I wish we could."

 

They easily can. It's not a new DLC. The servers are there. It's only a few number changes nothing major. 

Bioware decided to pull a Call of Duty on our asses... aka leave the game after one year


Pulling a Call of Duty is to release the same game every single year.