Bioware, please apply this last weapons balance change!
#101
Posté 28 août 2013 - 06:25
#102
Posté 28 août 2013 - 06:26
However, compared to the beginning of the game, it went easier because those still playing usually do have high level URs.
So in buffing a lot of weapons as suggested, I fear the game gets even more easy than it is.
I belive, it needs balance testing on Biowares side to watch the effect.
I do agree, however, to some of the buffs, e.g. the Spitfire really is bad in its current state, and some overused weapons should be nerfed a bit, like the reegar or the black widow.
Continous balance changes would be appreciated.
#103
Posté 28 août 2013 - 06:26
#104
Posté 28 août 2013 - 06:27
#105
Posté 28 août 2013 - 06:29
Fortack wrote...
thewalrusx wrote...
You can't expect common or uncommon weapons to perform on par with rares or ultra rares.
So instead make them completely useless for 2 or 3 difficulty settings? Apparently for some it is difficult to understand that being better than something else doesn't mean it has to be 10x better. A massively buffed Scimitar shotgun is still going to be a lot worse than the best shotties out there, the only thing that will change is that you can bring that gun into silver+ games without having to empty 3 clips to kill a Centurion or something.
And some people say Krogan are stupid ...
why not? everything is viable on bronze, silver is about 5 times harder than bronze and gold is about 5 times harder than silver, raes should be about 5 times better than uncommons.
I should make a video showing how easy it is to solo silver or bronze with the scimitar. Not everything needs to be gold viable
#106
Guest_Element 0_*
Posté 28 août 2013 - 06:39
Guest_Element 0_*
capn233 wrote...
I know right? Why not keep it basically overpowered?Element 0 wrote...
LOL. So you wanna nerf it to the ground? Okay. Fine with me.
Instead of having a really strong weapon as Hurricane, but with a stability mod to limit it's clip size (unless you're really good at controlling recoil) you wanna basically nerf it's damage 2x?
And Reegar with 50% nerf will become near useless without Incendiary or Warp glitching.
Talk about excesive. Krysaing stuff to the ground.
I'm done with this nonsense.
Hurricane is still a good weapon in the 70-80's base damage wise, especially considering the weight (0.45) and the mods available. Trying to "force" a single mod isn't a good idea.
Have you tested the Reegar that way? Nope. Have others? Yes.
If you didn't want feedback on your changes, why post them here? You could have simply messaged Bioware.
Your feedback is laughable. Instead of having a strong SMG with high recoil making it unique and hard to control, you wanna make it into a generic peashooter that does CSMG damage with still high recoil.
Forcing mods is what Bioware did with later weapons. Except that it was bugged. HVB's were supoposed to be balanced out with ULM's or you would have to pay a CD penalty, but now they are free damage boosters.
And tested Reegar on what? Krogan Vanguard? Tested with Incendiary glitch? Did you test it on a Human Adept and see how OP it is when you go 1vs1 at close range vs a Praetorian without the glitch?
#107
Guest_Element 0_*
Posté 28 août 2013 - 06:42
Guest_Element 0_*
Cyonan wrote...
They can't change the defence modifier of the Reegar, and lowering the damage by 4 is laughable. I've lowered the damage to 33 and it's still overpowered as hell.
Actually, most of these changes aren't going to fix anything with the guns.
I didn't want to kill it or BSN cry babies would've weeped even more.
But apparently I wasn't harsh enough. Lesson learned.
BSN understands 1 thing - eiher OP as eff or unusable.
#108
Posté 28 août 2013 - 07:01
Unique and hard to control is debateable. It only really works with the BPP since the recoil is irregular. The only realy thing a vague stability hike would do is reduce the accuracy a little bit via recoil yaw. Regular vertical recoil will never be a good way to balance a weapon, especially not on PC.Element 0 wrote...
Your feedback is laughable. Instead of having a strong SMG with high recoil making it unique and hard to control, you wanna make it into a generic peashooter that does CSMG damage with still high recoil.
It is also mind boggling that you can on one hand think that the Hurricane is massively OP and then not understand that means that it should actually have a significant nerf if you wanted to bring it into balance. It would be more like the Tempest, but better versus armor, if you are actually comparing correctly. It would be worst in burst than CSMG v armor, and it would be worse than an idealized BPP. That is better than a light sidearm being a do everything weapon that is magically good regardless of class.
That was not the intent of the heavy mods. "Requiring" a mod is more like the design of the Argus.Forcing mods is what Bioware did with later weapons. Except that it was bugged. HVB's were supoposed to be balanced out with ULM's or you would have to pay a CD penalty, but now they are free damage boosters.
Incendiary Ammo works correctly on my machine.And tested Reegar on what? Krogan Vanguard? Tested with Incendiary glitch? Did you test it on a Human Adept and see how OP it is when you go 1vs1 at close range vs a Praetorian without the glitch?
You can believe what you want. It seems to me you pretty much still want the win buttons to be win buttons, but only slightly different. That's fine with me, but I don't think you have much room to stand on if you decide to talk how overpowered these weapons are since you apparently only think they only need a minor tweak to be in balance.
#109
Posté 28 août 2013 - 07:04
#110
Guest_Element 0_*
Posté 28 août 2013 - 07:23
Guest_Element 0_*
capn233 wrote...
Unique and hard to control is debateable. It only really works with the BPP since the recoil is irregular. The only realy thing a vague stability hike would do is reduce the accuracy a little bit via recoil yaw. Regular vertical recoil will never be a good way to balance a weapon, especially not on PC.Element 0 wrote...
Your feedback is laughable. Instead of having a strong SMG with high recoil making it unique and hard to control, you wanna make it into a generic peashooter that does CSMG damage with still high recoil.
It is also mind boggling that you can on one hand think that the Hurricane is massively OP and then not understand that means that it should actually have a significant nerf if you wanted to bring it into balance. It would be more like the Tempest, but better versus armor, if you are actually comparing correctly. It would be worst in burst than CSMG v armor, and it would be worse than an idealized BPP. That is better than a light sidearm being a do everything weapon that is magically good regardless of class.That was not the intent of the heavy mods. "Requiring" a mod is more like the design of the Argus.Forcing mods is what Bioware did with later weapons. Except that it was bugged. HVB's were supoposed to be balanced out with ULM's or you would have to pay a CD penalty, but now they are free damage boosters.
Incendiary Ammo works correctly on my machine.And tested Reegar on what? Krogan Vanguard? Tested with Incendiary glitch? Did you test it on a Human Adept and see how OP it is when you go 1vs1 at close range vs a Praetorian without the glitch?
You can believe what you want. It seems to me you pretty much still want the win buttons to be win buttons, but only slightly different. That's fine with me, but I don't think you have much room to stand on if you decide to talk how overpowered these weapons are since you apparently only think they only need a minor tweak to be in balance.
While some militaries pass on the Hurricane because of its lower accuracy, the Alliance feels the gun's rapid firing rate offers excellent suppressive fire. A disciplined marksman can use the fully automatic submachine gun to chew through targets with alarming speed. Alliance officers were so pleased with field results that the Hurricane is now many squadrons' standard-issue SMG.
Do you see that?
Your change would make the Hurricane into a less accurate CSMG.
And I specifically made this list to avoid drastic unreasonable changes so they are easy to apply and don't break things or alienate people too much.
Requiring a mod is also CSMG design, PPR design, Lancer design. They basically require ammo mods. No one if forcing you, but it's heavily implied. SMG's were unbalanced, so they have us a 90% AP mod, which is heavility immplied if you don't use AP ammo.
Modifié par Element 0, 28 août 2013 - 07:24 .
#111
Posté 28 août 2013 - 07:25
#112
Posté 28 août 2013 - 07:29
DHKany wrote...
lolweapondescriptions
The Avenger is deadly when fired on full auto.
True story.
#113
Guest_Element 0_*
Posté 28 août 2013 - 07:33
Guest_Element 0_*
DHKany wrote...
lolweapondescriptions
Yeah. If you want to make the Hurricane into an Avenger - be my guest.
I don't use it anyway.
#114
Posté 28 août 2013 - 07:36
Cyonan wrote...
DHKany wrote...
lolweapondescriptions
The Avenger is deadly when fired on full auto.
True story.
Graal projectiles cause (heavy?) bleeding.
#115
Posté 28 août 2013 - 07:37
thewalrusx wrote...
why not? everything is viable on bronze, silver is about 5 times harder than bronze and gold is about 5 times harder than silver, raes should be about 5 times better than uncommons.
I should make a video showing how easy it is to solo silver or bronze with the scimitar. Not everything needs to be gold viable.
Difficulty levels ought to give all types of players - the good and bad - a challenge. Else they serve no purpose. It simply is terribad design when all that is required (to up the difficulty) is getting the OP items. Skill is what should matter, not the player's arsenal.
All kits and items should be effective at all difficulty levels assuming the player knows how to properly utilize them. Obviously, there is always going to be something that is better, which is fine, for as long as the difference is small enough so the "weaker" stuff is still good enough to compete.
#116
Guest_Element 0_*
Posté 28 août 2013 - 07:42
Guest_Element 0_*
Heldarion wrote...
Cyonan wrote...
DHKany wrote...
lolweapondescriptions
The Avenger is deadly when fired on full auto.
True story.
Graal projectiles cause (heavy?) bleeding.
They should. Just like Harpoon gun.
#117
Posté 28 août 2013 - 07:47
Heldarion wrote...
Cyonan wrote...
DHKany wrote...
lolweapondescriptions
The Avenger is deadly when fired on full auto.
True story.
Graal projectiles cause (heavy?) bleeding.
The Eviscerator has dramatically improved armour piercing capabilities.
#118
Posté 28 août 2013 - 07:47
Capn, I got the joke and laughed. Thanks. Obviously a little too much ego in Air Quotes to laugh with us.capn233 wrote...
That isn't possible. Nobody would ever create a different account on BSN.Element 0 wrote...
LOL. Capn pls. I'm formerly known as Err Coots. I'm NOT new.
#119
Posté 28 août 2013 - 07:51
#120
Posté 28 août 2013 - 07:52
Cyonan wrote...
Heldarion wrote...
Cyonan wrote...
DHKany wrote...
lolweapondescriptions
The Avenger is deadly when fired on full auto.
True story.
Graal projectiles cause (heavy?) bleeding.
The Eviscerator has dramatically improved armour piercing capabilities.
I can top that:
Vindicator is deadly at any range.
#121
Guest_Element 0_*
Posté 28 août 2013 - 07:53
Guest_Element 0_*
Cyonan wrote...
Heldarion wrote...
Cyonan wrote...
DHKany wrote...
lolweapondescriptions
The Avenger is deadly when fired on full auto.
True story.
Graal projectiles cause (heavy?) bleeding.
The Eviscerator has dramatically improved armour piercing capabilities.
It should. Just like in ME2. And Avenger should be deadly on full auto like in ME2. At least up to Silver.
#122
Guest_Element 0_*
Posté 28 août 2013 - 07:54
Guest_Element 0_*
Tokenusername wrote...
What a surprise, It's err Coots unhappy with the game again.
I don't really care if they do it or not. I live fine right now. But the game sure would be more fun and more interesting.
#123
Guest_Element 0_*
Posté 28 août 2013 - 07:54
Guest_Element 0_*
Heldarion wrote...
Cyonan wrote...
Heldarion wrote...
Cyonan wrote...
DHKany wrote...
lolweapondescriptions
The Avenger is deadly when fired on full auto.
True story.
Graal projectiles cause (heavy?) bleeding.
The Eviscerator has dramatically improved armour piercing capabilities.
I can top that:
Vindicator is deadly at any range.
It is. If you can aim and land headshots.
#124
Posté 28 août 2013 - 07:56
#125
Posté 28 août 2013 - 07:57
Element 0 wrote...
Heldarion wrote...
Cyonan wrote...
Heldarion wrote...
Cyonan wrote...
DHKany wrote...
lolweapondescriptions
The Avenger is deadly when fired on full auto.
True story.
Graal projectiles cause (heavy?) bleeding.
The Eviscerator has dramatically improved armour piercing capabilities.
I can top that:
Vindicator is deadly at any range.
It is. If you can aim and land headshots.
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Such as Cobra missiles flying out of the Striker





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